.. |
brickmania_ball.160x128x2.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_ball.160x128x16.bmp
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Color bitmaps on iAudio X5 by Mustapha Senhaji
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2006-03-24 12:36:47 +00:00 |
brickmania_ball.176x132x16.bmp
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BrickMania for iPod Nano
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2006-02-20 18:56:34 +00:00 |
brickmania_ball.220x176x16.bmp
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|
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brickmania_break.160x128x2.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_break.160x128x16.bmp
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*decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5.
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2006-06-05 20:41:52 +00:00 |
brickmania_break.176x132x16.bmp
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*decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5.
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2006-06-05 20:41:52 +00:00 |
brickmania_break.220x176x16.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_bricks.138x110x2.bmp
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Brickmania and Tetrox for iPod mini by Anton Romanov (FS #5094 & #5067)
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2006-04-11 20:16:05 +00:00 |
brickmania_bricks.160x128x2.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_bricks.160x128x16.bmp
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Color bitmaps on iAudio X5 by Mustapha Senhaji
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2006-03-24 12:36:47 +00:00 |
brickmania_bricks.176x132x16.bmp
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BrickMania for iPod Nano
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2006-02-20 18:56:34 +00:00 |
brickmania_bricks.220x176x16.bmp
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brickmania_gameover.160x128x2.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_gameover.160x128x16.bmp
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Color bitmaps on iAudio X5 by Mustapha Senhaji
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2006-03-24 12:36:47 +00:00 |
brickmania_gameover.176x132x16.bmp
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BrickMania for iPod Nano
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2006-02-20 18:56:34 +00:00 |
brickmania_gameover.220x176x16.bmp
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brickmania_menu_bg.160x128x2.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_menu_bg.160x128x16.bmp
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*decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5.
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2006-06-05 20:41:52 +00:00 |
brickmania_menu_bg.176x132x16.bmp
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*decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5.
|
2006-06-05 20:41:52 +00:00 |
brickmania_menu_bg.220x176x16.bmp
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*decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5.
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2006-06-05 20:41:52 +00:00 |
brickmania_menu_bg.320x240x16.bmp
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|
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brickmania_menu_items.160x128x2.bmp
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*decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5.
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2006-06-05 20:41:52 +00:00 |
brickmania_menu_items.160x128x16.bmp
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*decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5.
|
2006-06-05 20:41:52 +00:00 |
brickmania_menu_items.176x132x16.bmp
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*decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5.
|
2006-06-05 20:41:52 +00:00 |
brickmania_menu_items.220x176x16.bmp
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*decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5.
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2006-06-05 20:41:52 +00:00 |
brickmania_pads.160x128x2.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_pads.160x128x16.bmp
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Color bitmaps on iAudio X5 by Mustapha Senhaji
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2006-03-24 12:36:47 +00:00 |
brickmania_pads.176x132x16.bmp
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BrickMania for iPod Nano
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2006-02-20 18:56:34 +00:00 |
brickmania_pads.220x176x16.bmp
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brickmania_powerups.160x128x2.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_powerups.160x128x16.bmp
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Color bitmaps on iAudio X5 by Mustapha Senhaji
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2006-03-24 12:36:47 +00:00 |
brickmania_powerups.176x132x16.bmp
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BrickMania for iPod Nano
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2006-02-20 18:56:34 +00:00 |
brickmania_powerups.220x176x16.bmp
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|
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bubbles_emblem.112x64x1.bmp
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Bubbles adapted to archos recorder & Ondio. Gfx work by Marianne Arnold.
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2006-04-17 02:21:08 +00:00 |
bubbles_emblem.138x110x2.bmp
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Patch #5102 by Anton Romanov: Bubbles for ipod mini.
