rockbox/apps/gui/statusbar-skinned.c
Jonathan Gordon 0900b563f2 FS#10855 3 minor sbs bugs, spotted and fixed by Teruaki Kawashima
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24065 a1c6a512-1295-4272-9138-f99709370657
2009-12-18 06:51:36 +00:00

168 lines
5.4 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2009 Thomas Martitz
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "config.h"
#include "system.h"
#include "settings.h"
#include "appevents.h"
#include "screens.h"
#include "screen_access.h"
#include "skin_engine/skin_engine.h"
#include "skin_engine/wps_internals.h"
#include "viewport.h"
#include "statusbar.h"
#include "statusbar-skinned.h"
#include "debug.h"
/* currently only one wps_state is needed */
extern struct wps_state wps_state; /* from wps.c */
static struct gui_wps sb_skin[NB_SCREENS] = {{ .data = NULL }};
static struct wps_data sb_skin_data[NB_SCREENS] = {{ .wps_loaded = 0 }};
static struct wps_sync_data sb_skin_sync_data = { .do_full_update = false };
/* initial setup of wps_data */
static bool loaded_ok[NB_SCREENS] = { false };
static int update_delay = DEFAULT_UPDATE_DELAY;
void sb_skin_data_load(enum screen_type screen, const char *buf, bool isfile)
{
struct wps_data *data = sb_skin[screen].data;
int success;
success = buf && skin_data_load(screen, data, buf, isfile);
if (success)
{ /* hide the sb's default viewport because it has nasty effect with stuff
* not part of the statusbar,
* hence .sbs's without any other vps are unsupported*/
struct skin_viewport *vp = find_viewport(VP_DEFAULT_LABEL, data);
struct skin_token_list *next_vp = data->viewports->next;
if (!next_vp)
{ /* no second viewport, let parsing fail */
success = false;
}
/* hide this viewport, forever */
vp->hidden_flags = VP_NEVER_VISIBLE;
}
loaded_ok[screen] = success;
}
/* temporary viewport structs while the non-skinned bar is in the build */
static struct viewport inbuilt[NB_SCREENS];
struct viewport *sb_skin_get_info_vp(enum screen_type screen)
{
int bar_setting = statusbar_position(screen);
if (bar_setting == STATUSBAR_CUSTOM)
return &find_viewport(VP_INFO_LABEL, sb_skin[screen].data)->vp;
else if (bar_setting == STATUSBAR_OFF)
return NULL;
else
{
viewport_set_fullscreen(&inbuilt[screen], screen);
/* WE need to return the UI area.. NOT the statusbar area! */
if (bar_setting == STATUSBAR_TOP)
inbuilt[screen].y = STATUSBAR_HEIGHT;
inbuilt[screen].height -= STATUSBAR_HEIGHT;
return &inbuilt[screen];
}
}
inline bool sb_skin_get_state(enum screen_type screen)
{
/* Temp fix untill the hardcoded bar is removed */
int bar_setting = global_settings.statusbar;
#if NB_SCREENS > 1
if (screen == SCREEN_REMOTE)
bar_setting = global_settings.remote_statusbar;
#endif
switch (bar_setting)
{
case STATUSBAR_CUSTOM:
return loaded_ok[screen];
case STATUSBAR_TOP:
case STATUSBAR_BOTTOM:
return true;
case STATUSBAR_OFF:
return false;
}
return false; /* Should never actually get here */
}
void sb_skin_update(enum screen_type screen, bool force)
{
static long next_update = 0;
int i = screen;
if (TIME_AFTER(current_tick, next_update) || force)
{
if (sb_skin_get_state(i))
{
#if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
/* currently, all remotes are readable without backlight
* so still update those */
if (lcd_active() || (i != SCREEN_MAIN))
#endif
skin_update(&sb_skin[i], force?
WPS_REFRESH_ALL : WPS_REFRESH_NON_STATIC);
}
next_update = current_tick + update_delay; /* don't update too often */
sb_skin[SCREEN_MAIN].sync_data->do_full_update = false;
}
}
void do_sbs_update_callback(void *param)
{
(void)param;
/* the WPS handles changing the actual id3 data in the id3 pointers
* we imported, we just want a full update */
sb_skin_sync_data.do_full_update = true;
/* force timeout in wps main loop, so that the update is instantly */
queue_post(&button_queue, BUTTON_NONE, 0);
}
void sb_skin_set_update_delay(int delay)
{
update_delay = delay;
}
void sb_skin_init(void)
{
int i;
FOR_NB_SCREENS(i)
{
#ifdef HAVE_ALBUMART
sb_skin_data[i].albumart = NULL;
sb_skin_data[i].playback_aa_slot = -1;
#endif
sb_skin[i].data = &sb_skin_data[i];
sb_skin[i].display = &screens[i];
/* Currently no seperate wps_state needed/possible
so use the only available ( "global" ) one */
sb_skin[i].state = &wps_state;
sb_skin[i].sync_data = &sb_skin_sync_data;
}
}