a2a2e14e0d
Instead of providing yet another memory allocator implementation use tlsf and simply link tlsf library. Another small improvement is to *grow* memory pool by grabbing audiobuffer instead of just switching to use audiobuf exclusively. Tested with simple lua 'memory eater' script. This patch extends tlsf lib slightly. You can provide void *get_new_area(size_t * size) function which will override weak dummy implementation provided in lib itself. This allows to automaticaly initialize memory pool as well as grow memory pool if needed (for example grab audiobuffer when pluginbuffer is exhaused). Change-Id: I841af6b6b5bbbf546c14cbf139a7723fbb982f1b
178 lines
5.1 KiB
C
178 lines
5.1 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2008 Dan Everton (safetydan)
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "plugin.h"
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#include "lua.h"
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#include "lauxlib.h"
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#include "lualib.h"
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#include "rocklib.h"
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#include "luadir.h"
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static const luaL_Reg lualibs[] = {
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{"", luaopen_base},
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{LUA_TABLIBNAME, luaopen_table},
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{LUA_STRLIBNAME, luaopen_string},
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{LUA_OSLIBNAME, luaopen_os},
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{LUA_ROCKLIBNAME, luaopen_rock},
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{LUA_BITLIBNAME, luaopen_bit},
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{LUA_IOLIBNAME, luaopen_io},
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{LUA_LOADLIBNAME, luaopen_package},
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{LUA_MATHLIBNAME, luaopen_math},
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{LUA_DIRLIBNAME, luaopen_luadir},
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{NULL, NULL}
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};
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static void rocklua_openlibs(lua_State *L) {
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const luaL_Reg *lib = lualibs;
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for (; lib->func; lib++) {
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lua_pushcfunction(L, lib->func);
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lua_pushstring(L, lib->name);
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lua_call(L, 1, 0);
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}
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}
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/* ldlib.c */
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static lua_State *getthread (lua_State *L, int *arg) {
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if (lua_isthread(L, 1)) {
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*arg = 1;
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return lua_tothread(L, 1);
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}
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else {
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*arg = 0;
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return L;
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}
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}
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#define LEVELS1 12 /* size of the first part of the stack */
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#define LEVELS2 10 /* size of the second part of the stack */
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static int db_errorfb (lua_State *L) {
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int level;
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int firstpart = 1; /* still before eventual `...' */
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int arg;
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lua_State *L1 = getthread(L, &arg);
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lua_Debug ar;
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if (lua_isnumber(L, arg+2)) {
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level = (int)lua_tointeger(L, arg+2);
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lua_pop(L, 1);
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}
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else
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level = (L == L1) ? 1 : 0; /* level 0 may be this own function */
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if (lua_gettop(L) == arg)
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lua_pushliteral(L, "");
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else if (!lua_isstring(L, arg+1)) return 1; /* message is not a string */
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else lua_pushliteral(L, "\n");
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lua_pushliteral(L, "stack traceback:");
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while (lua_getstack(L1, level++, &ar)) {
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if (level > LEVELS1 && firstpart) {
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/* no more than `LEVELS2' more levels? */
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if (!lua_getstack(L1, level+LEVELS2, &ar))
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level--; /* keep going */
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else {
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lua_pushliteral(L, "\n\t..."); /* too many levels */
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while (lua_getstack(L1, level+LEVELS2, &ar)) /* find last levels */
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level++;
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}
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firstpart = 0;
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continue;
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}
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lua_pushliteral(L, "\n\t");
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lua_getinfo(L1, "Snl", &ar);
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lua_pushfstring(L, "%s:", ar.short_src);
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if (ar.currentline > 0)
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lua_pushfstring(L, "%d:", ar.currentline);
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if (*ar.namewhat != '\0') /* is there a name? */
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lua_pushfstring(L, " in function " LUA_QS, ar.name);
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else {
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if (*ar.what == 'm') /* main? */
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lua_pushfstring(L, " in main chunk");
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else if (*ar.what == 'C' || *ar.what == 't')
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lua_pushliteral(L, " ?"); /* C function or tail call */
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else
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lua_pushfstring(L, " in function <%s:%d>",
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ar.short_src, ar.linedefined);
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}
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lua_concat(L, lua_gettop(L) - arg);
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}
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lua_concat(L, lua_gettop(L) - arg);
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return 1;
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}
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/* lua.c */
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static int traceback (lua_State *L) {
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lua_pushcfunction(L, db_errorfb);
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lua_pushvalue(L, 1); /* pass error message */
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lua_pushinteger(L, 2); /* skip this function and traceback */
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lua_call(L, 2, 1); /* call debug.traceback */
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return 1;
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}
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static int docall (lua_State *L) {
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int status;
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int base = lua_gettop(L); /* function index */
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lua_pushcfunction(L, traceback); /* push traceback function */
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lua_insert(L, base); /* put it under chunk and args */
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status = lua_pcall(L, 0, 0, base);
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lua_remove(L, base); /* remove traceback function */
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/* force a complete garbage collection in case of errors */
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if (status != 0) lua_gc(L, LUA_GCCOLLECT, 0);
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return status;
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}
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/***************** Plugin Entry Point *****************/
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enum plugin_status plugin_start(const void* parameter)
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{
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const char* filename;
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int status;
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if (parameter == NULL)
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{
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rb->splash(HZ, "Play a .lua file!");
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return PLUGIN_ERROR;
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}
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else
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{
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filename = (char*) parameter;
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lua_State *L = luaL_newstate();
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rocklua_openlibs(L);
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status = luaL_loadfile(L, filename);
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if (!status) {
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rb->lcd_clear_display();
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status = docall(L);
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}
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if (status) {
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DEBUGF("%s\n", lua_tostring(L, -1));
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rb->splashf(5 * HZ, "%s", lua_tostring(L, -1));
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lua_pop(L, 1);
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}
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lua_close(L);
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}
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return PLUGIN_OK;
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}
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