f40bfc9267
Change-Id: Id7f4717d51ed02d67cb9f9cb3c0ada4a81843f97 Reviewed-on: http://gerrit.rockbox.org/137 Reviewed-by: Nils Wallménius <nils@rockbox.org> Tested-by: Nils Wallménius <nils@rockbox.org>
335 lines
11 KiB
C
335 lines
11 KiB
C
// Band-limited sound synthesis buffer
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// Blip_Buffer 0.4.1
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#ifndef BLIP_BUFFER_H
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#define BLIP_BUFFER_H
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#include "blargg_common.h"
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typedef unsigned blip_resampled_time_t;
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typedef int blip_time_t;
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typedef int clocks_t;
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// Output samples are 16-bit signed, with a range of -32768 to 32767
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typedef short blip_sample_t;
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static int const blip_default_length = 1000 / 4; // Default Blip_Buffer length (1/4 second)
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#ifndef BLIP_MAX_QUALITY
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#define BLIP_MAX_QUALITY 2
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#endif
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#ifndef BLIP_BUFFER_ACCURACY
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#define BLIP_BUFFER_ACCURACY 16
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#endif
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// linear interpolation needs 8 bits
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#ifndef BLIP_PHASE_BITS
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#define BLIP_PHASE_BITS 8
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#endif
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static int const blip_res = 1 << BLIP_PHASE_BITS;
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static int const blip_buffer_extra_ = BLIP_MAX_QUALITY + 2;
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// Properties of fixed-point sample position
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typedef unsigned ufixed_t; // unsigned for more range, optimized shifts
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enum { fixed_bits = BLIP_BUFFER_ACCURACY }; // bits in fraction
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enum { fixed_unit = 1 << fixed_bits }; // 1.0 samples
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// Deltas in buffer are fixed-point with this many fraction bits.
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// Less than 16 for extra range.
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enum { delta_bits = 14 };
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// Pointer to first committed delta sample
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typedef int delta_t;
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// Maximun buffer size (48Khz, 50 ms)
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enum { blip_buffer_max = 2466 };
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struct Blip_Buffer {
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unsigned factor_;
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ufixed_t offset_;
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delta_t* buffer_center_;
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int buffer_size_;
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int reader_accum_;
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int bass_shift_;
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int bass_freq_;
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int sample_rate_;
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int clock_rate_;
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int length_;
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bool modified;
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delta_t buffer_ [blip_buffer_max];
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};
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// Blip_Buffer_ implementation
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static inline ufixed_t to_fixed( struct Blip_Buffer *this, clocks_t t )
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{
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return t * this->factor_ + this->offset_;
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}
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static inline delta_t* delta_at( struct Blip_Buffer *this, ufixed_t f )
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{
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assert( (f >> fixed_bits) < (unsigned) this->buffer_size_ );
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return this->buffer_center_ + (f >> fixed_bits);
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}
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// Number of samples available for reading with read_samples()
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static inline int Blip_samples_avail( struct Blip_Buffer* this )
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{
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return (int) (this->offset_ >> BLIP_BUFFER_ACCURACY);
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}
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static inline void Blip_remove_silence( struct Blip_Buffer* this, int count )
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{
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assert( count <= Blip_samples_avail( this ) ); // tried to remove more samples than available
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this->offset_ -= (blip_resampled_time_t) count << BLIP_BUFFER_ACCURACY;
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}
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// Initializes Blip_Buffer structure
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void Blip_init( struct Blip_Buffer* this );
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// Sets output sample rate and resizes and clears sample buffer
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blargg_err_t Blip_set_sample_rate( struct Blip_Buffer* this, int samples_per_sec, int msec_length );
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// Current output sample rate
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static inline int Blip_sample_rate( struct Blip_Buffer* this )
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{
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return this->sample_rate_;
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}
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// Sets number of source time units per second
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blip_resampled_time_t Blip_clock_rate_factor( struct Blip_Buffer* this, int clock_rate );
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static inline void Blip_set_clock_rate( struct Blip_Buffer* this, int clocks_per_sec )
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{
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this->factor_ = Blip_clock_rate_factor( this, this->clock_rate_ = clocks_per_sec );
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}
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// Number of source time units per second
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static inline int Blip_clock_rate( struct Blip_Buffer* this )
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{
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return this->clock_rate_;
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}
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static inline int Blip_length( struct Blip_Buffer* this )
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{
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return this->length_;
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}
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// Clears buffer and removes all samples
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void Blip_clear( struct Blip_Buffer* this );
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// Use Blip_Synth to add waveform to buffer
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// Resamples to time t, then subtracts t from current time. Appends result of resampling
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// to buffer for reading.
