832425c605
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@3339 a1c6a512-1295-4272-9138-f99709370657
775 lines
22 KiB
C
775 lines
22 KiB
C
/***************************************************************************
|
|
* __________ __ ___.
|
|
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
|
|
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
|
|
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
|
|
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
|
|
* \/ \/ \/ \/ \/
|
|
* $Id$
|
|
*
|
|
* Copyright (C) 2002 Eric Linenberg
|
|
* February 2003: Robert Hak performs a cleanup/rewrite/feature addition.
|
|
* Eric smiles. Bjorn cris. Linus say 'huh?'.
|
|
*
|
|
* All files in this archive are subject to the GNU General Public License.
|
|
* See the file COPYING in the source tree root for full license agreement.
|
|
*
|
|
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
|
|
* KIND, either express or implied.
|
|
*
|
|
****************************************************************************/
|
|
|
|
#include "config.h"
|
|
#include "options.h"
|
|
|
|
#ifdef USE_GAMES
|
|
|
|
#include <sprintf.h>
|
|
#include "sokoban.h"
|
|
#include "lcd.h"
|
|
#include "button.h"
|
|
#include "kernel.h"
|
|
#include "menu.h"
|
|
#include "screens.h"
|
|
#include "font.h"
|
|
#include "file.h"
|
|
|
|
#include "debug.h"
|
|
#include "sokoban_levels.h"
|
|
|
|
#ifdef SIMULATOR
|
|
#include <stdio.h>
|
|
#endif
|
|
#include <string.h>
|
|
#include "lang.h"
|
|
#define SOKOBAN_TITLE "Sokoban"
|
|
#define SOKOBAN_TITLE_FONT 2
|
|
#define LEVELS_FILE "/sokoban.levels"
|
|
#define NUM_LEVELS sizeof(levels)/320
|
|
|
|
#define ROWS 16
|
|
#define COLS 20
|
|
#define MAX_UNDOS 5
|
|
|
|
static void init_undo(void);
|
|
static void undo(void);
|
|
static void add_undo(int button);
|
|
|
|
static void init_boards(void);
|
|
static void load_level(short level);
|
|
static void draw_level(short level);
|
|
static void update_screen(void);
|
|
static bool sokoban_loop(void);
|
|
|
|
/* The Location, Undo and LevelInfo structs are OO-flavored.
|
|
* (oooh!-flavored as Schnueff puts it.) It makes more you have to know,
|
|
* but the overall data layout becomes more manageable. */
|
|
|
|
/* We use the same three values in 2 structs. Makeing them a struct
|
|
* hopefully ensures that if you change things in one, the other changes
|
|
* as well. */
|
|
struct LevelInfo {
|
|
short level;
|
|
short moves;
|
|
short boxes_to_go;
|
|
};
|
|
|
|
/* What a given location on the board looks like at a given time */
|
|
struct Location {
|
|
char spot;
|
|
short row;
|
|
short col;
|
|
};
|
|
|
|
/* A single level of undo. Each undo move can affect upto,
|
|
* but not more then, 3 spots on the board */
|
|
struct Undo {
|
|
struct LevelInfo level;
|
|
struct Location location[3];
|
|
};
|
|
|
|
/* Our full undo history */
|
|
static struct UndoInfo {
|
|
short count; /* How many undos are there in history */
|
|
short current; /* Which history is the current undo */
|
|
struct Undo history[MAX_UNDOS];
|
|
} undo_info;
|
|
|
|
/* Our playing board */
|
|
static struct BoardInfo {
|
|
char board[ROWS][COLS];
|
|
struct LevelInfo level;
|
|
struct Location player;
|
|
} current_info;
|
|
|
|
|
|
static void init_undo(void)
|
|
{
|
|
undo_info.count = 0;
|
|
undo_info.current = 0;
|
|
}
|
|
|
|
static void undo(void)
|
|
{
|
|
