8c5e3f833b
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@3126 a1c6a512-1295-4272-9138-f99709370657
275 lines
7.5 KiB
Makefile
275 lines
7.5 KiB
Makefile
############################################################################
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# __________ __ ___.
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# Open \______ \ ____ ____ | | _\_ |__ _______ ___
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# Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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# Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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# Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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# \/ \/ \/ \/ \/
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# $Id$
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#
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# Copyright (C) 2002 by Daniel Stenberg <daniel@haxx.se>
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#
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# All files in this archive are subject to the GNU General Public License.
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# See the file COPYING in the source tree root for full license agreement.
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#
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# This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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# KIND, either express or implied.
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#
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############################################################################
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APPDIR = ../../apps
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RECDIR = $(APPDIR)/recorder
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PLAYDIR = $(APPDIR)/player
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ifeq ($(DISPLAY),-DHAVE_LCD_BITMAP)
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MACHINEDIR = $(RECDIR)
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# not very nice to set RTC like this, but...
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RTC += -DHAVE_RTC
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else
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MACHINEDIR = $(PLAYDIR)
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endif
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PREVAPPDIR= ..
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FIRMWAREDIR = ../../firmware
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DRIVERS = $(FIRMWAREDIR)/drivers
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COMMON = $(FIRMWAREDIR)/common
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LIBMADDIR = $(PREVAPPDIR)/common/libmad
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TOOLSDIR = ../../tools
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DOCSDIR = ../../docs
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CC = i386-mingw32msvc-gcc
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WINDRES = i386-mingw32msvc-windres
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RM = rm -f
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DEBUG = -g
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# where to put all output files
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OBJDIR = .
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LANGUAGE = english
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TARGET = $(OBJDIR)/uisw32.exe
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DEFINES = -DHAVE_CONFIG_H -DGETTIMEOFDAY_TWO_ARGS -DSIMULATOR \
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$(KEYPAD) $(DISPLAY) -DAPPSVERSION=\"$(VERSION)\" $(EXTRA_DEFINES) $(RTC)
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LDFLAGS = -lgdi32 -luser32 -mwindows
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# Use this for simulator-only files
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INCLUDES = -I. -I$(DRIVERS) -I$(COMMON) -I$(FIRMWAREDIR) -I$(APPDIR) -I$(MACHINEDIR) -I../common -I$(MACHINEDIR) -I$(OBJDIR)
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# The true Rockbox Applications should use this include path:
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APPINCLUDES = -I$(FIRMWAREDIR)/include $(INCLUDES)
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DEFINES += -DWIN32
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CFLAGS = $(DEBUG) $(DEFINES) $(INCLUDES) -W -Wall -mwindows
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APPCFLAGS = $(DEBUG) $(DEFINES) $(APPINCLUDES) -W -Wall -mwindows
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ifeq ($(DISPLAY),-DHAVE_LCD_BITMAP)
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LCDSRSC = lcd-recorder.c
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else
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LCDSRSC = lcd-playersim.c lcd-player.c
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endif
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FIRMSRCS = $(LCDSRSC) power.c sprintf.c id3.c usb.c \
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mpeg.c powermgmt.c font.c sysfont.c ctype.c
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APPS = main.c tree.c menu.c credits.c main_menu.c icons.c language.c \
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playlist.c wps.c wps-display.c settings.c status.c \
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screens.c peakmeter.c viewer.c sleeptimer.c keyboard.c
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MENUS = games_menu.c demo_menu.c settings_menu.c sound_menu.c
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ifeq ($(DISPLAY),-DHAVE_LCD_BITMAP)
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APPS += tetris.c sokoban.c bounce.c snow.c bmp.c \
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widgets.c wormlet.c cube.c
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endif
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SRCS = button.c dir-win32.c lcd-win32.c panic-win32.c thread-win32.c \
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debug-win32.c kernel.c string-win32.c uisw32.c stubs.c \
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$(APPS) $(MENUS) $(FIRMSRCS) strtok.c sim_icons.c io.c
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OBJS := $(OBJDIR)/lang.o $(SRCS:%.c=$(OBJDIR)/%.o) $(OBJDIR)/uisw32-res.o
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all: $(TARGET)
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$(TARGET): $(OBJS)
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$(CC) $(OBJS) -o $(TARGET) $(LDFLAGS)
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$(OBJDIR)/uisw32-res.o: uisw32.rc
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$(WINDRES) -i $< -o $@
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clean:
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$(RM) $(OBJS) *~ core $(TARGET) $(CLIENTS) $(OBJDIR)/uisw32-res.o \
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$(OBJDIR)/lang.[cho] $(OBJDIR)/build.lang $(OBJDIR)/*.o \
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$(OBJDIR)/sysfont.c
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$(RM) -r $(DEPS)
