rockbox/lib/rbcodec/metadata/vgm.c
Michael Sevakis c73894213d VGM Codec: Improve time and fade behavior. Tweak minor misc.
Prevents cutoff of tracks, especially short ones:
* Extend looped tracks by fade length to fade at start of loop repeat.
* No fade occurs for non-repeating track only having an intro.
* Uses id3.tail_trim field to store fade duration.

Use libGME built-in elapsed time reporting instead of custom calculation:
* libGME already reports in milliseconds.
* Don't advance time counter when Repeat == One. It just runs the progress
  over the length limit.

Fix a comment about sample rate and set the reported bitrate to be
accurate for 44.1 kHz stereo.

Change-Id: I3ede22bda0f9a941a3fef751f4d678eb0027344c
2013-03-06 19:47:05 -05:00

199 lines
5 KiB
C

#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <ctype.h>
#include <inttypes.h>
#include "platform.h"
#include "metadata.h"
#include "metadata_common.h"
#include "metadata_parsers.h"
#include "rbunicode.h"
/* Ripped off from Game_Music_Emu 0.5.2. http://www.slack.net/~ant/ */
typedef unsigned char byte;
enum { header_size = 0x40 };
enum { max_field = 64 };
struct header_t
{
char tag [4];
byte data_size [4];
byte version [4];
byte psg_rate [4];
byte ym2413_rate [4];
byte gd3_offset [4];
byte track_duration [4];
byte loop_offset [4];
byte loop_duration [4];
byte frame_rate [4];
byte noise_feedback [2];
byte noise_width;
byte unused1;
byte ym2612_rate [4];
byte ym2151_rate [4];
byte data_offset [4];
byte unused2 [8];
};
static byte const* skip_gd3_str( byte const* in, byte const* end )
{
while ( end - in >= 2 )
{
in += 2;
if ( !(in [-2] | in [-1]) )
break;
}
return in;
}
static byte const* get_gd3_str( byte const* in, byte const* end, char* field )
{
byte const* mid = skip_gd3_str( in, end );
int len = (mid - in) / 2 - 1;
if ( field && len > 0 )
{
len = len < (int) max_field ? len : (int) max_field;
field [len] = 0;
/* Conver to utf8 */
utf16LEdecode( in, field, len );
/* Copy string back to id3v2buf */
strcpy( (char*) in, field );
}
return mid;
}
static byte const* get_gd3_pair( byte const* in, byte const* end, char* field )
{
return skip_gd3_str( get_gd3_str( in, end, field ), end );
}
static void parse_gd3( byte const* in, byte const* end, struct mp3entry* id3 )
{
char* p = id3->path;
id3->title = (char *) in;
in = get_gd3_pair( in, end, p ); /* Song */
id3->album = (char *) in;
in = get_gd3_pair( in, end, p ); /* Game */
in = get_gd3_pair( in, end, NULL ); /* System */
id3->artist = (char *) in;
in = get_gd3_pair( in, end, p ); /* Author */
#if MEMORYSIZE > 2
in = get_gd3_str ( in, end, NULL ); /* Copyright */
in = get_gd3_pair( in, end, NULL ); /* Dumper */
id3->comment = (char *) in;
in = get_gd3_str ( in, end, p ); /* Comment */
#endif
}
int const gd3_header_size = 12;
static long check_gd3_header( byte* h, long remain )
{
if ( remain < gd3_header_size ) return 0;
if ( memcmp( h, "Gd3 ", 4 ) ) return 0;
if ( get_long_le( h + 4 ) >= 0x200 ) return 0;
long gd3_size = get_long_le( h + 8 );
if ( gd3_size > remain - gd3_header_size )
gd3_size = remain - gd3_header_size;
return gd3_size;
}
static void get_vgm_length( struct header_t* h, struct mp3entry* id3 )
{
long length = get_long_le( h->track_duration ) * 10 / 441;
id3->tail_trim = 4 * 1000; /* assume fade */
if ( length > 0 )
{
long loop_length = 0, intro_length = 0;
long loop = get_long_le( h->loop_duration );
if ( loop > 0 && get_long_le( h->loop_offset ) )
{
loop_length = loop * 10 / 441;
intro_length = length - loop_length;
}
else
{
intro_length = length; /* make it clear that track is no longer than length */
loop_length = 0;
id3->tail_trim = 0;
}
/* intro + 2 loops + fade */
id3->length = intro_length + 2 * loop_length + id3->tail_trim;
return;
}
id3->length = 150 * 1000 + id3->tail_trim; /* 2.5 minutes + fade */
}
bool get_vgm_metadata(int fd, struct mp3entry* id3)
{
/* Use the id3v2 part of the id3 structure as a temporary buffer */
unsigned char* buf = (unsigned char *)id3->id3v2buf;
int read_bytes;
memset(buf, 0, ID3V2_BUF_SIZE);
if ((lseek(fd, 0, SEEK_SET) < 0)
|| ((read_bytes = read(fd, buf, header_size)) < header_size))
{
return false;
}
id3->vbr = false;
id3->filesize = filesize(fd);
id3->bitrate = 1411;
id3->frequency = 44100;
/* If file is gzipped, will get metadata later */
if (memcmp(buf, "Vgm ", 4))
{
/* We must set a default song length here because
the codec can't do it anymore */
id3->length = 150 * 1000; /* 2.5 minutes */
return true;
}
/* Get song length from header */
struct header_t* header = (struct header_t*) buf;
get_vgm_length( header, id3 );
long gd3_offset = get_long_le( header->gd3_offset ) - 0x2C;
/* No gd3 tag found */
if ( gd3_offset < 0 )
return true;
/* Seek to gd3 offset and read as
many bytes posible */
gd3_offset = id3->filesize - (header_size + gd3_offset);
if ((lseek(fd, -gd3_offset, SEEK_END) < 0)
|| ((read_bytes = read(fd, buf, ID3V2_BUF_SIZE)) <= 0))
return true;
byte* gd3 = buf;
long gd3_size = check_gd3_header( gd3, read_bytes );
/* GD3 tag is zero */
if ( gd3_size == 0 )
return true;
/* Finally, parse gd3 tag */
if ( gd3 )
parse_gd3( gd3 + gd3_header_size, gd3 + read_bytes, id3 );
return true;
}