7200b738a5
uses the database to create random playlists of specified size with the advanced GUI you can.. set the number of songs (up to max playlist buffer) set the number of tracks before a repeat is allowed play the tracks when finished -- fix a parsing bug where first and last entry in database were corrupted -- Incremental loading for very large databases, allows decent speed and lower ram usage Change-Id: Ia95469b6a04625b621129ec61e5db4b2b00adc5e
464 lines
16 KiB
Lua
464 lines
16 KiB
Lua
--[[ Lua RB Random Playlist -- random_playlist.lua V 1.0
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2021 William Wilgus
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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]]
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require ("actions")
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require("dbgettags")
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get_tags = nil -- unneeded
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-- User defaults
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local playlistpath = "/Playlists"
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local max_tracks = 500; -- size of playlist to create
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local min_repeat = 500; -- this many songs before a repeat
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local play_on_success = true;
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-- Random integer function
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local random = math.random; -- ref random(min, max)
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math.randomseed(rb.current_tick()); -- some kind of randomness
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-- Button definitions
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local CANCEL_BUTTON = rb.actions.PLA_CANCEL
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local OK_BUTTON = rb.actions.PLA_SELECT
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local ADD_BUTTON = rb.actions.PLA_UP
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local ADD_BUTTON_RPT = rb.actions.PLA_UP_REPEAT or ADD_BUTTON
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local SUB_BUTTON = rb.actions.PLA_DOWN
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local SUB_BUTTON_RPT = rb.actions.PLA_DOWN_REPEAT or SUB_BUTTON
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-- remove action and context tables to free some ram
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rb.actions = nil
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rb.contexts = nil
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-- Program strings
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local sINITDATABASE = "Initialize Database"
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local sHEADERTEXT = "Random Playlist"
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local sPLAYLISTERROR = "Playlist Error!"
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local sREMOVEPLAYLIST = "Removing Dynamic Playlist"
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local sSEARCHINGFILES = "Searching for Files.."
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local sERROROPENFMT = "Error Opening %s"
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local sINVALIDDBFMT = "Invalid Database %s"
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local sPROGRESSHDRFMT = "%d \\ %d Tracks"
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local sGOODBYE = "Goodbye"
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-- Gets size of text
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local function text_extent(msg, font)
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font = font or rb.FONT_UI
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return rb.font_getstringsize(msg, font)
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end
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local function _setup_random_playlist(tag_entries, play, min_repeat, trackcount)
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-- Setup string tables
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local tPLAYTEXT = {"Play? [ %s ] (up/dn)", "true = play tracks on success"}
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local tREPEATTEXT = {"Repeat hist? [ %d ] (up/dn)","higher = less repeated songs"}
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local tPLSIZETEXT = {"Find [ %d ] tracks? (up/dn)",
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"Warning overwrites dynamic playlist",
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"Press back to cancel"};
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-- how many lines can we fit on the screen?
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local res, w, h = text_extent("I")
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h = h + 5 -- increase spacing in the setup menu
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local max_w = rb.LCD_WIDTH / w
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local max_h = rb.LCD_HEIGHT - h
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local y = 0
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-- User Setup Menu
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local action, ask, increment
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local t_desc = {scroll = true} -- scroll the setup items
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-- Clears screen and adds title and icon, called first..
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function show_setup_header()
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local desc = {icon = 2, show_icons = true, scroll = true} -- 2 == Icon_Playlist
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rb.lcd_clear_display()
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rb.lcd_put_line(1, 0, sHEADERTEXT, desc)
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end
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-- Display up to 3 items and waits for user action -- returns action
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function ask_user_action(desc, ln1, ln2, ln3)
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if ln1 then rb.lcd_put_line(1, h, ln1, desc) end
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if ln2 then rb.lcd_put_line(1, h + h, ln2, desc) end
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if ln3 then rb.lcd_put_line(1, h + h + h, ln3, desc) end
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rb.lcd_hline(1,rb.LCD_WIDTH - 1, h - 5);
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rb.lcd_update()
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local act = rb.get_plugin_action(-1); -- Blocking wait for action
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-- handle magnitude of the increment here so consumer fn doesn't need to
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if act == ADD_BUTTON_RPT and act ~= ADD_BUTTON then
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increment = increment + 1
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if increment > 1000 then increment = 1000 end
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act = ADD_BUTTON
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elseif act == SUB_BUTTON_RPT and act ~= SUB_BUTTON then
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increment = increment + 1
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if increment > 1000 then increment = 1000 end
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act = SUB_BUTTON
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else
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increment = 1;
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end
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return act
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end
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-- Play the playlist on successful completion true/false?