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2006-04-15 12:30:37 +00:00 |
bubbles_emblem.160x128x2.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
bubbles_emblem.160x128x16.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
bubbles_emblem.220x176x16.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
bubbles_emblem.320x240x16.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
bubbles_left.160x128x16.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
bubbles_left.176x132x16.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
bubbles_left.220x176x16.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
bubbles_left.240x320x16.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
bubbles_left.320x240x16.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
bubbles_right.160x128x16.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
bubbles_right.176x132x16.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
bubbles_right.220x176x16.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
bubbles_right.240x320x16.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
bubbles_right.320x240x16.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
chessbox_pieces.64x64x1.bmp
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New chessbox plugin by Miguel A. ArЩvalo, based on GNU Chess v2
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2006-02-22 14:24:54 +00:00 |
chessbox_pieces.80x64x1.bmp
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Chessbox: New pieces for ipod mini, and simplified, easier recognisable pieces for the tiny archos LCD, by Marianne Arnold. * Mapped restart button for Ondios & recorders.
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2006-04-15 10:38:36 +00:00 |
chessbox_pieces.104x104x2.bmp
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Chessbox: New pieces for ipod mini, and simplified, easier recognisable pieces for the tiny archos LCD, by Marianne Arnold. * Mapped restart button for Ondios & recorders.
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2006-04-15 10:38:36 +00:00 |
chessbox_pieces.128x128x1.bmp
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New chessbox plugin by Miguel A. ArЩvalo, based on GNU Chess v2
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2006-02-22 14:24:54 +00:00 |
chessbox_pieces.128x128x2.bmp
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New chessbox plugin by Miguel A. ArЩvalo, based on GNU Chess v2
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2006-02-22 14:24:54 +00:00 |
chessbox_pieces.176x176x16.bmp
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New chessbox plugin by Miguel A. ArЩvalo, based on GNU Chess v2
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2006-02-22 14:24:54 +00:00 |
chessbox_pieces.240x240x16.bmp
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New chessbox plugin by Miguel A. ArЩvalo, based on GNU Chess v2
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2006-02-22 14:24:54 +00:00 |
flipit_tokens.20x20x2.bmp
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Flipit grayscale bitmaps for native grayscale LCDs
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2006-06-10 22:43:38 +00:00 |
flipit_tokens.30x30.bmp
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Add color bitmap files for flipit, sokoban and star plugins.
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2006-06-10 20:35:02 +00:00 |
flipit_tokens.30x30x2.bmp
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Flipit grayscale bitmaps for native grayscale LCDs
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2006-06-10 22:43:38 +00:00 |
flipit_tokens.40x40.bmp
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Add color bitmap files for flipit, sokoban and star plugins.
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2006-06-10 20:35:02 +00:00 |
flipit_tokens.50x50.bmp
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Add color bitmap files for flipit, sokoban and star plugins.
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2006-06-10 20:35:02 +00:00 |
jewels.112x64x1.bmp
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|
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jewels.138x110x1.bmp
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new menu system, consolidated button assignments, ipod mini support
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2006-02-24 00:24:03 +00:00 |
jewels.160x128x1.bmp
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|
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jewels.160x128x16.bmp
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|
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jewels.220x176x16.bmp
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|
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jewels.320x240x16.bmp
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Makefile
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First attempt at generating and using .h files from bitmaps using bmp2rb. The .h files are generated for both the core bitmaps and the plugins, but are only currently being used in the core.
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2006-02-21 01:23:30 +00:00 |
minesweeper_tiles.8x8x1.bmp
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*: Enhance minesweeper graphics
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2006-08-13 20:44:53 +00:00 |
minesweeper_tiles.12x12x2.bmp
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*: Enhance minesweeper graphics
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2006-08-13 20:44:53 +00:00 |
minesweeper_tiles.12x12x24.bmp
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*: Enhance minesweeper graphics
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2006-08-13 20:44:53 +00:00 |
minesweeper_tiles.16x16x24.bmp
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*: Enhance minesweeper graphics
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2006-08-13 20:44:53 +00:00 |
rockpaint.bmp
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Rockpaint interface bitmaps:
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2006-07-19 20:01:08 +00:00 |
rockpaint_hsvrgb.bmp
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Rockpaint interface bitmaps:
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2006-07-19 20:01:08 +00:00 |
snake2_bottom.160x128x2.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
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2006-04-09 09:39:16 +00:00 |
snake2_bottom.160x128x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
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2006-04-09 09:39:16 +00:00 |
snake2_bottom.176x132x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
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2006-04-09 09:39:16 +00:00 |
snake2_bottom.220x176x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
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2006-04-09 09:39:16 +00:00 |
snake2_bottom.240x320x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_bottom.320x240x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
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2006-04-09 09:39:16 +00:00 |
snake2_header1.160x128x2.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
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2006-04-09 09:39:16 +00:00 |
snake2_header1.160x128x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
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2006-04-09 09:39:16 +00:00 |
snake2_header1.176x132x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
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2006-04-09 09:39:16 +00:00 |
snake2_header1.220x176x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_header1.240x320x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_header1.320x240x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
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2006-04-09 09:39:16 +00:00 |
snake2_header2.160x128x2.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
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2006-04-09 09:39:16 +00:00 |
snake2_header2.160x128x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_header2.176x132x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_header2.220x176x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_header2.240x320x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_header2.320x240x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_left.160x128x2.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_left.160x128x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_left.176x132x16.bmp
|
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_left.220x176x16.bmp
|
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_left.240x320x16.bmp
|
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_left.320x240x16.bmp
|
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_right.160x128x2.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_right.160x128x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_right.176x132x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_right.220x176x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_right.240x320x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_right.320x240x16.bmp
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Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
sokoban_tiles.6x6.bmp
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Add color bitmap files for flipit, sokoban and star plugins.
