rockbox/uisimulator/x11/uibasic.c
Daniel Stenberg 1c47599312 brought back drawdots() and drawrectangles() since the player sim needs them
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@7138 a1c6a512-1295-4272-9138-f99709370657
2005-07-14 10:35:26 +00:00

276 lines
6.9 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 by Daniel Stenberg <daniel@haxx.se>
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <stdio.h>
#include <string.h>
#include <stdarg.h>
#include <stdlib.h>
#include <ctype.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <errno.h>
#include <ctype.h>
#include <time.h>
#include "config.h"
#include "screenhack.h"
#include "version.h"
#include "lcd-x11.h"
#include "lcd-playersim.h"
#define MAX(x,y) ((x)>(y)?(x):(y))
#define MIN(x,y) ((x)<(y)?(x):(y))
#define PROGNAME "rockboxui"
/* -- -- */
GC draw_gc;
static Colormap cmap;
int display_zoom=1;
bool lcd_display_redraw=true;
XrmOptionDescRec options [] = {
/* { "-subtractive", ".additive", XrmoptionNoArg, "false" }, */
{ "-server", ".server", XrmoptionSepArg, 0 },
{ "-help", ".help", XrmoptionNoArg, "false" },
{ 0, 0, 0, 0 }
};
char *progclass = "rockboxui";
#ifdef IRIVER_H100_SERIES
#define BGCOLOR "lightblue"
#elif defined ARCHOS_GMINI120
#define BGCOLOR "royalblue"
#else
#define BGCOLOR "lightgreen"
#endif
char *defaults [] = {
".background: " BGCOLOR,
".foreground: black",
"*help: false",
0
};
static XColor getcolor[4];
/* set a range of bitmap indices to a gradient from startcolour to endcolour
inherited from the win32 sim code by Jens Arnold */
static void lcdcolors(int index, int count, XColor *start, XColor *end)
{
int i;
count--;
for (i = 0; i <= count; i++)
{
getcolor[i+index].red = start->red
+ (end->red - start->red) * i / count;
getcolor[i+index].green = start->green
+ (end->green - start->green) * i / count;
getcolor[i+index].blue = start->blue
+ (end->blue - start->blue) * i / count;
XAllocColor (dpy, cmap, &getcolor[i+index]);
}
}
void init_window ()
{
XGCValues gcv;
XWindowAttributes xgwa;
XGetWindowAttributes (dpy, window, &xgwa);
XColor bg;
XColor fg;
cmap = xgwa.colormap;
XParseColor (dpy, cmap, BGCOLOR, &bg);
XParseColor (dpy, cmap, "black", &fg);
getcolor[0] = bg;
getcolor[1] = bg;
getcolor[2] = bg;
getcolor[3] = bg;
lcdcolors(0, 4, &bg, &fg);
#if 0
for(i=0; i<4; i++) {
printf("color %d: %d %d %d\n",
i,
getcolor[i].red,
getcolor[i].green,
getcolor[i].blue);
}
#endif
gcv.function = GXxor;
gcv.foreground = getcolor[3].pixel;
draw_gc = XCreateGC (dpy, window, GCForeground, &gcv);
screen_resized(LCD_WIDTH, LCD_HEIGHT);
}
void screen_resized(int width, int height)
{
int maxx, maxy;
maxx = width;
maxy = height;
XtAppLock(app);
XSetForeground(dpy, draw_gc, getcolor[0].pixel);
XFillRectangle(dpy, window, draw_gc, 0, 0, width*display_zoom,
height*display_zoom);
XtAppUnlock(app);
lcd_display_redraw=true;
screen_redraw();
}
void drawrect(int color, int x1, int y1, int x2, int y2)
{
XtAppLock(app);
XSetForeground(dpy, draw_gc, getcolor[color].pixel);
XFillRectangle(dpy, window, draw_gc, x1*display_zoom, y1*display_zoom,
x2*display_zoom, y2*display_zoom);
XtAppUnlock(app);
}
static void help(void)
{
printf(PROGNAME " " ROCKBOXUI_VERSION " " __DATE__ "\n"
"usage: " PROGNAME "\n");
}
static void drawline(int color, int x1, int y1, int x2, int y2)
{
XtAppLock(app);
XSetForeground(dpy, draw_gc, getcolor[color].pixel);
XDrawLine(dpy, window, draw_gc,
(int)(x1*display_zoom),
(int)(y1*display_zoom),
(int)(x2*display_zoom),
(int)(y2*display_zoom));
XtAppUnlock(app);
}
void dots(int *colors, struct coordinate *points, int count)
{
int color;
XtAppLock(app);
while (count--) {
color = colors[count];
XSetForeground(dpy, draw_gc, getcolor[color].pixel);
XFillRectangle(dpy, window, draw_gc,
points[count].x*display_zoom,
points[count].y*display_zoom,
display_zoom,
display_zoom);
}
XtAppUnlock(app);
}
/* this is where the applicaton starts */
extern void app_main(void);
void screenhack()
{
Bool helpme;
/* This doesn't work, but I don't know why (Daniel 1999-12-01) */
helpme = get_boolean_resource ("help", "Boolean");
if(helpme)
help();
printf(PROGNAME " " ROCKBOXUI_VERSION " (" __DATE__ ")\n");
init_window();
screen_redraw();
app_main();
}
/* used for the player sim */
void drawdots(int color, struct coordinate *points, int count)
{
XtAppLock(app);
XSetForeground(dpy, draw_gc, getcolor[color==0?0:3].pixel);
while (count--) {
XFillRectangle(dpy, window, draw_gc,
points[count].x*display_zoom,
points[count].y*display_zoom,
display_zoom,
display_zoom);
}
XtAppUnlock(app);
}
/* used for the player sim */
void drawrectangles(int color, struct rectangle *points, int count)
{
XtAppLock(app);
XSetForeground(dpy, draw_gc, getcolor[color==0?0:3].pixel);
while (count--) {
XFillRectangle(dpy, window, draw_gc,
points[count].x*display_zoom,
points[count].y*display_zoom,
points[count].width*display_zoom,
points[count].height*display_zoom);
}
XtAppUnlock(app);
}
void screen_redraw()
{
/* draw a border around the screen */
#define X1 0
#define Y1 0
#define X2 (LCD_WIDTH + MARGIN_X*2)
#define Y2 (LCD_HEIGHT + MARGIN_Y)
drawline(1, X1, Y1, X2, Y1);
drawline(1, X2, Y1, X2, Y2);
drawline(1, X1, Y2, X2, Y2);
drawline(1, X1, Y1, X1, Y2);
lcd_update();
#ifdef LCD_REMOTE_HEIGHT
/* draw a border around the remote LCD screen */
#define RX1 0
#define RY1 (Y2 +1)
#define RX2 (LCD_REMOTE_WIDTH + MARGIN_X*2)
#define RY2 (Y2 + 1 + LCD_REMOTE_HEIGHT)
drawline(1, RX1, RY1, RX2, RY1);
drawline(1, RX2, RY1, RX2, RY2);
drawline(1, RX1, RY2, RX2, RY2);
drawline(1, RX1, RY1, RX1, RY2);
lcd_remote_update();
#endif
}