rockbox/uisimulator/sdl/thread-sdl.c
Daniel Stenberg 2acc0ac542 Updated our source code header to explicitly mention that we are GPL v2 or
later. We still need to hunt down snippets used that are not. 1324 modified
files...
http://www.rockbox.org/mail/archive/rockbox-dev-archive-2008-06/0060.shtml


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17847 a1c6a512-1295-4272-9138-f99709370657
2008-06-28 18:10:04 +00:00

609 lines
15 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 Dan Everton
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <stdbool.h>
#include <time.h>
#include <SDL.h>
#include <SDL_thread.h>
#include <stdlib.h>
#include <memory.h>
#include <setjmp.h>
#include "system-sdl.h"
#include "thread-sdl.h"
#include "system.h"
#include "kernel.h"
#include "thread.h"
#include "debug.h"
/* Define this as 1 to show informational messages that are not errors. */
#define THREAD_SDL_DEBUGF_ENABLED 0
#if THREAD_SDL_DEBUGF_ENABLED
#define THREAD_SDL_DEBUGF(...) DEBUGF(__VA_ARGS__)
static char __name[32];
#define THREAD_SDL_GET_NAME(thread) \
({ thread_get_name(__name, ARRAYLEN(__name), thread); __name; })
#else
#define THREAD_SDL_DEBUGF(...)
#define THREAD_SDL_GET_NAME(thread)
#endif
#define THREAD_PANICF(str...) \
({ fprintf(stderr, str); exit(-1); })
/* Thread/core entries as in rockbox core */
struct core_entry cores[NUM_CORES];
struct thread_entry threads[MAXTHREADS];
/* Jump buffers for graceful exit - kernel threads don't stay neatly
* in their start routines responding to messages so this is the only
* way to get them back in there so they may exit */
static jmp_buf thread_jmpbufs[MAXTHREADS];
static SDL_mutex *m;
static bool threads_exit = false;
extern long start_tick;
void thread_sdl_shutdown(void)
{
int i;
/* Take control */
SDL_LockMutex(m);
/* Tell all threads jump back to their start routines, unlock and exit
gracefully - we'll check each one in turn for it's status. Threads
_could_ terminate via remove_thread or multiple threads could exit
on each unlock but that is safe. */
threads_exit = true;
for (i = 0; i < MAXTHREADS; i++)
{
struct thread_entry *thread = &threads[i];
if (thread->context.t != NULL)
{
/* Signal thread on delay or block */
SDL_Thread *t = thread->context.t;
SDL_SemPost(thread->context.s);
SDL_UnlockMutex(m);
/* Wait for it to finish */
SDL_WaitThread(t, NULL);
/* Relock for next thread signal */
SDL_LockMutex(m);
}
}
SDL_UnlockMutex(m);
SDL_DestroyMutex(m);
}
/* Do main thread creation in this file scope to avoid the need to double-
return to a prior call-level which would be unaware of the fact setjmp
was used */
extern void app_main(void *param);
static int thread_sdl_app_main(void *param)
{
SDL_LockMutex(m);
cores[CURRENT_CORE].running = &threads[0];
/* Set the jump address for return */
if (setjmp(thread_jmpbufs[0]) == 0)
{
app_main(param);
/* should not ever be reached but... */
THREAD_PANICF("app_main returned!\n");
}
/* Unlock and exit */
SDL_UnlockMutex(m);
return 0;
}
/* Initialize SDL threading */
bool thread_sdl_init(void *param)
{
struct thread_entry *thread;
memset(cores, 0, sizeof(cores));
memset(threads, 0, sizeof(threads));
m = SDL_CreateMutex();
if (SDL_LockMutex(m) == -1)
{
fprintf(stderr, "Couldn't lock mutex\n");
return false;
}
/* Slot 0 is reserved for the main thread - initialize it here and
then create the SDL thread - it is possible to have a quick, early
shutdown try to access the structure. */
thread = &threads[0];
thread->stack = (uintptr_t *)" ";
thread->stack_size = 8;
thread->name = "main";
thread->state = STATE_RUNNING;
thread->context.s = SDL_CreateSemaphore(0);
cores[CURRENT_CORE].running = thread;
if (thread->context.s == NULL)
{
fprintf(stderr, "Failed to create main semaphore\n");
return false;
}
thread->context.t = SDL_CreateThread(thread_sdl_app_main, param);
if (thread->context.t == NULL)
{
SDL_DestroySemaphore(thread->context.s);
fprintf(stderr, "Failed to create main thread\n");
return false;
}
THREAD_SDL_DEBUGF("Main thread: %p\n", thread);
SDL_UnlockMutex(m);
return true;
}
/* A way to yield and leave the threading system for extended periods */
