68bf125feb
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19203 a1c6a512-1295-4272-9138-f99709370657
757 lines
18 KiB
C
757 lines
18 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 by Linus Nielsen Feltzing
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* Copyright (C) 2007 by Christian Gmeiner
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <stdbool.h>
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#include <stdio.h>
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#include "config.h"
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#include "sound.h"
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#include "logf.h"
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#ifndef SIMULATOR
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#include "i2c.h"
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#include "mas.h"
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#if CONFIG_CPU == PNX0101
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#include "pnx0101.h"
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#endif
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#include "dac.h"
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#include "system.h"
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#if CONFIG_CODEC == SWCODEC
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#include "pcm.h"
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#endif
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#endif
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/* TODO
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* find a nice way to handle 1.5db steps -> see wm8751 ifdef in sound_set_bass/treble
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*/
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#if !defined(VOLUME_MIN) && !defined(VOLUME_MAX)
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#warning define for VOLUME_MIN and VOLUME_MAX is missing
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#define VOLUME_MIN -700
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#define VOLUME_MAX 0
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#endif
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/* volume/balance/treble/bass interdependency main part */
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#define VOLUME_RANGE (VOLUME_MAX - VOLUME_MIN)
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#ifndef SIMULATOR
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extern bool audio_is_initialized;
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#if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
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extern unsigned long shadow_io_control_main;
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extern unsigned shadow_codec_reg0;
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#endif
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#endif /* SIMULATOR */
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#ifdef SIMULATOR
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/* dummy for sim */
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const struct sound_settings_info audiohw_settings[] = {
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[SOUND_VOLUME] = {"dB", 0, 1, VOLUME_MIN / 10, VOLUME_MAX / 10, -25},
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[SOUND_BASS] = {"dB", 0, 1, -24, 24, 0},
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[SOUND_TREBLE] = {"dB", 0, 1, -24, 24, 0},
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[SOUND_BALANCE] = {"%", 0, 1,-100, 100, 0},
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[SOUND_CHANNELS] = {"", 0, 1, 0, 5, 0},
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[SOUND_STEREO_WIDTH] = {"%", 0, 5, 0, 250, 100},
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#if defined(HAVE_RECORDING)
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[SOUND_LEFT_GAIN] = {"dB", 1, 1,-128, 96, 0},
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[SOUND_RIGHT_GAIN] = {"dB", 1, 1,-128, 96, 0},
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[SOUND_MIC_GAIN] = {"dB", 1, 1,-128, 108, 16},
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#endif
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#if defined(AUDIOHW_HAVE_BASS_CUTOFF)
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[SOUND_BASS_CUTOFF] = {"", 0, 1, 1, 4, 1},
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#endif
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#if defined(AUDIOHW_HAVE_TREBLE_CUTOFF)
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[SOUND_TREBLE_CUTOFF] = {"", 0, 1, 1, 4, 1},
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#endif
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#if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
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[SOUND_LOUDNESS] = {"dB", 0, 1, 0, 17, 0},
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[SOUND_AVC] = {"", 0, 1, -1, 4, 0},
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[SOUND_MDB_STRENGTH] = {"dB", 0, 1, 0, 127, 48},
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[SOUND_MDB_HARMONICS] = {"%", 0, 1, 0, 100, 50},
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[SOUND_MDB_CENTER] = {"Hz", 0, 10, 20, 300, 60},
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[SOUND_MDB_SHAPE] = {"Hz", 0, 10, 50, 300, 90},
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[SOUND_MDB_ENABLE] = {"", 0, 1, 0, 1, 0},
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[SOUND_SUPERBASS] = {"", 0, 1, 0, 1, 0},
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#endif
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};
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#endif
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const char *sound_unit(int setting)
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{
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return audiohw_settings[setting].unit;
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}
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int sound_numdecimals(int setting)
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{
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return audiohw_settings[setting].numdecimals;
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}
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int sound_steps(int setting)
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{
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return audiohw_settings[setting].steps;
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}
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int sound_min(int setting)
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{
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return audiohw_settings[setting].minval;
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}
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int sound_max(int setting)
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{
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return audiohw_settings[setting].maxval;
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}
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int sound_default(int setting)
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{
