rockbox/manual/platform/sansafuze.tex
Björn Stenberg c0740440ac Rename targets to be consistent in all places. (FS #10819). Take 2.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23883 a1c6a512-1295-4272-9138-f99709370657
2009-12-07 12:19:08 +00:00

25 lines
873 B
TeX

% $Id$ %
\def\UseOption{fuze}
\edef\UseOption{\UseOption,SANSA_FUZE_PAD}
\edef\UseOption{\UseOption,HAVE_BACKLIGHT}
\edef\UseOption{\UseOption,HAVE_CAR_ADAPTER_MODE}
\edef\UseOption{\UseOption,HAVE_BUTTON_LIGHTS}
\edef\UseOption{\UseOption,sansaAMS}
\edef\UseOption{\UseOption,HAVE_RB_BL_IN_FLASH}
\newcommand{\playerman}{Sansa}
\newcommand{\playertype}{Fuze}
\newcommand{\playerlongtype}{\playertype}
\newcommand{\genericimg}{220x176x16}
\newcommand{\specimg}{fuze}
%Used to name the player, e.g. ...to the \dap
\newcommand{\dap}{player}
%For use when referring to the player. E.g. the \daps\ capacity ...
\newcommand{\daps}{player's}
\newcommand{\firmwarefilename}{\fname{rockbox.sansa}}
\newcommand{\firmwareextension}{\fname{sansa}}
\newcommand{\screenshotsize}{4cm}
\newcommand{\disk}{flash storage}
% link external keymap file
\input{platform/keymap-sansafuze.tex}