void thread_sdl_thread_lock(void *me)
{
SDL_LockMutex(m);
cores[CURRENT_CORE].running = (struct thread_entry *)me;
if (threads_exit)
thread_exit();
}
void * thread_sdl_thread_unlock(void)
{
struct thread_entry *current = cores[CURRENT_CORE].running;
SDL_UnlockMutex(m);
return current;
}
static struct thread_entry * find_empty_thread_slot(void)
{
struct thread_entry *thread = NULL;
int n;
for (n = 0; n < MAXTHREADS; n++)
{
int state = threads[n].state;
if (state == STATE_KILLED)
{
thread = &threads[n];
break;
}
}
return thread;
}
static void add_to_list_l(struct thread_entry **list,
struct thread_entry *thread)
{
if (*list == NULL)
{
/* Insert into unoccupied list */
thread->l.next = thread;
thread->l.prev = thread;
*list = thread;
}
else
{
/* Insert last */
thread->l.next = *list;
thread->l.prev = (*list)->l.prev;
thread->l.prev->l.next = thread;
(*list)->l.prev = thread;
}
}
static void remove_from_list_l(struct thread_entry **list,
struct thread_entry *thread)
{
if (thread == thread->l.next)
{
/* The only item */
*list = NULL;
return;
}
if (thread == *list)
{
/* List becomes next item */
*list = thread->l.next;
}
/* Fix links to jump over the removed entry. */
thread->l.prev->l.next = thread->l.next;
thread->l.next->l.prev = thread->l.prev;
}
struct thread_entry *thread_get_current(void)
{
return cores[CURRENT_CORE].running;
}
void switch_thread(void)
{
struct thread_entry *current = cores[CURRENT_CORE].running;
enable_irq();
switch (current->state)
{
case STATE_RUNNING:
{
SDL_UnlockMutex(m);
/* Any other thread waiting already will get it first */
SDL_LockMutex(m);
break;
} /* STATE_RUNNING: */
case STATE_BLOCKED:
{
int oldlevel;
SDL_UnlockMutex(m);
SDL_SemWait(current->context.s);
SDL_LockMutex(m);
oldlevel = disable_irq_save();
current->state = STATE_RUNNING;
restore_irq(oldlevel);
break;
} /* STATE_BLOCKED: */
case STATE_BLOCKED_W_TMO:
{
int result, oldlevel;
SDL_UnlockMutex(m);
result = SDL_SemWaitTimeout(current->context.s, current->tmo_tick);
SDL_LockMutex(m);
oldlevel = disable_irq_save();
if (current->state == STATE_BLOCKED_W_TMO)
{
/* Timed out */
remove_from_list_l(current->bqp, current);
#ifdef HAVE_WAKEUP_EXT_CB
if (current->wakeup_ext_cb != NULL)
current->wakeup_ext_cb(current);
#endif
current->state = STATE_RUNNING;
}
if (result == SDL_MUTEX_TIMEDOUT)
{
/* Other signals from an explicit wake could have been made before
* arriving here if we timed out waiting for the semaphore. Make
* sure the count is reset. */
while (SDL_SemValue(current->context.s) > 0)
SDL_SemTryWait(current->context.s);
}
restore_irq(oldlevel);
break;
} /* STATE_BLOCKED_W_TMO: */
case STATE_SLEEPING:
{
SDL_UnlockMutex(m);
SDL_SemWaitTimeout(current->context.s, current->tmo_tick);
SDL_LockMutex(m);
current->state = STATE_RUNNING;
break;
} /* STATE_SLEEPING: */
}
cores[CURRENT_CORE].running = current;
if (threads_exit)
thread_exit();
}
void sleep_thread(int ticks)
{
struct thread_entry *current = cores[CURRENT_CORE].running;
int rem;
current->state = STATE_SLEEPING;
rem = (SDL_GetTicks() - start_tick) % (1000/HZ);
if (rem < 0)
rem = 0;
current->tmo_tick = (1000/HZ) * ticks + ((1000/HZ)-1) - rem;
}
void block_thread(struct thread_entry *current)
{
current->state = STATE_BLOCKED;
add_to_list_l(current->bqp, current);
}
void block_thread_w_tmo(struct thread_entry *current, int ticks)
{
current->state = STATE_BLOCKED_W_TMO;
current->tmo_tick = (1000/HZ)*ticks;
add_to_list_l(current->bqp, current);
}
unsigned int wakeup_thread(struct thread_entry **list)
{
struct thread_entry *thread = *list;
if (thread != NULL)
{
switch (thread->state)
{
case STATE_BLOCKED:
case STATE_BLOCKED_W_TMO:
remove_from_list_l(list, thread);
thread->state = STATE_RUNNING;
SDL_SemPost(thread->context.s);
return THREAD_OK;
}
}
return THREAD_NONE;
}
unsigned int thread_queue_wake(struct thread_entry **list)
{
unsigned int result = THREAD_NONE;
for (;;)
{
unsigned int rc = wakeup_thread(list);
if (rc == THREAD_NONE)
break;
result |= rc;
}
return result;
}
void thread_thaw(struct thread_entry *thread)
{
if (thread->state == STATE_FROZEN)
