rockbox/apps/plugins/star.c
Jonathan Gordon 80cb3551eb Statusbar handling fixes.
Fixes FS#9845 - %we/%wd wasnt working
WPS no longer resets the viewportmanger more than needed (was doing it twice/draw before)
screens can now enable/disable the statusbar easily ignoring the setting instead of needing special handling (fix for the radio screen coming soon)

minor glitch introduced in this commit... the statusbar in the WPS might disappear for a fraction of a second when it is entered, I need to track this down...


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19894 a1c6a512-1295-4272-9138-f99709370657
2009-02-01 11:34:16 +00:00

1144 lines
33 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 Frederic Dang Ngoc
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "plugin.h"
#ifdef HAVE_LCD_BITMAP
PLUGIN_HEADER
/* size of a level in file */
#define STAR_LEVEL_SIZE ((STAR_WIDTH + 1) * STAR_HEIGHT + 1)
/* size of the game board */
#define STAR_WIDTH 16
#define STAR_HEIGHT 9
/* number of level */
#define STAR_LEVEL_COUNT 20
/* values of object in the board */
#define STAR_VOID '.'
#define STAR_WALL '*'
#define STAR_STAR 'o'
#define STAR_BALL 'X'
#define STAR_BLOCK 'x'
/* sleep time between two frames */
#if (LCD_HEIGHT * LCD_WIDTH >= 70000) && defined(IPOD_ARCH)
/* iPod 5G LCD is *slow* */
#define STAR_SLEEP rb->yield();
#elif (LCD_HEIGHT * LCD_WIDTH >= 30000)
#define STAR_SLEEP rb->sleep(0);
#else
#define STAR_SLEEP rb->sleep(1);
#endif
/* value of ball and block control */
#define STAR_CONTROL_BALL 0
#define STAR_CONTROL_BLOCK 1
/* variable button definitions */
#if CONFIG_KEYPAD == RECORDER_PAD
#define STAR_QUIT BUTTON_OFF
#define STAR_LEFT BUTTON_LEFT
#define STAR_RIGHT BUTTON_RIGHT
#define STAR_UP BUTTON_UP
#define STAR_DOWN BUTTON_DOWN
#define STAR_TOGGLE_CONTROL BUTTON_ON
#define STAR_TOGGLE_CONTROL2 BUTTON_PLAY
#define STAR_LEVEL_UP BUTTON_F3
#define STAR_LEVEL_DOWN BUTTON_F1
#define STAR_LEVEL_REPEAT BUTTON_F2
#define STAR_MENU_RUN BUTTON_PLAY
#define STAR_MENU_RUN2 BUTTON_RIGHT
#define STAR_MENU_RUN3 BUTTON_ON
#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
#define STAR_QUIT BUTTON_OFF
#define STAR_LEFT BUTTON_LEFT
#define STAR_RIGHT BUTTON_RIGHT
#define STAR_UP BUTTON_UP
#define STAR_DOWN BUTTON_DOWN
#define STAR_TOGGLE_CONTROL BUTTON_ON
#define STAR_TOGGLE_CONTROL2 BUTTON_SELECT
#define STAR_LEVEL_UP BUTTON_F3
#define STAR_LEVEL_DOWN BUTTON_F1
#define STAR_LEVEL_REPEAT BUTTON_F2
#define STAR_MENU_RUN BUTTON_SELECT
#define STAR_MENU_RUN2 BUTTON_RIGHT
#define STAR_MENU_RUN3 BUTTON_ON
#elif CONFIG_KEYPAD == ONDIO_PAD
#define STAR_QUIT BUTTON_OFF
#define STAR_LEFT BUTTON_LEFT
#define STAR_RIGHT BUTTON_RIGHT
#define STAR_UP BUTTON_UP
#define STAR_DOWN BUTTON_DOWN
#define STAR_TOGGLE_CONTROL_PRE BUTTON_MENU
#define STAR_TOGGLE_CONTROL (BUTTON_MENU | BUTTON_REL)
#define STAR_LEVEL_UP (BUTTON_MENU | BUTTON_RIGHT)
#define STAR_LEVEL_DOWN (BUTTON_MENU | BUTTON_LEFT)
#define STAR_LEVEL_REPEAT (BUTTON_MENU | BUTTON_UP)
#define STAR_MENU_RUN BUTTON_RIGHT
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
(CONFIG_KEYPAD == IRIVER_H300_PAD)
#define STAR_QUIT BUTTON_OFF
#define STAR_LEFT BUTTON_LEFT
#define STAR_RIGHT BUTTON_RIGHT
