rockbox/firmware/export/thread.h
Michael Sevakis 0caf3b8cae Update sync queues to use a statically allocated return value in order to facilitate upcoming COP updates.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12881 a1c6a512-1295-4272-9138-f99709370657
2007-03-21 22:58:53 +00:00

214 lines
6.7 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 by Ulf Ralberg
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef THREAD_H
#define THREAD_H
#include "config.h"
#include <inttypes.h>
#include <stdbool.h>
/* Priority scheduling (when enabled with HAVE_PRIORITY_SCHEDULING) works
* by giving high priority threads more CPU time than less priority threads
* when they need it.
*
* If software playback codec pcm buffer is going down to critical, codec
* can change it own priority to REALTIME to override user interface and
* prevent playback skipping.
*/
#define PRIORITY_REALTIME 1
#define PRIORITY_USER_INTERFACE 4 /* The main thread */
#define PRIORITY_RECORDING 4 /* Recording thread */
#define PRIORITY_PLAYBACK 4 /* or REALTIME when needed */
#define PRIORITY_BUFFERING 4 /* Codec buffering thread */
#define PRIORITY_SYSTEM 6 /* All other firmware threads */
#define PRIORITY_BACKGROUND 8 /* Normal application threads */
#if CONFIG_CODEC == SWCODEC
#define MAXTHREADS 16
#else
#define MAXTHREADS 11
#endif
#define DEFAULT_STACK_SIZE 0x400 /* Bytes */
#ifndef SIMULATOR
/* Need to keep structures inside the header file because debug_menu
* needs them. */
# ifdef CPU_COLDFIRE
struct regs
{
unsigned int macsr; /* EMAC status register */
unsigned int d[6]; /* d2-d7 */
unsigned int a[5]; /* a2-a6 */
void *sp; /* Stack pointer (a7) */
void *start; /* Thread start address, or NULL when started */
};
# elif CONFIG_CPU == SH7034
struct regs
{
unsigned int r[7]; /* Registers r8 thru r14 */
void *sp; /* Stack pointer (r15) */
void *pr; /* Procedure register */
void *start; /* Thread start address, or NULL when started */
};
# elif defined(CPU_ARM)
struct regs
{
unsigned int r[8]; /* Registers r4-r11 */
void *sp; /* Stack pointer (r13) */
unsigned int lr; /* r14 (lr) */
void *start; /* Thread start address, or NULL when started */
};
# endif
#endif /* !SIMULATOR */
#define STATE_RUNNING 0x00000000
#define STATE_BLOCKED 0x20000000
#define STATE_SLEEPING 0x40000000
#define STATE_BLOCKED_W_TMO 0x60000000
#define THREAD_STATE_MASK 0x60000000
#define STATE_ARG_MASK 0x1FFFFFFF
#define GET_STATE_ARG(state) (state & STATE_ARG_MASK)
#define GET_STATE(state) (state & THREAD_STATE_MASK)
#define SET_STATE(var,state,arg) (var = (state | ((arg) & STATE_ARG_MASK)))
#define CLEAR_STATE_ARG(var) (var &= ~STATE_ARG_MASK)
#define STATE_BOOSTED 0x80000000
#define STATE_IS_BOOSTED(var) (var & STATE_BOOSTED)
#define SET_BOOST_STATE(var) (var |= STATE_BOOSTED)
struct thread_entry {
#ifndef SIMULATOR
struct regs context;
#endif
const char *name;
void *stack;
unsigned long statearg;
unsigned short stack_size;
#ifdef HAVE_PRIORITY_SCHEDULING
unsigned short priority;
unsigned long priority_x;
long last_run;
#endif
struct thread_entry *next, *prev;
#ifdef HAVE_EXTENDED_MESSAGING_AND_NAME
intptr_t retval;
#endif
};
struct core_entry {
struct thread_entry threads[MAXTHREADS];
struct thread_entry *running;
struct thread_entry *sleeping;
#ifdef HAVE_EXTENDED_MESSAGING_AND_NAME
int switch_to_irq_level;
#define STAY_IRQ_LEVEL -1
#endif
};
#ifdef HAVE_PRIORITY_SCHEDULING
#define IF_PRIO(empty, type) , type
#else
#define IF_PRIO(empty, type)
#endif
/* PortalPlayer chips have 2 cores, therefore need atomic mutexes
* Just use it for ARM, Coldfire and whatever else well...why not?
*/
/* Macros generate better code than an inline function is this case */
#if defined (CPU_PP) || defined (CPU_ARM)
#define test_and_set(x_, v_) \
({ \
uint32_t old; \
asm volatile ( \
"swpb %[old], %[v], [%[x]] \r\n" \
: [old]"=r"(old) \
: [v]"r"((uint32_t)v_), [x]"r"((uint32_t *)x_) \
); \
old; \
})
#elif defined (CPU_COLDFIRE)
#define test_and_set(x_, v_) \
({ \
uint8_t old; \
asm volatile ( \
"bset.l %[v], (%[x]) \r\n" \
"sne.b %[old] \r\n" \
: [old]"=d,d"(old) \
: [v]"i,d"((uint32_t)v_), [x]"a,a"((uint32_t *)x_) \
); \
old; \
})
#else
/* default for no asm version */
#define test_and_set(x_, v_) \
({ \
uint32_t old = *(uint32_t *)x_; \
*(uint32_t *)x_ = v_; \
old; \
})
#endif
struct thread_entry*
create_thread(void (*function)(void), void* stack, int stack_size,
const char *name IF_PRIO(, int priority)
IF_COP(, unsigned int core, bool fallback));
#ifdef HAVE_SCHEDULER_BOOSTCTRL
void trigger_cpu_boost(void);
#else
#define trigger_cpu_boost()
#endif
void remove_thread(struct thread_entry *thread);
void switch_thread(bool save_context, struct thread_entry **blocked_list);
void sleep_thread(int ticks);
void block_thread(struct thread_entry **thread);
void block_thread_w_tmo(struct thread_entry **thread, int timeout);
#ifdef HAVE_EXTENDED_MESSAGING_AND_NAME
void set_irq_level_and_block_thread(struct thread_entry **thread, int level);
#if 0
void set_irq_level_and_block_thread_w_tmo(struct thread_entry **list,
int timeout, int level)
#endif
#endif
void wakeup_thread(struct thread_entry **thread);
#ifdef HAVE_PRIORITY_SCHEDULING
int thread_set_priority(struct thread_entry *thread, int priority);
int thread_get_priority(struct thread_entry *thread);
/* Yield that guarantees thread execution once per round regardless of
thread's scheduler priority - basically a transient realtime boost
without altering the scheduler's thread precedence. */
void priority_yield(void);
#else
#define priority_yield yield
#endif /* HAVE_PRIORITY_SCHEDULING */
struct thread_entry * thread_get_current(void);
void init_threads(void);
int thread_stack_usage(const struct thread_entry *thread);
int thread_get_status(const struct thread_entry *thread);
#ifdef RB_PROFILE
void profile_thread(void);
#endif
#endif