rockbox/manual/plugins/snake2.tex
Robert Kukla 6e209443c5 - add button descriptions to the m:robe 100 manual for the majority of plugins
- add gigabeat button descriptions which were missing
- fix a few inconsistencies I noticed doing the above (mainly outstanding r13278 follow-ons)

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16693 a1c6a512-1295-4272-9138-f99709370657
2008-03-18 09:24:35 +00:00

56 lines
2.7 KiB
TeX

\subsection{Snake 2}
\screenshot{plugins/images/ss-snake2}
{Snake 2 {--} The Snake Strikes Back}{img:snake2}
Another version of the Snake game. Move the snake around, and eat the
apples that pop up on the screen. Each time an apple is eaten, the
snake gets longer. The game ends when the snake hits a wall, or runs
into itself.
\begin{table}
\begin{btnmap}{}{}
\multicolumn{2}{c}{\textbf{In menu}}\\\hline
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD,MROBE100_PAD}
{\ButtonUp/\ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown}
& Set game speed\\
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD,MROBE100_PAD}
{\ButtonRight/\ButtonLeft}
\opt{ONDIO_PAD}{\ButtonRight}
& Select starting maze\\
\opt{RECORDER_PAD}{\ButtonFThree}
\opt{ONDIO_PAD}{\ButtonLeft}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
\opt{SANSA_E200_PAD}{\ButtonRec}
\opt{GIGABEAT_PAD,MROBE100_PAD}{\ButtonMenu}
& Select game type (A or B)\\
\opt{RECORDER_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonFF}
& Start the game\\\hline
\multicolumn{2}{c}{\textbf{In game}}\\\hline
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD,MROBE100_PAD}
{\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown/\ButtonLeft/\ButtonRight}
& Steer the snake\\
\opt{RECORDER_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonFF}
& Pause and resume the game\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
& Quit\\
\end{btnmap}
\end{table}
In game A, the maze stays the same, in game B
after an increasing number of apples eaten the maze is replaced by a
new one.