#define STAR_UP BUTTON_UP
#define STAR_DOWN BUTTON_DOWN
#define STAR_TOGGLE_CONTROL BUTTON_MODE
#define STAR_TOGGLE_CONTROL2 BUTTON_SELECT
#define STAR_LEVEL_UP (BUTTON_ON | BUTTON_RIGHT)
#define STAR_LEVEL_DOWN (BUTTON_ON | BUTTON_LEFT)
#define STAR_LEVEL_REPEAT (BUTTON_ON | BUTTON_SELECT)
#define STAR_MENU_RUN BUTTON_RIGHT
#define STAR_MENU_RUN2 BUTTON_SELECT
#define STAR_RC_QUIT BUTTON_RC_STOP
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
(CONFIG_KEYPAD == IPOD_3G_PAD) || \
(CONFIG_KEYPAD == IPOD_1G2G_PAD)
#define STAR_QUIT (BUTTON_SELECT | BUTTON_MENU)
#define STAR_LEFT BUTTON_LEFT
#define STAR_RIGHT BUTTON_RIGHT
#define STAR_UP BUTTON_MENU
#define STAR_DOWN BUTTON_PLAY
#define STAR_TOGGLE_CONTROL_PRE BUTTON_SELECT
#define STAR_TOGGLE_CONTROL (BUTTON_SELECT | BUTTON_REL)
#define STAR_LEVEL_UP (BUTTON_SELECT | BUTTON_RIGHT)
#define STAR_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT)
#define STAR_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_PLAY)
#define STAR_MENU_RUN BUTTON_RIGHT
#define STAR_MENU_RUN2 BUTTON_SELECT
#elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
#define STAR_QUIT BUTTON_POWER
#define STAR_LEFT BUTTON_LEFT
#define STAR_RIGHT BUTTON_RIGHT
#define STAR_UP BUTTON_UP
#define STAR_DOWN BUTTON_DOWN
#define STAR_TOGGLE_CONTROL BUTTON_SELECT
#define STAR_LEVEL_UP_PRE BUTTON_REC
#define STAR_LEVEL_UP (BUTTON_REC|BUTTON_REL)
#define STAR_LEVEL_DOWN_PRE BUTTON_REC
#define STAR_LEVEL_DOWN (BUTTON_REC|BUTTON_REPEAT)
#define STAR_LEVEL_REPEAT BUTTON_PLAY
#define STAR_MENU_RUN BUTTON_RIGHT
#define STAR_MENU_RUN2 BUTTON_SELECT
#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
#define STAR_QUIT BUTTON_POWER
#define STAR_LEFT BUTTON_LEFT
#define STAR_RIGHT BUTTON_RIGHT
#define STAR_UP BUTTON_UP
#define STAR_DOWN BUTTON_DOWN
#define STAR_TOGGLE_CONTROL BUTTON_SELECT
#define STAR_LEVEL_UP BUTTON_VOL_UP
#define STAR_LEVEL_DOWN BUTTON_VOL_DOWN
#define STAR_LEVEL_REPEAT BUTTON_A
#define STAR_MENU_RUN BUTTON_SELECT
#elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
(CONFIG_KEYPAD == SANSA_C200_PAD) || \
(CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
(CONFIG_KEYPAD == SANSA_M200_PAD) || \
(CONFIG_KEYPAD == SANSA_FUZE_PAD)
#define STAR_QUIT BUTTON_POWER
#define STAR_LEFT BUTTON_LEFT
#define STAR_RIGHT BUTTON_RIGHT
#define STAR_UP BUTTON_UP
#define STAR_DOWN BUTTON_DOWN
#define STAR_TOGGLE_CONTROL BUTTON_SELECT
#define STAR_LEVEL_UP (BUTTON_SELECT | BUTTON_RIGHT)
#define STAR_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT)
#define STAR_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_DOWN)
#define STAR_MENU_RUN BUTTON_SELECT
#elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
#define STAR_QUIT BUTTON_POWER
#define STAR_LEFT BUTTON_LEFT
#define STAR_RIGHT BUTTON_RIGHT
#define STAR_UP BUTTON_SCROLL_UP
#define STAR_DOWN BUTTON_SCROLL_DOWN
#define STAR_TOGGLE_CONTROL BUTTON_REW
#define STAR_LEVEL_UP (BUTTON_PLAY | BUTTON_SCROLL_UP)
#define STAR_LEVEL_DOWN (BUTTON_PLAY | BUTTON_SCROLL_DOWN)
#define STAR_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_RIGHT)
#define STAR_MENU_RUN BUTTON_FF
#elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
#define STAR_QUIT BUTTON_BACK
#define STAR_LEFT BUTTON_LEFT