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function setup_get_play()
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action = ask_user_action(tdesc,
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string.format(tPLAYTEXT[1], tostring(play)),
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tPLAYTEXT[2]);
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if action == ADD_BUTTON then
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play = true
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elseif action == SUB_BUTTON then
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play = false
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end
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end
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-- Repeat song buffer list of previously added tracks 0-??
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function setup_get_repeat()
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if min_repeat >= trackcount then min_repeat = trackcount - 1 end
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if min_repeat >= tag_entries then min_repeat = tag_entries - 1 end
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action = ask_user_action(t_desc,
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string.format(tREPEATTEXT[1],min_repeat),
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tREPEATTEXT[2]);
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if action == ADD_BUTTON then
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min_repeat = min_repeat + increment
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elseif action == SUB_BUTTON then -- MORE REPEATS LESS RAM USED
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if min_repeat < increment then increment = 1 end
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min_repeat = min_repeat - increment
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if min_repeat < 0 then min_repeat = 0 end
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elseif action == OK_BUTTON then
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ask = setup_get_play;
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setup_get_repeat = nil
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action = 0
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end
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end
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-- How many tracks to find
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function setup_get_playlist_size()
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action = ask_user_action(t_desc,
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string.format(tPLSIZETEXT[1], trackcount),
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tPLSIZETEXT[2],
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tPLSIZETEXT[3]);
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if action == ADD_BUTTON then
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trackcount = trackcount + increment
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elseif action == SUB_BUTTON then
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if trackcount < increment then increment = 1 end
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trackcount = trackcount - increment
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if trackcount < 1 then trackcount = 1 end
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elseif action == OK_BUTTON then
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ask = setup_get_repeat;
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setup_get_playlist_size = nil
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action = 0
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end
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end
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ask = setup_get_playlist_size; -- \!FIRSTRUN!/
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repeat -- SETUP MENU LOOP
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show_setup_header()
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ask()
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rb.lcd_scroll_stop() -- I'm still wary of not doing this..
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collectgarbage("collect")
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if action == CANCEL_BUTTON then rb.lcd_scroll_stop(); return nil end
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until (action == OK_BUTTON)
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return play, min_repeat, trackcount;
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end
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--[[ Given the filenameDB file [database]
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creates a random dynamic playlist with a default savename of [playlist]
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containing [trackcount] tracks, played on completion if [play] is true]]
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function create_random_playlist(database, playlist, trackcount, play)
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if not database or not playlist or not trackcount then return end
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if not play then play = false end
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local file = io.open('/' .. database or "", "r") --read
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if not file then rb.splash(100, string.format(sERROROPENFMT, database)) return end
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local fsz = file:seek("end")
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local fbegin
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local posln = 0
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local tag_len = TCHSIZE
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local anchor_index
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local ANCHOR_INTV
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local track_index = setmetatable({},{__mode = "v"}) --[[ weak table values
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this allows them to be garbage collected as space is needed / rebuilt as needed ]]
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-- Read character function sets posln as file position
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function readchrs(count)
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if posln >= fsz then return nil end
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file:seek("set", posln)
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posln = posln + count
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return file:read(count)
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end
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-- Check the header and get size + #entries
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local tagcache_header = readchrs(DATASZ) or ""
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local tagcache_sz = readchrs(DATASZ) or ""
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local tagcache_entries = readchrs(DATASZ) or ""
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if tagcache_header ~= sTCHEADER or
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bytesLE_n(tagcache_sz) ~= (fsz - TCHSIZE) then
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rb.splash(100, string.format(sINVALIDDBFMT, database))
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return
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end
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local tag_entries = bytesLE_n(tagcache_entries)
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play, min_repeat, trackcount = _setup_random_playlist(
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tag_entries, play, min_repeat, trackcount);
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_setup_random_playlist = nil
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collectgarbage("collect")
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-- how many lines can we fit on the screen?
