1f0908dfaf
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@5237 a1c6a512-1295-4272-9138-f99709370657
509 lines
13 KiB
C
509 lines
13 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 Robert E. Hak
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <stdbool.h>
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#include <stdlib.h>
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#include "hwcompat.h"
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#include "lcd.h"
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#include "font.h"
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#include "backlight.h"
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#include "menu.h"
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#include "button.h"
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#include "kernel.h"
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#include "debug.h"
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#include "usb.h"
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#include "panic.h"
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#include "settings.h"
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#include "status.h"
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#include "screens.h"
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#include "talk.h"
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#include "lang.h"
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#include "misc.h"
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#ifdef HAVE_LCD_BITMAP
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#include "icons.h"
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#include "widgets.h"
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#endif
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struct menu {
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int top;
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int cursor;
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struct menu_item* items;
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int itemcount;
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int (*callback)(int, int);
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#ifdef HAVE_LCD_BITMAP
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bool use_buttonbar; /* true if a buttonbar is defined */
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const char *buttonbar[3];
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#endif
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};
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#define MAX_MENUS 5
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#ifdef HAVE_LCD_BITMAP
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/* pixel margins */
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#define MARGIN_X (global_settings.scrollbar && \
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menu_lines < menus[m].itemcount ? SCROLLBAR_WIDTH : 0) +\
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CURSOR_WIDTH
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#define MARGIN_Y (global_settings.statusbar ? STATUSBAR_HEIGHT : 0)
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/* position the entry-list starts at */
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#define LINE_X 0
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#define LINE_Y (global_settings.statusbar ? 1 : 0)
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#define CURSOR_X (global_settings.scrollbar && \
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menu_lines < menus[m].itemcount ? 1 : 0)
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#define CURSOR_Y 0 /* the cursor is not positioned in regard to
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the margins, so this is the amount of lines
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we add to the cursor Y position to position
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it on a line */
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#define CURSOR_WIDTH (global_settings.invert_cursor ? 0 : 4)
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#define SCROLLBAR_X 0
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#define SCROLLBAR_Y lcd_getymargin()
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#define SCROLLBAR_WIDTH 6
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#else /* HAVE_LCD_BITMAP */
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#define LINE_X 1 /* X position the entry-list starts at */
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#define MENU_LINES 2
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#define CURSOR_X 0
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#define CURSOR_Y 0 /* not really used for players */
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#endif /* HAVE_LCD_BITMAP */
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#define CURSOR_CHAR 0x92
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static struct menu menus[MAX_MENUS];
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static bool inuse[MAX_MENUS] = { false };
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/* count in letter positions, NOT pixels */
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void put_cursorxy(int x, int y, bool on)
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{
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#ifdef HAVE_LCD_BITMAP
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int fh, fw;
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int xpos, ypos;
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/* check here instead of at every call (ugly, but cheap) */
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if (global_settings.invert_cursor)
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return;
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lcd_getstringsize("A", &fw, &fh);
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xpos = x*6;
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ypos = y*fh + lcd_getymargin();
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if ( fh > 8 )
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ypos += (fh - 8) / 2;
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#endif
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/* place the cursor */
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if(on) {
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#ifdef HAVE_LCD_BITMAP
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lcd_bitmap ( bitmap_icons_6x8[Cursor],
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xpos, ypos, 4, 8, true);
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#else
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lcd_putc(x, y, CURSOR_CHAR);
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#endif
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}
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else {
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#if defined(HAVE_LCD_BITMAP)
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/* I use xy here since it needs to disregard the margins */
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lcd_clearrect (xpos, ypos, 4, 8);
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#else
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lcd_putc(x, y, ' ');
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#endif
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}
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}
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void menu_draw(int m)
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{
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int i = 0;
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#ifdef HAVE_LCD_BITMAP
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int fw, fh;
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int menu_lines;
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int height = LCD_HEIGHT;
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lcd_setfont(FONT_UI);
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lcd_getstringsize("A", &fw, &fh);
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if (global_settings.statusbar)
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height -= STATUSBAR_HEIGHT;
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#if CONFIG_KEYPAD == RECORDER_PAD
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if(global_settings.buttonbar && menus[m].use_buttonbar) {
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buttonbar_set(menus[m].buttonbar[0],
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menus[m].buttonbar[1],
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menus[m].buttonbar[2]);
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height -= BUTTONBAR_HEIGHT;
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}
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#endif
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menu_lines = height / fh;
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#else
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int menu_lines = MENU_LINES;
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#endif
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lcd_clear_display();
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#ifdef HAVE_LCD_BITMAP
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lcd_setmargins(MARGIN_X,MARGIN_Y); /* leave room for cursor and icon */
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#endif
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/* Adjust cursor pos if it's below the screen */
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if (menus[m].cursor - menus[m].top >= menu_lines)
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menus[m].top++;