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2006-06-10 20:35:02 +00:00 |
sokoban_tiles.6x6x2.bmp
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Grayscale graphics for sokoban. (h1x0, ipod mini and ipod 4g)
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2006-06-10 23:08:29 +00:00 |
sokoban_tiles.9x9.bmp
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Add color bitmap files for flipit, sokoban and star plugins.
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2006-06-10 20:35:02 +00:00 |
sokoban_tiles.14x14.bmp
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Add color bitmap files for flipit, sokoban and star plugins.
|
2006-06-10 20:35:02 +00:00 |
solitaire_cardback.176x132x16.bmp
|
Add cardback bitmap for colour LCDs smaller than 220x176.
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2006-03-20 22:07:35 +00:00 |
solitaire_cardback.220x176x16.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
solitaire_numbers.6x6x1.bmp
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Some more solitaire graphics
|
2006-08-02 22:14:59 +00:00 |
solitaire_numbers.8x10x1.bmp
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Some graphics fixes for solitaire. (Numbers for hearts and diamonds still need to be colored red on color LCD screens)
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2006-08-03 19:57:33 +00:00 |
solitaire_suits.6x6x1.bmp
|
Change hearts and diamonds bitmaps for monochrome screens. Thanks to pixelma for the idea.
|
2006-08-03 20:55:18 +00:00 |
solitaire_suits.8x10x1.bmp
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Change hearts and diamonds bitmaps for monochrome screens. Thanks to pixelma for the idea.
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2006-08-03 20:55:18 +00:00 |
solitaire_suits.8x10x16.bmp
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Some more solitaire graphics
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2006-08-02 22:14:59 +00:00 |
solitaire_suitsi.15x16x1.bmp
|
Change hearts and diamonds bitmaps for monochrome screens. Thanks to pixelma for the idea.
|
2006-08-03 20:55:18 +00:00 |
solitaire_suitsi.15x16x16.bmp
|
Some graphics fixes for solitaire. (Numbers for hearts and diamonds still need to be colored red on color LCD screens)
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2006-08-03 19:57:33 +00:00 |
SOURCES
|
Sudoku: Separate set of graphics for X5 and Nano. Fixes wrong colours (pure greyscale instead of blueish shades), and allows specific enhancements for colour.
|
2006-08-16 21:41:45 +00:00 |
star_tiles.10x10.bmp
|
Add color bitmap files for flipit, sokoban and star plugins.
|
2006-06-10 20:35:02 +00:00 |
star_tiles.10x10.grey.bmp
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Commit greyscale images again using binary mode this time. Also changed bitmap a bit to increase contrast
|
2006-07-28 21:09:58 +00:00 |
star_tiles.13x13.bmp
|
Add color bitmap files for flipit, sokoban and star plugins.
|
2006-06-10 20:35:02 +00:00 |
star_tiles.20x20.bmp
|
Add color bitmap files for flipit, sokoban and star plugins.
|
2006-06-10 20:35:02 +00:00 |
sudoku_inverse.112x64x1.bmp
|
Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold.