struct Undo *undo;
|
|
int i = 0;
|
|
short row, col;
|
|
|
|
if (undo_info.count == 0)
|
|
return;
|
|
|
|
/* Update board info */
|
|
undo = &undo_info.history[undo_info.current];
|
|
|
|
current_info.level = undo->level;
|
|
current_info.player = undo->location[0];
|
|
|
|
row = undo->location[0].row;
|
|
col = undo->location[0].col;
|
|
current_info.board[row][col] = '@';
|
|
|
|
/* Update the two other possible spots */
|
|
for (i = 1; i < 3; i++) {
|
|
if (undo->location[i].spot != '\0') {
|
|
row = undo->location[i].row;
|
|
col = undo->location[i].col;
|
|
current_info.board[row][col] = undo->location[i].spot;
|
|
undo->location[i].spot = '\0';
|
|
}
|
|
}
|
|
|
|
/* Remove this undo from the list */
|
|
if (undo_info.current == 0) {
|
|
if (undo_info.count > 1)
|
|
undo_info.current = MAX_UNDOS - 1;
|
|
} else {
|
|
undo_info.current--;
|
|
}
|
|
|
|
undo_info.count--;
|
|
|
|
return;
|
|
}
|
|
|
|
static void add_undo(int button)
|
|
{
|
|
struct Undo *undo;
|
|
int row, col, i;
|
|
bool storable;
|
|
|
|
if ((button != BUTTON_LEFT) && (button != BUTTON_RIGHT) &&
|
|
(button != BUTTON_UP) && (button != BUTTON_DOWN))
|
|
return;
|
|
|
|
if (undo_info.count != 0) {
|
|
if (undo_info.current < (MAX_UNDOS - 1))
|
|
undo_info.current++;
|
|
else
|
|
undo_info.current = 0;
|
|
}
|
|
|
|
/* Make what follows more readable */
|
|
undo = &undo_info.history[undo_info.current];
|
|
|
|
/* Store our level info */
|
|
undo->level = current_info.level;
|
|
|
|
/* Store our player info */
|
|
undo->location[0] = current_info.player;
|
|
|
|
/* Now we need to store upto 2 blocks that may be affected.
|
|
* If player.spot is NULL, then there is no info stored
|
|
* for that block */
|
|
|
|
row = current_info.player.row;
|
|
col = current_info.player.col;
|
|
|
|
/* This must stay as _1_ because the first block (0) is the player */
|
|
for (i = 1; i < 3; i++) {
|
|
storable = true;
|
|
|
|
switch (button) {
|
|
case BUTTON_LEFT:
|
|
col--;
|
|
if (col < 0)
|
|
storable = false;
|
|
break;
|
|
|
|
case BUTTON_RIGHT:
|
|
col++;
|
|
if (col >= COLS)
|
|
storable = false;
|
|
break;
|
|
|
|
case BUTTON_UP:
|
|
row--;
|
|
if (row < 0)
|
|
storable = false;
|
|
break;
|
|
|
|
case BUTTON_DOWN:
|
|
row++;
|
|
if (row >= ROWS)
|
|
storable = false;
|
|
break;
|
|
|
|
default:
|
|
return;
|
|
}
|
|
|
|
if (storable) {
|
|
undo->location[i].col = col;
|
|
undo->location[i].row = row;
|
|
undo->location[i].spot = current_info.board[row][col];
|
|
} else {
|
|
undo->location[i].spot = '\0';
|
|
}
|
|
}
|
|
|
|
if (undo_info.count < MAX_UNDOS)
|
|
undo_info.count++;
|
|
}
|
|
|
|
static void init_boards(void)
|
|
{
|
|
current_info.level.level = 0;
|
|
current_info.level.moves = 0;
|
|
current_info.level.boxes_to_go = 0;
|
|
current_info.player.row = 0;
|
|
current_info.player.col = 0;
|
|
current_info.player.spot = ' ';
|
|
|
|
init_undo();
|
|
}
|
|
|
|
static void load_level(short level_to_load)
|
|
{
|
|
short a = 0, b = 0, c = 0;
|
|
|
|
current_info.player.spot=' ';
|
|
current_info.level.boxes_to_go = 0;
|
|
current_info.level.moves = 0;
|
|
|
|
for (b = 0; b < ROWS; b++) {
|
|
for (c = 0; c < COLS; c++) {
|
|
current_info.board[b][c] = levels[level_to_load][a];
|
|
a++;
|
|
|
|
if (current_info.board[b][c] == '@') {
|
|
current_info.player.row = b;
|
|
current_info.player.col = c;
|
|
}
|
|
|
|
if (current_info.board[b][c] == '.')
