rockbox/apps/plugins/goban/goban.h
William Wilgus c62493e98a Xduoo X3 Add tree scrolling FS#13240, Emulate Multibutton presses
Fixes deficiencies with the button system on the X3

  The x3 has an interesting button layout.
  Multiple key presses are NOT supported unless
  [BUTTON_POWER] is one of the combined keys

  As you can imagine this causes problems as the power button takes
  precedence in the button system and initiates a shutdown if the
  key is held too long
  instead of BUTTON_POWER use BUTTON_PWRALT in combination with other keys
  IF using as a prerequsite button then BUTTON_POWER should be used

  Multiple buttons are emulated by button_read_device but there are a few
  caveats to be aware of:

  Button Order Matters!
   different keys have different priorities, higher priority keys 'overide'
   the lower priority keys
  VOLUP[7] VOLDN[6] PREV[5] NEXT[4] PLAY[3] OPTION[2] HOME[1]

  There will be no true release or repeat events, the user can let off the
   button pressed initially and it will still continue to appear to be
   pressed as long as the second key is held

Tree scrolling is PLAY+NEXT or PLAY+PREV

Change-Id: I88dfee1c70a6a99659e8227f5becacc50cc43910
2020-09-13 16:23:24 +00:00

557 lines
24 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2007-2009 Joshua Simmons <mud at majidejima dot com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef GOBAN_MAIN_H
#define GOBAN_MAIN_H
/* Enable this to run test mode. (see the end of util.c) */
#if 0
#define GBN_TEST
#endif
#include "types.h"
#include "util.h"
/* Colors of various things. The colors on mono bitmap targets is fixed
based on the background/foreground color. */
#ifdef HAVE_LCD_COLOR
#define BOARD_COLOR LCD_RGBPACK(184,136,72)
#define WHITE_COLOR LCD_RGBPACK(255,255,255)
#define BLACK_COLOR LCD_RGBPACK(0,0,0)
#define LINE_COLOR LCD_RGBPACK(0,0,0)
#define BACKGROUND_COLOR LCD_RGBPACK(41,104,74)
#define CURSOR_COLOR LCD_RGBPACK(222,0,0)
#define MARK_COLOR LCD_RGBPACK(0,0,255)
#elif LCD_DEPTH > 1 /* grayscale */
#define BOARD_COLOR LCD_LIGHTGRAY
#define WHITE_COLOR LCD_WHITE
#define BLACK_COLOR LCD_BLACK
#define LINE_COLOR LCD_BLACK
#define BACKGROUND_COLOR LCD_DARKGRAY
#define CURSOR_COLOR LCD_DARKGRAY
#define MARK_COLOR LCD_DARKGRAY
#endif
/* Key setups */
#ifdef HAVE_TOUCHSCREEN
#define GBN_BUTTON_UP BUTTON_TOPMIDDLE
#define GBN_BUTTON_DOWN BUTTON_BOTTOMMIDDLE
#define GBN_BUTTON_LEFT BUTTON_MIDLEFT
#define GBN_BUTTON_RIGHT BUTTON_MIDRIGHT
#define GBN_BUTTON_RETREAT BUTTON_BOTTOMLEFT
#define GBN_BUTTON_ADVANCE BUTTON_BOTTOMRIGHT
#define GBN_BUTTON_MENU BUTTON_TOPLEFT
#define GBN_BUTTON_PLAY BUTTON_CENTER | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_CENTER | BUTTON_REPEAT
#define GBN_BUTTON_NEXT_VAR BUTTON_TOPRIGHT
#elif (CONFIG_KEYPAD == IPOD_1G2G_PAD) \
|| (CONFIG_KEYPAD == IPOD_3G_PAD) \
|| (CONFIG_KEYPAD == IPOD_4G_PAD)
#define GBN_BUTTON_UP BUTTON_MENU
#define GBN_BUTTON_DOWN BUTTON_PLAY
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_SCROLL_BACK
#define GBN_BUTTON_ADVANCE BUTTON_SCROLL_FWD
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
#define GBN_BUTTON_MENU BUTTON_SELECT | BUTTON_REPEAT
/* no context */
