rockbox/uisimulator/sdl
Jens Arnold 4bd8715449 Don't crash the simulator when the pcm callback runs out of data.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8998 a1c6a512-1295-4272-9138-f99709370657
2006-03-11 10:22:20 +00:00
..
button.c make the enter key work again in the windows SDL sim 2006-03-09 13:55:10 +00:00
kernel.c Allow building simulators on systems where errno is thread-local by using the system's implementation of errno.h for simulator builds. 2006-02-28 23:56:44 +00:00
lcd-bitmap.c Finally - grayscale library support for the simulators. Currently SDL only, win32 and x11 won't link anymore due to missing simulator functions. 2006-02-26 13:37:42 +00:00
lcd-bitmap.h Finally - grayscale library support for the simulators. Currently SDL only, win32 and x11 won't link anymore due to missing simulator functions. 2006-02-26 13:37:42 +00:00
lcd-charcell.c Finally - grayscale library support for the simulators. Currently SDL only, win32 and x11 won't link anymore due to missing simulator functions. 2006-02-26 13:37:42 +00:00
lcd-charcell.h Refactor SDL sim source so drawing routines are written once. Split bitmap, remote, and charcell LCD in to their own files. Add zoom support, use --zoom factor (e.g. --zoom 2 for two times zoom) to use it. 2006-02-09 21:49:28 +00:00
lcd-remote.c Fix yellow H1x0 simulator builds. 2006-02-26 13:58:06 +00:00
lcd-remote.h Refactor SDL sim source so drawing routines are written once. Split bitmap, remote, and charcell LCD in to their own files. Add zoom support, use --zoom factor (e.g. --zoom 2 for two times zoom) to use it. 2006-02-09 21:49:28 +00:00
lcd-sdl.c Finally - grayscale library support for the simulators. Currently SDL only, win32 and x11 won't link anymore due to missing simulator functions. 2006-02-26 13:37:42 +00:00
lcd-sdl.h Finally - grayscale library support for the simulators. Currently SDL only, win32 and x11 won't link anymore due to missing simulator functions. 2006-02-26 13:37:42 +00:00
Makefile Patch #1417462 by Dan Everton - Improved SDL simulator 2006-02-03 15:19:58 +00:00
README SDL simulator brought by Nathan Hand and Nick Lanham. This is added as a third 2006-01-09 11:22:36 +00:00
sound.c Don't crash the simulator when the pcm callback runs out of data. 2006-03-11 10:22:20 +00:00
sound.h Use SDL's thread wrappers instead of pthreads to increase portability in the SDL sim. Patch by Andrew Pilley with some changes by me. 2006-01-13 13:38:31 +00:00
SOURCES Refactor SDL sim source so drawing routines are written once. Split bitmap, remote, and charcell LCD in to their own files. Add zoom support, use --zoom factor (e.g. --zoom 2 for two times zoom) to use it. 2006-02-09 21:49:28 +00:00
sprintf.h Patch #1417462 by Dan Everton - Improved SDL simulator 2006-02-03 15:19:58 +00:00
thread-sdl.c Correct mutex locking order in runthread. Doesn't seem to fix anything though. 2006-02-12 12:47:20 +00:00
thread-sdl.h Refactor SDL sim source so drawing routines are written once. Split bitmap, remote, and charcell LCD in to their own files. Add zoom support, use --zoom factor (e.g. --zoom 2 for two times zoom) to use it. 2006-02-09 21:49:28 +00:00
timefuncs.h SDL simulator brought by Nathan Hand and Nick Lanham. This is added as a third 2006-01-09 11:22:36 +00:00
UI-fmrecorder.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-gigabeatf.bmp first gigabeat commit 2006-02-24 15:42:52 +00:00
UI-gmini120.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-h100.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-h120.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-h300.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-ipod4g.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-ipodcolor.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-ipodnano.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-ipodvideo.bmp Add iPod Video sim background contributed by aaronfg. 2006-02-23 21:50:34 +00:00
UI-ondiofm.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-ondiosp.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-player.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-recorder.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-recorderv2.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-x5.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
uisdl.c using --zoom with no number given defaults to 2 and no longer segfaults 2006-02-21 21:56:38 +00:00
uisdl.h first gigabeat commit 2006-02-24 15:42:52 +00:00

To build:

 $ ../tools/configure
 [answer questions]
 $ make
 $ ./rockboxui