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/* Adjust cursor pos if it's above the screen */
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if(menus[m].cursor < menus[m].top)
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menus[m].top = menus[m].cursor;
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for (i = menus[m].top;
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(i < menus[m].itemcount) && (i<menus[m].top+menu_lines);
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i++) {
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/* We want to scroll the line where the cursor is */
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if((menus[m].cursor - menus[m].top)==(i-menus[m].top))
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#ifdef HAVE_LCD_BITMAP
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if (global_settings.invert_cursor)
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lcd_puts_scroll_style(LINE_X, i-menus[m].top,
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P2STR(menus[m].items[i].desc), STYLE_INVERT);
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else
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#endif
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lcd_puts_scroll(LINE_X, i-menus[m].top, P2STR(menus[m].items[i].desc));
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else
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lcd_puts(LINE_X, i-menus[m].top, P2STR(menus[m].items[i].desc));
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}
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/* place the cursor */
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put_cursorxy(CURSOR_X, menus[m].cursor - menus[m].top, true);
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#ifdef HAVE_LCD_BITMAP
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if (global_settings.scrollbar && menus[m].itemcount > menu_lines)
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scrollbar(SCROLLBAR_X, SCROLLBAR_Y, SCROLLBAR_WIDTH - 1,
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height, menus[m].itemcount, menus[m].top,
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menus[m].top + menu_lines, VERTICAL);
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#if CONFIG_KEYPAD == RECORDER_PAD
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if(global_settings.buttonbar && menus[m].use_buttonbar)
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buttonbar_draw();
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#endif /* CONFIG_KEYPAD == RECORDER_PAD */
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#endif /* HAVE_LCD_BITMAP */
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status_draw(true);
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lcd_update();
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}
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/*
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* Move the cursor to a particular id,
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* target: where you want it to be
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*/
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static void put_cursor(int m, int target)
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{
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int voice_id;
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menus[m].cursor = target;
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menu_draw(m);
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/* "say" the entry under the cursor */
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if(global_settings.talk_menu)
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{
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voice_id = P2ID(menus[m].items[menus[m].cursor].desc);
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if (voice_id >= 0) /* valid ID given? */
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talk_id(voice_id, false); /* say it */
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}
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}
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int menu_init(const struct menu_item* mitems, int count, int (*callback)(int, int),
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const char *button1, const char *button2, const char *button3)
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{
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int i;
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for ( i=0; i<MAX_MENUS; i++ ) {
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if ( !inuse[i] ) {
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inuse[i] = true;
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break;
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}
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}
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if ( i == MAX_MENUS ) {
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DEBUGF("Out of menus!\n");
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return -1;
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}
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menus[i].items = (struct menu_item*)mitems; /* de-const */
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menus[i].itemcount = count;
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menus[i].top = 0;
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menus[i].cursor = 0;
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menus[i].callback = callback;
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#ifdef HAVE_LCD_BITMAP
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menus[i].buttonbar[0] = button1;
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menus[i].buttonbar[1] = button2;
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menus[i].buttonbar[2] = button3;
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if(button1 || button2 || button3)
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menus[i].use_buttonbar = true;
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else
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menus[i].use_buttonbar = false;
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#else
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(void)button1;
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(void)button2;
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(void)button3;
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#endif
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return i;
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}
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void menu_exit(int m)
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{
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inuse[m] = false;
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}
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int menu_show(int m)
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{
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bool exit = false;
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int key;
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#ifdef HAVE_LCD_BITMAP
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int fw, fh;
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int menu_lines;
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int height = LCD_HEIGHT;
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lcd_setfont(FONT_UI);
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lcd_getstringsize("A", &fw, &fh);
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if (global_settings.statusbar)
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height -= STATUSBAR_HEIGHT;
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#if CONFIG_KEYPAD == RECORDER_PAD
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if(global_settings.buttonbar && menus[m].use_buttonbar) {
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buttonbar_set(menus[m].buttonbar[0],
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menus[m].buttonbar[1],
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menus[m].buttonbar[2]);
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height -= BUTTONBAR_HEIGHT;
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}
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#endif
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menu_lines = height / fh;
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#else
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int menu_lines = MENU_LINES;
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#endif
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/* Put the cursor on the first line and draw the menu */
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put_cursor(m, menus[m].cursor);
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/* wait until all keys are released */
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while (button_get(false) != BUTTON_NONE)
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yield();
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while (!exit) {
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key = button_get_w_tmo(HZ/2);
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/*
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* "short-circuit" the default keypresses by running the
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* callback function
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* The callback may return a new key value, often this will be
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* BUTTON_NONE or the same key value, but it's perfectly legal
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* to "simulate" key presses by returning another value.
