rockbox/apps/gui/skin_engine/wps_internals.h
Jonathan Gordon 9928e3418f Another major skin backend update/hopefully bugfix:
Skins are now more self contained in the skin manager which in the future might allow on demand skin loading (i.e smaller skin buffers)
Skin backdrops are also managed more intelegently (fixes a bug where you can get a crazy backdrop loaded if a .sbs fails to load)

the rockbox_default rescue theme is now called rockbox_failsafe to better express what it actually is.

This commit hopefully/maybe fixes the heavily reported data aborts, so please check if you are getting them

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28073 a1c6a512-1295-4272-9138-f99709370657
2010-09-14 11:56:50 +00:00

360 lines
10 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2007 Nicolas Pennequin
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/* This stuff is for the wps engine only.. anyone caught using this outside
* of apps/gui/wps_engine will be shot on site! */
#ifndef _WPS_ENGINE_INTERNALS_
#define _WPS_ENGINE_INTERNALS_
/* Timeout unit expressed in HZ. In WPS, all timeouts are given in seconds
(possibly with a decimal fraction) but stored as integer values.
E.g. 2.5 is stored as 25. This means 25 tenth of a second, i.e. 25 units.
*/
#define TIMEOUT_UNIT (HZ/10) /* I.e. 0.1 sec */
#define DEFAULT_SUBLINE_TIME_MULTIPLIER 20 /* In TIMEOUT_UNIT's */
#include "skin_tokens.h"
#include "tag_table.h"
#include "skin_parser.h"
/* TODO: sort this mess out */
#include "screen_access.h"
#include "statusbar.h"
#include "metadata.h"
/* alignments */
#define WPS_ALIGN_RIGHT 32
#define WPS_ALIGN_CENTER 64
#define WPS_ALIGN_LEFT 128
#define TOKEN_VALUE_ONLY 0x0DEADC0D
#ifdef HAVE_ALBUMART
/* albumart definitions */
#define WPS_ALBUMART_NONE 0 /* WPS does not contain AA tag */
#define WPS_ALBUMART_CHECK 1 /* WPS contains AA conditional tag */
#define WPS_ALBUMART_LOAD 2 /* WPS contains AA tag */
#define WPS_ALBUMART_ALIGN_RIGHT 1 /* x align: right */
#define WPS_ALBUMART_ALIGN_CENTER 2 /* x/y align: center */
#define WPS_ALBUMART_ALIGN_LEFT 4 /* x align: left */
#define WPS_ALBUMART_ALIGN_TOP 1 /* y align: top */
#define WPS_ALBUMART_ALIGN_BOTTOM 4 /* y align: bottom */
#endif /* HAVE_ALBUMART */
/* wps_data*/
#ifdef HAVE_LCD_BITMAP
struct gui_img {
struct viewport* vp; /* The viewport to display this image in */
short int x; /* x-pos */
short int y; /* y-pos */
short int num_subimages; /* number of sub-images */
short int subimage_height; /* height of each sub-image */
struct bitmap bm;
const char *label;
bool loaded; /* load state */
bool always_display; /* not using the preload/display mechanism */
int display;
bool using_preloaded_icons; /* using the icon system instead of a bmp */
};
struct image_display {
const char *label;
int subimage;
struct wps_token *token; /* the token to get the subimage number from */
int offset; /* offset into the bitmap strip to start */
};
struct progressbar {
enum skin_token_type type;
struct viewport *vp;
/* regular pb */
short x;
/* >=0: explicitly set in the tag -> y-coord within the viewport
<0 : not set in the tag -> negated 1-based line number within
the viewport. y-coord will be computed based on the font height */
short y;
short width;
short height;
bool follow_lang_direction;
/*progressbar image*/
struct bitmap bm;
bool have_bitmap_pb;
bool invert_fill_direction;
bool nofill;
struct gui_img *slider;
bool horizontal;
};
#endif
struct align_pos {
char* left;
char* center;
char* right;
};
#ifdef HAVE_LCD_BITMAP
#define MAX_IMAGES (26*2) /* a-z and A-Z */
#define MAX_PROGRESSBARS 3
/* The image buffer is big enough to store one full-screen native bitmap,
plus two full-screen mono bitmaps. */
#define WPS_MAX_VIEWPORTS 24
#define WPS_MAX_LINES ((LCD_HEIGHT/5+1) * 2)
#define WPS_MAX_SUBLINES (WPS_MAX_LINES*3)
#define WPS_MAX_TOKENS 1024
#define WPS_MAX_STRINGS 128
#define STRING_BUFFER_SIZE 1024
#define WPS_MAX_COND_LEVEL 10
#else
#define WPS_MAX_VIEWPORTS 2
#define WPS_MAX_LINES 2
#define WPS_MAX_SUBLINES 12
#define WPS_MAX_TOKENS 64
#define WPS_MAX_STRINGS 32
#define STRING_BUFFER_SIZE 64
#define WPS_MAX_COND_LEVEL 5
#endif
#define SUBLINE_RESET -1
enum wps_parse_error {
PARSE_OK,
PARSE_FAIL_UNCLOSED_COND,
PARSE_FAIL_INVALID_CHAR,
PARSE_FAIL_COND_SYNTAX_ERROR,
PARSE_FAIL_COND_INVALID_PARAM,
PARSE_FAIL_LIMITS_EXCEEDED,
};
#define VP_DRAW_HIDEABLE 0x1
#define VP_DRAW_HIDDEN 0x2
#define VP_DRAW_WASHIDDEN 0x4
/* these are never drawn, nor cleared, i.e. just ignored */
