f40bfc9267
Change-Id: Id7f4717d51ed02d67cb9f9cb3c0ada4a81843f97 Reviewed-on: http://gerrit.rockbox.org/137 Reviewed-by: Nils Wallménius <nils@rockbox.org> Tested-by: Nils Wallménius <nils@rockbox.org>
218 lines
6.8 KiB
C
218 lines
6.8 KiB
C
// Game_Music_Emu 0.5.5. http://www.slack.net/~ant/
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#include "resampler.h"
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#include <stdlib.h>
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#include <string.h>
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/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
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can redistribute it and/or modify it under the terms of the GNU Lesser
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General Public License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version. This
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module is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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details. You should have received a copy of the GNU Lesser General Public
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License along with this module; if not, write to the Free Software Foundation,
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Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
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#include "blargg_source.h"
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// TODO: fix this. hack since resampler holds back some output.
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unsigned const resampler_extra = 34;
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enum { shift = 14 };
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int const unit = 1 << shift;
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blargg_err_t Resampler_setup( struct Resampler* this, int fm_rate, int fm_gain, int rate, int gain )
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{
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this->gain_ = (int)( ((1LL << gain_bits) * fm_gain * gain) / FP_ONE_GAIN );
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this->step = (int)( ((1LL << shift) * fm_rate) / rate + 1);
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this->rate_ = this->step;
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return 0;
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}
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blargg_err_t Resampler_reset( struct Resampler* this, int pairs )
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{
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// expand allocations a bit
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this->sample_buffer_size = (pairs + (pairs >> 2)) * 2;
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Resampler_resize( this, pairs );
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this->resampler_size = this->oversamples_per_frame + (this->oversamples_per_frame >> 2);
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this->buffer_size = this->resampler_size;
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this->pos = 0;
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this->write_pos = 0;
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Resampler_clear( this );
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return 0;
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}
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void Resampler_resize( struct Resampler* this, int pairs )
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{
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int new_sample_buf_size = pairs * 2;
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if ( this->sample_buf_size != new_sample_buf_size )
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{
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if ( new_sample_buf_size > this->sample_buffer_size )
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{
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check(false);
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return;
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}
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this->sample_buf_size = new_sample_buf_size;
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this->oversamples_per_frame = (int) ((pairs * this->rate_ * 2LL) / unit) + 2;
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Resampler_clear( this );
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}
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}
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static void mix_samples( struct Resampler* this, struct Blip_Buffer* blip_buf, dsample_t out_ [] )
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{
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int const bass = BLIP_READER_BASS( *blip_buf );
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BLIP_READER_BEGIN( sn, *blip_buf );
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int count = this->sample_buf_size >> 1;
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BLIP_READER_ADJ_( sn, count );
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typedef dsample_t stereo_dsample_t [2];
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stereo_dsample_t* BLARGG_RESTRICT out = (stereo_dsample_t*) out_ + count;
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stereo_dsample_t const* BLARGG_RESTRICT in =
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(stereo_dsample_t const*) this->sample_buf + count;
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int offset = -count;
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int const gain = this->gain_;
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do
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{
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int s = BLIP_READER_READ_RAW( sn ) >> (blip_sample_bits - 16);
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BLIP_READER_NEXT_IDX_( sn, bass, offset );
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int l = (in [offset] [0] * gain >> gain_bits) + s;
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int r = (in [offset] [1] * gain >> gain_bits) + s;
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BLIP_CLAMP( l, l );
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out [offset] [0] = (blip_sample_t) l;
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BLIP_CLAMP( r, r );
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out [offset] [1] = (blip_sample_t) r;
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}
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while ( ++offset );
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BLIP_READER_END( sn, *blip_buf );
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}
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static dsample_t const* resample_( struct Resampler* this, dsample_t** out_,
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dsample_t const* out_end, dsample_t const in [], int in_size )
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{
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in_size -= write_offset;
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if ( in_size > 0 )
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{
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dsample_t* BLARGG_RESTRICT out = *out_;
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dsample_t const* const in_end = in + in_size;
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int const step = this->step;
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int pos = this->pos;
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// TODO: IIR filter, then linear resample
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// TODO: detect skipped sample, allowing merging of IIR and resample?
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do
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{
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#define INTERP( i, out )\
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out = (in [0 + i] * (unit - pos) + ((in [2 + i] + in [4 + i] + in [6 + i]) << shift) +\
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in [8 + i] * pos) >> (shift + 2);
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int out_0;
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INTERP( 0, out_0 )
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INTERP( 1, out [0] = out_0; out [1] )
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out += stereo;
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pos += step;
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in += ((unsigned) pos >> shift) * stereo;
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pos &= unit - 1;
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}
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while ( in < in_end && out < out_end );
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this->pos = pos;
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*out_ = out;
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}
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return in;
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}
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static inline int resample_wrapper( struct Resampler* this, dsample_t out [], int* out_size,
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dsample_t const in [], int in_size )
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{
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assert( Resampler_rate( this ) );
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dsample_t* out_ = out;
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int result = resample_( this, &out_, out + *out_size, in, in_size ) - in;
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assert( out_ <= out + *out_size );
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assert( result <= in_size );
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*out_size = out_ - out;
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return result;
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}
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static int skip_input( struct Resampler* this, int count )
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{
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this->write_pos -= count;
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if ( this->write_pos < 0 ) // occurs when downsampling
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{
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count += this->write_pos;
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this->write_pos = 0;
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}
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memmove( this->buf, &this->buf [count], this->write_pos * sizeof this->buf [0] );
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return count;
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}
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static void play_frame_( struct Resampler* this, struct Blip_Buffer* blip_buf, dsample_t* out )
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{
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int pair_count = this->sample_buf_size >> 1;
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blip_time_t blip_time = Blip_count_clocks( blip_buf, pair_count );
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int sample_count = this->oversamples_per_frame - this->write_pos + resampler_extra;
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int new_count = this->callback( this->callback_data, blip_time, sample_count, &this->buf [this->write_pos] );
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assert( new_count < this->resampler_size );
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Blip_end_frame( blip_buf, blip_time );
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assert( Blip_samples_avail( blip_buf ) == pair_count );
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this->write_pos += new_count;
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assert( (unsigned) this->write_pos <= this->buffer_size );
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int count = this->sample_buf_size;
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if ( count )
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skip_input( this, resample_wrapper( this, this->sample_buf, &count, this->buf, this->write_pos ) );
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assert( count == this->sample_buf_size );
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mix_samples( this, blip_buf, out );
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Blip_remove_samples( blip_buf, pair_count );
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}
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void Resampler_play( struct Resampler* this, int count, dsample_t* out, struct Blip_Buffer* blip_buf )
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{
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// empty extra buffer
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int remain = this->sample_buf_size - this->buf_pos;
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if ( remain )
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{
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if ( remain > count )
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remain = count;
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count -= remain;
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memcpy( out, &this->sample_buf [this->buf_pos], remain * sizeof *out );
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out += remain;
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this->buf_pos += remain;
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}
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// entire frames
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while ( count >= this->sample_buf_size )
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{
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play_frame_( this, blip_buf, out );
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out += this->sample_buf_size;
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count -= this->sample_buf_size;
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}
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// extra
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if ( count )
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{
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play_frame_( this, blip_buf, this->sample_buf );
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this->buf_pos = count;
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memcpy( out, this->sample_buf, count * sizeof *out );
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out += count;
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}
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}
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