a9b2d1b5fa
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21022 a1c6a512-1295-4272-9138-f99709370657
369 lines
7.4 KiB
C
369 lines
7.4 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2008 Dan Everton (safetydan)
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* Copyright (C) 2009 Maurus Cuelenaere
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#define lrocklib_c
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#define LUA_LIB
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#include "lua.h"
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#include "lauxlib.h"
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#include "rocklib.h"
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/*
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* http://www.lua.org/manual/5.1/manual.html#lua_CFunction
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*
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* In order to communicate properly with Lua, a C function must use the following protocol,
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* which defines the way parameters and results are passed: a C function receives its arguments
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* from Lua in its stack in direct order (the first argument is pushed first). To return values to Lua,
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* a C function just pushes them onto the stack, in direct order (the first result is pushed first),
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* and returns the number of results. Any other value in the stack below the results will be properly
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* discarded by Lua. Like a Lua function, a C function called by Lua can also return many results.
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*/
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#define RB_WRAP(M) static int rock_##M(lua_State *L)
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RB_WRAP(splash)
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{
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int ticks = luaL_checkint(L, 1);
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const char *s = luaL_checkstring(L, 2);
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rb->splash(ticks, s);
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return 0;
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}
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RB_WRAP(lcd_update)
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{
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(void)L;
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rb->lcd_update();
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return 0;
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}
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RB_WRAP(lcd_clear_display)
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{
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(void)L;
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rb->lcd_clear_display();
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return 0;
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}
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RB_WRAP(lcd_putsxy)
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{
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int x = luaL_checkint(L, 1);
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int y = luaL_checkint(L, 2);
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const char* string = luaL_checkstring(L, 3);
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rb->lcd_putsxy(x, y, string);
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return 0;
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}
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RB_WRAP(lcd_puts)
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{
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int x = luaL_checkint(L, 1);
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int y = luaL_checkint(L, 2);
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const char* string = luaL_checkstring(L, 3);
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rb->lcd_puts(x, y, string);
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return 0;
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}
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RB_WRAP(lcd_puts_scroll)
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{
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int x = luaL_checkint(L, 1);
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int y = luaL_checkint(L, 2);
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const char* string = luaL_checkstring(L, 3);
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rb->lcd_puts_scroll(x, y, string);
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return 0;
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}
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RB_WRAP(lcd_stop_scroll)
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{
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(void)L;
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rb->lcd_stop_scroll();
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return 0;
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}
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#ifdef HAVE_LCD_BITMAP
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RB_WRAP(lcd_set_drawmode)
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{
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int drawmode = luaL_checkint(L, 1);
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rb->lcd_set_drawmode(drawmode);
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return 0;
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}
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RB_WRAP(lcd_get_drawmode)
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{
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int result = rb->lcd_get_drawmode();
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lua_pushinteger(L, result);
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return 1;
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}
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RB_WRAP(lcd_setfont)
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{
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int font = luaL_checkint(L, 1);
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rb->lcd_setfont(font);
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return 0;
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}
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RB_WRAP(lcd_drawpixel)
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{
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int x = luaL_checkint(L, 1);
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int y = luaL_checkint(L, 2);
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rb->lcd_drawpixel(x, y);
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return 0;
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}
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RB_WRAP(lcd_drawline)
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{
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int x1 = luaL_checkint(L, 1);
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int y1 = luaL_checkint(L, 2);
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int x2 = luaL_checkint(L, 3);
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int y2 = luaL_checkint(L, 4);
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rb->lcd_drawline(x1, y1, x2, y2);
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return 0;
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}
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RB_WRAP(lcd_hline)
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{
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int x1 = luaL_checkint(L, 1);
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int x2 = luaL_checkint(L, 2);
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int y = luaL_checkint(L, 3);
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rb->lcd_hline(x1, x2, y);
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return 0;
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}
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RB_WRAP(lcd_vline)
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{
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int x = luaL_checkint(L, 1);
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int y1 = luaL_checkint(L, 2);
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int y2 = luaL_checkint(L, 3);
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rb->lcd_vline(x, y1, y2);
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return 0;
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}
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RB_WRAP(lcd_drawrect)
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{
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int x = luaL_checkint(L, 1);
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int y = luaL_checkint(L, 2);
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int width = luaL_checkint(L, 3);
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int height = luaL_checkint(L, 4);
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rb->lcd_drawrect(x, y, width, height);
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return 0;
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}
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RB_WRAP(lcd_fillrect)
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{
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int x = luaL_checkint(L, 1);
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int y = luaL_checkint(L, 2);
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int width = luaL_checkint(L, 3);
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int height = luaL_checkint(L, 4);
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rb->lcd_fillrect(x, y, width, height);
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return 0;
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}
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#endif
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RB_WRAP(yield)
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{
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(void)L;
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rb->yield();
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return 0;
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}
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RB_WRAP(sleep)
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{
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int ticks = luaL_checkint(L, 1);