#define VP_NEVER_VISIBLE 0x8
#define VP_DEFAULT_LABEL "|"
struct skin_viewport {
struct viewport vp; /* The LCD viewport struct */
char hidden_flags;
bool is_infovp;
char* label;
unsigned start_fgcolour;
unsigned start_bgcolour;
};
struct viewport_colour {
struct viewport *vp;
unsigned colour;
};
#ifdef HAVE_TOUCHSCREEN
struct touchregion {
struct skin_viewport* wvp;/* The viewport this region is in */
short int x; /* x-pos */
short int y; /* y-pos */
short int width; /* width */
short int height; /* height */
enum {
WPS_TOUCHREGION_ACTION,
WPS_TOUCHREGION_SCROLLBAR,
WPS_TOUCHREGION_VOLUME
} type; /* type of touch region */
bool reverse_bar; /* if true 0% is the left or top */
bool repeat; /* requires the area be held for the action */
int action; /* action this button will return */
bool armed; /* A region is armed on press. Only armed regions are triggered
on repeat or release. */
void* extradata;
};
#endif
struct playlistviewer {
struct viewport *vp;
bool show_icons;
int start_offset;
struct skin_element *line;
};
#ifdef HAVE_ALBUMART
struct skin_albumart {
/* Album art support */
int x;
int y;
int width;
int height;
unsigned char xalign; /* WPS_ALBUMART_ALIGN_LEFT, _CENTER, _RIGHT */
unsigned char yalign; /* WPS_ALBUMART_ALIGN_TOP, _CENTER, _BOTTOM */
unsigned char state; /* WPS_ALBUMART_NONE, _CHECK, _LOAD */
struct viewport *vp;
int draw_handle;
};
#endif
struct line {
int timeout; /* if inside a line alternator */
unsigned update_mode;
};
struct line_alternator {
int current_line;
unsigned long last_change_tick;
};
struct conditional {
int last_value;
struct wps_token *token;
};
struct logical_if {
struct wps_token *token;
enum {
IF_EQUALS, /* == */
IF_NOTEQUALS, /* != */
IF_LESSTHAN, /* < */
IF_LESSTHAN_EQ, /* <= */
IF_GREATERTHAN, /* > */
IF_GREATERTHAN_EQ /* >= */
} op;
struct skin_tag_parameter operand;
int num_options;
};
/* wps_data
this struct holds all necessary data which describes the
viewable content of a wps */
struct wps_data
{
struct skin_element *tree;
#ifdef HAVE_LCD_BITMAP
struct skin_token_list *images;
struct skin_token_list *progressbars;
#endif
#if LCD_DEPTH > 1 || defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1
struct {
char *backdrop;
int backdrop_id;
};
#endif
#ifdef HAVE_TOUCHSCREEN
struct skin_token_list *touchregions;
#endif
#ifdef HAVE_ALBUMART
struct skin_albumart *albumart;
int playback_aa_slot;
#endif
#ifdef HAVE_LCD_BITMAP
bool peak_meter_enabled;
bool wps_sb_tag;
bool show_sb_on_wps;
#else /*HAVE_LCD_CHARCELLS */
unsigned short wps_progress_pat[8];
bool full_line_progressbar;
#endif
bool wps_loaded;
};
/* wps_data end */
/* wps_state
holds the data which belongs to the current played track,
the track which will be played afterwards, current path to the track
and some status infos */
struct wps_state
{
struct mp3entry* id3;
struct mp3entry* nid3;
int ff_rewind_count;
bool ff_rewind;
bool paused;
bool wps_time_countup;
bool is_fading;
};
/* change the ff/rew-status
if ff_rew = true then we are in skipping mode
else we are in normal mode */
/* void wps_state_update_ff_rew(bool ff_rew); Currently unused */
/* change the tag-information of the current played track
and the following track */
/* void wps_state_update_id3_nid3(struct mp3entry *id3, struct mp3entry *nid3); Currently unused */
/* wps_state end*/
/* gui_wps
defines a wps with its data, state,
and the screen on which the wps-content should be drawn */
struct gui_wps
{
struct screen *display;
struct wps_data *data;
};
/* gui_wps end */
char *get_image_filename(const char *start, const char* bmpdir,
char *buf, int buf_size);
/***** wps_tokens.c ******/
const char *get_token_value(struct gui_wps *gwps,
struct wps_token *token, int offset,
char *buf, int buf_size,
int *intval);
/* Get the id3 fields from the cuesheet */
const char *get_cuesheetid3_token(struct wps_token *token, struct mp3entry *id3,
int offset_tracks, char *buf, int buf_size);
const char *get_id3_token(struct wps_token *token, struct mp3entry *id3,
char *filename, char *buf, int buf_size, int limit, int *intval);
#if CONFIG_TUNER
const char *get_radio_token(struct wps_token *token, int preset_offset,
char *buf, int buf_size, int limit, int *intval);
#endif
struct gui_img* find_image(const char *label, struct wps_data *data);
struct skin_viewport* find_viewport(const char *label, bool uivp, struct wps_data *data);
#ifdef SIMULATOR
#define DEBUG_SKIN_ENGINE
extern bool debug_wps;
#endif
#endif