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distclean: clean
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$(RM) config.cache
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$(OBJDIR)/credits.raw: $(DOCSDIR)/CREDITS
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perl $(APPDIR)/credits.pl < $< > $@
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$(OBJDIR)/credits.o: $(APPDIR)/credits.c $(APPDIR)/credits.h $(OBJDIR)/credits.raw
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/menu.o: $(APPDIR)/menu.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/main_menu.o: $(APPDIR)/main_menu.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/language.o: $(APPDIR)/language.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/sound_menu.o: $(APPDIR)/sound_menu.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/games_menu.o: $(APPDIR)/games_menu.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/demo_menu.o: $(APPDIR)/demo_menu.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/settings_menu.o: $(APPDIR)/settings_menu.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/icons.o: $(MACHINEDIR)/icons.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/widgets.o: $(RECDIR)/widgets.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/keyboard.o: $(MACHINEDIR)/keyboard.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/tetris.o: $(RECDIR)/tetris.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/wormlet.o: $(RECDIR)/wormlet.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/sokoban.o: $(RECDIR)/sokoban.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/bounce.o: $(RECDIR)/bounce.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/cube.o: $(RECDIR)/cube.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/snow.o: $(RECDIR)/snow.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/main.o: $(APPDIR)/main.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/wps.o: $(APPDIR)/wps.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/sleeptimer.o: $(APPDIR)/sleeptimer.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/viewer.o: $(APPDIR)/viewer.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/wps-display.o: $(APPDIR)/wps-display.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/bmp.o: $(RECDIR)/bmp.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/tree.o: $(APPDIR)/tree.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/playlist.o: $(APPDIR)/playlist.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/build.lang: $(APPDIR)/lang/$(LANGUAGE).lang
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perl $(TOOLSDIR)/uplang $(APPDIR)/lang/english.lang $< > $@
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$(OBJDIR)/lang.o: $(OBJDIR)/build.lang
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perl -s $(TOOLSDIR)/genlang -p=$(OBJDIR)/lang $<
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$(CC) $(CFLAGS) -c $(OBJDIR)/lang.c -o $@
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$(OBJDIR)/lcd-recorder.o: $(DRIVERS)/lcd-recorder.c
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$(CC) $(APPCFLAGS) -DHAVE_LCD_BITMAP -c $< -o $@
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$(OBJDIR)/power.o: $(DRIVERS)/power.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/usb.o: $(FIRMWAREDIR)/usb.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/powermgmt.o: $(FIRMWAREDIR)/powermgmt.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/settings.o: $(APPDIR)/settings.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/id3.o: $(FIRMWAREDIR)/id3.c
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$(CC) $(CFLAGS) -c $< -o $@
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$(OBJDIR)/font.o: $(FIRMWAREDIR)/font.c
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$(CC) $(CFLAGS) -c $< -o $@
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$(OBJDIR)/sysfont.o: $(FIRMWAREDIR)/fonts/clR6x8.bdf
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$(TOOLSDIR)/convbdf -c -o $(OBJDIR)/sysfont.c $<
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$(CC) $(APPCFLAGS) -c $(OBJDIR)/sysfont.c -o $@
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$(OBJDIR)/status.o: $(APPDIR)/status.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/screens.o: $(APPDIR)/screens.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/peakmeter.o: $(RECDIR)/peakmeter.c
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$(CC) $(APPCFLAGS) -c $< -o $@
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$(OBJDIR)/version.o: $(FIRMWAREDIR)/version.c
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$(CC) $(CFLAGS) -c $< -o $@
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$(OBJDIR)/debug.o: $(FIRMWAREDIR)/debug.c
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$(CC) $(CFLAGS) -c $< -o $@
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$(OBJDIR)/mpeg.o: $(FIRMWAREDIR)/mpeg.c
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$(CC) $(CFLAGS) -c $< -o $@
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$(OBJDIR)/sprintf.o: $(COMMON)/sprintf.c
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$(CC) $(CFLAGS) -c $< -o $@
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$(OBJDIR)/ctype.o: $(COMMON)/ctype.c
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$(CC) $(CFLAGS) $(APPINCLUDES) -c $< -o $@
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$(OBJDIR)/strtok.o: $(COMMON)/strtok.c
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$(CC) $(CFLAGS) -c $< -o $@
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$(OBJDIR)/stubs.o: ../common/stubs.c
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$(CC) $(CFLAGS) -c $< -o $@
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$(OBJDIR)/sim_icons.o: ../common/sim_icons.c
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$(CC) $(CFLAGS) -c $< -o $@
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$(OBJDIR)/lcd-playersim.o: ../common/lcd-playersim.c
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$(CC) $(CFLAGS) -c $< -o $@
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$(OBJDIR)/lcd-player.o: $(DRIVERS)/lcd-player.c
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$(CC) $(CFLAGS) -c $< -o $@
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# these ones are simulator-specific
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$(OBJDIR)/%.o: %.c
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$(CC) $(CFLAGS) -c $< -o $@
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DEPS:=$(OBJDIR)/.deps
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$(DEPS)/%.d: %.c
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@$(SHELL) -c 'if [ ! -d $(DEPS) ]; then \
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echo Creating the dependency directory: $(DEPS); \
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mkdir -p $(DEPS); fi'
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@echo "Updating Dependencies for $<"
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@$(SHELL) -ec '$(CC) -MM $(CFLAGS) $< \
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|sed '\''s|\($*\)\.o[ :]*|$(OBJDIR)/\1.o $(<:%.c=%.d) : |g'\'' > $@; \
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[ -s $@ ] || rm -f $@'
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-include $(SRCS:%.c=$(DEPS)/%.d)
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