rockbox/firmware/target/hosted/sdl/lcd-sdl.h
Thomas Martitz 3d0cee8abb - Move uisimulator/sdl/*.[ch] into the target tree, under firmware/target/hosted/sdl, uisdl.c is split up across button-sdl.c and system-sdl.c.
- Refactor the program startup. main() is now in main.c like on target, and the implicit application thread will now act as our main thread (previously a separate one was created for this in thread initialization).

This is part of Rockbox as an application and is the first step to make an application port from the uisimulator. In a further step the sim bits from the sdl build will be separated out.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26065 a1c6a512-1295-4272-9138-f99709370657
2010-05-15 21:02:47 +00:00

43 lines
1.6 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 Dan Everton
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef __LCDSDL_H__
#define __LCDSDL_H__
#include "lcd.h"
#include "SDL.h"
/* Default display zoom level */
extern int display_zoom;
extern SDL_Surface *gui_surface;
void sdl_update_rect(SDL_Surface *surface, int x_start, int y_start, int width,
int height, int max_x, int max_y,
unsigned long (*getpixel)(int, int));
void sdl_gui_update(SDL_Surface *surface, int x_start, int y_start, int width,
int height, int max_x, int max_y, int ui_x, int ui_y);
void sdl_set_gradient(SDL_Surface *surface, SDL_Color *start, SDL_Color *end,
int first, int steps);
#endif /* #ifndef __LCDSDL_H__ */