6e209443c5
- add gigabeat button descriptions which were missing - fix a few inconsistencies I noticed doing the above (mainly outstanding r13278 follow-ons) git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16693 a1c6a512-1295-4272-9138-f99709370657
56 lines
2.7 KiB
TeX
56 lines
2.7 KiB
TeX
\subsection{Snake 2}
|
|
\screenshot{plugins/images/ss-snake2}
|
|
{Snake 2 {--} The Snake Strikes Back}{img:snake2}
|
|
|
|
Another version of the Snake game. Move the snake around, and eat the
|
|
apples that pop up on the screen. Each time an apple is eaten, the
|
|
snake gets longer. The game ends when the snake hits a wall, or runs
|
|
into itself.
|
|
|
|
\begin{table}
|
|
\begin{btnmap}{}{}
|
|
\multicolumn{2}{c}{\textbf{In menu}}\\\hline
|
|
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD,MROBE100_PAD}
|
|
{\ButtonUp/\ButtonDown}
|
|
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
|
|
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown}
|
|
& Set game speed\\
|
|
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD,MROBE100_PAD}
|
|
{\ButtonRight/\ButtonLeft}
|
|
\opt{ONDIO_PAD}{\ButtonRight}
|
|
& Select starting maze\\
|
|
\opt{RECORDER_PAD}{\ButtonFThree}
|
|
\opt{ONDIO_PAD}{\ButtonLeft}
|
|
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
|
|
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
|
|
\opt{SANSA_E200_PAD}{\ButtonRec}
|
|
\opt{GIGABEAT_PAD,MROBE100_PAD}{\ButtonMenu}
|
|
& Select game type (A or B)\\
|
|
\opt{RECORDER_PAD}{\ButtonPlay}
|
|
\opt{ONDIO_PAD}{\ButtonMenu}
|
|
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
|
|
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect}
|
|
\opt{IRIVER_H10_PAD}{\ButtonFF}
|
|
& Start the game\\\hline
|
|
\multicolumn{2}{c}{\textbf{In game}}\\\hline
|
|
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD,MROBE100_PAD}
|
|
{\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight}
|
|
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight}
|
|
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown/\ButtonLeft/\ButtonRight}
|
|
& Steer the snake\\
|
|
\opt{RECORDER_PAD}{\ButtonPlay}
|
|
\opt{ONDIO_PAD}{\ButtonMenu}
|
|
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
|
|
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect}
|
|
\opt{IRIVER_H10_PAD}{\ButtonFF}
|
|
& Pause and resume the game\\
|
|
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
|
|
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
|
|
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
|
|
& Quit\\
|
|
\end{btnmap}
|
|
\end{table}
|
|
|
|
In game A, the maze stays the same, in game B
|
|
after an increasing number of apples eaten the maze is replaced by a
|
|
new one.
|