rockbox/uisimulator/win32/lcd-win32.c
Felix Arends ffb9e3a5bd renamed cpp extensions to c, started coding file functions
file functions not working yet


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@262 a1c6a512-1295-4272-9138-f99709370657
2002-04-27 17:02:17 +00:00

86 lines
No EOL
2.1 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 by Felix Arends
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <windows.h>
#include <process.h>
#include "uisw32.h"
#include "lcd.h"
//
// simulator specific code
//
// varaibles
unsigned char display[LCD_WIDTH][LCD_HEIGHT/8]; // the display
char bitmap[LCD_HEIGHT][LCD_WIDTH]; // the ui display
BITMAPINFO2 bmi =
{
sizeof (BITMAPINFOHEADER),
LCD_WIDTH, -LCD_HEIGHT, 1, 8,
BI_RGB, 0, 0, 0, 2, 2,
UI_LCD_BGCOLOR, 0, // green background color
UI_LCD_BLACK, 0 // black color
}; // bitmap information
// lcd_init
// init lcd controler
void lcd_init()
{
lcd_clear_display ();
}
// lcd_update
// update lcd
void lcd_update()
{
int x, y;
if (hGUIWnd == NULL)
_endthread ();
for (x = 0; x < LCD_WIDTH; x++)
for (y = 0; y < LCD_HEIGHT; y++)
bitmap[y][x] = ((display[x][y/8] >> (y & 7)) & 1);
InvalidateRect (hGUIWnd, NULL, FALSE);
// natural sleep :)
Sleep (50);
}
// lcd_backlight
// set backlight state of lcd
void lcd_backlight (
bool on // switch backlight on or off?
)
{
if (on)
{
RGBQUAD blon = {UI_LCD_BGCOLORLIGHT, 0};
bmi.bmiColors[0] = blon;
}
else
{
RGBQUAD blon = {UI_LCD_BGCOLOR, 0};
bmi.bmiColors[0] = blon;
}
InvalidateRect (hGUIWnd, NULL, FALSE);
}