rockbox/uisimulator/sdl/lcd-charcell.c
Jens Arnold 25f386017c Fix red playersim build on linux, and make it a bit less hackish.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9978 a1c6a512-1295-4272-9138-f99709370657
2006-05-23 10:00:11 +00:00

219 lines
6.5 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 Dan Everton
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "debug.h"
#include "lcd.h"
#include "misc.h"
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include "lcd-playersim.h"
#include "uisdl.h"
#include "lcd-sdl.h"
/* extern functions, needed for screendump() */
extern int sim_creat(const char *name, mode_t mode);
SDL_Surface* lcd_surface;
SDL_Color lcd_color_zero = {UI_LCD_BGCOLOR, 0};
SDL_Color lcd_backlight_color_zero = {UI_LCD_BGCOLORLIGHT, 0};
SDL_Color lcd_color_max = {0, 0, 0, 0};
/* Defined in lcd-playersim.c */
extern void lcd_print_char(int x, int y);
void lcd_update(void)
{
int x, y;
SDL_Rect dest = {UI_LCD_POSX, UI_LCD_POSY, UI_LCD_WIDTH, UI_LCD_HEIGHT};
SDL_LockSurface(lcd_surface);
for (y=0; y<2; y++) {
for (x=0; x<11; x++) {
lcd_print_char(x, y);
}
}
SDL_UnlockSurface(lcd_surface);
if (!background) {
dest.x -= UI_LCD_POSX;
dest.y -= UI_LCD_POSY;
}
SDL_BlitSurface(lcd_surface, NULL, gui_surface, &dest);
SDL_UpdateRect(gui_surface, dest.x, dest.y, dest.w, dest.h);
SDL_Flip(gui_surface);
}
void drawdots(int color, struct coordinate *points, int count)
{
SDL_Rect dest;
Uint32 sdlcolor;
SDL_LockSurface(lcd_surface);
if (color == 1) {
sdlcolor = SDL_MapRGB(lcd_surface->format, lcd_color_max.r, lcd_color_max.g, lcd_color_max.b);
} else {
sdlcolor = SDL_MapRGB(lcd_surface->format, lcd_color_zero.r, lcd_color_zero.g, lcd_color_zero.b);
}
while (count--) {
dest.x = points[count].x * display_zoom;
dest.y = points[count].y * display_zoom;
dest.w = 1 * display_zoom;
dest.h = 1 * display_zoom;
SDL_FillRect(lcd_surface, &dest, sdlcolor);
}
SDL_UnlockSurface(lcd_surface);
}
void drawrectangles(int color, struct rectangle *points, int count)
{
SDL_Rect dest;
Uint32 sdlcolor;
SDL_LockSurface(lcd_surface);
if (color == 1) {
sdlcolor = SDL_MapRGB(lcd_surface->format, lcd_color_max.r, lcd_color_max.g, lcd_color_max.b);
} else {
sdlcolor = SDL_MapRGB(lcd_surface->format, lcd_color_zero.r, lcd_color_zero.g, lcd_color_zero.b);
}
while (count--) {
dest.x = points[count].x * display_zoom;
dest.y = points[count].y * display_zoom;
dest.w = points[count].width * display_zoom;
dest.h = points[count].height * display_zoom;
SDL_FillRect(lcd_surface, &dest, sdlcolor);
}
SDL_UnlockSurface(lcd_surface);
}
#ifdef CONFIG_BACKLIGHT
void sim_backlight(int value)
{
if (value > 0) {
sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, &lcd_color_max,
0, (1<<LCD_DEPTH));
} else {
sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max,
0, (1<<LCD_DEPTH));
}
lcd_update();
}
#endif
/* initialise simulator lcd driver */
void sim_lcd_init(void)
{
lcd_surface = SDL_CreateRGBSurface(SDL_SWSURFACE, LCD_WIDTH * display_zoom,
LCD_HEIGHT * display_zoom, 8, 0, 0, 0, 0);
sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, &lcd_color_max,
0, (1<<LCD_DEPTH));
}
#define BMP_COMPRESSION 0 /* BI_RGB */
#define BMP_NUMCOLORS (1 << LCD_DEPTH)
#define BMP_BPP 1
#define BMP_LINESIZE (((LCD_WIDTH + 31) / 32) * 4)
#define BMP_HEADERSIZE (54 + 4 * BMP_NUMCOLORS)
#define BMP_DATASIZE (BMP_LINESIZE * LCD_HEIGHT)
#define BMP_TOTALSIZE (BMP_HEADERSIZE + BMP_DATASIZE)
#define LE16_CONST(x) (x)&0xff, ((x)>>8)&0xff
#define LE32_CONST(x) (x)&0xff, ((x)>>8)&0xff, ((x)>>16)&0xff, ((x)>>24)&0xff
static const unsigned char bmpheader[] =
{
0x42, 0x4d, /* 'BM' */
LE32_CONST(BMP_TOTALSIZE), /* Total file size */
0x00, 0x00, 0x00, 0x00, /* Reserved */
LE32_CONST(BMP_HEADERSIZE), /* Offset to start of pixel data */
0x28, 0x00, 0x00, 0x00, /* Size of (2nd) header */
LE32_CONST(LCD_WIDTH), /* Width in pixels */
LE32_CONST(LCD_HEIGHT), /* Height in pixels */
0x01, 0x00, /* Number of planes (always 1) */
LE16_CONST(BMP_BPP), /* Bits per pixel 1/4/8/16/24 */
LE32_CONST(BMP_COMPRESSION),/* Compression mode */
LE32_CONST(BMP_DATASIZE), /* Size of bitmap data */
0xc4, 0x0e, 0x00, 0x00, /* Horizontal resolution (pixels/meter) */
0xc4, 0x0e, 0x00, 0x00, /* Vertical resolution (pixels/meter) */
LE32_CONST(BMP_NUMCOLORS), /* Number of used colours */
LE32_CONST(BMP_NUMCOLORS), /* Number of important colours */
0x90, 0xee, 0x90, 0x00, /* Colour #0 */
0x00, 0x00, 0x00, 0x00 /* Colour #1 */
};
void screen_dump(void)
{
int fd;
char filename[MAX_PATH];
int x, y;
static unsigned char line[BMP_LINESIZE];
create_numbered_filename(filename, "", "dump_", ".bmp", 4);
DEBUGF("screen_dump\n");
fd = sim_creat(filename, O_WRONLY);
if (fd < 0)
return;
write(fd, bmpheader, sizeof(bmpheader));
SDL_LockSurface(lcd_surface);
/* BMP image goes bottom up */
for (y = LCD_HEIGHT - 1; y >= 0; y--)
{
Uint8 *src = (Uint8 *)lcd_surface->pixels
+ y * LCD_WIDTH * display_zoom * display_zoom;
unsigned char *dst = line;
unsigned dst_mask = 0x80;
memset(line, 0, sizeof(line));
for (x = LCD_WIDTH; x > 0; x--)
{
if (*src)
*dst |= dst_mask;
src += display_zoom;
dst_mask >>= 1;
if (dst_mask == 0)
{
dst++;
dst_mask = 0x80;
}
}
write(fd, line, sizeof(line));
}
SDL_UnlockSurface(lcd_surface);
close(fd);
}