/* no next var */
#elif (CONFIG_KEYPAD == SANSA_E200_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_SCROLL_BACK
#define GBN_BUTTON_ADVANCE BUTTON_SCROLL_FWD
#define GBN_BUTTON_MENU BUTTON_POWER
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
#define GBN_BUTTON_NEXT_VAR BUTTON_REC
#elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_SCROLL_BACK
#define GBN_BUTTON_ADVANCE BUTTON_SCROLL_FWD
#define GBN_BUTTON_MENU (BUTTON_HOME|BUTTON_REPEAT)
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
/* No next var */
#elif (CONFIG_KEYPAD == SANSA_C200_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
#define GBN_BUTTON_MENU BUTTON_POWER
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
#define GBN_BUTTON_NEXT_VAR BUTTON_REC
#elif (CONFIG_KEYPAD == SANSA_CLIP_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
#define GBN_BUTTON_MENU BUTTON_POWER
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
#define GBN_BUTTON_NEXT_VAR BUTTON_HOME
#elif (CONFIG_KEYPAD == SANSA_M200_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
#define GBN_BUTTON_MENU BUTTON_POWER
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
/* No next var */
#elif (CONFIG_KEYPAD == SANSA_CONNECT_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
#define GBN_BUTTON_MENU BUTTON_POWER
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
#define GBN_BUTTON_NEXT_VAR BUTTON_NEXT
#elif (CONFIG_KEYPAD == CREATIVEZVM_PAD) \
|| (CONFIG_KEYPAD == CREATIVEZV_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_BACK
#define GBN_BUTTON_ADVANCE BUTTON_CUSTOM
#define GBN_BUTTON_MENU BUTTON_MENU
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
#define GBN_BUTTON_NEXT_VAR BUTTON_PLAY
#elif (CONFIG_KEYPAD == CREATIVE_ZENXFI3_PAD)
#define GBN_BUTTON_UP BUTTON_UP | BUTTON_REL
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_BACK
#define GBN_BUTTON_RIGHT BUTTON_MENU
#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
#define GBN_BUTTON_MENU BUTTON_POWER
#define GBN_BUTTON_PLAY BUTTON_PLAY | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_PLAY | BUTTON_REPEAT
#elif (CONFIG_KEYPAD == PHILIPS_HDD1630_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
#define GBN_BUTTON_MENU BUTTON_MENU
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
#define GBN_BUTTON_NEXT_VAR BUTTON_VIEW
#elif (CONFIG_KEYPAD == PHILIPS_HDD6330_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
#define GBN_BUTTON_MENU BUTTON_MENU
#define GBN_BUTTON_PLAY BUTTON_PLAY | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_PLAY | BUTTON_REPEAT
#define GBN_BUTTON_NEXT_VAR BUTTON_NEXT
#elif (CONFIG_KEYPAD == PHILIPS_SA9200_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_PREV
#define GBN_BUTTON_RIGHT BUTTON_NEXT
#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
#define GBN_BUTTON_MENU BUTTON_MENU
#define GBN_BUTTON_PLAY BUTTON_PLAY | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_PLAY | BUTTON_REPEAT
#define GBN_BUTTON_NEXT_VAR BUTTON_RIGHT
#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
#define GBN_BUTTON_MENU BUTTON_MENU
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
#define GBN_BUTTON_NEXT_VAR BUTTON_A
#elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