#define STAR_RIGHT BUTTON_RIGHT
#define STAR_UP BUTTON_UP
#define STAR_DOWN BUTTON_DOWN
#define STAR_TOGGLE_CONTROL BUTTON_SELECT
#define STAR_LEVEL_UP BUTTON_VOL_UP
#define STAR_LEVEL_DOWN BUTTON_VOL_DOWN
#define STAR_LEVEL_REPEAT BUTTON_MENU
#define STAR_MENU_RUN BUTTON_SELECT
#elif (CONFIG_KEYPAD == MROBE100_PAD)
#define STAR_QUIT BUTTON_POWER
#define STAR_LEFT BUTTON_LEFT
#define STAR_RIGHT BUTTON_RIGHT
#define STAR_UP BUTTON_UP
#define STAR_DOWN BUTTON_DOWN
#define STAR_TOGGLE_CONTROL BUTTON_SELECT
#define STAR_LEVEL_UP BUTTON_PLAY
#define STAR_LEVEL_DOWN BUTTON_MENU
#define STAR_LEVEL_REPEAT BUTTON_DISPLAY
#define STAR_MENU_RUN BUTTON_SELECT
#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
#define STAR_QUIT BUTTON_RC_REC
#define STAR_LEFT BUTTON_RC_REW
#define STAR_RIGHT BUTTON_RC_FF
#define STAR_UP BUTTON_RC_VOL_UP
#define STAR_DOWN BUTTON_RC_VOL_DOWN
#define STAR_TOGGLE_CONTROL BUTTON_RC_MODE
#define STAR_LEVEL_UP (BUTTON_RC_PLAY|BUTTON_RC_VOL_UP)
#define STAR_LEVEL_DOWN (BUTTON_RC_PLAY|BUTTON_RC_VOL_DOWN)
#define STAR_LEVEL_REPEAT (BUTTON_RC_PLAY|BUTTON_RC_MENU)
#define STAR_MENU_RUN BUTTON_RC_FF
#elif (CONFIG_KEYPAD == COWOND2_PAD)
#define STAR_QUIT BUTTON_POWER
#define STAR_QUIT_NAME "[POWER]"
#define STAR_MENU_RUN BUTTON_MENU
#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
#define STAR_QUIT BUTTON_BACK
#define STAR_LEFT BUTTON_LEFT
#define STAR_RIGHT BUTTON_RIGHT
#define STAR_UP BUTTON_UP
#define STAR_DOWN BUTTON_DOWN
#define STAR_TOGGLE_CONTROL BUTTON_PLAY
#define STAR_LEVEL_UP (BUTTON_CUSTOM | BUTTON_UP)
#define STAR_LEVEL_DOWN (BUTTON_CUSTOM | BUTTON_DOWN)
#define STAR_LEVEL_REPEAT (BUTTON_CUSTOM | BUTTON_RIGHT)
#define STAR_MENU_RUN BUTTON_MENU
#elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
#define STAR_QUIT BUTTON_POWER
#define STAR_LEFT BUTTON_LEFT
#define STAR_RIGHT BUTTON_RIGHT
#define STAR_UP BUTTON_UP
#define STAR_DOWN BUTTON_DOWN
#define STAR_TOGGLE_CONTROL BUTTON_SELECT
#define STAR_LEVEL_UP BUTTON_VOL_UP
#define STAR_LEVEL_DOWN BUTTON_VOL_DOWN
#define STAR_LEVEL_REPEAT BUTTON_VIEW
#define STAR_MENU_RUN BUTTON_MENU
#else
#error No keymap defined!
#endif
#ifdef HAVE_TOUCHSCREEN
//#ifndef STAR_QUIT
//#define STAR_QUIT BUTTON_TOPLEFT
//#define STAR_QUIT_NAME "[TOPLEFT]"
//#endif
#ifndef STAR_MENU_RUN
#define STAR_MENU_RUN BUTTON_TOPRIGHT
#endif
#ifndef STAR_LEFT
#define STAR_LEFT BUTTON_MIDLEFT
#endif
#ifndef STAR_RIGHT
#define STAR_RIGHT BUTTON_MIDRIGHT
#endif
#ifndef STAR_UP
#define STAR_UP BUTTON_TOPMIDDLE
#endif
#ifndef STAR_DOWN
#define STAR_DOWN BUTTON_BOTTOMMIDDLE
#endif
#ifndef STAR_TOGGLE_CONTROL
#define STAR_TOGGLE_CONTROL BUTTON_CENTER
#define STAR_TOGGLE_CONTROL_NAME "[CENTER]"
#endif
#ifndef STAR_LEVEL_UP
#define STAR_LEVEL_UP BUTTON_TOPLEFT
#define STAR_LEVEL_UP_NAME "[TOPLEFT]"
#endif
#ifndef STAR_LEVEL_DOWN
#define STAR_LEVEL_DOWN BUTTON_BOTTOMLEFT
#define STAR_LEVEL_DOWN_NAME "[BOTTOMLEFT]"
#endif
#ifndef STAR_LEVEL_REPEAT
#define STAR_LEVEL_REPEAT BUTTON_BOTTOMRIGHT
#define STAR_LEVEL_REPEAT_NAME "[BOTTOMRIGHT]"
#endif
#endif
/* function returns because of USB? */
static bool usb_detected = false;
/* position of the ball */
static int ball_x, ball_y;
/* position of the block */