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return audiohw_settings[setting].defaultval;
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}
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sound_set_type* sound_get_fn(int setting)
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{
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sound_set_type* result = NULL;
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switch (setting) {
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case SOUND_VOLUME:
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result = sound_set_volume;
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break;
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case SOUND_BASS:
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result = sound_set_bass;
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break;
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case SOUND_TREBLE:
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result = sound_set_treble;
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break;
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case SOUND_BALANCE:
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result = sound_set_balance;
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break;
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case SOUND_CHANNELS:
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result = sound_set_channels;
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break;
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case SOUND_STEREO_WIDTH:
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result = sound_set_stereo_width;
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break;
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#if defined(AUDIOHW_HAVE_BASS_CUTOFF)
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case SOUND_BASS_CUTOFF:
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result = sound_set_bass_cutoff;
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break;
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#endif
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#if defined(AUDIOHW_HAVE_TREBLE_CUTOFF)
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case SOUND_TREBLE_CUTOFF:
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result = sound_set_treble_cutoff;
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break;
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#endif
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#if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
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case SOUND_LOUDNESS:
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result = sound_set_loudness;
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break;
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case SOUND_AVC:
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result = sound_set_avc;
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break;
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case SOUND_MDB_STRENGTH:
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result = sound_set_mdb_strength;
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break;
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case SOUND_MDB_HARMONICS:
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result = sound_set_mdb_harmonics;
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break;
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case SOUND_MDB_CENTER:
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result = sound_set_mdb_center;
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break;
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case SOUND_MDB_SHAPE:
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result = sound_set_mdb_shape;
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break;
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case SOUND_MDB_ENABLE:
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result = sound_set_mdb_enable;
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break;
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case SOUND_SUPERBASS:
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result = sound_set_superbass;
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break;
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#endif
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}
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return result;
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}
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#if CONFIG_CODEC == SWCODEC
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/* Copied from dsp.h, nasty nasty, but we don't want to include dsp.h */
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enum {
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DSP_CALLBACK_SET_PRESCALE = 0,
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DSP_CALLBACK_SET_BASS,
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DSP_CALLBACK_SET_TREBLE,
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DSP_CALLBACK_SET_CHANNEL_CONFIG,
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DSP_CALLBACK_SET_STEREO_WIDTH
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};
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static int (*dsp_callback)(int, intptr_t) = NULL;
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void sound_set_dsp_callback(int (*func)(int, intptr_t))
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{
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dsp_callback = func;
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}
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#endif
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#ifndef SIMULATOR
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#if CONFIG_CODEC == MAS3507D
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/* convert tenth of dB volume (-780..+180) to dac3550 register value */
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static int tenthdb2reg(int db)
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{
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if (db < -540) /* 3 dB steps */
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return (db + 780) / 30;
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else /* 1.5 dB steps */
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return (db + 660) / 15;
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}
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#endif
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#if !defined(AUDIOHW_HAVE_CLIPPING)
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/*
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* The prescaler compensates for any kind of boosts, to prevent clipping.
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*
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* It's basically just a measure to make sure that audio does not clip during
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* tone controls processing, like if i want to boost bass 12 dB, i can decrease
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* the audio amplitude by -12 dB before processing, then increase master gain
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* by 12 dB after processing.
