rockbox/manual/plugins/snake2.tex
Jean-Louis Biasini 4da1561a69 Fuze+'s manual: all non-PLA plugins games keymaps
- plugins games keymaps added to the manual
- merge some lines (see chessbox)

Change-Id: Iad97e6d07ae0419f54c26697f157ede3d07bd349
Reviewed-on: http://gerrit.rockbox.org/119
Reviewed-by: Dominik Riebeling <Dominik.Riebeling@gmail.com>
2012-02-23 22:50:47 +01:00

87 lines
4.2 KiB
TeX

\subsection{Snake 2}
\screenshot{plugins/images/ss-snake2}
{Snake 2 {--} The Snake Strikes Back}{img:snake2}
Another version of the Snake game. Move the snake around, and eat the
apples that pop up on the screen. Each time an apple is eaten, the
snake gets longer. The game ends when the snake hits a wall, or runs
into itself.
\begin{btnmap}
\multicolumn{2}{c}{\textbf{In menu}}\\\hline
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD%
,SANSA_FUZE_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD}
{\ButtonUp{} / \ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack}
\opt{IRIVER_H10_PAD,MPIO_HD300_PAD}{\ButtonScrollUp{} / \ButtonScrollDown}
\opt{COWON_D2_PAD}{\TouchTopMiddle{} / \TouchBottomMiddle}
\opt{HAVEREMOTEKEYMAP}{& }
& Set game speed\\
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD%
,IPOD_3G_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_FUZE_PAD,PBELL_VIBE500_PAD%
,SANSA_FUZEPLUS_PAD}
{\ButtonRight{} / \ButtonLeft}
\opt{ONDIO_PAD}{\ButtonRight}
\opt{COWON_D2_PAD}{\TouchMidRight{} / \TouchMidLeft}
\opt{MPIO_HD300_PAD}{\ButtonRew / \ButtonFF}
\opt{HAVEREMOTEKEYMAP}{& }
& Select starting maze\\
\opt{RECORDER_PAD}{\ButtonFThree}
\opt{ONDIO_PAD}{\ButtonLeft}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec}
\opt{GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonMenu}
\opt{PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD}{\ButtonUp{} / \ButtonDown}
\opt{MPIOH_HD300_PAD}{\ButtonScrollUp / \ButtonScrollDown}
\opt{HAVEREMOTEKEYMAP}{& }
& Select game type (A or B)\\
\opt{RECORDER_PAD,MPIO_HD300_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD%
,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_FUZE_PAD,SANSA_FUZEPLUS_PAD}
{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonFF}
\opt{COWON_D2_PAD}{\TouchCenter}
\opt{PBELL_VIBE500_PAD}{\ButtonOK}
\opt{HAVEREMOTEKEYMAP}{& }
& Start the game\\\hline
\multicolumn{2}{c}{\textbf{In game}}\\\hline
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD%
,SANSA_FUZE_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD}
{\ButtonUp{} / \ButtonDown{} / \ButtonLeft{} / \ButtonRight}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay{} / \ButtonLeft{} / \ButtonRight}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown{} / \ButtonLeft{} / \ButtonRight}
\opt{COWON_D2_PAD}{\TouchTopMiddle{} / \TouchBottomMiddle / \TouchMidLeft{} / \TouchMidRight}
\opt{MPIO_HD300_PAD}{\ButtonRew / \ButtonFF / \ButtonScrollUp / \ButtonScrollDown}
\opt{HAVEREMOTEKEYMAP}{& }
& Steer the snake\\
\opt{RECORDER_PAD,PBELL_VIBE500_PAD,MPIO_HD300_PAD,SANSA_FUZEPLUS_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD%
,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_FUZE_PAD}
{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonFF}
\opt{COWON_D2_PAD}{\TouchCenter}
\opt{HAVEREMOTEKEYMAP}{& }
& Pause and resume the game\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
,MROBE100_PAD,COWON_D2_PAD,SANSA_FUZEPLUS_PAD}{\ButtonPower}
\opt{SANSA_FUZE_PAD}{Long \ButtonHome}
\opt{GIGABEAT_S_PAD}{\ButtonBack}
\opt{PBELL_VIBE500_PAD}{\ButtonRec}
\opt{MPIO_HD300_PAD}{Long \ButtonMenu}
\opt{HAVEREMOTEKEYMAP}{& }
& Quit\\
\end{btnmap}
In game A, the maze stays the same, in game B
after an increasing number of apples eaten the maze is replaced by a
new one.