static int block_x, block_y;
/* number of stars to get to finish the level */
static int star_count;
/* the object we control : ball or block */
static int control;
/* the current board */
static char board[STAR_HEIGHT][STAR_WIDTH];
#include "pluginbitmaps/star_tiles.h"
#define TILE_WIDTH BMPWIDTH_star_tiles
#define TILE_HEIGHT (BMPHEIGHT_star_tiles/5)
#define STAR_OFFSET_X ((LCD_WIDTH - STAR_WIDTH * TILE_WIDTH) / 2)
#define STAR_OFFSET_Y ((LCD_HEIGHT - STAR_HEIGHT * TILE_HEIGHT - MAX(TILE_HEIGHT, 8)) / 2)
#define WALL 0
#define SPACE 1
#define BLOCK 2
#define STAR 3
#define BALL 4
#define MENU_START 0
/* char font size */
static int char_width = -1;
static int char_height = -1;
/* this arrays contains a group of levels loaded into memory */
static unsigned char* levels =
"****************\n"
"*X**........o*x*\n"
"*..........o.***\n"
"*.......**o....*\n"
"*...**.o......**\n"
"**.o..o.....o..*\n"
"*.o......o**.o.*\n"
"*.....**o.....o*\n"
"****************\n"
"\n"
".*..*.*.*...*.**\n"
"*...o.........X*\n"
"...*o..*o...o...\n"
"*.*.o.....o..*.*\n"
"......*...o...*.\n"
"*....*x*..o....*\n"
"...*..*.*...*oo*\n"
"*.............*.\n"
".*..*........*..\n"
"\n"
"****************\n"
"*...........o*x*\n"
"*...**......**X*\n"
"*...*o.........*\n"
"*.o.....o**...o*\n"
"*.*o..o..o*..o**\n"
"*.**o.*o..o.o***\n"
"*o....**o......*\n"
"****************\n"
"\n"
"****************\n"
"*............*x*\n"
"*.....*........*\n"
"**o*o.o*o*o*o*o*\n"
"*.*.*o.o*.*.*.**\n"
"**o*o*o.o*o*o*o*\n"
"*.....*........*\n"
"*...*.......*X.*\n"
"****************\n"
"\n"
".**************.\n"
"*X..*...*..*...*\n"
"*..*o.*.o..o.*.*\n"
"**......*..*...*\n"
"*o.*o*........**\n"
"**.....*.o.*...*\n"
"*o*..*.*.*...*x*\n"
"*...*....o*..*o*\n"
".**************.\n"
"\n"
"....************\n"
"...*...o...*o.o*\n"
"..*....o....*.**\n"
".*.....o.......*\n"
"*X.....o.......*\n"
"**.....o..*...**\n"
"*......o....*..*\n"
"*x.*...o..**o..*\n"
"****************\n"
"\n"
"****************\n"
"*..............*\n"
".**.***..*o.**o*\n"
".*o..*o.*.*.*.*.\n"
"..*..*..***.**..\n"
".**..*..*o*.*o**\n"
"*..............*\n"
"*..X*o....x..*o*\n"
"****************\n"
"\n"
"***************.\n"
"*..o**.........*\n"
"*..*o..**.o....*\n"
"*..o**.*.*o....*\n"
"**.....**..*o*.*\n"
"**.*.......o*o.*\n"
"*oxo*...o..*X*.*\n"
"**.............*\n"
".***************\n"
"\n"
"..*.***********.\n"
".*o*o......*..X*\n"
"*o.o*....o....*.\n"
".*.*..o**..o*..*\n"
"*..*o.*oxo....o*\n"
"*.....o**.....*.\n"
"*o*o.........*..\n"
"*...........*...\n"
".***********....\n"
"\n"
"....***********.\n"
"*****.o........*\n"
"*...x.***o.o*.o*\n"
"*.o...*o.*o...*.\n"
"*.....*..o..*.o*\n"
"*o*o..*.o*..*X*.\n"
".*o...***..***..\n"
"*.........*.*.*.\n"
".*********..*..*\n"
"\n"
"****************\n"
"*......*......X*\n"
"*..*oo.....oo.**\n"
"**...o...**...o*\n"
"*o....*o*oo..***\n"
"**.**....**....*\n"
"*o..o*.o....x.o*\n"
"**o***....*...**\n"
"***************.\n"
"\n"
"**.....**..****.\n"
"*X*****o.***.o**\n"
"*....oo.....o..*\n"
"*.**..**o..*o*.*\n"
"*.*.o.*.*o.**..*\n"
"*.**..**...*x*.*\n"
"*.....o........*\n"
"*........o.....*\n"
"****************\n"
"\n"
".**************.\n"
"*.X*........o.**\n"
"*.*...*o...o**.*\n"
"*.......o....*.*\n"
"*.o..........*o*\n"
