rockbox/manual/plugins/bounce.tex
Alex Parker 8d194f08d7 Add a generic \opt{HAVEREMOTEKEYMAP}{& } to button maps to allow all
manuals with HAVEREMOTEKEYMAP defined to build, regardless of whether 
tables have been edited for the specific remote keymap.  The actual 
button can be added inside this opt.

Change many IRIVER_RC_H100_PAD opts to the generic HAVEREMOTEKEYMAP


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21997 a1c6a512-1295-4272-9138-f99709370657
2009-07-22 18:08:51 +00:00

47 lines
1.7 KiB
TeX

\subsection{Bounce}
\screenshot{plugins/images/ss-bounce}{Bounce}{img:bounce}
This demo is of the word ``Rockbox'' bouncing across the screen.
\opt{rtc}{There is also an analogue clock in the background.}
In \setting{Scroll mode} the bouncing text is replaced by a different one
scrolling from right to left.
\begin{table}
\begin{btnmap}{}{}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}
{\ButtonUp\ /\ \ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonScrollBack\ /\ \ButtonScrollFwd}
\opt{IRIVER_H10_PAD}{\ButtonScrollDown\ /\ \ButtonScrollUp}
\opt{HAVEREMOTEKEYMAP}{& }
& Moves to next/previous option\\
\ButtonLeft\ /\ \ButtonRight
\opt{HAVEREMOTEKEYMAP}{& }
& Increases/decreases option value\\
\opt{RECORDER_PAD}{\ButtonOn}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD}
{\ButtonSelect}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
\opt{GIGABEAT_PAD}{\ButtonA}
\opt{GIGABEAT_S_PAD}{\ButtonMenu}
\opt{MROBE100_PAD}{\ButtonDisplay}
\opt{HAVEREMOTEKEYMAP}{& }
& Toggles Scroll mode\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonPower}
\opt{GIGABEAT_S_PAD}{\ButtonBack}
\opt{HAVEREMOTEKEYMAP}{& }
& Exits bounce demo\\
\end{btnmap}
\end{table}
Available options are:
\begin{description}
\item[Xdist/Ydist.] The distance to X axis and Y axis
respectively
\item[Xadd/Yadd.]How fast the code moves on the sine curve on
each axis
\item[Xsane/Ysane.] Changes the appearance of the bouncing.
\end{description}