rockbox/uisimulator/sdl/lcd-sdl.h
Linus Nielsen Feltzing fc72c53758 Patch #1417462 by Dan Everton - Improved SDL simulator
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8546 a1c6a512-1295-4272-9138-f99709370657
2006-02-03 15:19:58 +00:00

39 lines
1.2 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 Dan Everton
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef __LCDSDL_H__
#define __LCDSDL_H__
#include "uisdl.h"
#include "lcd.h"
extern SDL_Surface* lcd_surface;
#if LCD_DEPTH <= 8
extern SDL_Color lcd_palette[(1<<LCD_DEPTH)];
#endif
#ifdef HAVE_REMOTE_LCD
extern SDL_Surface* remote_surface;
extern SDL_Color remote_palette[(1<<LCD_REMOTE_DEPTH)];
#endif
void simlcdinit(void);
#endif // #ifndef __LCDSDL_H__