"*.*......o.....*\n"
"**......o.o..*o*\n"
"*x..*....o.*.*.*\n"
".**************.\n"
"\n"
"****************\n"
"*o*o........o*o*\n"
"*.o*X......**..*\n"
"*.x........o...*\n"
"*........o*....*\n"
"*......o.......*\n"
"*.o*........*..*\n"
"*o*o........o*o*\n"
"****************\n"
"\n"
".******.********\n"
"*.....o*.....o.*\n"
"*.*.o.*..*...o.*\n"
"*..X*...*oo.*o.*\n"
".*.*...*.o..x*.*\n"
"*o.......*..*o.*\n"
".*......o.....*.\n"
"*o............o*\n"
"****************\n"
"\n"
"****************\n"
"**.x*o.o......o*\n"
"*o.Xo*o.......**\n"
"**.***........**\n"
"**.....o*o*....*\n"
"*oo.......o*o..*\n"
"**.o....****o..*\n"
"**o*..*........*\n"
"****************\n"
"\n"
"****************\n"
"*.o*........*X.*\n"
"*.*..o*oo*o..*.*\n"
"*....*o**o*.o..*\n"
"*.o*.......o*..*\n"
"*..o*o....o*...*\n"
"*.*..*.**o*..*.*\n"
"*....o.*o...x..*\n"
"****************\n"
"\n"
"****************\n"
"*.o....o..x*...*\n"
"*..*o*o...*o...*\n"
"*...*o*....*o..*\n"
"*...o..*...o*o.*\n"
"*.*o*...*.o*...*\n"
"*.o*o.*.o.*....*\n"
"*o*X..*.....*..*\n"
"****************\n"
"\n"
"****************\n"
"*o...**.....**o*\n"
"*.*..*......*o.*\n"
"*.o*...o**..o..*\n"
"*.*....*o......*\n"
"*....*...o*....*\n"
"*.**.o*.**o..*x*\n"
"*.o*.*o.....**X*\n"
"****************\n"
"\n"
"****************\n"
"*...o*o........*\n"
"**o..o*.**o...**\n"
"*.*.*.o...*..*.*\n"
"*.x.*..**..*.Xo*\n"
"*.*..*...o.*.*.*\n"
"**...o**.*o..o**\n"
"*........o*o...*\n"
"****************";
/**
* Display text.
*/
void star_display_text(char *str, bool waitkey)
{
int chars_by_line;
int lines_by_screen;
int chars_for_line;
int current_line = 0;
int first_char_index = 0;
char *ptr_char;
char *ptr_line;
int i;
char line[255];
int key;
bool go_on;
rb->lcd_clear_display();
chars_by_line = LCD_WIDTH / char_width;
lines_by_screen = LCD_HEIGHT / char_height;
do
{
ptr_char = str + first_char_index;
chars_for_line = 0;
i = 0;
ptr_line = line;
while (i < chars_by_line)
{
switch (*ptr_char)
{
case '\t':
case ' ':
*(ptr_line++) = ' ';
case '\n':
case '\0':
chars_for_line = i;
break;
default:
*(ptr_line++) = *ptr_char;
}
if (*ptr_char == '\n' || *ptr_char == '\0')
break;
ptr_char++;
i++;
}
if (chars_for_line == 0)
chars_for_line = i;
line[chars_for_line] = '\0';
/* test if we have cut a word. If it is the case we don't have to */
/* skip the space */
if (i == chars_by_line && chars_for_line == chars_by_line)
first_char_index += chars_for_line;
else
first_char_index += chars_for_line + 1;
/* print the line on the screen */
rb->lcd_putsxy(0, current_line * char_height, line);
/* if the number of line showed on the screen is equals to the */
/* maximum number of line we can show, we wait for a key pressed to */
/* clear and show the remaining text. */
current_line++;
if (current_line == lines_by_screen || *ptr_char == '\0')
{
current_line = 0;
rb->lcd_update();
go_on = false;
while (waitkey && !go_on)
{
key = rb->button_get(true);
switch (key)
{
case STAR_QUIT:
case STAR_LEFT:
case STAR_DOWN:
go_on = true;
break;
default:
if (rb->default_event_handler(key) == SYS_USB_CONNECTED)
{
usb_detected = true;
go_on = true;
break;
}
}
}
rb->lcd_clear_display();
}
} while (*ptr_char != '\0');
}
/**
* Do a pretty transition from one level to another.