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2006-08-09 20:31:38 +00:00 |
sudoku_inverse.138x110x2.bmp
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Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold.
|
2006-08-09 20:31:38 +00:00 |
sudoku_inverse.160x128x2.bmp
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sudoku_inverse.160x128x16.bmp
|
Sudoku: Separate set of graphics for X5 and Nano. Fixes wrong colours (pure greyscale instead of blueish shades), and allows specific enhancements for colour.
|
2006-08-16 21:41:45 +00:00 |
sudoku_inverse.220x176x16.bmp
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New Sudoku bitmaps for 220x176x16 and larger LCDs.
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2006-04-15 09:06:34 +00:00 |
sudoku_inverse.320x240x16.bmp
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Sudoku: Slightly smaller bitmaps for iPod Video and Gigabeat to make the board not stick to the LCD border, by Marianne Arnold.
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2006-08-10 11:14:26 +00:00 |
sudoku_normal.112x64x1.bmp
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Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold.
|
2006-08-09 20:31:38 +00:00 |
sudoku_normal.138x110x2.bmp
|
Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold.
|
2006-08-09 20:31:38 +00:00 |
sudoku_normal.160x128x2.bmp
|
|
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sudoku_normal.160x128x16.bmp
|
Sudoku: Separate set of graphics for X5 and Nano. Fixes wrong colours (pure greyscale instead of blueish shades), and allows specific enhancements for colour.
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2006-08-16 21:41:45 +00:00 |
sudoku_normal.220x176x16.bmp
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New Sudoku bitmaps for 220x176x16 and larger LCDs.
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2006-04-15 09:06:34 +00:00 |
sudoku_normal.320x240x16.bmp
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Sudoku: Slightly smaller bitmaps for iPod Video and Gigabeat to make the board not stick to the LCD border, by Marianne Arnold.
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2006-08-10 11:14:26 +00:00 |
sudoku_start.112x64x1.bmp
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Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold.
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2006-08-09 20:31:38 +00:00 |
sudoku_start.138x110x2.bmp
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Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold.
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2006-08-09 20:31:38 +00:00 |
sudoku_start.160x128x2.bmp
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sudoku_start.160x128x16.bmp
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Sudoku: Separate set of graphics for X5 and Nano. Fixes wrong colours (pure greyscale instead of blueish shades), and allows specific enhancements for colour.
|
2006-08-16 21:41:45 +00:00 |
sudoku_start.220x176x16.bmp
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New Sudoku bitmaps for 220x176x16 and larger LCDs.
|
2006-04-15 09:06:34 +00:00 |
sudoku_start.320x240x16.bmp
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Sudoku: Slightly smaller bitmaps for iPod Video and Gigabeat to make the board not stick to the LCD border, by Marianne Arnold.
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2006-08-10 11:14:26 +00:00 |
tetrox_background.138x110x2.bmp
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Greyscale tetrox backgrounds: 'Score' in bold plus some antialiasing. There's still room for improvement...
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2006-08-16 21:41:45 +00:00 |
tetrox_background.160x128x2.bmp
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Greyscale tetrox backgrounds: 'Score' in bold plus some antialiasing. There's still room for improvement...
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2006-08-16 21:41:45 +00:00 |
tetrox_background.160x128x16.bmp
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Tetrox colour background rework by Marianne Arnold: * Reworked brick walls. * Preview area black to match the in-game handling. * Fixed iPod G5 preview area size.
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2006-07-18 00:28:35 +00:00 |
tetrox_background.176x132x16.bmp
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Tetrox colour background rework by Marianne Arnold: * Reworked brick walls. * Preview area black to match the in-game handling. * Fixed iPod G5 preview area size.
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2006-07-18 00:28:35 +00:00 |
tetrox_background.220x176x16.bmp
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Tetrox colour background rework by Marianne Arnold: * Reworked brick walls. * Preview area black to match the in-game handling. * Fixed iPod G5 preview area size.
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2006-07-18 00:28:35 +00:00 |
tetrox_background.320x240x16.bmp
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Tetrox colour background rework by Marianne Arnold: * Reworked brick walls. * Preview area black to match the in-game handling. * Fixed iPod G5 preview area size.
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2006-07-18 00:28:35 +00:00 |