2882b26a99
1) Adapt Rockboy to smaller screens (H10, X5, and iPod Nano). 2) Add the ability to use a preset palette on color targets. Choose 'Set Palette' from the main menu. 3) Clean up the code to remove any unused code and variables. 4) Changed tabs to spaces. 5) Disable reading and writing sound when sound is disabled. 6) Disbable writing to the RTC since it is not implemented yet. 7) Minor optimizations from WAC gnuboy CE and iBoy. 8) Massive clean up of code to make it appear consistent. 9) Change all C++ style comments to C style. 10) Completely reorganize dynarec. Add fixmes to all unimplemented opcodes. Add debug writes for all opcodes. Attempt to implement a few opcodes myself. 11) Silence some warnings when built using dynarec. 12) Minor reshuffling of IRAM, may or not offer a speed increase. 13) Include fixes found in the short-lived gnuboy CVS. All in all, there's about a 10% improvement on my test roms when sound is disabled and slight improvement with sound. Especially noticable when there are few sprites on screen and less action is occurring. See FS #6567. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12216 a1c6a512-1295-4272-9138-f99709370657
151 lines
7.7 KiB
C
151 lines
7.7 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id: palette-presets.h $
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef __PALETTE_PRESETS_H__
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#define __PALETTE_PRESETS_H__
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/* The following is an array of palettes for use in Rockboy. Some were
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* originally found in GoomBA for Game Boy Advance by FluBBa.
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*
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* The first line contains the colors for the background layer.
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* The second contains the colors for the window layer.
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* The third contains the colors for object 0 layer.
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* The fourth contains the colors for object 1 layer.
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*
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* gnuboy seems to like the colors to be 0xBBGGRR */
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int palettes [17][4][4] = {
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{
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/* Brown */ { 0x98d0e0, 0x68a0b0, 0x60707C, 0x2C3C3C },
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{ 0x98d0e0, 0x68a0b0, 0x60707C, 0x2C3C3C },
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{ 0x98d0e0, 0x68a0b0, 0x60707C, 0x2C3C3C },
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{ 0x98d0e0, 0x68a0b0, 0x60707C, 0x2C3C3C }
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},
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{
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/* Gray */ { 0xffffff, 0xaaaaaa, 0x555555, 0x000000 },
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{ 0xffffff, 0xaaaaaa, 0x555555, 0x000000 },
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{ 0xffffff, 0xaaaaaa, 0x555555, 0x000000 },
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{ 0xffffff, 0xaaaaaa, 0x555555, 0x000000 }
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},
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{
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/* Light Gray */ { 0xffffff, 0xc0c0c0, 0x808080, 0x404040 },
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{ 0xffffff, 0xc0c0c0, 0x808080, 0x404040 },
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{ 0xffffff, 0xc0c0c0, 0x808080, 0x404040 },
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{ 0xffffff, 0xc0c0c0, 0x808080, 0x404040 }
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},
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{
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/* Multi-Color 1 */ { 0xffffff, 0xaaaaaa, 0x555555, 0x000000 },
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{ 0xffffff, 0xaaaaaa, 0x555555, 0x000000 },
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{ 0xffefef, 0xe78c5a, 0x9c4a18, 0x000000 },
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{ 0xefefff, 0x635aef, 0x1810ad, 0x000000 }
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},
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{
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/* Multi-Color 2 */ { 0xffffff, 0xaaaaaa, 0x555555, 0x000000 },
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{ 0xe7efd6, 0xc6de8c, 0x6b8429, 0x000000 },
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{ 0xffffff, 0x635aef, 0x1810ad, 0x000000 },
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{ 0xffffff, 0xe78c5a, 0x9c4a18, 0x000000 }
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},
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{
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/* Adventure Island */ { 0xffffff, 0xffb59c, 0x009431, 0x000000 },
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{ 0xffffff, 0x73cef7, 0x084a8c, 0x9c2121 },
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{ 0xdeffff, 0x73c6ef, 0x5263ff, 0x290000 },
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{ 0xffffff, 0xa5a5e7, 0x29297b, 0x000042 }
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},
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{
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/* Adventure Island 2 */ { 0xffffff, 0x75eff7, 0xbd6b29, 0x000000 },