*/
static void star_transition_update(void)
{
const int center_x = LCD_WIDTH / 2;
const int center_y = LCD_HEIGHT / 2;
int x = 0;
int y = 0;
#if LCD_WIDTH >= LCD_HEIGHT
#if defined(IPOD_VIDEO)
const int step = 4;
#else
const int step = 1;
#endif
const int lcd_demi_width = LCD_WIDTH / 2;
int var_y = 0;
for (; x < lcd_demi_width ; x+=step)
{
var_y += LCD_HEIGHT;
if (var_y > LCD_WIDTH)
{
var_y -= LCD_WIDTH;
y+=step;
}
if( x )
{
rb->lcd_update_rect(center_x - x, center_y - y, x*2, step);
rb->lcd_update_rect(center_x - x, center_y + y - step, x*2, step);
}
if( y )
{
rb->lcd_update_rect(center_x - x, center_y - y, step, y*2);
rb->lcd_update_rect(center_x + x - step, center_y - y, step, y*2);
}
STAR_SLEEP
}
#else
int lcd_demi_height = LCD_HEIGHT / 2;
int var_x = 0;
for (; y < lcd_demi_height ; y++)
{
var_x += LCD_WIDTH;
if (var_x > LCD_HEIGHT)
{
var_x -= LCD_HEIGHT;
x++;
}
if( x )
{
rb->lcd_update_rect(center_x - x, center_y - y, x * 2, 1);
rb->lcd_update_rect(center_x - x, center_y + y - 1, x * 2, 1);
}
if( y )
{
rb->lcd_update_rect(center_x - x, center_y - y, 1, y * 2);
rb->lcd_update_rect(center_x + x - 1, center_y - y, 1, y * 2);
}
STAR_SLEEP
}
#endif
rb->lcd_update();
}
/**
* Display information board of the current level.
*/
static void star_display_board_info(int current_level)
{
int label_pos_y, tile_pos_y;
char str_info[32];
if (TILE_HEIGHT > char_height)
{
tile_pos_y = LCD_HEIGHT - TILE_HEIGHT;
label_pos_y = tile_pos_y + (TILE_HEIGHT - char_height) / 2;
}
else
{
label_pos_y = LCD_HEIGHT - char_height;
tile_pos_y = label_pos_y + (char_height - TILE_HEIGHT) / 2;
}
rb->snprintf(str_info, sizeof(str_info), "L:%02d", current_level + 1);
rb->lcd_putsxy(STAR_OFFSET_X, label_pos_y, str_info);
rb->snprintf(str_info, sizeof(str_info), "S:%02d", star_count);
rb->lcd_putsxy(LCD_WIDTH/2 - 2 * char_width, label_pos_y, str_info);
rb->lcd_putsxy(STAR_OFFSET_X + (STAR_WIDTH-1) * TILE_WIDTH - 2 * char_width,
label_pos_y, "C:");
rb->lcd_bitmap_part(star_tiles, 0, control == STAR_CONTROL_BALL ?
BALL*TILE_HEIGHT : BLOCK*TILE_HEIGHT, TILE_WIDTH,
STAR_OFFSET_X + (STAR_WIDTH-1) * TILE_WIDTH,
tile_pos_y, TILE_WIDTH, TILE_HEIGHT);
rb->lcd_update_rect(0, MIN(label_pos_y, tile_pos_y), LCD_WIDTH,
MAX(TILE_HEIGHT, char_height));
}
/**
* Load a level into board array.
*/
static int star_load_level(int current_level)
{
int x, y;
char *ptr_tab;
if (current_level < 0)
current_level = 0;
else if (current_level > STAR_LEVEL_COUNT-1)
current_level = STAR_LEVEL_COUNT-1;
ptr_tab = levels + current_level * STAR_LEVEL_SIZE;
control = STAR_CONTROL_BALL;
star_count = 0;
rb->lcd_clear_display();
for (y = 0 ; y < STAR_HEIGHT ; y++)
{
for (x = 0 ; x < STAR_WIDTH ; x++)
{
board[y][x] = *ptr_tab;
switch (*ptr_tab)
{
# define DRAW_TILE( a ) \
rb->lcd_bitmap_part( star_tiles, 0, \
a*TILE_HEIGHT, TILE_WIDTH, \
STAR_OFFSET_X + x * TILE_WIDTH, \
STAR_OFFSET_Y + y * TILE_HEIGHT, \
TILE_WIDTH, TILE_HEIGHT);
case STAR_VOID:
DRAW_TILE( SPACE );
break;
case STAR_WALL:
DRAW_TILE( WALL );
break;
case STAR_STAR:
DRAW_TILE( STAR );
star_count++;
break;
case STAR_BALL:
ball_x = x;
ball_y = y;
DRAW_TILE( BALL );
break;
case STAR_BLOCK:
block_x = x;
block_y = y;
DRAW_TILE( BLOCK );
break;
}
ptr_tab++;
}
ptr_tab++;
}
star_display_board_info(current_level);
star_transition_update();
return 1;
}
static void star_animate_tile(int tile_no, int start_x, int start_y,
int delta_x, int delta_y)
{
int i;
if (delta_x != 0) /* horizontal */
{
for (i = 1 ; i <= TILE_WIDTH ; i++)