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local res, w, h = text_extent("I")
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local max_w = rb.LCD_WIDTH / w
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local max_h = rb.LCD_HEIGHT - h
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local y = 0
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rb.lcd_clear_display()
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function get_tracks_random()
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local tries, idxp
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local tracks = 0
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local str = ""
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local t_lru = {}
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local lru_widx = 1
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local lru_max = min_repeat
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if lru_max >= tag_entries then lru_max = tag_entries / 2 + 1 end
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function do_progress_header()
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rb.lcd_put_line(1, 0, string.format(sPROGRESSHDRFMT,tracks, trackcount))
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rb.lcd_update()
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--rb.sleep(300)
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end
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function show_progress()
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local sdisp = str:match("([^/]+)$") or "?" --just the track name
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rb.lcd_put_line(1, y, sdisp:sub(1, max_w));-- limit string length
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y = y + h
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if y >= max_h then
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do_progress_header()
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rb.lcd_clear_display()
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y = h
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end
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end
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-- check for repeated tracks
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function check_lru(val)
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if lru_max <= 0 or val == nil then return 0 end --user wants all repeats
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local rv
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local i = 1
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repeat
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rv = t_lru[i]
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if rv == nil then
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break;
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elseif rv == val then
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return i
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end
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i = i + 1
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until (i == lru_max)
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return 0
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end
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-- add a track to the repeat list (overwrites oldest if full)
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function push_lru(val)
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t_lru[lru_widx] = val
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lru_widx = lru_widx + 1
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if lru_widx > lru_max then lru_widx = 1 end
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end
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function get_index()
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if ANCHOR_INTV > 1 then
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get_index =
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function(plidx)
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local p = track_index[plidx]
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if p == nil then
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parse_database_offsets(plidx)
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end
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return track_index[plidx][1]
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end
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else -- all tracks are indexed
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get_index =
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function(plidx)
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return track_index[plidx]
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end
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end
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end
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get_index() --init get_index fn
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-- Playlist insert loop
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while true do
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str = nil
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tries = 0
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repeat
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idxp = random(1, tag_entries)
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tries = tries + 1 -- prevent endless loops
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until check_lru(idxp) == 0 or tries > fsz -- check for recent repeats
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posln = get_index(idxp)
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tag_len = bytesLE_n(readchrs(DATASZ))
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posln = posln + DATASZ -- idx = bytesLE_n(readchrs(DATASZ))
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str = readchrs(tag_len) or "\0" -- Read the database string
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str = str:match("^(%Z+)%z$") -- \0 terminated string
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-- Insert track into playlist
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if str ~= nil then
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tracks = tracks + 1
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show_progress()
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push_lru(idxp) -- add to repeat list
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if rb.playlist("insert_track", str) < 0 then
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rb.splash(rb.HZ, sPLAYLISTERROR)
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break; -- ERROR, PLAYLIST FULL?
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end
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end
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if tracks >= trackcount then
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do_progress_header()
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break
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end
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-- check for cancel non-blocking
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if rb.get_plugin_action(0) == CANCEL_BUTTON then
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break
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end
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end
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end -- get_files
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function build_anchor_index()
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-- index every n files
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ANCHOR_INTV = 1 -- for small db we can put all the entries in ram
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local ent = tag_entries / 1000 -- more than 10,000 will be incrementally loaded
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while ent >= 10 do -- need to reduce the size of the anchor index?
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ent = ent / 10
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ANCHOR_INTV = ANCHOR_INTV * 10
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end -- should be power of 10 (10, 100, 1000..)
