rockbox/uisimulator/sdl/lcd-charcells.c
Daniel Stenberg 2acc0ac542 Updated our source code header to explicitly mention that we are GPL v2 or
later. We still need to hunt down snippets used that are not. 1324 modified
files...
http://www.rockbox.org/mail/archive/rockbox-dev-archive-2008-06/0060.shtml


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17847 a1c6a512-1295-4272-9138-f99709370657
2008-06-28 18:10:04 +00:00

183 lines
5.9 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 Dan Everton
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "debug.h"
#include "lcd.h"
#include "lcd-charcell.h"
#include "misc.h"
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include "lcd-playersim.h"
#include "uisdl.h"
#include "lcd-sdl.h"
/* extern functions, needed for screendump() */
extern int sim_creat(const char *name);
SDL_Surface* lcd_surface;
SDL_Color lcd_color_zero = {UI_LCD_BGCOLOR, 0};
SDL_Color lcd_backlight_color_zero = {UI_LCD_BGCOLORLIGHT, 0};
SDL_Color lcd_color_max = {UI_LCD_FGCOLOR, 0};
SDL_Color lcd_backlight_color_max = {UI_LCD_FGCOLORLIGHT, 0};
static unsigned long get_lcd_pixel(int x, int y)
{
return sim_lcd_framebuffer[y][x];
}
void sim_lcd_update_rect(int x_start, int y_start, int width, int height)
{
sdl_update_rect(lcd_surface, x_start, y_start, width, height,
SIM_LCD_WIDTH, SIM_LCD_HEIGHT, get_lcd_pixel);
sdl_gui_update(lcd_surface, x_start, y_start, width, height,
SIM_LCD_WIDTH, SIM_LCD_HEIGHT,
background ? UI_LCD_POSX : 0, background ? UI_LCD_POSY : 0);
}
void lcd_update(void)
{
int x, y;
for (y = 0; y < lcd_pattern_count; y++)
if (lcd_patterns[y].count > 0)
sim_lcd_define_pattern(y, lcd_patterns[y].pattern);
for (y = 0; y < LCD_HEIGHT; y++)
for (x = 0; x < LCD_WIDTH; x++)
lcd_print_char(x, y, lcd_charbuffer[y][x]);
if (lcd_cursor.visible)
lcd_print_char(lcd_cursor.x, lcd_cursor.y, lcd_cursor.hw_char);
sim_lcd_update_rect(0, ICON_HEIGHT, SIM_LCD_WIDTH,
LCD_HEIGHT*CHAR_HEIGHT*CHAR_PIXEL);
}
#ifdef HAVE_BACKLIGHT
void sim_backlight(int value)
{
if (value > 0) {
sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero,
&lcd_backlight_color_max,
0, (1<<LCD_DEPTH));
} else {
sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max,
0, (1<<LCD_DEPTH));
}
sim_lcd_update_rect(0, 0, SIM_LCD_WIDTH, SIM_LCD_HEIGHT);
}
#endif
/* initialise simulator lcd driver */
void sim_lcd_init(void)
{
lcd_surface = SDL_CreateRGBSurface(SDL_SWSURFACE,
SIM_LCD_WIDTH * display_zoom,
SIM_LCD_HEIGHT * display_zoom,
8, 0, 0, 0, 0);
sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, &lcd_color_max,
0, (1<<LCD_DEPTH));
}
#define BMP_COMPRESSION 0 /* BI_RGB */
#define BMP_NUMCOLORS (1 << LCD_DEPTH)
#define BMP_BPP 1
#define BMP_LINESIZE (((SIM_LCD_WIDTH + 31) / 32) * 4)
#define BMP_HEADERSIZE (54 + 4 * BMP_NUMCOLORS)
#define BMP_DATASIZE (BMP_LINESIZE * SIM_LCD_HEIGHT)
#define BMP_TOTALSIZE (BMP_HEADERSIZE + BMP_DATASIZE)
#define LE16_CONST(x) (x)&0xff, ((x)>>8)&0xff
#define LE32_CONST(x) (x)&0xff, ((x)>>8)&0xff, ((x)>>16)&0xff, ((x)>>24)&0xff
static const unsigned char bmpheader[] =
{
0x42, 0x4d, /* 'BM' */
LE32_CONST(BMP_TOTALSIZE), /* Total file size */
0x00, 0x00, 0x00, 0x00, /* Reserved */
LE32_CONST(BMP_HEADERSIZE), /* Offset to start of pixel data */
0x28, 0x00, 0x00, 0x00, /* Size of (2nd) header */
LE32_CONST(SIM_LCD_WIDTH), /* Width in pixels */
LE32_CONST(SIM_LCD_HEIGHT), /* Height in pixels */
0x01, 0x00, /* Number of planes (always 1) */
LE16_CONST(BMP_BPP), /* Bits per pixel 1/4/8/16/24 */
LE32_CONST(BMP_COMPRESSION),/* Compression mode */
LE32_CONST(BMP_DATASIZE), /* Size of bitmap data */
0xc4, 0x0e, 0x00, 0x00, /* Horizontal resolution (pixels/meter) */
0xc4, 0x0e, 0x00, 0x00, /* Vertical resolution (pixels/meter) */
LE32_CONST(BMP_NUMCOLORS), /* Number of used colours */
LE32_CONST(BMP_NUMCOLORS), /* Number of important colours */
0x90, 0xee, 0x90, 0x00, /* Colour #0 */
0x00, 0x00, 0x00, 0x00 /* Colour #1 */
};
void screen_dump(void)
{
int fd;
char filename[MAX_PATH];
int x, y;
static unsigned char line[BMP_LINESIZE];
create_numbered_filename(filename, "", "dump_", ".bmp", 4
IF_CNFN_NUM_(, NULL));
DEBUGF("screen_dump\n");
fd = sim_creat(filename);
if (fd < 0)
return;
write(fd, bmpheader, sizeof(bmpheader));
SDL_LockSurface(lcd_surface);
/* BMP image goes bottom up */
for (y = SIM_LCD_HEIGHT - 1; y >= 0; y--)
{
Uint8 *src = (Uint8 *)lcd_surface->pixels
+ y * SIM_LCD_WIDTH * display_zoom * display_zoom;
unsigned char *dst = line;
unsigned dst_mask = 0x80;
memset(line, 0, sizeof(line));
for (x = SIM_LCD_WIDTH; x > 0; x--)
{
if (*src)
*dst |= dst_mask;
src += display_zoom;
dst_mask >>= 1;
if (dst_mask == 0)
{
dst++;
dst_mask = 0x80;
}
}
write(fd, line, sizeof(line));
}
SDL_UnlockSurface(lcd_surface);
close(fd);
}