rockbox/uisimulator/lcd.c
Daniel Stenberg 319d1f3406 lcd_update() works for X11 now...
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15 a1c6a512-1295-4272-9138-f99709370657
2002-03-26 10:59:39 +00:00

244 lines
7 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 by Daniel Stenberg <daniel@haxx.se>
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/*
* This file is meant for generic LCD defines and global variables etc.
*/
#include "lcd.h"
#define DISP_X LCD_WIDTH /* Display width in pixels */
#define DISP_Y LCD_HEIGHT /* Display height in pixels */
#define CHAR_X 6 /* Character width in pixels */
#define CHAR_Y 8 /* Character height in pixels */
#define COL_MASK 0xff /* Character column pixels changed */
/*
* ASCII character generation table
*
* This contains only the printable characters (0x20-0x7f).
* Each row in this table is a 5x8 pixel character pattern.
* Each byte is a column of pixels, with the top pixel in the LSB.
*/
#define ASCII_MIN 0x20 /* First char in table */
#define ASCII_MAX 0x7f /* Last char in table */
static const unsigned char char_gen[ASCII_MAX-ASCII_MIN+1][CHAR_X-1] =
{
0x00, 0x00, 0x00, 0x00, 0x00, /* 0x20-0x2f */
0x00, 0x00, 0x4f, 0x00, 0x00,
0x00, 0x07, 0x00, 0x07, 0x00,
0x14, 0x7f, 0x14, 0x7f, 0x14,
0x24, 0x2a, 0x7f, 0x2a, 0x12,
0x23, 0x13, 0x08, 0x64, 0x62,
0x36, 0x49, 0x55, 0x22, 0x50,
0x00, 0x05, 0x03, 0x00, 0x00,
0x00, 0x1c, 0x22, 0x41, 0x00,
0x00, 0x41, 0x22, 0x1c, 0x00,
0x14, 0x08, 0x3e, 0x08, 0x14,
0x08, 0x08, 0x3e, 0x08, 0x08,
0x00, 0xa0, 0x60, 0x00, 0x00,
0x08, 0x08, 0x08, 0x08, 0x08,
0x00, 0x60, 0x60, 0x00, 0x00,
0x20, 0x10, 0x08, 0x04, 0x02,
0x3e, 0x51, 0x49, 0x45, 0x3e, /* 0x30-0x3f */
0x00, 0x42, 0x7f, 0x40, 0x00,
0x42, 0x61, 0x51, 0x49, 0x46,
0x21, 0x41, 0x45, 0x4b, 0x31,
0x18, 0x14, 0x12, 0x7f, 0x10,
0x27, 0x45, 0x45, 0x45, 0x39,
0x3c, 0x4a, 0x49, 0x49, 0x30,
0x01, 0x71, 0x09, 0x05, 0x03,
0x36, 0x49, 0x49, 0x49, 0x36,
0x06, 0x49, 0x49, 0x29, 0x1e,
0x00, 0x6c, 0x6c, 0x00, 0x00,
0x00, 0xac, 0x6c, 0x00, 0x00,
0x08, 0x14, 0x22, 0x41, 0x00,
0x14, 0x14, 0x14, 0x14, 0x14,
0x00, 0x41, 0x22, 0x14, 0x08,
0x02, 0x01, 0x51, 0x09, 0x06,
0x32, 0x49, 0x79, 0x41, 0x3e, /* 0x40-0x4f */
0x7e, 0x11, 0x11, 0x11, 0x7e,
0x7f, 0x49, 0x49, 0x49, 0x36,
0x3e, 0x41, 0x41, 0x41, 0x22,
0x7f, 0x41, 0x41, 0x22, 0x1c,
0x7f, 0x49, 0x49, 0x49, 0x41,
0x7f, 0x09, 0x09, 0x09, 0x01,
0x3e, 0x41, 0x49, 0x49, 0x7a,
0x7f, 0x08, 0x08, 0x08, 0x7f,
0x00, 0x41, 0x7f, 0x41, 0x00,
0x20, 0x40, 0x41, 0x3f, 0x01,
0x7f, 0x08, 0x14, 0x22, 0x41,
0x7f, 0x40, 0x40, 0x40, 0x40,
0x7f, 0x02, 0x0c, 0x02, 0x7f,
0x7f, 0x04, 0x08, 0x10, 0x7f,
0x3e, 0x41, 0x41, 0x41, 0x3e,
0x7f, 0x09, 0x09, 0x09, 0x06, /* 0x50-0x5f */
0x3e, 0x41, 0x51, 0x21, 0x5e,
0x7f, 0x09, 0x19, 0x29, 0x46,
0x46, 0x49, 0x49, 0x49, 0x31,
0x01, 0x01, 0x7f, 0x01, 0x01,
0x3f, 0x40, 0x40, 0x40, 0x3f,
0x1f, 0x20, 0x40, 0x20, 0x1f,
0x3f, 0x40, 0x38, 0x40, 0x3f,
0x63, 0x14, 0x08, 0x14, 0x63,
0x07, 0x08, 0x70, 0x08, 0x07,
0x71, 0x51, 0x49, 0x45, 0x43,
0x00, 0x7f, 0x41, 0x41, 0x00,
0x02, 0x04, 0x08, 0x10, 0x20,
0x00, 0x41, 0x41, 0x7f, 0x00,
0x04, 0x02, 0x01, 0x02, 0x04,
0x40, 0x40, 0x40, 0x40, 0x40,
