3cad5573b6
Basically it uses the default SI4700 radio chip driver, the only thing that's different is the I2C access, written specifically to interact with my kernel module. Next things to add are: - RDS support! Change-Id: I0ed125641e00f93124d7a34f90dd508e7f1db5a4 Signed-off-by: Lorenzo Miori <memorys60@gmail.com>
275 lines
13 KiB
C
275 lines
13 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id: keymap-sdl.c 28704 2010-11-29 11:28:53Z teru $
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*
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* Copyright (C) 2011 Lorenzo Miori
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/* Button Code Definitions for Samsung YP-R0 target */
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include "config.h"
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#include "action.h"
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#include "button.h"
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#include "settings.h"
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/*
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* The format of the list is as follows
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* { Action Code, Button code, Prereq button code }
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* if there's no need to check the previous button's value, use BUTTON_NONE
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* Insert LAST_ITEM_IN_LIST at the end of each mapping
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*/
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static const struct button_mapping button_context_standard[] = {
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{ ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_STD_CANCEL, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
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{ ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
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{ ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
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{ ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
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{ ACTION_STD_CONTEXT, BUTTON_MENU|BUTTON_REL, BUTTON_NONE },
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{ ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_KEYLOCK, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
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LAST_ITEM_IN_LIST
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}; /* button_context_standard */
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static const struct button_mapping button_context_wps[] = {
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{ ACTION_WPS_PLAY, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
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{ ACTION_WPS_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_BROWSE, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
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{ ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
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/* NOTE: this is available only enabling AB-Repeat mode */
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{ ACTION_WPS_HOTKEY, BUTTON_USER|BUTTON_REL, BUTTON_USER },
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{ ACTION_WPSAB_SINGLE, BUTTON_USER|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_KEYLOCK, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
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{ ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
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{ ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
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{ ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
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{ ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
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{ ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
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{ ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
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{ ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
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LAST_ITEM_IN_LIST
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}; /* button_context_wps */
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static const struct button_mapping button_context_list[] = {
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_list */
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static const struct button_mapping button_context_tree[] = {
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{ ACTION_TREE_WPS, BUTTON_USER|BUTTON_REPEAT, BUTTON_USER },
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{ ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_TREE_HOTKEY, BUTTON_USER|BUTTON_REL, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
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}; /* button_context_tree */
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static const struct button_mapping button_context_settings[] = {
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{ ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_TREE)
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}; /* button_context_settings */
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static const struct button_mapping button_context_yesno[] = {
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{ ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_settings_yesno */
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static const struct button_mapping button_context_colorchooser[] = { //check
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{ ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
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{ ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
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}; /* button_context_colorchooser */
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static const struct button_mapping button_context_eq[] = {
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{ ACTION_STD_CANCEL, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
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}; /* button_context_eq */
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/** Bookmark Screen **/
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static const struct button_mapping button_context_bmark[] = {
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
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}; /* button_context_bmark */
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static const struct button_mapping button_context_time[] = {
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{ ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
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{ ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
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}; /* button_context_time */
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static const struct button_mapping button_context_quickscreen[] = {
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{ ACTION_QS_TOP, BUTTON_UP, BUTTON_NONE },
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{ ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_quickscreen */
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static const struct button_mapping button_context_pitchscreen[] = {
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{ ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
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{ ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_PS_SLOWER, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_PS_FASTER, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
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{ ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
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{ ACTION_PS_RESET, BUTTON_SELECT, BUTTON_NONE },
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{ ACTION_PS_TOGGLE_MODE, BUTTON_USER, BUTTON_NONE },
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{ ACTION_PS_EXIT, BUTTON_MENU|BUTTON_REL, BUTTON_NONE },
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{ ACTION_PS_EXIT, BUTTON_BACK|BUTTON_REL, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_pitchcreen */
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static const struct button_mapping button_context_keyboard[] = {
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{ ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
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{ ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE },
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{ ACTION_KBD_ABORT, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
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{ ACTION_KBD_DONE, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
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{ ACTION_KBD_BACKSPACE, BUTTON_USER, BUTTON_NONE },
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{ ACTION_KBD_PAGE_FLIP, BUTTON_POWER, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_keyboard */
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static const struct button_mapping button_context_radio[] = {
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{ ACTION_FM_MENU, BUTTON_SELECT | BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_FM_PRESET, BUTTON_MENU | BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_FM_STOP, BUTTON_POWER | BUTTON_REL, BUTTON_POWER },
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{ ACTION_FM_MODE, BUTTON_MENU | BUTTON_REL, BUTTON_MENU },
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{ ACTION_FM_EXIT, BUTTON_BACK | BUTTON_REL, BUTTON_BACK },
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{ ACTION_FM_PLAY, BUTTON_SELECT | BUTTON_REL, BUTTON_SELECT },
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{ ACTION_FM_NEXT_PRESET, BUTTON_USER | BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_FM_PREV_PRESET, BUTTON_USER | BUTTON_LEFT, BUTTON_NONE },
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/* Volume */
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{ ACTION_SETTINGS_INC, BUTTON_UP | BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_SETTINGS_INCREPEAT, BUTTON_UP, BUTTON_NONE },
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{ ACTION_SETTINGS_DEC, BUTTON_DOWN | BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN, BUTTON_NONE },
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/* Tuning */
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{ ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_LEFT | BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_RIGHT | BUTTON_REPEAT, BUTTON_NONE },
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}; /* button_context_radio */
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const struct button_mapping* get_context_mapping(int context)
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{
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switch (context)
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{
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case CONTEXT_STD:
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return button_context_standard;
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case CONTEXT_WPS:
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return button_context_wps;
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case CONTEXT_LIST:
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return button_context_list;
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case CONTEXT_MAINMENU:
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case CONTEXT_TREE:
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return button_context_tree;
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case CONTEXT_SETTINGS:
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return button_context_settings;
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case CONTEXT_SETTINGS_COLOURCHOOSER:
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return button_context_colorchooser;
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case CONTEXT_SETTINGS_EQ:
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return button_context_eq;
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case CONTEXT_SETTINGS_TIME:
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return button_context_time;
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case CONTEXT_YESNOSCREEN:
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return button_context_yesno;
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case CONTEXT_FM:
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return button_context_radio;
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case CONTEXT_BOOKMARKSCREEN:
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return button_context_bmark;
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case CONTEXT_QUICKSCREEN:
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return button_context_quickscreen;
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case CONTEXT_PITCHSCREEN:
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return button_context_pitchscreen;
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case CONTEXT_KEYBOARD:
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return button_context_keyboard;
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}
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return button_context_standard;
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}
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