4532d145f1
* Add preliminary keymap * Split up generic MIPS stuff from Ingenic specific * Make apps/ compilable * Add SD driver * Fix RTC driver * Add debug screen * Other cleanups/rewrites/fixes git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19993 a1c6a512-1295-4272-9138-f99709370657
61 lines
2.3 KiB
C
61 lines
2.3 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2009 by Maurus Cuelenaere
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/* Button Code Definitions for the Onda VX747 target */
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/* NB: Up/Down/Left/Right are not physical buttons - touchscreen emulation */
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include "config.h"
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#include "action.h"
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#include "button.h"
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#include "settings.h"
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/*
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* The format of the list is as follows
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* { Action Code, Button code, Prereq button code }
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* if there's no need to check the previous button's value, use BUTTON_NONE
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* Insert LAST_ITEM_IN_LIST at the end of each mapping
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*/
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/*TODO*/
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static const struct button_mapping button_context_standard[] = {
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{ ACTION_STD_PREV, BUTTON_VOL_DOWN, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_VOL_UP, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_OK, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
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{ ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
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{ ACTION_STD_QUICKSCREEN, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_CONTEXT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST
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}; /* button_context_standard */
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const struct button_mapping* target_get_context_mapping(int context)
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{
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(void)context;
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return button_context_standard;
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}
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