rockbox/apps/plugins/chessbox/chessbox_pgn.h
2007-09-02 10:11:46 +00:00

90 lines
3.1 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2007 Mauricio Peccorini
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "plugin.h"
#include "gnuchess.h"
/* structure to represent the plies */
struct pgn_ply_node {
unsigned short player;
char pgn_text[9];
unsigned short row_from;
unsigned short column_from;
unsigned short row_to;
unsigned short column_to;
unsigned short taken_piece;
unsigned short promotion_piece;
bool enpassant;
bool castle;
bool promotion;
bool checkmate;
bool draw;
struct pgn_ply_node* prev_node;
struct pgn_ply_node* next_node;
};
/* structure to list the games */
struct pgn_game_node {
unsigned short game_number;
char white_player[20];
char black_player[20];
char game_date[11];
char result[8];
int pgn_line;
struct pgn_ply_node* first_ply;
struct pgn_game_node* next_node;
};
/* Return the list of games in a PGN file.
* Parsing of the games themselves is postponed until
* the user selects a game, that obviously saves processing
* and speeds up response when the user selects the file
*/
struct pgn_game_node* pgn_list_games(struct plugin_api* api,
const char* filename);
/* Show the list of games found in a file and allow the user
* to select a game to be parsed and showed
*/
struct pgn_game_node* pgn_show_game_list(struct plugin_api* api,
struct pgn_game_node* first_game);
/* Parse the pgn string of a game and assign it to the move
* list in the structure
*/
void pgn_parse_game(struct plugin_api* api, const char* filename,
struct pgn_game_node* selected_game);
/* Initialize a new game structure with default values and make
* it ready to store the history of a newly played match
*/
struct pgn_game_node* pgn_init_game(struct plugin_api* api);
/* Add a new ply to the game structure based on the positions */
void pgn_append_ply(struct plugin_api* api, struct pgn_game_node* game,
unsigned short ply_player, char *move_buffer, bool is_mate);
/* Set the result of the game if it was reached during the opponent's ply
*/
void pgn_set_result(struct plugin_api* api, struct pgn_game_node* game,
bool is_mate);
/* Store a complete game in the PGN history file
*/
void pgn_store_game(struct plugin_api* api, struct pgn_game_node* game);