rockbox/apps/plugins/doom/r_state.h
Karl Kurbjun f7872ac61b Decrease doom's code size and some code cleanup.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9690 a1c6a512-1295-4272-9138-f99709370657
2006-04-16 21:16:09 +00:00

125 lines
3.2 KiB
C++

/* Emacs style mode select -*- C++ -*-
*-----------------------------------------------------------------------------
*
*
* PrBoom a Doom port merged with LxDoom and LSDLDoom
* based on BOOM, a modified and improved DOOM engine
* Copyright (C) 1999 by
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
* Copyright (C) 1999-2000 by
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
* Refresh/render internal state variables (global).
*
*-----------------------------------------------------------------------------*/
#ifndef __R_STATE__
#define __R_STATE__
// Need data structure definitions.
#include "d_player.h"
#include "r_data.h"
#ifdef __GNUG__
#pragma interface
#endif
//
// Refresh internal data structures,
// for rendering.
//
// needed for texture pegging
extern fixed_t *textureheight;
// needed for pre rendering (fracs)
extern fixed_t *spritewidth;
extern fixed_t *spriteoffset;
extern fixed_t *spritetopoffset;
extern int viewwidth;
extern int scaledviewwidth;
extern int viewheight;
extern int firstflat;
// for global animation
extern int *flattranslation;
extern int *texturetranslation;
// Sprite....
extern int firstspritelump;
extern int lastspritelump;
extern int numspritelumps;
//
// Lookup tables for map data.
//
extern int numsprites;
extern spritedef_t *sprites;
extern int numvertexes;
extern vertex_t *vertexes;
extern int numsegs;
extern seg_t *segs;
extern int numsectors;
extern sector_t *sectors;
extern int numsubsectors;
extern subsector_t *subsectors;
extern int numnodes;
extern node_t *nodes;
extern int numlines;
extern line_t *lines;
extern int numsides;
extern side_t *sides;
//
// POV data.
//
extern fixed_t viewx;
extern fixed_t viewy;
extern fixed_t viewz;
extern angle_t viewangle;
extern player_t *viewplayer;
extern angle_t clipangle;
extern int *viewangletox;
extern angle_t xtoviewangle[SCREENWIDTH+1]; // killough 2/8/98
extern fixed_t rw_distance;
extern angle_t rw_normalangle;
// angle to line origin
extern int rw_angle1;
// Segs count?
extern int sscount;
extern visplane_t *floorplane;
extern visplane_t *ceilingplane;
#endif