621bcc2294
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8568 a1c6a512-1295-4272-9138-f99709370657
275 lines
6.2 KiB
C
275 lines
6.2 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 by Felix Arends
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "uisdl.h"
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#include "config.h"
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#include "button.h"
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#include "kernel.h"
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#include "backlight.h"
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#include "misc.h"
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/* how long until repeat kicks in */
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#define REPEAT_START 6
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/* the speed repeat starts at */
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#define REPEAT_INTERVAL_START 4
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/* speed repeat finishes at */
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#define REPEAT_INTERVAL_FINISH 2
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struct event_queue button_queue;
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static int btn = 0; /* Hopefully keeps track of currently pressed keys... */
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void button_event(int key, bool pressed)
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{
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bool post = false;
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int new_btn = 0;
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int diff = 0;
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static int count = 0;
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static int lastbtn;
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static int repeat_speed = REPEAT_INTERVAL_START;
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static int repeat_count = 0;
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static bool repeat = false;
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switch (key)
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{
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case SDLK_KP4:
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case SDLK_LEFT:
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new_btn = BUTTON_LEFT;
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break;
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case SDLK_KP6:
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case SDLK_RIGHT:
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new_btn = BUTTON_RIGHT;
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break;
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case SDLK_KP8:
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case SDLK_UP:
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#ifdef BUTTON_UP
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new_btn = BUTTON_UP;
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#elif defined BUTTON_SCROLL_FWD
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new_btn = BUTTON_SCROLL_FWD;
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#elif defined BUTTON_PLAY
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new_btn = BUTTON_PLAY;
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#endif
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break;
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case SDLK_KP2:
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case SDLK_DOWN:
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#ifdef BUTTON_DOWN
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new_btn = BUTTON_DOWN;
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#elif defined BUTTON_SCROLL_BACK
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new_btn = BUTTON_SCROLL_BACK;
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#elif defined BUTTON_STOP
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new_btn = BUTTON_STOP;
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#endif
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break;
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case SDLK_KP_PLUS:
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#ifdef BUTTON_ON
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new_btn = BUTTON_ON;
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#elif defined(BUTTON_SELECT) && defined(BUTTON_PLAY)
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new_btn = BUTTON_PLAY;
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#endif
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break;
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#ifdef BUTTON_OFF
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case SDLK_RETURN:
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new_btn = BUTTON_OFF;
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break;
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#endif
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#ifdef BUTTON_F1
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case SDLK_KP_DIVIDE:
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case SDLK_F1:
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new_btn = BUTTON_F1;
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break;
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case SDLK_KP_MULTIPLY:
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case SDLK_F2:
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new_btn = BUTTON_F2;
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break;
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case SDLK_KP_MINUS:
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case SDLK_F3:
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new_btn = BUTTON_F3;
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break;
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#elif defined(BUTTON_REC)
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case SDLK_KP_DIVIDE:
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case SDLK_F1:
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new_btn = BUTTON_REC;
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break;
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#endif
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case SDLK_KP5:
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case SDLK_SPACE:
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#if defined(BUTTON_PLAY) && !defined(BUTTON_SELECT)
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new_btn = BUTTON_PLAY;
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#elif defined(BUTTON_SELECT)
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new_btn = BUTTON_SELECT;
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#endif
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break;
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#ifdef HAVE_LCD_BITMAP
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case SDLK_KP0:
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case SDLK_F5:
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if(pressed)
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{
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screen_dump();
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return;
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}
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break;
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#endif
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case SDLK_KP_PERIOD:
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case SDLK_INSERT:
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#ifdef BUTTON_MENU
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new_btn = BUTTON_MENU;
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#elif defined(BUTTON_MODE)
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new_btn = BUTTON_MODE;
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#endif
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break;
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}
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if (pressed)
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btn |= new_btn;
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else
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btn &= ~new_btn;
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/* Lots of stuff copied from real button.c. Not good, I think... */
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/* Find out if a key has been released */
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diff = btn ^ lastbtn;
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if(diff && (btn & diff) == 0)
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{
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queue_post(&button_queue, BUTTON_REL | diff, NULL);
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}
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else
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{
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if ( btn )
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{
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/* normal keypress */
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if ( btn != lastbtn )
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{
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post = true;
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repeat = false;
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repeat_speed = REPEAT_INTERVAL_START;
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}
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else /* repeat? */
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{
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if ( repeat )
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{
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count--;
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if (count == 0)
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{
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post = true;
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/* yes we have repeat */
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repeat_speed--;
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if (repeat_speed < REPEAT_INTERVAL_FINISH)
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repeat_speed = REPEAT_INTERVAL_FINISH;
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count = repeat_speed;
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repeat_count++;
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}
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}
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else
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{
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if (count++ > REPEAT_START)
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{
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post = true;
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repeat = true;
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repeat_count = 0;
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/* initial repeat */
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count = REPEAT_INTERVAL_START;
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}
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}
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}
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if ( post )
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{
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if(repeat)
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queue_post(&button_queue, BUTTON_REPEAT | btn, NULL);
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else
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queue_post(&button_queue, btn, NULL);
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#ifdef HAVE_REMOTE_LCD
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if(btn & BUTTON_REMOTE)
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remote_backlight_on();
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else
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#endif
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backlight_on();
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}
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}
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else
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{
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repeat = false;
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count = 0;
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}
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}
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lastbtn = btn & ~(BUTTON_REL | BUTTON_REPEAT);
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}
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/* Again copied from real button.c... */
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long button_get(bool block)
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{
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struct event ev;
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if ( block || !queue_empty(&button_queue) ) {
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queue_wait(&button_queue, &ev);
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return ev.id;
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}
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return BUTTON_NONE;
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}
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long button_get_w_tmo(int ticks)
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{
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struct event ev;
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queue_wait_w_tmo(&button_queue, &ev, ticks);
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return (ev.id != SYS_TIMEOUT)? ev.id: BUTTON_NONE;
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}
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void button_init(void)
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{
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}
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int button_status(void)
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{
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return btn;
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}
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void button_clear_queue(void)
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{
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queue_clear(&button_queue);
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}
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#ifdef HAS_BUTTON_HOLD
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bool button_hold(void) {
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/* temp fix for hold button on irivers */
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return false;
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}
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#endif
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#ifdef HAS_REMOTE_BUTTON_HOLD
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bool remote_button_hold(void) {
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/* temp fix for hold button on irivers */
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return false;
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}
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#endif
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