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{ 0xffffff, 0x73cef7, 0x084a8c, 0x9c2121 },
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{ 0xdeffff, 0x73c6ef, 0x5263ff, 0x290000 },
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{ 0xffffff, 0xa5a5e7, 0x29297b, 0x000042 }
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},
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{
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/* Balloon Kid */ { 0xa5d6ff, 0xe7efff, 0xde8c10, 0x5a1000 },
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{ 0xffffff, 0x73cef7, 0x084a8c, 0x9c2121 },
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{ 0xc6c6ff, 0x6b6bff, 0x0000ff, 0x000063 },
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{ 0xffffff, 0xef42ef, 0x29297b, 0x000042 }
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},
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{
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/* Batman */ { 0xeff7ff, 0xc88089, 0x445084, 0x001042 },
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{ 0xffffff, 0xffa5a5, 0xbd5252, 0xa50000 },
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{ 0xffffff, 0xc6a5a5, 0x8c5252, 0x5a0000 },
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{ 0xffffff, 0xbdb5ad, 0x7b6b5a, 0x422108 }
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},
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{
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/* Batman */ { 0xffffff, 0xbdada5, 0x7b5a52, 0x391000 },
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/* Return of Joker */ { 0xffffff, 0xbdada5, 0x7b5a52, 0x391000 },
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{ 0xffffff, 0xbdada5, 0x7b5a52, 0x391000 },
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{ 0xffffff, 0xbdada5, 0x7b5a52, 0x422108 }
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},
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{
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/* Bionic Commando */ { 0xfff7ef, 0xadb5ce, 0x2921c6, 0x000039 },
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{ 0xffffff, 0xf7ce94, 0xff3910, 0x4a0000 },
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{ 0xffffff, 0x84adff, 0x00395a, 0x000000 },
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{ 0xefefef, 0x9ca5ad, 0x5a5a6b, 0x081042 }
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},
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{
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/* Castlevania Adventure */ { 0xe7d6d6, 0xb5a58c, 0x6b5242, 0x181000 },
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{ 0xffffff, 0xdba5a5, 0xad5252, 0x840000 },
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{ 0xffffff, 0x84e7ff, 0x4252ff, 0x00005a },
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{ 0xffffff, 0xceefff, 0x9cdef7, 0x6bb5f7 }
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},
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{
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/* Donkey Kong Land */ { 0xd1ffe2, 0x89ffa9, 0x48a251, 0x032504 },
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{ 0xb4b4ff, 0x4747ff, 0x000080, 0x000000 },
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{ 0xb0f2ff, 0x4dc3d6, 0x115ba3, 0x00006a },
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{ 0x63fff7, 0x42cec6, 0x217b73, 0x000000 }
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},
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{
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/* Dr. Mario */ { 0xffffff, 0x66ffff, 0xff4221, 0x521000 },
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{ 0xffffff, 0xd6aaaa, 0xad5555, 0x840000 },
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{ 0xffffff, 0x84e7ff, 0x4252ff, 0x00008c },
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{ 0xffffff, 0x8cceff, 0x5a9cf7, 0x005283 }
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},
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{
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/* Kirby */ { 0x83ffff, 0x3ea5ff, 0x004273, 0x000933 },
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{ 0xffcccc, 0xff7877, 0xc13523, 0x5a0a05 },
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{ 0xc4bdff, 0x604df1, 0x29129f, 0x000000 },
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{ 0xffffff, 0xaaaaaa, 0x555555, 0x000020 }
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},
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{
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/* Metroid II */ { 0xdeffef, 0xb2ada2, 0x014284, 0x000000 },
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{ 0xffcef7, 0xff6bce, 0x9c007b, 0x000000 },
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{ 0x55efff, 0x1352ff, 0x001485, 0x000000 },
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{ 0xffefef, 0xe78c5a, 0x9c4a18, 0x210000 }
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},
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{
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/* Zelda */ { 0xa0ffff, 0x67d767, 0x20558c, 0x071546 },
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{ 0xadffff, 0xb78080, 0x592925, 0x000000 },
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{ 0x7fb0ff, 0xe78c5a, 0x9c4a18, 0x000000 },
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{ 0xefefff, 0x635aef, 0x1810ad, 0x000000 }
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}
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};
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#endif
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