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void Blip_end_frame( struct Blip_Buffer* this, blip_time_t time ) ICODE_ATTR;
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// Reads at most n samples to out [0 to n-1] and returns number actually read. If stereo
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// is true, writes to out [0], out [2], out [4] etc. instead.
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int Blip_read_samples( struct Blip_Buffer* this, blip_sample_t out [], int n, bool stereo ) ICODE_ATTR;
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// More features
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// Sets flag that tells some Multi_Buffer types that sound was added to buffer,
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// so they know that it needs to be mixed in. Only needs to be called once
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// per time frame that sound was added. Not needed if not using Multi_Buffer.
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static inline void Blip_set_modified( struct Blip_Buffer* this ) { this->modified = true; }
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// Set frequency high-pass filter frequency, where higher values reduce bass more
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void Blip_bass_freq( struct Blip_Buffer* this, int frequency );
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// Low-level features
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// Removes the first n samples
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void Blip_remove_samples( struct Blip_Buffer* this, int n ) ICODE_ATTR;
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// Returns number of clocks needed until n samples will be available.
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// If buffer cannot even hold n samples, returns number of clocks
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// until buffer becomes full.
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blip_time_t Blip_count_clocks( struct Blip_Buffer* this, int count ) ICODE_ATTR;
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// Number of samples that should be mixed before calling Blip_end_frame( t )
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int Blip_count_samples( struct Blip_Buffer* this, blip_time_t t ) ICODE_ATTR;
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// Mixes n samples into buffer
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void Blip_mix_samples( struct Blip_Buffer* this, blip_sample_t const in [], int n ) ICODE_ATTR;
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// Resampled time (sorry, poor documentation right now)
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// Resampled time is fixed-point, in terms of output samples.
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// Converts clock count to resampled time
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static inline blip_resampled_time_t Blip_resampled_duration( struct Blip_Buffer* this, int t )
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{
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return t * this->factor_;
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}
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// Converts clock time since beginning of current time frame to resampled time
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static inline blip_resampled_time_t Blip_resampled_time( struct Blip_Buffer* this, blip_time_t t )
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{
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return t * this->factor_ + this->offset_;
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}
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// Range specifies the greatest expected change in amplitude. Calculate it
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// by finding the difference between the maximum and minimum expected
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// amplitudes (max - min).
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typedef char coeff_t;
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struct Blip_Synth {
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int delta_factor;
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int last_amp;
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struct Blip_Buffer* buf;
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};
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// Blip_Synth_
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void volume_unit( struct Blip_Synth* this, int new_unit );
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// Initializes Blip_Synth structure
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void Synth_init( struct Blip_Synth* this );
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// Sets volume of amplitude delta unit
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static inline void Synth_volume( struct Blip_Synth* this, int v )
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{
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volume_unit( this, v ); // new_unit = 1 / range * v
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}
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// Low-level interface
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// (in >> sh & mask) * mul
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#define BLIP_SH_AND_MUL( in, sh, mask, mul ) \
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((int) (in) / ((1U << (sh)) / (mul)) & (unsigned) ((mask) * (mul)))
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// (T*) ptr + (off >> sh)
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#define BLIP_PTR_OFF_SH( T, ptr, off, sh ) \
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((T*) (BLIP_SH_AND_MUL( off, sh, -1, sizeof (T) ) + (char*) (ptr)))
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// Works directly in terms of fractional output samples. Use resampled time functions in Blip_Buffer
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// to convert clock counts to resampled time.
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static inline void Synth_offset_resampled( struct Blip_Synth* this, blip_resampled_time_t time,
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int delta, struct Blip_Buffer* blip_buf )
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{
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int const half_width = 1;
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delta_t* BLARGG_RESTRICT buf = delta_at( blip_buf, time );
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delta *= this->delta_factor;
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int const phase_shift = BLIP_BUFFER_ACCURACY - BLIP_PHASE_BITS;
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int const phase = (half_width & (half_width - 1)) ?
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(int) BLIP_SH_AND_MUL( time, phase_shift, blip_res - 1, sizeof (coeff_t) ) * half_width :
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(int) BLIP_SH_AND_MUL( time, phase_shift, blip_res - 1, sizeof (coeff_t) * half_width );
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int left = buf [0] + delta;
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// Kind of crappy, but doing shift after multiply results in overflow.