{
STAR_SLEEP
rb->lcd_bitmap_part(star_tiles, 0, SPACE * TILE_HEIGHT, TILE_WIDTH,
start_x, start_y, TILE_WIDTH, TILE_HEIGHT);
rb->lcd_bitmap_part(star_tiles, 0, tile_no * TILE_HEIGHT, TILE_WIDTH,
start_x + delta_x * i, start_y, TILE_WIDTH, TILE_HEIGHT);
rb->lcd_update_rect(start_x + delta_x * i - (delta_x>0?1:0),
start_y, TILE_WIDTH + 1, TILE_HEIGHT);
}
}
else /* vertical */
{
for (i = 1 ; i <= TILE_HEIGHT ; i++)
{
STAR_SLEEP
rb->lcd_bitmap_part(star_tiles, 0, SPACE * TILE_HEIGHT, TILE_WIDTH,
start_x, start_y, TILE_WIDTH, TILE_HEIGHT);
rb->lcd_bitmap_part(star_tiles, 0, tile_no * TILE_HEIGHT, TILE_WIDTH,
start_x, start_y + delta_y * i, TILE_WIDTH, TILE_HEIGHT);
rb->lcd_update_rect(start_x, start_y + delta_y * i - (delta_y>0?1:0),
TILE_WIDTH, TILE_HEIGHT + 1);
}
}
}
/**
* Run the game.
*/
static int star_run_game(int current_level)
{
int move_x = 0;
int move_y = 0;
int key;
int lastkey = BUTTON_NONE;
int label_offset_y;
label_offset_y = LCD_HEIGHT - char_height;
if (!star_load_level(current_level))
return 0;
while (true)
{
move_x = 0;
move_y = 0;
while ((move_x == 0) && (move_y == 0))
{
key = rb->button_get(true);
switch (key)
{
#ifdef STAR_RC_QUIT
case STAR_RC_QUIT:
#endif
case STAR_QUIT:
return -1;
case STAR_LEFT:
move_x = -1;
break;
case STAR_RIGHT:
move_x = 1;
break;
case STAR_UP:
move_y = -1;
break;
case STAR_DOWN:
move_y = 1;
break;
case STAR_LEVEL_DOWN:
#ifdef STAR_LEVEL_DOWN_PRE
if (lastkey != STAR_LEVEL_DOWN_PRE)
break;
#endif
if (current_level > 0)
{
current_level--;
star_load_level(current_level);
}
break;
case STAR_LEVEL_REPEAT:
star_load_level(current_level);
break;
case STAR_LEVEL_UP:
#ifdef STAR_LEVEL_UP_PRE
if (lastkey != STAR_LEVEL_UP_PRE)
break;
#endif
if (current_level < STAR_LEVEL_COUNT - 1)
{
current_level++;
star_load_level(current_level);
}
break;
case STAR_TOGGLE_CONTROL:
#ifdef STAR_TOGGLE_CONTROL_PRE
if (lastkey != STAR_TOGGLE_CONTROL_PRE)
break;
#endif
#ifdef STAR_TOGGLE_CONTROL2
case STAR_TOGGLE_CONTROL2:
#endif
if (control == STAR_CONTROL_BALL)
control = STAR_CONTROL_BLOCK;
else
control = STAR_CONTROL_BALL;
star_display_board_info(current_level);
break;
default:
if (rb->default_event_handler(key) == SYS_USB_CONNECTED)
{
usb_detected = true;
return 0;
}
break;
}
if (key != BUTTON_NONE)
lastkey = key;
}
if (control == STAR_CONTROL_BALL)
{
board[ball_y][ball_x] = STAR_VOID;
while ((board[ball_y + move_y][ball_x + move_x] == STAR_VOID
|| board[ball_y + move_y][ball_x + move_x] == STAR_STAR))
{
star_animate_tile(BALL, STAR_OFFSET_X + ball_x * TILE_WIDTH,
STAR_OFFSET_Y + ball_y * TILE_HEIGHT,
move_x, move_y);
ball_x += move_x;
ball_y += move_y;
if (board[ball_y][ball_x] == STAR_STAR)
{
board[ball_y][ball_x] = STAR_VOID;
star_count--;
star_display_board_info(current_level);
}
}
board[ball_y][ball_x] = STAR_BALL;
}
else
{
board[block_y][block_x] = STAR_VOID;
while (board[block_y + move_y][block_x + move_x] == STAR_VOID)
{
star_animate_tile(BLOCK, STAR_OFFSET_X + block_x * TILE_WIDTH,
STAR_OFFSET_Y + block_y * TILE_HEIGHT,
move_x, move_y);
block_x += move_x;
block_y += move_y;
}
board[block_y][block_x] = STAR_BLOCK;
}
if (star_count == 0)
{
current_level++;
if (current_level == STAR_LEVEL_COUNT)
{
rb->lcd_clear_display();
star_display_text("Congratulations!", true);
rb->lcd_update();
/* There is no such level as STAR_LEVEL_COUNT so it can't be the
* current_level */
current_level--;
return 1;
}
star_load_level(current_level);
}
}
}
/**
* Display the choice menu.
