b05eec8b1e
assignments and things just to make them appear as function calls. That makes code harder to follow. Did some gcc4 warning fixes as well. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8163 a1c6a512-1295-4272-9138-f99709370657
144 lines
4.5 KiB
C
144 lines
4.5 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 by Kevin Ferrare
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef _GUI_SELECT_H_
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#define _GUI_SELECT_H_
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#include "screen_access.h"
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#include "settings.h"
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#include "option_select.h"
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#if (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
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(CONFIG_KEYPAD == IRIVER_H300_PAD)
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#define SELECT_INC BUTTON_UP
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#define SELECT_DEC BUTTON_DOWN
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#define SELECT_OK BUTTON_SELECT
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#define SELECT_OK2 BUTTON_LEFT
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#define SELECT_CANCEL BUTTON_OFF
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#define SELECT_CANCEL2 BUTTON_MODE
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#define SELECT_RC_INC BUTTON_RC_FF
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#define SELECT_RC_DEC BUTTON_RC_REW
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#define SELECT_RC_OK BUTTON_RC_ON
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#define SELECT_RC_OK2 BUTTON_RC_MENU
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#define SELECT_RC_CANCEL BUTTON_RC_STOP
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#define SELECT_RC_CANCEL2 BUTTON_RC_MODE
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#elif CONFIG_KEYPAD == RECORDER_PAD
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#define SELECT_INC BUTTON_UP
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#define SELECT_DEC BUTTON_DOWN
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#define SELECT_OK BUTTON_PLAY
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#define SELECT_OK2 BUTTON_LEFT
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#define SELECT_CANCEL BUTTON_OFF
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#define SELECT_CANCEL2 BUTTON_F1
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#elif CONFIG_KEYPAD == PLAYER_PAD
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#define SELECT_INC BUTTON_RIGHT
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#define SELECT_DEC BUTTON_LEFT
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#define SELECT_OK BUTTON_PLAY
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#define SELECT_CANCEL BUTTON_STOP
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#define SELECT_CANCEL2 BUTTON_MENU
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#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
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(CONFIG_KEYPAD == IPOD_NANO_PAD)
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#define SELECT_INC BUTTON_SCROLL_FWD
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#define SELECT_DEC BUTTON_SCROLL_BACK
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#define SELECT_OK BUTTON_SELECT
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#define SELECT_OK2 BUTTON_RIGHT
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#define SELECT_CANCEL BUTTON_MENU
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#elif CONFIG_KEYPAD == ONDIO_PAD
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#define SELECT_INC BUTTON_UP
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#define SELECT_DEC BUTTON_DOWN
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#define SELECT_OK BUTTON_RIGHT
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#define SELECT_OK2 BUTTON_LEFT
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#define SELECT_CANCEL BUTTON_MENU
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#define SELECT_CANCEL2 BUTTON_OFF
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#elif CONFIG_KEYPAD == GMINI100_PAD
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#define SELECT_INC BUTTON_UP
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#define SELECT_DEC BUTTON_DOWN
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#define SELECT_OK BUTTON_PLAY
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#define SELECT_OK2 BUTTON_LEFT
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#define SELECT_CANCEL BUTTON_OFF
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#define SELECT_CANCEL2 BUTTON_MENU
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#endif
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struct gui_select
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{
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bool canceled;
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bool validated;
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struct option_select options;
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};
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/*
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* Initializes a select that let's you choose between several numeric values
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* - title : the title of the select
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* - init_value : the initial value the number will be
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* - min_value, max_value : bounds to the value
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* - step : the ammount you want to add / withdraw to the initial number
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* each time a key is pressed
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* - unit : the unit in which the value is (ex "s", "bytes", ...)
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* - formatter : a callback function that generates a string
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* from the number it gets
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*/
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extern void gui_select_init_numeric(struct gui_select * select,
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const char * title,
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int init_value,
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int min_value,
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int max_value,
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int step,
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const char * unit,
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option_formatter *formatter);
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/*
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* Initializes a select that let's you choose between options in a list
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* - title : the title of the select
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* - selected : the initially selected item
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* - items : the list of items, defined in settings.h
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* - nb_items : the number of items in the 'items' list
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*/
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extern void gui_select_init_items(struct gui_select * select,
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const char * title,
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int selected,
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const struct opt_items * items,
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int nb_items
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);
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/*
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* Draws the select on the given screen
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* - select : the select struct
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* - display : the display on which you want to output
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*/
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extern void gui_select_draw(struct gui_select * select, struct screen * display);
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/*
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* Draws the select on all the screens
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* - select : the select struct
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*/
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extern void gui_syncselect_draw(struct gui_select * select);
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/*
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* Handles key events for a synced (drawn on all screens) select
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* - select : the select struct
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*/
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extern bool gui_syncselect_do_button(struct gui_select * select, int button);
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#endif /* _GUI_SELECT_H_ */
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