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*/
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if( menus[m].callback != NULL )
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key = menus[m].callback(key, m);
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switch( key ) {
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case MENU_PREV:
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case MENU_PREV | BUTTON_REPEAT:
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if (menus[m].cursor) {
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/* move up */
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put_cursor(m, menus[m].cursor-1);
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}
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else {
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/* move to bottom */
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menus[m].top = menus[m].itemcount-(menu_lines+1);
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if (menus[m].top < 0)
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menus[m].top = 0;
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menus[m].cursor = menus[m].itemcount-1;
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put_cursor(m, menus[m].itemcount-1);
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}
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break;
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case MENU_NEXT:
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case MENU_NEXT | BUTTON_REPEAT:
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if (menus[m].cursor < menus[m].itemcount-1) {
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/* move down */
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put_cursor(m, menus[m].cursor+1);
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}
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else {
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/* move to top */
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menus[m].top = 0;
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menus[m].cursor = 0;
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put_cursor(m, 0);
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}
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break;
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case MENU_ENTER:
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#ifdef MENU_ENTER2
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case MENU_ENTER2:
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#endif
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/* Erase current display state */
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lcd_clear_display();
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return menus[m].cursor;
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case MENU_EXIT:
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#ifdef MENU_EXIT2
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case MENU_EXIT2:
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#endif
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#ifdef MENU_EXIT3
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case MENU_EXIT3:
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#endif
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lcd_stop_scroll();
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exit = true;
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break;
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default:
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if(default_event_handler(key) == SYS_USB_CONNECTED)
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return MENU_ATTACHED_USB;
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break;
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}
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status_draw(false);
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}
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return MENU_SELECTED_EXIT;
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}
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bool menu_run(int m)
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{
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while (1) {
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switch (menu_show(m))
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{
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case MENU_SELECTED_EXIT:
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return false;
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case MENU_ATTACHED_USB:
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return true;
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default:
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if (menus[m].items[menus[m].cursor].function())
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return true;
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}
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}
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return false;
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}
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/*
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* Property function - return the current cursor for "menu"
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*/
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int menu_cursor(int menu)
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{
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return menus[menu].cursor;
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}
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/*
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* Property function - return the "menu" description at "position"
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*/
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char* menu_description(int menu, int position)
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{
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return P2STR(menus[menu].items[position].desc);
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}
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/*
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* Delete the element "position" from the menu items in "menu"
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*/
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void menu_delete(int menu, int position)
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{
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int i;
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/* copy the menu item from the one below */
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for( i = position; i < (menus[menu].itemcount - 1); i++)
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menus[menu].items[i] = menus[menu].items[i + 1];
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/* reduce the count */
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menus[menu].itemcount--;
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/* adjust if this was the last menu item and the cursor was on it */
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if( menus[menu].itemcount <= menus[menu].cursor)
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menus[menu].cursor = menus[menu].itemcount - 1;
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}
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void menu_insert(int menu, int position, char *desc, bool (*function) (void))
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{
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int i;
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if(position < 0)
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position = menus[menu].itemcount;
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/* Move the items below one position forward */
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for( i = menus[menu].itemcount; i > position; i--)
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menus[menu].items[i] = menus[menu].items[i - 1];
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/* Increase the count */
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menus[menu].itemcount++;
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/* Update the current item */
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menus[menu].items[position].desc = desc;
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menus[menu].items[position].function = function;
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}
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/*
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* Property function - return the "count" of menu items in "menu"
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*/
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int menu_count(int menu)
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{
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return menus[menu].itemcount;
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}
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/*
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* Allows a menu item at the current cursor position in "menu" to be moved up the list
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*/
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bool menu_moveup(int menu)
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{
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struct menu_item swap;
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/* can't be the first item ! */
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if( menus[menu].cursor == 0)
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return false;
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/* use a temporary variable to do the swap */
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swap = menus[menu].items[menus[menu].cursor - 1];
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menus[menu].items[menus[menu].cursor - 1] = menus[menu].items[menus[menu].cursor];
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menus[menu].items[menus[menu].cursor] = swap;
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menus[menu].cursor--;
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return true;
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}
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/*
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* Allows a menu item at the current cursor position in "menu" to be moved down the list
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*/
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bool menu_movedown(int menu)
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{
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struct menu_item swap;
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/* can't be the last item ! */
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if( menus[menu].cursor == menus[menu].itemcount - 1)
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return false;
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/* use a temporary variable to do the swap */
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swap = menus[menu].items[menus[menu].cursor + 1];
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menus[menu].items[menus[menu].cursor + 1] = menus[menu].items[menus[menu].cursor];
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menus[menu].items[menus[menu].cursor] = swap;
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menus[menu].cursor++;
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return true;
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}
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