|
|
current_info.level.boxes_to_go++;
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
static void update_screen(void)
|
|
{
|
|
short b = 0, c = 0;
|
|
short rows = 0, cols = 0;
|
|
char s[25];
|
|
|
|
short magnify = 4;
|
|
|
|
/* load the board to the screen */
|
|
for (rows=0 ; rows < ROWS ; rows++) {
|
|
for (cols = 0 ; cols < COLS ; cols++) {
|
|
c = cols * magnify;
|
|
b = rows * magnify;
|
|
|
|
switch(current_info.board[rows][cols]) {
|
|
case 'X': /* black space */
|
|
lcd_drawrect(c, b, magnify, magnify);
|
|
lcd_drawrect(c+1, b+1, 2, 2);
|
|
break;
|
|
|
|
case '#': /* this is a wall */
|
|
lcd_drawpixel(c, b);
|
|
lcd_drawpixel(c+2, b);
|
|
lcd_drawpixel(c+1, b+1);
|
|
lcd_drawpixel(c+3, b+1);
|
|
lcd_drawpixel(c, b+2);
|
|
lcd_drawpixel(c+2, b+2);
|
|
lcd_drawpixel(c+1, b+3);
|
|
lcd_drawpixel(c+3, b+3);
|
|
break;
|
|
|
|
case '.': /* this is a home location */
|
|
lcd_drawrect(c+1, b+1, 2, 2);
|
|
break;
|
|
|
|
case '$': /* this is a box */
|
|
lcd_drawrect(c, b, magnify, magnify);
|
|
break;
|
|
|
|
case '@': /* this is you */
|
|
lcd_drawline(c+1, b, c+2, b);
|
|
lcd_drawline(c, b+1, c+3, b+1);
|
|
lcd_drawline(c+1, b+2, c+2, b+2);
|
|
|
|
lcd_drawpixel(c, b+3);
|
|
lcd_drawpixel(c+3, b+3);
|
|
break;
|
|
|
|
case '%': /* this is a box on a home spot */
|
|
lcd_drawrect(c, b, magnify, magnify);
|
|
lcd_drawrect(c+1, b+1, 2, 2);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
snprintf(s, sizeof(s), "%d", current_info.level.level+1);
|
|
lcd_putsxy(86, 22, s);
|
|
snprintf(s, sizeof(s), "%d", current_info.level.moves);
|
|
lcd_putsxy(86, 54, s);
|
|
|
|
lcd_drawrect(80,0,32,32);
|
|
lcd_drawrect(80,32,32,64);
|
|
lcd_putsxy(81, 10, str(LANG_SOKOBAN_LEVEL));
|
|
lcd_putsxy(81, 42, str(LANG_SOKOBAN_MOVE));
|
|
|
|
/* print out the screen */
|
|
lcd_update();
|
|
}
|
|
|
|
static void draw_level(short level)
|
|
{
|
|
load_level(level);
|
|
lcd_clear_display();
|
|
update_screen();
|
|
}
|
|
|
|
static bool sokoban_loop(void)
|
|
{
|
|
char new_spot;
|
|
bool moved = true;
|
|
int i = 0, button = 0;
|
|
short r = 0, c = 0;
|
|
|
|
current_info.level.level = 0;
|
|
|
|
load_level(current_info.level.level);
|
|
update_screen();
|
|
|
|
while (1) {
|
|
moved = true;
|
|
|
|
r = current_info.player.row;
|
|
c = current_info.player.col;
|
|
|
|
button = button_get(true);
|
|
|
|
add_undo(button);
|
|
|
|
switch(button)
|
|
{
|
|
case BUTTON_OFF:
|
|
/* get out of here */
|
|
return false;
|
|
|
|
case BUTTON_ON:
|
|
case BUTTON_ON | BUTTON_REPEAT:
|
|
/* this is UNDO */
|
|
undo();
|
|
lcd_clear_display();
|
|
update_screen();
|
|
moved = false;
|
|
break;
|
|
|
|
case BUTTON_F3:
|
|
case BUTTON_F3 | BUTTON_REPEAT:
|
|
/* increase level */
|
|
init_undo();
|
|
current_info.level.boxes_to_go=0;
|
|
moved = true;
|
|
break;
|
|
|
|
case BUTTON_F1:
|
|
case BUTTON_F1 | BUTTON_REPEAT:
|
|
/* previous level */
|
|
init_undo();
|
|
if (current_info.level.level)
|
|
current_info.level.level--;
|
|
|
|
draw_level(current_info.level.level);
|
|
moved = false;
|
|
break;
|
|
|
|
case BUTTON_F2:
|
|