0x00, 0x01, 0x02, 0x04, 0x00, /* 0x60-0x6f */
0x20, 0x54, 0x54, 0x54, 0x78,
0x7f, 0x48, 0x44, 0x44, 0x38,
0x38, 0x44, 0x44, 0x44, 0x20,
0x38, 0x44, 0x44, 0x48, 0x7f,
0x38, 0x54, 0x54, 0x54, 0x18,
0x08, 0x7e, 0x09, 0x01, 0x02,
0x18, 0xa4, 0xa4, 0xa4, 0x7c,
0x7f, 0x08, 0x04, 0x04, 0x78,
0x00, 0x44, 0x7d, 0x40, 0x00,
0x40, 0x80, 0x84, 0x7d, 0x00,
0x7f, 0x10, 0x28, 0x44, 0x00,
0x00, 0x41, 0x7f, 0x40, 0x00,
0x7c, 0x04, 0x18, 0x04, 0x78,
0x7c, 0x08, 0x04, 0x04, 0x78,
0x38, 0x44, 0x44, 0x44, 0x38,
0xfc, 0x24, 0x24, 0x24, 0x18, /* 0x70-0x7f */
0x18, 0x24, 0x24, 0x24, 0xfc,
0x7c, 0x08, 0x04, 0x04, 0x08,
0x48, 0x54, 0x54, 0x54, 0x20,
0x04, 0x3f, 0x44, 0x40, 0x20,
0x3c, 0x40, 0x40, 0x20, 0x7c,
0x1c, 0x20, 0x40, 0x20, 0x1c,
0x3c, 0x40, 0x30, 0x40, 0x3c,
0x44, 0x28, 0x10, 0x28, 0x44,
0x1c, 0xa0, 0xa0, 0xa0, 0x7c,
0x44, 0x64, 0x54, 0x4c, 0x44,
0x00, 0x08, 0x36, 0x41, 0x00,
0x00, 0x00, 0x7f, 0x00, 0x00,
0x00, 0x41, 0x36, 0x08, 0x00,
0x04, 0x02, 0x04, 0x08, 0x04,
0x7f, 0x7f, 0x7f, 0x7f, 0x7f,
};
/*
* Memory copy of display bitmap
*
* This has the same format as the Recorder hardware:
* Bits within a byte are arranged veritcally, LSB at top.
* Byte 0 is top left, byte 1 is 2nd left, byte DISP_X starts 2nd row.
*/
unsigned char display[LCD_HEIGHT/8][LCD_WIDTH];
static unsigned char lcd_y; /* Current pixel row */
static unsigned char lcd_x; /* Current pixel column */
/*
* Set current x,y position
*/
void lcd_position(int x, int y)
{
if (x >= 0 && x < DISP_X && y >= 0 && y < DISP_Y) {
lcd_x = x;
lcd_y = y;
}
}
/*
* Clear the display
*/
void lcd_clear(void)
{
lcd_x = 0;
lcd_y = 0;
memset (display, 0, sizeof display);
}
/*
* Display a character at current position.
* This writes a 5x8 character within a 6x8 cell.
* The cell does not have to be aligned to a display byte.
* The top left of the cell is displayed at the current position.
* invert is TRUE to display in reverse video.
*/
void lcd_char (int ch, char invert)
{
unsigned char (*dp)[DISP_X] = (void *) &display[lcd_y/8][lcd_x];
unsigned long shift, mask, col;
/* Limit to char generation table */
if (ch < ASCII_MIN || ch > ASCII_MAX)
ch = ASCII_MAX;
/* Calculate shift and masks for cell bit position */
shift = (lcd_y & 0x7);
mask = ~(COL_MASK << shift);
if (invert)
invert = ~mask;
/* Write each char column */
for (col = 0; col < CHAR_X-1; col++) {
unsigned long data = (char_gen[ch-ASCII_MIN][col] << shift) ^ invert;
dp[0][col] = (dp[0][col] & mask) | data;
if (lcd_y < DISP_Y-8)
dp[1][col] = (dp[1][col] & (mask >> 8)) | (data >> 8);
}
/* Column after char */
dp[0][CHAR_X-1] = (dp[0][CHAR_X-1] & mask) | invert;
if (lcd_y < DISP_Y-8)
dp[1][CHAR_X-1] = (dp[1][CHAR_X-1] & (mask >> 8)) | (invert >> 8);
}
/*
* Output a string at current position
*/
void lcd_string(const char *text, char invert)
{
int ch;
while ((ch = *text++) != '\0') {
if (lcd_y > DISP_Y-CHAR_Y) {
/* Scroll (8 pixels) */
memcpy (display[0], display[1], DISP_X*(DISP_Y/8-1));
lcd_y -= 8;
}
if (ch == '\n')
lcd_x = DISP_X;
else {
lcd_char (ch, invert);
lcd_x += CHAR_X;
}
if (lcd_x > DISP_X-CHAR_X) {
/* Wrap to next line */
lcd_x = 0;
lcd_y += CHAR_Y;
}
}
}