*/
static int star_menu(void)
{
int selection, level=1;
bool menu_quit = false;
struct viewport vp[NB_SCREENS];
/* get the size of char */
rb->lcd_getstringsize("a", &char_width, &char_height);
MENUITEM_STRINGLIST(menu,"Star Menu",NULL,"Play","Choose Level",
"Information","Keys","Quit");
FOR_NB_SCREENS(selection)
{
rb->viewport_set_defaults(&vp[selection], selection);
#if LCD_DEPTH > 1
if (rb->screens[selection]->depth > 1)
{
vp->bg_pattern = LCD_BLACK;
vp->fg_pattern = LCD_WHITE;
}
#endif
}
while(!menu_quit)
{
switch(rb->do_menu(&menu, &selection, vp, false))
{
case 0:
menu_quit = true;
break;
case 1:
rb->set_int("Level", "", UNIT_INT, &level,
NULL, 1, 1, STAR_LEVEL_COUNT, NULL );
break;
case 2:
star_display_text(
"INFO\n\n"
"Take all the stars to go to the next level. "
"You can toggle control with the block to "
"use it as a mobile wall. The block cannot "
"take stars.", true);
break;
case 3:
#if CONFIG_KEYPAD == RECORDER_PAD
star_display_text("KEYS\n\n"
"[ON] Toggle Ctl.\n"
"[OFF] Exit\n"
"[F1] Prev. level\n"
"[F2] Reset level\n"
"[F3] Next level", true);
#elif CONFIG_KEYPAD == ONDIO_PAD
star_display_text("KEYS\n\n"
"[MODE] Toggle Ctl\n"
"[OFF] Exit\n"
"[M <] Prev. level\n"
"[M ^] Reset level\n"
"[M >] Next level", true);
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
star_display_text("KEYS\n\n"
"[MODE/NAVI] Toggle Ctrl\n"
"[OFF] Exit\n"
"[ON + LEFT] Prev. level\n"
"[ON + NAVI] Reset level\n"
"[ON + RIGHT] Next level", true);
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD) || \
(CONFIG_KEYPAD == IPOD_1G2G_PAD)
star_display_text("KEYS\n\n"
"[SELECT] Toggle Ctl\n"
"[S + MENU] Exit\n"
"[S <] Prev. level\n"
"[S + PLAY] Reset level\n"
"[S >] Next level", true);
#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
star_display_text("KEYS\n\n"
"[SELECT] Toggle Ctl\n"
"[POWER] Exit\n"
"[REC..] Prev. level\n"
"[PLAY] Reset level\n"
"[REC] Next level", true);
#elif CONFIG_KEYPAD == GIGABEAT_PAD
star_display_text("KEYS\n\n"
"[MENU] Toggle Control\n"
"[A] Exit\n"
"[PWR+DOWN] Prev. level\n"
"[PWR+RIGHT] Reset level\n"
"[PWR+UP] Next level", true);
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
star_display_text("KEYS\n\n"
"[REW] Toggle Ctl\n"
"[POWER] Exit\n"
"[PLAY+DOWN] Prev. level\n"
"[PLAY+RIGHT] Reset level\n"
"[PLAY+UP] Next level", true);
#endif
#ifdef HAVE_TOUCHSCREEN
star_display_text("KEYS\n\n"
STAR_TOGGLE_CONTROL_NAME " Toggle Control\n"
STAR_QUIT_NAME " Exit\n"
STAR_LEVEL_DOWN_NAME " Prev. level\n"
STAR_LEVEL_REPEAT_NAME " Reset level\n"
STAR_LEVEL_UP_NAME " Next level", true);
#endif
break;
default:
menu_quit = true;
break;
}
}
if (selection == MENU_START)
{
rb->lcd_setfont(FONT_SYSFIXED);
rb->lcd_getstringsize("a", &char_width, &char_height);
level--;
star_run_game(level);
}
return PLUGIN_OK;
}
/**
* Main entry point
*/
enum plugin_status plugin_start(const void* parameter)
{
(void)parameter;
#if LCD_DEPTH > 1
rb->lcd_set_backdrop(NULL);
rb->lcd_set_background( LCD_BLACK );
rb->lcd_set_foreground( LCD_WHITE );
#endif
/* display choice menu */
return star_menu();
}
#endif