case BUTTON_F2 | BUTTON_REPEAT:
|
|
/* same level */
|
|
init_undo();
|
|
draw_level(current_info.level.level);
|
|
moved = false;
|
|
break;
|
|
|
|
case BUTTON_LEFT:
|
|
switch(current_info.board[r][c-1])
|
|
{
|
|
case ' ': /* if it is a blank spot */
|
|
case '.': /* if it is a home spot */
|
|
new_spot = current_info.board[r][c-1];
|
|
current_info.board[r][c-1] = '@';
|
|
current_info.board[r][c] = current_info.player.spot;
|
|
current_info.player.spot = new_spot;
|
|
break;
|
|
|
|
case '$':
|
|
switch(current_info.board[r][c-2])
|
|
{
|
|
case ' ': /* going from blank to blank */
|
|
current_info.board[r][c-2] = current_info.board[r][c-1];
|
|
current_info.board[r][c-1] = current_info.board[r][c];
|
|
current_info.board[r][c] = current_info.player.spot;
|
|
current_info.player.spot = ' ';
|
|
break;
|
|
|
|
case '.': /* going from a blank to home */
|
|
current_info.board[r][c-2] = '%';
|
|
current_info.board[r][c-1] = current_info.board[r][c];
|
|
current_info.board[r][c] = current_info.player.spot;
|
|
current_info.player.spot = ' ';
|
|
current_info.level.boxes_to_go--;
|
|
break;
|
|
|
|
default:
|
|
moved = false;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case '%':
|
|
switch(current_info.board[r][c-2]) {
|
|
case ' ': /* we are going from a home to a blank */
|
|
current_info.board[r][c-2] = '$';
|
|
current_info.board[r][c-1] = current_info.board[r][c];
|
|
current_info.board[r][c] = current_info.player.spot;
|
|
current_info.player.spot = '.';
|
|
current_info.level.boxes_to_go++;
|
|
break;
|
|
|
|
case '.': /* if we are going from a home to home */
|
|
current_info.board[r][c-2] = '%';
|
|
current_info.board[r][c-1] = current_info.board[r][c];
|
|
current_info.board[r][c] = current_info.player.spot;
|
|
current_info.player.spot = '.';
|
|
break;
|
|
|
|
default:
|
|
moved = false;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
moved = false;
|
|
break;
|
|
}
|
|
|
|
if (moved)
|
|
current_info.player.col--;
|
|
break;
|
|
|
|
case BUTTON_RIGHT: /* if it is a blank spot */
|
|
switch(current_info.board[r][c+1]) {
|
|
case ' ':
|
|
case '.': /* if it is a home spot */
|
|
new_spot = current_info.board[r][c+1];
|
|
current_info.board[r][c+1] = '@';
|
|
current_info.board[r][c] = current_info.player.spot;
|
|
current_info.player.spot = new_spot;
|
|
break;
|
|
|
|
case '$':
|
|
switch(current_info.board[r][c+2]) {
|
|
case ' ': /* going from blank to blank */
|
|
current_info.board[r][c+2] = current_info.board[r][c+1];
|
|
current_info.board[r][c+1] = current_info.board[r][c];
|
|
current_info.board[r][c] = current_info.player.spot;
|
|
current_info.player.spot = ' ';
|
|
break;
|
|
|
|
case '.': /* going from a blank to home */
|
|
current_info.board[r][c+2] = '%';
|
|
current_info.board[r][c+1] = current_info.board[r][c];
|
|
current_info.board[r][c] = current_info.player.spot;
|
|
current_info.player.spot = ' ';
|
|
current_info.level.boxes_to_go--;
|
|
break;
|
|
|
|
default:
|
|
moved = false;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case '%':
|
|
switch(current_info.board[r][c+2]) {
|