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*/
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/* all values in tenth of dB MAS3507D UDA1380 */
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int current_volume = 0; /* -780..+180 -840.. 0 */
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int current_balance = 0; /* -960..+960 -840..+840 */
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int current_treble = 0; /* -150..+150 0.. +60 */
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int current_bass = 0; /* -150..+150 0..+240 */
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static void set_prescaled_volume(void)
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{
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int prescale = 0;
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int l, r;
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/* The WM codecs listed don't have suitable prescaler functionality, so we let
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* the prescaler stay at 0 for these unless SW tone controls are in use */
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#if defined(HAVE_SW_TONE_CONTROLS) || !(defined(HAVE_WM8975) \
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|| defined(HAVE_WM8731) || defined(HAVE_WM8721) || defined(HAVE_WM8751) \
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|| defined(HAVE_WM8758) || defined(HAVE_WM8985)) || defined(HAVE_TSC2100)
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prescale = MAX(current_bass, current_treble);
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if (prescale < 0)
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prescale = 0; /* no need to prescale if we don't boost
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bass or treble */
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/* Gain up the analog volume to compensate the prescale gain reduction,
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* but if this would push the volume over the top, reduce prescaling
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* instead (might cause clipping). */
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if (current_volume + prescale > VOLUME_MAX)
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prescale = VOLUME_MAX - current_volume;
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#endif
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#if defined(AUDIOHW_HAVE_PRESCALER)
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audiohw_set_prescaler(prescale);
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#else
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dsp_callback(DSP_CALLBACK_SET_PRESCALE, prescale);
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#endif
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if (current_volume == VOLUME_MIN)
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prescale = 0; /* Make sure the chip gets muted at VOLUME_MIN */
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l = r = current_volume + prescale;
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if (current_balance > 0)
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{
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l -= current_balance;
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if (l < VOLUME_MIN)
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l = VOLUME_MIN;
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}
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if (current_balance < 0)
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{
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r += current_balance;
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if (r < VOLUME_MIN)
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r = VOLUME_MIN;
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}
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#if CONFIG_CODEC == MAS3507D
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dac_volume(tenthdb2reg(l), tenthdb2reg(r), false);
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#elif defined(HAVE_UDA1380) || defined(HAVE_WM8975) || defined(HAVE_WM8758) \
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|| defined(HAVE_WM8731) || defined(HAVE_WM8721) || defined(HAVE_WM8751) \
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|| defined(HAVE_AS3514) || defined(HAVE_TSC2100)
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audiohw_set_master_vol(tenthdb2master(l), tenthdb2master(r));
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#if defined(HAVE_WM8975) || defined(HAVE_WM8758) \
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|| (defined(HAVE_WM8751) && !defined(MROBE_100)) \
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|| defined(HAVE_TSC2100) || defined(HAVE_WM8985)
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audiohw_set_lineout_vol(tenthdb2master(0), tenthdb2master(0));
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#endif
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#elif defined(HAVE_TLV320) || defined(HAVE_WM8978) || defined(HAVE_WM8985)
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audiohw_set_headphone_vol(tenthdb2master(l), tenthdb2master(r));
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#endif
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}
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#endif /* (CONFIG_CODEC == MAS3507D) || defined HAVE_UDA1380 */
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#endif /* !SIMULATOR */
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#ifndef SIMULATOR
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#if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