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rb->sleep(ticks);
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return 0;
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}
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RB_WRAP(current_tick)
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{
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lua_pushinteger(L, *rb->current_tick);
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return 1;
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}
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RB_WRAP(button_get)
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{
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bool block = lua_toboolean(L, 1);
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long result = rb->button_get(block);
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lua_pushinteger(L, result);
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return 1;
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}
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RB_WRAP(button_get_w_tmo)
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{
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int ticks = luaL_checkint(L, 1);
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long result = rb->button_get_w_tmo(ticks);
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lua_pushinteger(L, result);
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return 1;
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}
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RB_WRAP(button_status)
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{
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int result = rb->button_status();
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lua_pushinteger(L, result);
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return 1;
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}
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#ifdef HAVE_BUTTON_DATA
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RB_WRAP(button_get_data)
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{
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int result = rb->button_get_data();
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lua_pushinteger(L, result);
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return 1;
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}
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#endif
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#ifdef HAS_BUTTON_HOLD
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RB_WRAP(button_hold)
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{
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bool result = rb->button_hold();
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lua_pushboolean(L, result);
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return 1;
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}
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#endif
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RB_WRAP(get_action)
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{
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int context = luaL_checkint(L, 1);
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int timeout = luaL_checkint(L, 2);
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int result = rb->get_action(context, timeout);
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lua_pushinteger(L, result);
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return 1;
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}
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RB_WRAP(action_userabort)
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{
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int timeout = luaL_checkint(L, 1);
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bool result = rb->action_userabort(timeout);
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lua_pushboolean(L, result);
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return 1;
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}
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RB_WRAP(kbd_input)
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{
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char* buffer = (char*)luaL_checkstring(L, 1);
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int buflen = luaL_checkint(L, 2);
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int result = rb->kbd_input(buffer, buflen);
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lua_pushinteger(L, result);
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return 1;
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}
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RB_WRAP(backlight_on)
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{
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(void)L;
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rb->backlight_on();
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return 0;
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}
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RB_WRAP(backlight_off)
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{
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(void)L;
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rb->backlight_off();
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return 0;
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}
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RB_WRAP(backlight_set_timeout)
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{
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int val = luaL_checkint(L, 1);
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rb->backlight_set_timeout(val);
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return 0;
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}
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#ifdef HAVE_BACKLIGHT_BRIGHTNESS
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RB_WRAP(backlight_set_brightness)
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{
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int val = luaL_checkint(L, 1);
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rb->backlight_set_brightness(val);
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return 0;
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}
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#endif
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#define R(NAME) {#NAME, rock_##NAME}
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static const luaL_Reg rocklib[] =
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{
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/* Graphics */
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R(lcd_clear_display),
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R(lcd_update),
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R(lcd_puts),
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R(lcd_putsxy),
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R(lcd_puts_scroll),
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R(lcd_stop_scroll),
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R(splash),
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#ifdef HAVE_LCD_BITMAP
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R(lcd_set_drawmode),
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R(lcd_get_drawmode),
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R(lcd_setfont),
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R(lcd_drawline),
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R(lcd_drawpixel),
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R(lcd_hline),
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R(lcd_vline),
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R(lcd_drawrect),
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R(lcd_fillrect),
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#endif
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/* Kernel */
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R(sleep),
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R(yield),
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R(current_tick),
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/* Buttons */
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R(button_get),
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R(button_get_w_tmo),
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R(button_status),
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#ifdef HAVE_BUTTON_DATA
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R(button_get_data),
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#endif
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#ifdef HAS_BUTTON_HOLD
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R(button_hold),
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#endif
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R(get_action),
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R(action_userabort),
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R(kbd_input),
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/* Hardware */
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R(backlight_on),
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R(backlight_off),
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R(backlight_set_timeout),
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#ifdef HAVE_BACKLIGHT_BRIGHTNESS
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R(backlight_set_brightness),
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#endif
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{NULL, NULL}
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};
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#undef R
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#define RB_CONSTANT(x) lua_pushinteger(L, x); lua_setfield(L, -2, #x);
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/*
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** Open Rockbox library
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*/
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LUALIB_API int luaopen_rock(lua_State *L)
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{
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luaL_register(L, LUA_ROCKLIBNAME, rocklib);
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RB_CONSTANT(HZ);
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RB_CONSTANT(LCD_WIDTH);
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RB_CONSTANT(LCD_HEIGHT);
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return 1;
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}
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