#define GBN_BUTTON_MENU BUTTON_MENU
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
#define GBN_BUTTON_NEXT_VAR BUTTON_PLAY
#elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
#define GBN_BUTTON_UP BUTTON_SCROLL_UP
#define GBN_BUTTON_DOWN BUTTON_SCROLL_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_FF
#define GBN_BUTTON_ADVANCE BUTTON_REW
#define GBN_BUTTON_MENU BUTTON_POWER
#define GBN_BUTTON_PLAY BUTTON_PLAY | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_PLAY | BUTTON_REPEAT
/* No next var */
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
(CONFIG_KEYPAD == IRIVER_H300_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_OFF
#define GBN_BUTTON_ADVANCE BUTTON_ON
#define GBN_BUTTON_MENU BUTTON_MODE
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
#define GBN_BUTTON_NEXT_VAR BUTTON_REC
#elif (CONFIG_KEYPAD == MROBE100_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_MENU
#define GBN_BUTTON_ADVANCE BUTTON_PLAY
#define GBN_BUTTON_MENU BUTTON_DISPLAY
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
#define GBN_BUTTON_NEXT_VAR BUTTON_POWER
#elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_PLAY
#define GBN_BUTTON_ADVANCE BUTTON_REC
#define GBN_BUTTON_MENU BUTTON_POWER
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
/* no next var */
#elif (CONFIG_KEYPAD == IAUDIO_M3_PAD)
/* TODO: these are basically complete guesses, I have no manual to go by */
#define GBN_BUTTON_UP BUTTON_RC_VOL_UP
#define GBN_BUTTON_DOWN BUTTON_RC_VOL_DOWN
#define GBN_BUTTON_LEFT BUTTON_RC_REW
#define GBN_BUTTON_RIGHT BUTTON_RC_FF
#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
#define GBN_BUTTON_MENU BUTTON_MODE
#define GBN_BUTTON_PLAY BUTTON_PLAY | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_PLAY | BUTTON_REPEAT
/* no next var */
#elif (CONFIG_KEYPAD == SAMSUNG_YH92X_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_FFWD | BUTTON_LEFT
#define GBN_BUTTON_ADVANCE BUTTON_FFWD | BUTTON_RIGHT
#define GBN_BUTTON_MENU BUTTON_REW
#define GBN_BUTTON_PLAY BUTTON_PLAY | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_PLAY | BUTTON_REPEAT
#define GBN_BUTTON_NEXT_VAR BUTTON_FFWD | BUTTON_UP
#elif (CONFIG_KEYPAD == SAMSUNG_YH820_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_REC | BUTTON_LEFT
#define GBN_BUTTON_ADVANCE BUTTON_REC | BUTTON_RIGHT
#define GBN_BUTTON_MENU BUTTON_REW
#define GBN_BUTTON_PLAY BUTTON_PLAY | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_PLAY | BUTTON_REPEAT
#define GBN_BUTTON_NEXT_VAR BUTTON_REC | BUTTON_UP
#elif (CONFIG_KEYPAD == PBELL_VIBE500_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_PREV
#define GBN_BUTTON_RIGHT BUTTON_NEXT
#define GBN_BUTTON_RETREAT (BUTTON_OK | BUTTON_PREV)
#define GBN_BUTTON_ADVANCE (BUTTON_OK | BUTTON_NEXT)
#define GBN_BUTTON_MENU BUTTON_MENU
#define GBN_BUTTON_PLAY BUTTON_PLAY
#define GBN_BUTTON_CONTEXT BUTTON_OK
#define GBN_BUTTON_NEXT_VAR BUTTON_CANCEL
#elif (CONFIG_KEYPAD == MPIO_HD200_PAD)
#define GBN_BUTTON_UP BUTTON_REW
#define GBN_BUTTON_DOWN BUTTON_FF
#define GBN_BUTTON_LEFT BUTTON_VOL_DOWN
#define GBN_BUTTON_RIGHT BUTTON_VOL_UP
#define GBN_BUTTON_RETREAT (BUTTON_REC | BUTTON_REW)