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unsigned long mdb_shape_shadow = 0;
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unsigned long loudness_shadow = 0;
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#endif
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void sound_set_volume(int value)
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{
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if(!audio_is_initialized)
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return;
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#if defined(AUDIOHW_HAVE_CLIPPING)
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audiohw_set_volume(value);
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#elif CONFIG_CPU == PNX0101
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int tmp = (60 - value * 4) & 0xff;
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CODECVOL = tmp | (tmp << 8);
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#else
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current_volume = value * 10; /* tenth of dB */
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set_prescaled_volume();
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#endif
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}
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void sound_set_balance(int value)
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{
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if(!audio_is_initialized)
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return;
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#ifdef AUDIOHW_HAVE_BALANCE
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audiohw_set_balance(value);
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#else
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current_balance = value * VOLUME_RANGE / 100; /* tenth of dB */
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set_prescaled_volume();
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#endif
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}
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void sound_set_bass(int value)
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{
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if(!audio_is_initialized)
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return;
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#if !defined(AUDIOHW_HAVE_CLIPPING)
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#if defined(HAVE_WM8751)
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current_bass = value;
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#else
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current_bass = value * 10;
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#endif
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#endif
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#if defined(AUDIOHW_HAVE_BASS)
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audiohw_set_bass(value);
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#else
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dsp_callback(DSP_CALLBACK_SET_BASS, current_bass);
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#endif
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#if !defined(AUDIOHW_HAVE_CLIPPING)
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set_prescaled_volume();
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#endif
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}
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void sound_set_treble(int value)
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{
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if(!audio_is_initialized)
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return;
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#if !defined(AUDIOHW_HAVE_CLIPPING)
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#if defined(HAVE_WM8751)
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current_treble = value;
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#else
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current_treble = value * 10;
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#endif
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#endif
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#if defined(AUDIOHW_HAVE_TREBLE)
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audiohw_set_treble(value);
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#else
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dsp_callback(DSP_CALLBACK_SET_TREBLE, current_treble);
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#endif
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#if !defined(AUDIOHW_HAVE_CLIPPING)
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set_prescaled_volume();
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#endif
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}
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void sound_set_channels(int value)
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{
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if(!audio_is_initialized)
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return;
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#if CONFIG_CODEC == SWCODEC
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dsp_callback(DSP_CALLBACK_SET_CHANNEL_CONFIG, value);
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#else
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audiohw_set_channel(value);
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#endif
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}
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void sound_set_stereo_width(int value)
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{
