rockbox/apps/plugins/lua/rocklib.c
Maurus Cuelenaere a9b2d1b5fa Lua: fix some issues with rocklib
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21022 a1c6a512-1295-4272-9138-f99709370657
2009-05-21 19:42:14 +00:00

369 lines
7.4 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2008 Dan Everton (safetydan)
* Copyright (C) 2009 Maurus Cuelenaere
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#define lrocklib_c
#define LUA_LIB
#include "lua.h"
#include "lauxlib.h"
#include "rocklib.h"
/*
* http://www.lua.org/manual/5.1/manual.html#lua_CFunction
*
* In order to communicate properly with Lua, a C function must use the following protocol,
* which defines the way parameters and results are passed: a C function receives its arguments
* from Lua in its stack in direct order (the first argument is pushed first). To return values to Lua,
* a C function just pushes them onto the stack, in direct order (the first result is pushed first),
* and returns the number of results. Any other value in the stack below the results will be properly
* discarded by Lua. Like a Lua function, a C function called by Lua can also return many results.
*/
#define RB_WRAP(M) static int rock_##M(lua_State *L)
RB_WRAP(splash)
{
int ticks = luaL_checkint(L, 1);
const char *s = luaL_checkstring(L, 2);
rb->splash(ticks, s);
return 0;
}
RB_WRAP(lcd_update)
{
(void)L;
rb->lcd_update();
return 0;
}
RB_WRAP(lcd_clear_display)
{
(void)L;
rb->lcd_clear_display();
return 0;
}
RB_WRAP(lcd_putsxy)
{
int x = luaL_checkint(L, 1);
int y = luaL_checkint(L, 2);
const char* string = luaL_checkstring(L, 3);
rb->lcd_putsxy(x, y, string);
return 0;
}
RB_WRAP(lcd_puts)
{
int x = luaL_checkint(L, 1);
int y = luaL_checkint(L, 2);
const char* string = luaL_checkstring(L, 3);
rb->lcd_puts(x, y, string);
return 0;
}
RB_WRAP(lcd_puts_scroll)
{
int x = luaL_checkint(L, 1);
int y = luaL_checkint(L, 2);
const char* string = luaL_checkstring(L, 3);
rb->lcd_puts_scroll(x, y, string);
return 0;
}
RB_WRAP(lcd_stop_scroll)
{
(void)L;
rb->lcd_stop_scroll();
return 0;
}
#ifdef HAVE_LCD_BITMAP
RB_WRAP(lcd_set_drawmode)
{
int drawmode = luaL_checkint(L, 1);
rb->lcd_set_drawmode(drawmode);
return 0;
}
RB_WRAP(lcd_get_drawmode)
{
int result = rb->lcd_get_drawmode();
lua_pushinteger(L, result);
return 1;
}
RB_WRAP(lcd_setfont)
{
int font = luaL_checkint(L, 1);
rb->lcd_setfont(font);
return 0;
}
RB_WRAP(lcd_drawpixel)
{
int x = luaL_checkint(L, 1);
int y = luaL_checkint(L, 2);
rb->lcd_drawpixel(x, y);
return 0;
}
RB_WRAP(lcd_drawline)
{
int x1 = luaL_checkint(L, 1);
int y1 = luaL_checkint(L, 2);
int x2 = luaL_checkint(L, 3);
int y2 = luaL_checkint(L, 4);
rb->lcd_drawline(x1, y1, x2, y2);
return 0;
}
RB_WRAP(lcd_hline)
{
int x1 = luaL_checkint(L, 1);
int x2 = luaL_checkint(L, 2);
int y = luaL_checkint(L, 3);
rb->lcd_hline(x1, x2, y);
return 0;
}
RB_WRAP(lcd_vline)
{
int x = luaL_checkint(L, 1);
int y1 = luaL_checkint(L, 2);
int y2 = luaL_checkint(L, 3);
rb->lcd_vline(x, y1, y2);
return 0;
}
RB_WRAP(lcd_drawrect)
{
int x = luaL_checkint(L, 1);
int y = luaL_checkint(L, 2);
int width = luaL_checkint(L, 3);