#define GBN_BUTTON_ADVANCE (BUTTON_REC | BUTTON_FF)
#define GBN_BUTTON_PLAY (BUTTON_FUNC | BUTTON_REL)
#define GBN_BUTTON_MENU BUTTON_PLAY
#define GBN_BUTTON_CONTEXT (BUTTON_FUNC | BUTTON_REPEAT)
#define GBN_BUTTON_NEXT_VAR BUTTON_REC
#elif (CONFIG_KEYPAD == MPIO_HD300_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_REW
#define GBN_BUTTON_RIGHT BUTTON_FF
#define GBN_BUTTON_RETREAT (BUTTON_REC | BUTTON_REW)
#define GBN_BUTTON_ADVANCE (BUTTON_REC | BUTTON_FF)
#define GBN_BUTTON_PLAY (BUTTON_ENTER | BUTTON_REL)
#define GBN_BUTTON_CONTEXT (BUTTON_ENTER | BUTTON_REPEAT)
#define GBN_BUTTON_MENU BUTTON_MENU
#define GBN_BUTTON_NEXT_VAR BUTTON_REC
#elif (CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_MENU BUTTON_POWER
#define GBN_BUTTON_PLAY BUTTON_SELECT
#define GBN_BUTTON_RETREAT BUTTON_BACK
#define GBN_BUTTON_ADVANCE BUTTON_PLAYPAUSE
#define GBN_BUTTON_CONTEXT BUTTON_BOTTOMLEFT
#define GBN_BUTTON_NEXT_VAR BUTTON_BOTTOMRIGHT
#elif (CONFIG_KEYPAD == SAMSUNG_YPR0_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_BACK
#define GBN_BUTTON_ADVANCE BUTTON_USER
#define GBN_BUTTON_PLAY BUTTON_SELECT
#define GBN_BUTTON_MENU BUTTON_MENU
#elif CONFIG_KEYPAD == SONY_NWZ_PAD
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_PLAY BUTTON_PLAY
#define GBN_BUTTON_MENU BUTTON_BACK
#elif CONFIG_KEYPAD == CREATIVE_ZEN_PAD
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_PLAY BUTTON_SELECT
#define GBN_BUTTON_MENU BUTTON_MENU
#elif (CONFIG_KEYPAD == HM60X_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_MENU BUTTON_POWER
#define GBN_BUTTON_PLAY BUTTON_SELECT
#define GBN_BUTTON_RETREAT (BUTTON_POWER | BUTTON_LEFT)
#define GBN_BUTTON_ADVANCE (BUTTON_POWER | BUTTON_UP)
#define GBN_BUTTON_CONTEXT (BUTTON_POWER | BUTTON_DOWN)
#define GBN_BUTTON_NEXT_VAR (BUTTON_POWER | BUTTON_RIGHT)
#elif (CONFIG_KEYPAD == HM801_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_MENU BUTTON_POWER
#define GBN_BUTTON_PLAY BUTTON_SELECT
#define GBN_BUTTON_RETREAT BUTTON_PREV
#define GBN_BUTTON_ADVANCE (BUTTON_POWER | BUTTON_PLAY)
#define GBN_BUTTON_CONTEXT BUTTON_PLAY
#define GBN_BUTTON_NEXT_VAR BUTTON_NEXT
#elif (CONFIG_KEYPAD == DX50_PAD)
#define GBN_BUTTON_MENU (BUTTON_POWER|BUTTON_REL)
#elif (CONFIG_KEYPAD == AGPTEK_ROCKER_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_MENU BUTTON_POWER
#define GBN_BUTTON_PLAY (BUTTON_SELECT | BUTTON_REL)
#define GBN_BUTTON_NAV_MODE BUTTON_VOLUP
#elif (CONFIG_KEYPAD == XDUOO_X3_PAD)
#define GBN_BUTTON_UP BUTTON_HOME
#define GBN_BUTTON_DOWN BUTTON_OPTION
#define GBN_BUTTON_LEFT BUTTON_PREV
#define GBN_BUTTON_RIGHT BUTTON_NEXT
#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
#define GBN_BUTTON_MENU BUTTON_POWER
#define GBN_BUTTON_PLAY BUTTON_PLAY | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_PLAY | BUTTON_REPEAT
#define GBN_BUTTON_NEXT_VAR BUTTON_HOME | BUTTON_PWRALT
#elif (CONFIG_KEYPAD == XDUOO_X3II_PAD)
#define GBN_BUTTON_UP BUTTON_HOME
#define GBN_BUTTON_DOWN BUTTON_OPTION
#define GBN_BUTTON_LEFT BUTTON_PREV
#define GBN_BUTTON_RIGHT BUTTON_NEXT
#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
#define GBN_BUTTON_MENU BUTTON_POWER
