c73894213d
Prevents cutoff of tracks, especially short ones: * Extend looped tracks by fade length to fade at start of loop repeat. * No fade occurs for non-repeating track only having an intro. * Uses id3.tail_trim field to store fade duration. Use libGME built-in elapsed time reporting instead of custom calculation: * libGME already reports in milliseconds. * Don't advance time counter when Repeat == One. It just runs the progress over the length limit. Fix a comment about sample rate and set the reported bitrate to be accurate for 44.1 kHz stereo. Change-Id: I3ede22bda0f9a941a3fef751f4d678eb0027344c
199 lines
5 KiB
C
199 lines
5 KiB
C
#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <ctype.h>
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#include <inttypes.h>
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#include "platform.h"
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#include "metadata.h"
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#include "metadata_common.h"
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#include "metadata_parsers.h"
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#include "rbunicode.h"
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/* Ripped off from Game_Music_Emu 0.5.2. http://www.slack.net/~ant/ */
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typedef unsigned char byte;
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enum { header_size = 0x40 };
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enum { max_field = 64 };
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struct header_t
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{
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char tag [4];
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byte data_size [4];
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byte version [4];
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byte psg_rate [4];
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byte ym2413_rate [4];
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byte gd3_offset [4];
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byte track_duration [4];
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byte loop_offset [4];
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byte loop_duration [4];
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byte frame_rate [4];
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byte noise_feedback [2];
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byte noise_width;
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byte unused1;
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byte ym2612_rate [4];
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byte ym2151_rate [4];
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byte data_offset [4];
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byte unused2 [8];
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};
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static byte const* skip_gd3_str( byte const* in, byte const* end )
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{
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while ( end - in >= 2 )
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{
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in += 2;
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if ( !(in [-2] | in [-1]) )
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break;
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}
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return in;
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}
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static byte const* get_gd3_str( byte const* in, byte const* end, char* field )
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{
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byte const* mid = skip_gd3_str( in, end );
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int len = (mid - in) / 2 - 1;
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if ( field && len > 0 )
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{
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len = len < (int) max_field ? len : (int) max_field;
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field [len] = 0;
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/* Conver to utf8 */
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utf16LEdecode( in, field, len );
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/* Copy string back to id3v2buf */
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strcpy( (char*) in, field );
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}
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return mid;
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}
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static byte const* get_gd3_pair( byte const* in, byte const* end, char* field )
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{
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return skip_gd3_str( get_gd3_str( in, end, field ), end );
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}
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static void parse_gd3( byte const* in, byte const* end, struct mp3entry* id3 )
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{
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char* p = id3->path;
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id3->title = (char *) in;
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in = get_gd3_pair( in, end, p ); /* Song */
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id3->album = (char *) in;
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in = get_gd3_pair( in, end, p ); /* Game */
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in = get_gd3_pair( in, end, NULL ); /* System */
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id3->artist = (char *) in;
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in = get_gd3_pair( in, end, p ); /* Author */
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#if MEMORYSIZE > 2
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in = get_gd3_str ( in, end, NULL ); /* Copyright */
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in = get_gd3_pair( in, end, NULL ); /* Dumper */
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id3->comment = (char *) in;
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in = get_gd3_str ( in, end, p ); /* Comment */
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#endif
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}
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int const gd3_header_size = 12;
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static long check_gd3_header( byte* h, long remain )
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{
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if ( remain < gd3_header_size ) return 0;
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if ( memcmp( h, "Gd3 ", 4 ) ) return 0;
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if ( get_long_le( h + 4 ) >= 0x200 ) return 0;
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long gd3_size = get_long_le( h + 8 );
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if ( gd3_size > remain - gd3_header_size )
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gd3_size = remain - gd3_header_size;
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return gd3_size;
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}
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static void get_vgm_length( struct header_t* h, struct mp3entry* id3 )
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{
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long length = get_long_le( h->track_duration ) * 10 / 441;
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id3->tail_trim = 4 * 1000; /* assume fade */
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if ( length > 0 )
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{
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long loop_length = 0, intro_length = 0;
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long loop = get_long_le( h->loop_duration );
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if ( loop > 0 && get_long_le( h->loop_offset ) )
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{
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loop_length = loop * 10 / 441;
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intro_length = length - loop_length;
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}
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else
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{
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intro_length = length; /* make it clear that track is no longer than length */
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loop_length = 0;
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id3->tail_trim = 0;
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}
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/* intro + 2 loops + fade */
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id3->length = intro_length + 2 * loop_length + id3->tail_trim;
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return;
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}
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id3->length = 150 * 1000 + id3->tail_trim; /* 2.5 minutes + fade */
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}
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bool get_vgm_metadata(int fd, struct mp3entry* id3)
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{
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/* Use the id3v2 part of the id3 structure as a temporary buffer */
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unsigned char* buf = (unsigned char *)id3->id3v2buf;
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int read_bytes;
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memset(buf, 0, ID3V2_BUF_SIZE);
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if ((lseek(fd, 0, SEEK_SET) < 0)
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|| ((read_bytes = read(fd, buf, header_size)) < header_size))
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{
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return false;
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}
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id3->vbr = false;
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id3->filesize = filesize(fd);
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id3->bitrate = 1411;
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id3->frequency = 44100;
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/* If file is gzipped, will get metadata later */
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if (memcmp(buf, "Vgm ", 4))
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{
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/* We must set a default song length here because
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the codec can't do it anymore */
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id3->length = 150 * 1000; /* 2.5 minutes */
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return true;
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}
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/* Get song length from header */
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struct header_t* header = (struct header_t*) buf;
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get_vgm_length( header, id3 );
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long gd3_offset = get_long_le( header->gd3_offset ) - 0x2C;
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/* No gd3 tag found */
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if ( gd3_offset < 0 )
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return true;
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/* Seek to gd3 offset and read as
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many bytes posible */
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gd3_offset = id3->filesize - (header_size + gd3_offset);
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if ((lseek(fd, -gd3_offset, SEEK_END) < 0)
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|| ((read_bytes = read(fd, buf, ID3V2_BUF_SIZE)) <= 0))
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return true;
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byte* gd3 = buf;
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long gd3_size = check_gd3_header( gd3, read_bytes );
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/* GD3 tag is zero */
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if ( gd3_size == 0 )
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return true;
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/* Finally, parse gd3 tag */
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if ( gd3 )
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parse_gd3( gd3 + gd3_header_size, gd3 + read_bytes, id3 );
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return true;
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}
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