rockbox/uisimulator/sdl/lcd-charcell.h
Jens Arnold 8325e0bf24 Implemented screendump for the player sim.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9977 a1c6a512-1295-4272-9138-f99709370657
2006-05-23 07:48:43 +00:00

32 lines
1 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 Dan Everton
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef __LCDCHARCELL_H__
#define __LCDCHARCELL_H__
#include "lcd.h"
#include "SDL.h"
#ifdef HAVE_LCD_CHARCELLS
void sim_lcd_init(void);
void screen_dump(void);
#endif
#endif /* #ifndef __LCDCHARCELL_H__ */