#define GBN_BUTTON_PLAY BUTTON_PLAY | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_PLAY | BUTTON_REPEAT
#define GBN_BUTTON_NEXT_VAR BUTTON_HOME | BUTTON_POWER
#elif (CONFIG_KEYPAD == XDUOO_X20_PAD)
#define GBN_BUTTON_UP BUTTON_HOME
#define GBN_BUTTON_DOWN BUTTON_OPTION
#define GBN_BUTTON_LEFT BUTTON_PREV
#define GBN_BUTTON_RIGHT BUTTON_NEXT
#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
#define GBN_BUTTON_MENU BUTTON_POWER
#define GBN_BUTTON_PLAY BUTTON_PLAY | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_PLAY | BUTTON_REPEAT
#define GBN_BUTTON_NEXT_VAR BUTTON_HOME | BUTTON_POWER
#elif (CONFIG_KEYPAD == IHIFI_770_PAD)
#define GBN_BUTTON_UP BUTTON_PREV
#define GBN_BUTTON_DOWN BUTTON_NEXT
#define GBN_BUTTON_LEFT BUTTON_HOME
#define GBN_BUTTON_RIGHT BUTTON_VOL_DOWN
#define GBN_BUTTON_RETREAT BUTTON_POWER | BUTTON_VOL_DOWN
#define GBN_BUTTON_ADVANCE BUTTON_POWER | BUTTON_VOL_UP
#define GBN_BUTTON_MENU BUTTON_POWER
#define GBN_BUTTON_PLAY BUTTON_PLAY | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_PLAY | BUTTON_REPEAT
#define GBN_BUTTON_NEXT_VAR BUTTON_POWER | BUTTON_HOME
#elif (CONFIG_KEYPAD == IHIFI_800_PAD)
#define GBN_BUTTON_UP BUTTON_PREV
#define GBN_BUTTON_DOWN BUTTON_NEXT
#define GBN_BUTTON_LEFT BUTTON_HOME
#define GBN_BUTTON_RIGHT BUTTON_VOL_DOWN
#define GBN_BUTTON_RETREAT BUTTON_POWER | BUTTON_VOL_DOWN
#define GBN_BUTTON_ADVANCE BUTTON_POWER | BUTTON_VOL_UP
#define GBN_BUTTON_MENU BUTTON_POWER
#define GBN_BUTTON_PLAY BUTTON_PLAY | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_PLAY | BUTTON_REPEAT
#define GBN_BUTTON_NEXT_VAR BUTTON_POWER | BUTTON_HOME
#else
#error Unsupported keypad
#endif
/* The smallest dimension of the LCD */
#define LCD_MIN_DIMENSION (LCD_HEIGHT > LCD_WIDTH ? LCD_WIDTH : LCD_HEIGHT)
/* Determine if we have a wide screen or a tall screen. This is used to
place the board and footer in acceptable locations also, set the
LCD_BOARD_SIZE, making sure that we have at least 16 pixels for the
"footer" on either the bottom or the right. */
#define FOOTER_RESERVE (16)
#if (LCD_WIDTH > LCD_HEIGHT)
#define GBN_WIDE_SCREEN
#define LCD_BOARD_WIDTH (LCD_WIDTH - FOOTER_RESERVE)
#define LCD_BOARD_HEIGHT LCD_HEIGHT
#else
#define GBN_TALL_SCREEN
#define LCD_BOARD_WIDTH LCD_WIDTH
#define LCD_BOARD_HEIGHT (LCD_HEIGHT - FOOTER_RESERVE)
#endif /* LCD_WIDTH > LCD_HEIGHT */
/* The directory we default to for saving crap */
#define DEFAULT_SAVE_DIR PLUGIN_GAMES_DIR "/goban"
/* The default file we save to */
#define DEFAULT_SAVE (DEFAULT_SAVE_DIR "/goban_d.sgf")
/* The size of the buffer we store filenames in (1 reserved for '\0') */
#define SAVE_FILE_LENGTH 256
/* The maximum setting for idle autosave time, in minutes */
#define MAX_AUTOSAVE (30)
/* On mono targets, draw while stones with a black outline so they are
actually visibile instead of being white on white */
#if (LCD_DEPTH == 1)
#define OUTLINE_STONES
#endif
/* The current play mode */
extern enum play_mode_t play_mode;
/* Show comments when redoing onto a move? */
extern bool auto_show_comments;
/* A stack used for parsing/outputting as well as some board functions
such as counting liberties and filling in/ removing stones */
extern struct stack_t parse_stack;
#endif