rockbox/uisimulator/sdl/sound.c
Dan Everton 5efed097fd Implement pcm_set_frequency in the sim. Update Doom plugin to have sound in the simulator.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11916 a1c6a512-1295-4272-9138-f99709370657
2007-01-05 10:30:18 +00:00

320 lines
7.6 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2005 by Nick Lanham
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "autoconf.h"
#ifdef ROCKBOX_HAS_SIMSOUND /* play sound in sim enabled */
#include <stdlib.h>
#include <stdbool.h>
#include <memory.h>
#include "debug.h"
#include "kernel.h"
#include "sound.h"
#include "SDL.h"
static bool pcm_playing;
static bool pcm_paused;
static Uint8* pcm_data;
static size_t pcm_data_size;
static SDL_AudioSpec obtained;
static SDL_AudioCVT cvt;
extern bool debug_audio;
static void sdl_dma_start(const void *addr, size_t size)
{
pcm_playing = true;
SDL_LockAudio();
pcm_data = (Uint8 *) addr;
pcm_data_size = size;
SDL_UnlockAudio();
SDL_PauseAudio(0);
}
static void sdl_dma_stop(void)
{
pcm_playing = false;
SDL_PauseAudio(1);
pcm_paused = false;
}
static void (*callback_for_more)(unsigned char**, size_t*) = NULL;
void pcm_play_data(void (*get_more)(unsigned char** start, size_t* size),
unsigned char* start, size_t size)
{
callback_for_more = get_more;
if (!(start && size)) {
if (get_more)
get_more(&start, &size);
else
return;
}
if (start && size) {
sdl_dma_start(start, size);
}
}
size_t pcm_get_bytes_waiting(void)
{
return pcm_data_size;
}
void pcm_mute(bool mute)
{
(void) mute;
}
void pcm_play_stop(void)
{
if (pcm_playing) {
sdl_dma_stop();
}
}
void pcm_play_pause(bool play)
{
size_t next_size;
Uint8 *next_start;
if (!pcm_playing) {
return;
}
if(pcm_paused && play) {
if (pcm_get_bytes_waiting()) {
printf("unpause\n");
SDL_PauseAudio(0);
} else {
printf("unpause, no data waiting\n");
void (*get_more)(unsigned char**, size_t*) = callback_for_more;
if (get_more) {
get_more(&next_start, &next_size);
}
if (next_start && next_size) {
sdl_dma_start(next_start, next_size);
} else {
sdl_dma_stop();
printf("unpause attempted, no data\n");
}
}
} else if(!pcm_paused && !play) {
printf("pause\n");
SDL_PauseAudio(1);
}
pcm_paused = !play;
}
bool pcm_is_paused(void)
{
return pcm_paused;
}
bool pcm_is_playing(void)
{
return pcm_playing;
}
void pcm_set_frequency(unsigned int frequency)
{
// FIXME: Check return values
SDL_BuildAudioCVT(&cvt, AUDIO_S16SYS, 2, frequency,
obtained.format, obtained.channels, obtained.freq);
}
/*
* This function goes directly into the DMA buffer to calculate the left and
* right peak values. To avoid missing peaks it tries to look forward two full
* peek periods (2/HZ sec, 100% overlap), although it's always possible that
* the entire period will not be visible. To reduce CPU load it only looks at
* every third sample, and this can be reduced even further if needed (even
* every tenth sample would still be pretty accurate).
*/
#define PEAK_SAMPLES (44100*2/HZ) /* 44100 samples * 2 / 100 Hz tick */
#define PEAK_STRIDE 3 /* every 3rd sample is plenty... */
void pcm_calculate_peaks(int *left, int *right)
{
long samples = (long) pcm_data_size / 4;
short *addr = (short *) pcm_data;
if (samples > PEAK_SAMPLES)
samples = PEAK_SAMPLES;
samples /= PEAK_STRIDE;
if (left && right) {
int left_peak = 0, right_peak = 0, value;
while (samples--) {
if ((value = addr [0]) > left_peak)
left_peak = value;
else if (-value > left_peak)
left_peak = -value;
if ((value = addr [PEAK_STRIDE | 1]) > right_peak)
right_peak = value;
else if (-value > right_peak)
right_peak = -value;
addr += PEAK_STRIDE * 2;
}
*left = left_peak;
*right = right_peak;
}
else if (left || right) {
int peak_value = 0, value;
if (right)
addr += (PEAK_STRIDE | 1);
while (samples--) {
if ((value = addr [0]) > peak_value)
peak_value = value;
else if (-value > peak_value)
peak_value = -value;
addr += PEAK_STRIDE * 2;
}
if (left)
*left = peak_value;
else
*right = peak_value;
}
}
static long write_to_soundcard(Uint8 *stream, int len, FILE *debug) {
Uint32 written = (((Uint32) len) > pcm_data_size) ? pcm_data_size : (Uint32) len;
if (cvt.needed) {
cvt.buf = (Uint8 *) malloc(written * cvt.len_mult);
cvt.len = written;
memcpy(cvt.buf, pcm_data, written);
SDL_ConvertAudio(&cvt);
memcpy(stream, cvt.buf, cvt.len_cvt);
if (debug != NULL) {
fwrite(cvt.buf, sizeof(Uint8), cvt.len_cvt, debug);
}
free(cvt.buf);
} else {
memcpy(stream, pcm_data, written);
if (debug != NULL) {
fwrite(pcm_data, sizeof(Uint8), written, debug);
}
}
return written;
}
void sdl_audio_callback(void *udata, Uint8 *stream, int len)
{
Uint32 have_now;
FILE *debug = (FILE *) udata;
/* At all times we need to write a full 'len' bytes to stream. */
/* Write what we have in the PCM buffer */
if (pcm_data_size > 0) {
have_now = write_to_soundcard(stream, len, debug);
stream += have_now;
len -= have_now;
pcm_data += have_now;
pcm_data_size -= have_now;
}
/* Audio card wants more? Get some more then. */
while (len > 0) {
if (callback_for_more) {
callback_for_more(&pcm_data, &pcm_data_size);
} else {
pcm_data = NULL;
pcm_data_size = 0;
}
if (pcm_data_size > 0) {
have_now = write_to_soundcard(stream, len, debug);
stream += have_now;
len -= have_now;
pcm_data += have_now;
pcm_data_size -= have_now;
} else {
DEBUGF("sdl_audio_callback: No Data.\n");
sdl_dma_stop();
break;
}
}
}
int pcm_init(void)
{
SDL_AudioSpec wanted_spec;
FILE *debug = NULL;
if (debug_audio) {
debug = fopen("audiodebug.raw", "wb");
}
/* Set 16-bit stereo audio at 44Khz */
wanted_spec.freq = 44100;
wanted_spec.format = AUDIO_S16SYS;
wanted_spec.channels = 2;
wanted_spec.samples = 2048;
wanted_spec.callback = sdl_audio_callback;
wanted_spec.userdata = debug;
/* Open the audio device and start playing sound! */
if(SDL_OpenAudio(&wanted_spec, &obtained) < 0) {
fprintf(stderr, "Unable to open audio: %s\n", SDL_GetError());
return -1;
}
sdl_dma_stop();
return 0;
}
#endif /* ROCKBOX_HAS_SIMSOUND */