|
case ' ': /* going from a home to a blank */
|
|
current_info.board[r][c+2] = '$';
|
|
current_info.board[r][c+1] = current_info.board[r][c];
|
|
current_info.board[r][c] = current_info.player.spot;
|
|
current_info.player.spot = '.';
|
|
current_info.level.boxes_to_go++;
|
|
break;
|
|
|
|
case '.':
|
|
current_info.board[r][c+2] = '%';
|
|
current_info.board[r][c+1] = current_info.board[r][c];
|
|
current_info.board[r][c] = current_info.player.spot;
|
|
current_info.player.spot = '.';
|
|
break;
|
|
|
|
default:
|
|
moved = false;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
moved = false;
|
|
break;
|
|
}
|
|
|
|
if (moved)
|
|
current_info.player.col++;
|
|
break;
|
|
|
|
case BUTTON_UP:
|
|
switch(current_info.board[r-1][c]) {
|
|
case ' ': /* if it is a blank spot */
|
|
case '.': /* if it is a home spot */
|
|
new_spot = current_info.board[r-1][c];
|
|
current_info.board[r-1][c] = '@';
|
|
current_info.board[r][c] = current_info.player.spot;
|
|
current_info.player.spot = new_spot;
|
|
break;
|
|
|
|
case '$':
|
|
switch(current_info.board[r-2][c]) {
|
|
case ' ': /* going from blank to blank */
|
|
current_info.board[r-2][c] = current_info.board[r-1][c];
|
|
current_info.board[r-1][c] = current_info.board[r][c];
|
|
current_info.board[r][c] = current_info.player.spot;
|
|
current_info.player.spot = ' ';
|
|
break;
|
|
|
|
case '.': /* going from a blank to home */
|
|
current_info.board[r-2][c] = '%';
|
|
current_info.board[r-1][c] = current_info.board[r][c];
|
|
current_info.board[r][c] = current_info.player.spot;
|
|
current_info.player.spot = ' ';
|
|
current_info.level.boxes_to_go--;
|
|
break;
|
|
|
|
default:
|
|
moved = false;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case '%':
|
|
switch(current_info.board[r-2][c]) {
|
|
case ' ': /* we are going from a home to a blank */
|
|
current_info.board[r-2][c] = '$';
|
|
current_info.board[r-1][c] = current_info.board[r][c];
|
|
current_info.board[r][c] = current_info.player.spot;
|
|
current_info.player.spot = '.';
|
|
current_info.level.boxes_to_go++;
|
|
break;
|
|
|
|
case '.': /* if we are going from a home to home */
|
|
current_info.board[r-2][c] = '%';
|
|
current_info.board[r-1][c] = current_info.board[r][c];
|
|
current_info.board[r][c] = current_info.player.spot;
|
|
current_info.player.spot = '.';
|
|
break;
|
|
|
|
default:
|
|
moved = false;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
moved = false;
|
|
break;
|
|
}
|
|
|
|
if (moved)
|
|
current_info.player.row--;
|
|
break;
|
|
|
|
case BUTTON_DOWN:
|
|
switch(current_info.board[r+1][c]) {
|
|
case ' ': /* if it is a blank spot */
|
|
case '.': /* if it is a home spot */
|
|
new_spot = current_info.board[r+1][c];
|
|
current_info.board[r+1][c] = '@';
|
|
current_info.board[r][c] = current_info.player.spot;
|
|
current_info.player.spot = new_spot;
|
|
break;
|
|
|
|
case '$':
|
|
switch(current_info.board[r+2][c]) {
|
|
case ' ': /* going from blank to blank */
|
|
current_info.board[r+2][c] = current_info.board[r+1][c];
|
|
current_info.board[r+1][c] = current_info.board[r][c];