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if(!audio_is_initialized)
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return;
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#if CONFIG_CODEC == SWCODEC
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dsp_callback(DSP_CALLBACK_SET_STEREO_WIDTH, value);
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#else
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audiohw_set_stereo_width(value);
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#endif
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}
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#if defined(AUDIOHW_HAVE_BASS_CUTOFF)
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void sound_set_bass_cutoff(int value)
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{
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if(!audio_is_initialized)
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return;
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audiohw_set_bass_cutoff(value);
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}
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#endif
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#if defined(AUDIOHW_HAVE_TREBLE_CUTOFF)
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void sound_set_treble_cutoff(int value)
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{
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if(!audio_is_initialized)
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return;
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audiohw_set_treble_cutoff(value);
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}
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#endif
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#if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
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void sound_set_loudness(int value)
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{
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if(!audio_is_initialized)
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return;
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loudness_shadow = (loudness_shadow & 0x04) |
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(MAX(MIN(value * 4, 0x44), 0) << 8);
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mas_codec_writereg(MAS_REG_KLOUDNESS, loudness_shadow);
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}
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void sound_set_avc(int value)
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{
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if(!audio_is_initialized)
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return;
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int tmp;
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switch (value) {
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case 1: /* 20ms */
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tmp = (0x1 << 8) | (0x8 << 12);
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break;
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case 2: /* 2s */
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tmp = (0x2 << 8) | (0x8 << 12);
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break;
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case 3: /* 4s */
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tmp = (0x4 << 8) | (0x8 << 12);
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break;
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case 4: /* 8s */
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tmp = (0x8 << 8) | (0x8 << 12);
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break;
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case -1: /* turn off and then turn on again to decay quickly */
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tmp = mas_codec_readreg(MAS_REG_KAVC);
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mas_codec_writereg(MAS_REG_KAVC, 0);
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break;
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default: /* off */
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tmp = 0;
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break;
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}
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mas_codec_writereg(MAS_REG_KAVC, tmp);
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}
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void sound_set_mdb_strength(int value)
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{
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if(!audio_is_initialized)
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return;
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mas_codec_writereg(MAS_REG_KMDB_STR, (value & 0x7f) << 8);
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}
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void sound_set_mdb_harmonics(int value)
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{
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if(!audio_is_initialized)
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return;
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int tmp = value * 127 / 100;
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mas_codec_writereg(MAS_REG_KMDB_HAR, (tmp & 0x7f) << 8);
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}
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void sound_set_mdb_center(int value)
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{
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if(!audio_is_initialized)
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return;