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// Alternate way of delaying multiply by delta_factor results in worse
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// sub-sample resolution.
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int right = (delta >> BLIP_PHASE_BITS) * phase;
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#ifdef BLIP_BUFFER_NOINTERP
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// TODO: remove? (just a hack to see how it sounds)
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right = 0;
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#endif
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left -= right;
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right += buf [1];
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buf [0] = left;
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buf [1] = right;
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}
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// Update amplitude of waveform at given time. Using this requires a separate
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// Blip_Synth for each waveform.
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static inline void Synth_update( struct Blip_Synth* this, blip_time_t t, int amp )
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{
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int delta = amp - this->last_amp;
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this->last_amp = amp;
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Synth_offset_resampled( this, to_fixed(this->buf, t), delta, this->buf );
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}
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// Adds amplitude transition at time t. Delta can be positive or negative.
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// The actual change in amplitude is delta * volume.
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static inline void Synth_offset_inline( struct Blip_Synth* this, blip_time_t t, int delta, struct Blip_Buffer* buf )
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{
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Synth_offset_resampled( this, to_fixed(buf, t), delta, buf );
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}
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#define Synth_offset( synth, time, delta, buf ) Synth_offset_inline( synth, time, delta, buf )
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// Number of bits in raw sample that covers normal output range. Less than 32 bits to give
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// extra amplitude range. That is,
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// +1 << (blip_sample_bits-1) = +1.0
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// -1 << (blip_sample_bits-1) = -1.0
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static int const blip_sample_bits = 30;
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// Optimized reading from Blip_Buffer, for use in custom sample output
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// Begin reading from buffer. Name should be unique to the current block.
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#define BLIP_READER_BEGIN( name, blip_buffer ) \
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const delta_t* BLARGG_RESTRICT name##_reader_buf = (blip_buffer).buffer_;\
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int name##_reader_accum = (blip_buffer).reader_accum_
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// Get value to pass to BLIP_READER_NEXT()
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#define BLIP_READER_BASS( blip_buffer ) ((blip_buffer).bass_shift_)
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// Constant value to use instead of BLIP_READER_BASS(), for slightly more optimal
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// code at the cost of having no bass_freq() functionality
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static int const blip_reader_default_bass = 9;
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// Current sample
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#define BLIP_READER_READ( name ) (name##_reader_accum >> (blip_sample_bits - 16))
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// Current raw sample in full internal resolution
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#define BLIP_READER_READ_RAW( name ) (name##_reader_accum)
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// Advance to next sample
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#define BLIP_READER_NEXT( name, bass ) \
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(void) (name##_reader_accum += *name##_reader_buf++ - (name##_reader_accum >> (bass)))
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// End reading samples from buffer. The number of samples read must now be removed
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// using Blip_remove_samples().
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#define BLIP_READER_END( name, blip_buffer ) \
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(void) ((blip_buffer).reader_accum_ = name##_reader_accum)
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#define BLIP_READER_ADJ_( name, offset ) (name##_reader_buf += offset)
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#define BLIP_READER_NEXT_IDX_( name, bass, idx ) {\
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name##_reader_accum -= name##_reader_accum >> (bass);\
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name##_reader_accum += name##_reader_buf [(idx)];\
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}
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#define BLIP_READER_NEXT_RAW_IDX_( name, bass, idx ) {\
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name##_reader_accum -= name##_reader_accum >> (bass);\
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name##_reader_accum +=\
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*(delta_t const*) ((char const*) name##_reader_buf + (idx));\
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}
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//// BLIP_CLAMP
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#if defined(CPU_ARM) && (ARM_ARCH >= 6)
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#define BLIP_CLAMP( sample, out ) \
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({ \
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asm ("ssat %0, #16, %1" \
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: "=r" ( out ) : "r"( sample ) ); \
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out; \
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})
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#else
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#if defined (_M_IX86) || defined (_M_IA64) || defined (__i486__) || \
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defined (__x86_64__) || defined (__ia64__) || defined (__i386__)
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#define BLIP_X86 1
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#define BLIP_CLAMP_( in ) in < -0x8000 || 0x7FFF < in
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#else
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#define BLIP_CLAMP_( in ) (blip_sample_t) in != in
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#endif
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// Clamp sample to blip_sample_t range
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#define BLIP_CLAMP( sample, out )\
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{ if ( BLIP_CLAMP_( (sample) ) ) (out) = ((sample) >> 31) ^ 0x7FFF; }
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#endif
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#endif
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