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--grab an index for every ANCHOR_INTV entries
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local aidx={}
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local acount = 0
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local next_idx = 1
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local index = 1
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local tlen
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if ANCHOR_INTV == 1 then acount = 1 end
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while index <= tag_entries and posln < fsz do
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if next_idx == index then
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acount = acount + 1
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next_idx = acount * ANCHOR_INTV
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aidx[index] = posln
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else -- fill the weak table, we already did the work afterall
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track_index[index] = {posln} -- put vals inside table to make them collectable
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end
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index = index + 1
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tlen = bytesLE_n(readchrs(DATASZ))
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posln = posln + tlen + DATASZ
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end
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return aidx
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end
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function parse_database_offsets(plidx)
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local tlen
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-- round to nearest anchor entry that is less than plidx
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local aidx = (plidx / ANCHOR_INTV) * ANCHOR_INTV
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local cidx = aidx
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track_index[cidx] = {anchor_index[aidx] or fbegin};
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-- maybe we can use previous work to get closer to the desired offset
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while track_index[cidx] ~= nil and cidx <= plidx do
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cidx = cidx + 1 --keep seeking till we find an empty entry
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end
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posln = track_index[cidx - 1][1]
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while cidx <= plidx do --[[ walk the remaining entries from the last known
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& save the entries on the way to our desired entry ]]
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tlen = bytesLE_n(readchrs(DATASZ))
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posln = posln + tlen + DATASZ
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track_index[cidx] = {posln} -- put vals inside table to make them collectable
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if posln >= fsz then posln = fbegin end
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cidx = cidx + 1
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end
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end
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if trackcount ~= nil then
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rb.splash(10, sSEARCHINGFILES)
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fbegin = posln --Mark the beginning for later loops
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tag_len = 0
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anchor_index = build_anchor_index() -- index track offsets
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if ANCHOR_INTV == 1 then
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-- all track indexes are in ram
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track_index = anchor_index
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anchor_index = nil
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end
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rb.splash(10, sREMOVEPLAYLIST)
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rb.audio("stop")
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os.remove( playlistpath .. "/" .. playlist)
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rb.playlist("remove_all_tracks")
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rb.playlist("create", playlistpath .. "/", playlist)
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--[[ --profiling
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local starttime = rb.current_tick();
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get_tracks_random()
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local endtime = rb.current_tick();
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rb.splash(1000, (endtime - starttime) .. " ticks");
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end
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if (false) then
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--]]
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get_tracks_random()
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end
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file:close()
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collectgarbage("collect")
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if trackcount and rb.playlist("amount") >= trackcount and play == true then
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rb.playlist("start", 0, 0, 0)
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end
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end -- create_playlist
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local function main()
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if not rb.file_exists(rb.ROCKBOX_DIR .. "/database_4.tcd") then
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rb.splash(rb.HZ, sINITDATABASE)
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os.exit(1);
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end
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if rb.cpu_boost then rb.cpu_boost(true) end
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rb.backlight_force_on()
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if not rb.dir_exists(playlistpath) then
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luadir.mkdir(playlistpath)
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end
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rb.lcd_clear_display()
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rb.lcd_update()
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collectgarbage("collect")
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create_random_playlist(rb.ROCKBOX_DIR .. "/database_4.tcd",
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"random_playback.m3u8", max_tracks, play_on_success);
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rb.splash(rb.HZ * 2, sGOODBYE)
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-- Restore user backlight settings
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rb.backlight_use_settings()
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if rb.cpu_boost then rb.cpu_boost(false) end
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--[[
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local used, allocd, free = rb.mem_stats()
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local lu = collectgarbage("count")
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local fmt = function(t, v) return string.format("%s: %d Kb\n", t, v /1024) end
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-- this is how lua recommends to concat strings rather than ..
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local s_t = {}
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s_t[1] = "rockbox:\n"
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s_t[2] = fmt("Used ", used)
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s_t[3] = fmt("Allocd ", allocd)
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s_t[4] = fmt("Free ", free)
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s_t[5] = "\nlua:\n"
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s_t[6] = fmt("Used", lu * 1024)
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s_t[7] = "\n\nNote that the rockbox used count is a high watermark"
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rb.splash_scroller(10 * rb.HZ, table.concat(s_t)) --]]
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end --MAIN
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main() -- BILGUS
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