int height = luaL_checkint(L, 4);
rb->lcd_drawrect(x, y, width, height);
return 0;
}
RB_WRAP(lcd_fillrect)
{
int x = luaL_checkint(L, 1);
int y = luaL_checkint(L, 2);
int width = luaL_checkint(L, 3);
int height = luaL_checkint(L, 4);
rb->lcd_fillrect(x, y, width, height);
return 0;
}
#endif
RB_WRAP(yield)
{
(void)L;
rb->yield();
return 0;
}
RB_WRAP(sleep)
{
int ticks = luaL_checkint(L, 1);
rb->sleep(ticks);
return 0;
}
RB_WRAP(current_tick)
{
lua_pushinteger(L, *rb->current_tick);
return 1;
}
RB_WRAP(button_get)
{
bool block = lua_toboolean(L, 1);
long result = rb->button_get(block);
lua_pushinteger(L, result);
return 1;
}
RB_WRAP(button_get_w_tmo)
{
int ticks = luaL_checkint(L, 1);
long result = rb->button_get_w_tmo(ticks);
lua_pushinteger(L, result);
return 1;
}
RB_WRAP(button_status)
{
int result = rb->button_status();
lua_pushinteger(L, result);
return 1;
}
#ifdef HAVE_BUTTON_DATA
RB_WRAP(button_get_data)
{
int result = rb->button_get_data();
lua_pushinteger(L, result);
return 1;
}
#endif
#ifdef HAS_BUTTON_HOLD
RB_WRAP(button_hold)
{
bool result = rb->button_hold();
lua_pushboolean(L, result);
return 1;
}
#endif
RB_WRAP(get_action)
{
int context = luaL_checkint(L, 1);
int timeout = luaL_checkint(L, 2);
int result = rb->get_action(context, timeout);
lua_pushinteger(L, result);
return 1;
}
RB_WRAP(action_userabort)
{
int timeout = luaL_checkint(L, 1);
bool result = rb->action_userabort(timeout);
lua_pushboolean(L, result);
return 1;
}
RB_WRAP(kbd_input)
{
char* buffer = (char*)luaL_checkstring(L, 1);
int buflen = luaL_checkint(L, 2);
int result = rb->kbd_input(buffer, buflen);
lua_pushinteger(L, result);
return 1;
}
RB_WRAP(backlight_on)
{
(void)L;
rb->backlight_on();
return 0;
}
RB_WRAP(backlight_off)
{
(void)L;
rb->backlight_off();
return 0;
}
RB_WRAP(backlight_set_timeout)
{
int val = luaL_checkint(L, 1);
rb->backlight_set_timeout(val);
return 0;
}
#ifdef HAVE_BACKLIGHT_BRIGHTNESS
RB_WRAP(backlight_set_brightness)
{
int val = luaL_checkint(L, 1);
rb->backlight_set_brightness(val);
return 0;
}
#endif
#define R(NAME) {#NAME, rock_##NAME}
static const luaL_Reg rocklib[] =
{
/* Graphics */
R(lcd_clear_display),
R(lcd_update),
R(lcd_puts),
R(lcd_putsxy),
R(lcd_puts_scroll),
R(lcd_stop_scroll),
R(splash),
#ifdef HAVE_LCD_BITMAP
R(lcd_set_drawmode),
R(lcd_get_drawmode),
R(lcd_setfont),
R(lcd_drawline),
R(lcd_drawpixel),
R(lcd_hline),
R(lcd_vline),
R(lcd_drawrect),
R(lcd_fillrect),
#endif
/* Kernel */
R(sleep),
R(yield),
R(current_tick),
/* Buttons */
R(button_get),
R(button_get_w_tmo),
R(button_status),
#ifdef HAVE_BUTTON_DATA
R(button_get_data),
#endif
#ifdef HAS_BUTTON_HOLD
R(button_hold),
#endif
R(get_action),
R(action_userabort),
R(kbd_input),
/* Hardware */
R(backlight_on),
R(backlight_off),
R(backlight_set_timeout),
#ifdef HAVE_BACKLIGHT_BRIGHTNESS
R(backlight_set_brightness),
#endif
{NULL, NULL}
};
#undef R
#define RB_CONSTANT(x) lua_pushinteger(L, x); lua_setfield(L, -2, #x);
/*
** Open Rockbox library
*/
LUALIB_API int luaopen_rock(lua_State *L)
{
luaL_register(L, LUA_ROCKLIBNAME, rocklib);
RB_CONSTANT(HZ);
RB_CONSTANT(LCD_WIDTH);
RB_CONSTANT(LCD_HEIGHT);
return 1;
}