rockbox/manual/plugins/minesweeper.tex
Robert Kukla 6e209443c5 - add button descriptions to the m:robe 100 manual for the majority of plugins
- add gigabeat button descriptions which were missing
- fix a few inconsistencies I noticed doing the above (mainly outstanding r13278 follow-ons)

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16693 a1c6a512-1295-4272-9138-f99709370657
2008-03-18 09:24:35 +00:00

74 lines
3.3 KiB
TeX

% $Id$ %
\subsection{Minesweeper}
\screenshot{plugins/images/ss-minesweeper}{Minesweeper plugin}{img:minesweeper}
The classic game of minesweeper. Use
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}
{the \ButtonUp\ and \ButtonDown\ keys}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack }
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown}
to select the required percentage of mines to set the difficulty
then press the
\opt{RECORDER_PAD}{\ButtonOn}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonSelect}
\opt{IAUDIO_X5_PAD}{\ButtonRec}
\opt{IRIVER_H10_PAD}{\ButtonFF}key to begin.
The aim of the game is to uncover all of the squares on the board. If a
mine is uncovered then the game is over. If a mine is not uncovered,
then the number of mines adjacent to the current square is revealed.
The aim is to use the information you are given to work out where the
mines are and avoid them. When the player is certain that they know
the location of a mine, it can be tagged to avoid accidentally
``stepping'' on it.
\begin{table}
\begin{btnmap}{}{}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}
{\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight}
\opt{IRIVER_H10_PAD}
{\ButtonScrollUp/\ButtonScrollDown/\ButtonLeft/\ButtonRight}
& Move the cursor across the minefield \\
%
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack
& Scroll through the entire minefield \\}%
%
\opt{SANSA_E200_PAD}{\ButtonScrollFwd/\ButtonScrollBack
& Scroll through the entire minefield \\}%
%
\opt{RECORDER_PAD}{\ButtonFOne/\ButtonOn}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn/\ButtonRec}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
\opt{SANSA_E200_PAD}{\ButtonRec}
\opt{SANSA_C200_PAD}{\ButtonSelect/\ButtonVolDown}
\opt{GIGABEAT_PAD}{\ButtonA}
\opt{MROBE100_PAD}{\ButtonDisplay}
& Toggle flag on / off \\
%
\opt{RECORDER_PAD}{\ButtonFTwo/\ButtonPlay}
\opt{ONDIO_PAD}{Long \ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{Long \ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonRew}
\opt{SANSA_C200_PAD}{Long \ButtonSelect/\ButtonVolUp}
& Reveal the contents of the current square \\
%
\opt{RECORDER_PAD}{\ButtonFThree}
\opt{ONDIO_PAD}{Long \ButtonMenu+\ButtonOff}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}
\opt{IAUDIO_X5_PAD,SANSA_C200_PAD}{\ButtonRec}
\opt{SANSA_E200_PAD}{Long \ButtonRec}
\opt{IRIVER_H10_PAD}{\ButtonRew+\ButtonPlay}
\opt{GIGABEAT_PAD,MROBE100_PAD}{\ButtonMenu}
& Display the current game status \\
%
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
& Exit the game \\
\end{btnmap}
\end{table}