rockbox/apps/plugins/lib/gray_deferred_update.c
Jens Arnold 7c6bdd6493 Split grayscale library into several files to make up a real function library. Significantly decreases binary size for plugins using it.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@4802 a1c6a512-1295-4272-9138-f99709370657
2004-06-23 22:15:50 +00:00

50 lines
1.9 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Grayscale framework
* gray_deferred_update() function
*
* This is a generic framework to use grayscale display within Rockbox
* plugins. It obviously does not work for the player.
*
* Copyright (C) 2004 Jens Arnold
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef SIMULATOR /* not for simulator by now */
#include "plugin.h"
#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
#include "gray.h"
/*---------------------------------------------------------------------------
Do an lcd_update() to show changes done by rb->lcd_xxx() functions (in areas
of the screen not covered by the grayscale overlay).
----------------------------------------------------------------------------
If the grayscale overlay is running, the update will be done in the next
call of the interrupt routine, otherwise it will be performed right away.
See also comment for the gray_show_display() function.
*/
void gray_deferred_update(void)
{
if (_graybuf->flags & _GRAY_RUNNING)
_graybuf->flags |= _GRAY_DEFERRED_UPDATE;
else
_gray_rb->lcd_update();
}
#endif // #ifdef HAVE_LCD_BITMAP
#endif // #ifndef SIMULATOR