{
thread->state = STATE_RUNNING;
SDL_SemPost(thread->context.s);
}
}
int runthread(void *data)
{
struct thread_entry *current;
jmp_buf *current_jmpbuf;
/* Cannot access thread variables before locking the mutex as the
data structures may not be filled-in yet. */
SDL_LockMutex(m);
cores[CURRENT_CORE].running = (struct thread_entry *)data;
current = cores[CURRENT_CORE].running;
current_jmpbuf = &thread_jmpbufs[current - threads];
/* Setup jump for exit */
if (setjmp(*current_jmpbuf) == 0)
{
/* Run the thread routine */
if (current->state == STATE_FROZEN)
{
SDL_UnlockMutex(m);
SDL_SemWait(current->context.s);
SDL_LockMutex(m);
cores[CURRENT_CORE].running = current;
}
if (!threads_exit)
{
current->context.start();
THREAD_SDL_DEBUGF("Thread Done: %d (%s)\n",
current - threads, THREAD_SDL_GET_NAME(current));
/* Thread routine returned - suicide */
}
thread_exit();
}
else
{
/* Unlock and exit */
SDL_UnlockMutex(m);
}
return 0;
}
struct thread_entry*
create_thread(void (*function)(void), void* stack, size_t stack_size,
unsigned flags, const char *name)
{
struct thread_entry *thread;
SDL_Thread* t;
SDL_sem *s;
THREAD_SDL_DEBUGF("Creating thread: (%s)\n", name ? name : "");
thread = find_empty_thread_slot();
if (thread == NULL)
{
DEBUGF("Failed to find thread slot\n");
return NULL;
}
s = SDL_CreateSemaphore(0);
if (s == NULL)
{
DEBUGF("Failed to create semaphore\n");
return NULL;
}
t = SDL_CreateThread(runthread, thread);
if (t == NULL)
{
DEBUGF("Failed to create SDL thread\n");
SDL_DestroySemaphore(s);
return NULL;
}
thread->stack = stack;
thread->stack_size = stack_size;
thread->name = name;
thread->state = (flags & CREATE_THREAD_FROZEN) ?
STATE_FROZEN : STATE_RUNNING;
thread->context.start = function;
thread->context.t = t;
thread->context.s = s;
THREAD_SDL_DEBUGF("New Thread: %d (%s)\n",
thread - threads, THREAD_SDL_GET_NAME(thread));
return thread;
}
void init_threads(void)
{
/* Main thread is already initialized */
if (cores[CURRENT_CORE].running != &threads[0])
{
THREAD_PANICF("Wrong main thread in init_threads: %p\n",
cores[CURRENT_CORE].running);
}
THREAD_SDL_DEBUGF("First Thread: %d (%s)\n",
0, THREAD_SDL_GET_NAME(&threads[0]));
}
void remove_thread(struct thread_entry *thread)
{
struct thread_entry *current = cores[CURRENT_CORE].running;
SDL_Thread *t;
SDL_sem *s;
int oldlevel = disable_irq_save();
if (thread == NULL)
{
thread = current;
}
t = thread->context.t;
s = thread->context.s;
thread->context.t = NULL;
if (thread != current)
{
switch (thread->state)
{
case STATE_BLOCKED:
case STATE_BLOCKED_W_TMO:
/* Remove thread from object it's waiting on */
remove_from_list_l(thread->bqp, thread);
#ifdef HAVE_WAKEUP_EXT_CB
if (thread->wakeup_ext_cb != NULL)
thread->wakeup_ext_cb(thread);
#endif
break;
}
SDL_SemPost(s);
}
THREAD_SDL_DEBUGF("Removing thread: %d (%s)\n",
thread - threads, THREAD_SDL_GET_NAME(thread));
thread->state = STATE_KILLED;
thread_queue_wake(&thread->queue);
SDL_DestroySemaphore(s);
if (thread == current)
{
/* Do a graceful exit - perform the longjmp back into the thread
function to return */
restore_irq(oldlevel);
longjmp(thread_jmpbufs[current - threads], 1);
}
SDL_KillThread(t);
restore_irq(oldlevel);
}
void thread_exit(void)
{
remove_thread(NULL);
}
void thread_wait(struct thread_entry *thread)
{
struct thread_entry *current = cores[CURRENT_CORE].running;
if (thread == NULL)
thread = current;
if (thread->state != STATE_KILLED)
{
current->bqp = &thread->queue;
block_thread(current);
switch_thread();
}
}
int thread_stack_usage(const struct thread_entry *thread)
{
return 50;
(void)thread;
}
unsigned thread_get_status(const struct thread_entry *thread)
{
return thread->state;
}
/* Return name if one or ID if none */
void thread_get_name(char *buffer, int size,
struct thread_entry *thread)
{
if (size <= 0)
return;
*buffer = '\0';
if (thread)
{
/* Display thread name if one or ID if none */
bool named = thread->name && *thread->name;
const char *fmt = named ? "%s" : "%08lX";
intptr_t name = named ?
(intptr_t)thread->name : (intptr_t)thread;
snprintf(buffer, size, fmt, name);
}
}