|
|
current_info.board[r][c] = current_info.player.spot;
|
|
current_info.player.spot = ' ';
|
|
break;
|
|
|
|
case '.': /* going from a blank to home */
|
|
current_info.board[r+2][c] = '%';
|
|
current_info.board[r+1][c] = current_info.board[r][c];
|
|
current_info.board[r][c] = current_info.player.spot;
|
|
current_info.player.spot = ' ';
|
|
current_info.level.boxes_to_go--;
|
|
break;
|
|
|
|
default:
|
|
moved = false;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case '%':
|
|
switch(current_info.board[r+2][c]) {
|
|
case ' ': /* going from a home to a blank */
|
|
current_info.board[r+2][c] = '$';
|
|
current_info.board[r+1][c] = current_info.board[r][c];
|
|
current_info.board[r][c] = current_info.player.spot;
|
|
current_info.player.spot = '.';
|
|
current_info.level.boxes_to_go++;
|
|
break;
|
|
|
|
case '.': /* going from a home to home */
|
|
current_info.board[r+2][c] = '%';
|
|
current_info.board[r+1][c] = current_info.board[r][c];
|
|
current_info.board[r][c] = current_info.player.spot;
|
|
current_info.player.spot = '.';
|
|
break;
|
|
|
|
default:
|
|
moved = false;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
moved = false;
|
|
break;
|
|
}
|
|
|
|
if (moved)
|
|
current_info.player.row++;
|
|
break;
|
|
|
|
case SYS_USB_CONNECTED:
|
|
usb_screen();
|
|
return true;
|
|
|
|
default:
|
|
moved = false;
|
|
break;
|
|
}
|
|
|
|
if (moved) {
|
|
current_info.level.moves++;
|
|
lcd_clear_display();
|
|
update_screen();
|
|
}
|
|
|
|
/* We have completed this level */
|
|
if (current_info.level.boxes_to_go == 0) {
|
|
current_info.level.level++;
|
|
|
|
/* clear undo stats */
|
|
init_undo();
|
|
|
|
lcd_clear_display();
|
|
|
|
if (current_info.level.level == NUM_LEVELS) {
|
|
lcd_putsxy(10, 20, str(LANG_SOKOBAN_WIN));
|
|
|
|
for (i = 0; i < 30000 ; i++) {
|
|
lcd_invertrect(0, 0, 111, 63);
|
|
lcd_update();
|
|
|
|
if (button_get(false))
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
load_level(current_info.level.level);
|
|
update_screen();
|
|
}
|
|
|
|
} /* end while */
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
bool sokoban(void)
|
|
{
|
|
bool result;
|
|
int w, h;
|
|
int len;
|
|
|
|
lcd_setfont(FONT_SYSFIXED);
|
|
|
|
lcd_getstringsize(SOKOBAN_TITLE, &w, &h);
|
|
|
|
/* Get horizontel centering for text */
|
|
len = w;
|
|
if (len%2 != 0)
|
|
len =((len+1)/2)+(w/2);
|
|
else
|
|
len /= 2;
|
|
|
|
if (h%2 != 0)
|
|
h = (h/2)+1;
|
|
else
|
|
h /= 2;
|
|
|
|
lcd_clear_display();
|
|
lcd_putsxy(LCD_WIDTH/2-len,(LCD_HEIGHT/2)-h, SOKOBAN_TITLE);
|
|
|
|
lcd_update();
|
|
sleep(HZ*2);
|
|
|
|
lcd_clear_display();
|
|
|
|
lcd_putsxy(3, 6, str(LANG_SOKOBAN_QUIT));
|
|
lcd_putsxy(3, 16, str(LANG_SOKOBAN_ON));
|
|
lcd_putsxy(3, 26, str(LANG_SOKOBAN_F1));
|
|
lcd_putsxy(3, 36, str(LANG_SOKOBAN_F2));
|
|
lcd_putsxy(3, 46, str(LANG_SOKOBAN_F3));
|
|
|
|
lcd_update();
|
|
sleep(HZ*2);
|
|
lcd_clear_display();
|
|
|
|
init_boards();
|
|
result = sokoban_loop();
|
|
|
|
lcd_setfont(FONT_UI);
|
|
|
|
return result;
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|