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mas_codec_writereg(MAS_REG_KMDB_FC, (value/10) << 8);
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}
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void sound_set_mdb_shape(int value)
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{
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if(!audio_is_initialized)
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return;
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mdb_shape_shadow = (mdb_shape_shadow & 0x02) | ((value/10) << 8);
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mas_codec_writereg(MAS_REG_KMDB_SWITCH, mdb_shape_shadow);
|
|
}
|
|
|
|
void sound_set_mdb_enable(int value)
|
|
{
|
|
if(!audio_is_initialized)
|
|
return;
|
|
mdb_shape_shadow = (mdb_shape_shadow & ~0x02) | (value?2:0);
|
|
mas_codec_writereg(MAS_REG_KMDB_SWITCH, mdb_shape_shadow);
|
|
}
|
|
|
|
void sound_set_superbass(int value)
|
|
{
|
|
if(!audio_is_initialized)
|
|
return;
|
|
loudness_shadow = (loudness_shadow & ~0x04) | (value?4:0);
|
|
mas_codec_writereg(MAS_REG_KLOUDNESS, loudness_shadow);
|
|
}
|
|
#endif /* (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F) */
|
|
|
|
#else /* SIMULATOR */
|
|
int sim_volume;
|
|
void sound_set_volume(int value)
|
|
{
|
|
/* 128 is SDL_MIX_MAXVOLUME */
|
|
sim_volume = 128 * (value - VOLUME_MIN / 10) / (VOLUME_RANGE / 10);
|
|
}
|
|
|
|
void sound_set_balance(int value)
|
|
{
|
|
(void)value;
|
|
}
|
|
|
|
void sound_set_bass(int value)
|
|
{
|
|
(void)value;
|
|
}
|
|
|
|
void sound_set_treble(int value)
|
|
{
|
|
(void)value;
|
|
}
|
|
|
|
void sound_set_channels(int value)
|
|
{
|
|
(void)value;
|
|
}
|
|
|
|
void sound_set_stereo_width(int value)
|
|
{
|
|
(void)value;
|
|
}
|
|
|
|
#if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
|
|
void sound_set_loudness(int value)
|
|
{
|
|
(void)value;
|
|
}
|
|
|
|
void sound_set_avc(int value)
|
|
{
|
|
(void)value;
|
|
}
|
|
|
|
void sound_set_mdb_strength(int value)
|
|
{
|
|
(void)value;
|
|
}
|
|
|
|
void sound_set_mdb_harmonics(int value)
|
|
{
|
|
(void)value;
|
|
}
|
|
|
|
void sound_set_mdb_center(int value)
|
|
{
|
|
(void)value;
|
|
}
|
|
|
|
void sound_set_mdb_shape(int value)
|
|
{
|
|
(void)value;
|
|
}
|
|
|
|
void sound_set_mdb_enable(int value)
|
|
{
|
|
(void)value;
|
|
}
|
|
|
|
void sound_set_superbass(int value)
|
|
{
|
|
(void)value;
|
|
}
|
|
#endif /* (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F) */
|
|
|
|
#if defined(HAVE_WM8758) || defined(HAVE_WM8985)
|
|
void sound_set_bass_cutoff(int value)
|
|
{
|
|
(void) value;
|
|
}
|
|
|
|
void sound_set_treble_cutoff(int value)
|
|
{
|
|
(void) value;
|
|
}
|
|
#endif /* HAVE_WM8758 */
|
|
|
|
#endif /* SIMULATOR */
|
|
|
|
void sound_set(int setting, int value)
|
|
{
|
|
sound_set_type* sound_set_val = sound_get_fn(setting);
|
|
if (sound_set_val)
|
|
sound_set_val(value);
|
|
}
|
|
|
|
#if (!defined(HAVE_AS3514) && !defined (HAVE_WM8731) && !defined(HAVE_WM8975) \
|
|
&& !defined(HAVE_WM8758) && !defined(HAVE_TSC2100)) || defined(SIMULATOR)
|
|
int sound_val2phys(int setting, int value)
|
|
{
|
|
#if CONFIG_CODEC == MAS3587F
|
|
int result = 0;
|
|
|
|
switch(setting)
|
|
{
|
|
case SOUND_LEFT_GAIN:
|
|
case SOUND_RIGHT_GAIN:
|
|
result = (value - 2) * 15;
|
|
break;
|
|
|
|
case SOUND_MIC_GAIN:
|
|
result = value * 15 + 210;
|
|
break;
|
|
|
|
default:
|
|
result = value;
|
|
break;
|
|
}
|
|
return result;
|
|
#elif defined(HAVE_UDA1380)
|
|
int result = 0;
|
|
|
|
switch(setting)
|
|
{
|
|
case SOUND_LEFT_GAIN:
|
|
case SOUND_RIGHT_GAIN:
|
|
case SOUND_MIC_GAIN:
|
|
result = value * 5; /* (1/2) * 10 */
|
|
break;
|
|
|
|
default:
|
|
result = value;
|
|
break;
|
|
}
|
|
return result;
|
|
#elif defined(HAVE_TLV320) || defined(HAVE_WM8731)
|
|
int result = 0;
|
|
|
|
switch(setting)
|
|
{
|
|
#ifdef HAVE_RECORDING
|
|
case SOUND_LEFT_GAIN:
|
|
case SOUND_RIGHT_GAIN:
|
|
result = (value - 23) * 15; /* (x - 23)/1.5 *10 */
|
|
break;
|
|
|
|
case SOUND_MIC_GAIN:
|
|
result = value * 200; /* 0 or 20 dB */
|
|
break;
|
|
#endif
|
|
default:
|
|
result = value;
|
|
break;
|
|
}
|
|
return result;
|
|
#elif defined(HAVE_AS3514)
|
|
/* This is here for the sim only and the audio driver has its own */
|
|
int result;
|
|
|
|
switch(setting)
|
|
{
|
|
#ifdef HAVE_RECORDING
|
|
case SOUND_LEFT_GAIN:
|
|
case SOUND_RIGHT_GAIN:
|
|
case SOUND_MIC_GAIN:
|
|
result = (value - 23) * 15;
|
|
break;
|
|
#endif
|
|
default:
|
|
result = value;
|
|
break;
|
|
}
|
|
|
|
return result;
|
|
#else
|
|
(void)setting;
|
|
return value;
|
|
#endif
|
|
}
|
|
#endif /* !defined(HAVE_AS3514) || defined(SIMULATOR) */
|
|
|
|
#if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
|
|
#ifndef SIMULATOR
|
|
/* This function works by telling the decoder that we have another
|
|
crystal frequency than we actually have. It will adjust its internal
|
|
parameters and the result is that the audio is played at another pitch.
|
|
|
|
The pitch value is in tenths of percent.
|
|
*/
|
|
static int last_pitch = 1000;
|
|
|
|
void sound_set_pitch(int pitch)
|
|
{
|
|
unsigned long val;
|
|
|
|
if (pitch != last_pitch)
|
|
{
|
|
/* Calculate the new (bogus) frequency */
|
|
val = 18432 * 1000 / pitch;
|
|
|
|
mas_writemem(MAS_BANK_D0, MAS_D0_OFREQ_CONTROL, &val, 1);
|
|
|
|
/* We must tell the MAS that the frequency has changed.
|
|
* This will unfortunately cause a short silence. */
|
|
mas_writemem(MAS_BANK_D0, MAS_D0_IO_CONTROL_MAIN, &shadow_io_control_main, 1);
|
|
|
|
last_pitch = pitch;
|
|
}
|
|
}
|
|
|
|
int sound_get_pitch(void)
|
|
{
|
|
return last_pitch;
|
|
}
|
|
#else /* SIMULATOR */
|
|
void sound_set_pitch(int pitch)
|
|
{
|
|
(void)pitch;
|
|
}
|
|
|
|
int sound_get_pitch(void)
|
|
{
|
|
return 1000;
|
|
}
|
|
#endif /* SIMULATOR */
|
|
#endif /* (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F) */
|