.. |
brickmania_ball.160x128x2.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_ball.160x128x16.bmp
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Color bitmaps on iAudio X5 by Mustapha Senhaji
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2006-03-24 12:36:47 +00:00 |
brickmania_ball.176x132x16.bmp
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BrickMania for iPod Nano
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2006-02-20 18:56:34 +00:00 |
brickmania_ball.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_break.160x128x2.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_break.160x128x16.bmp
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*decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5.
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2006-06-05 20:41:52 +00:00 |
brickmania_break.176x132x16.bmp
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*decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5.
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2006-06-05 20:41:52 +00:00 |
brickmania_break.220x176x16.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_bricks.138x110x2.bmp
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Brickmania and Tetrox for iPod mini by Anton Romanov (FS #5094 & #5067)
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2006-04-11 20:16:05 +00:00 |
brickmania_bricks.160x128x2.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_bricks.160x128x16.bmp
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Color bitmaps on iAudio X5 by Mustapha Senhaji
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2006-03-24 12:36:47 +00:00 |
brickmania_bricks.176x132x16.bmp
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BrickMania for iPod Nano
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2006-02-20 18:56:34 +00:00 |
brickmania_bricks.220x176x16.bmp
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Add break effect + Bigger bricks
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2006-02-01 18:25:24 +00:00 |
brickmania_gameover.160x128x2.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_gameover.160x128x16.bmp
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Color bitmaps on iAudio X5 by Mustapha Senhaji
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2006-03-24 12:36:47 +00:00 |
brickmania_gameover.176x132x16.bmp
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BrickMania for iPod Nano
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2006-02-20 18:56:34 +00:00 |
brickmania_gameover.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_menu_bg.160x128x2.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_menu_bg.160x128x16.bmp
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*decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5.
|
2006-06-05 20:41:52 +00:00 |
brickmania_menu_bg.176x132x16.bmp
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*decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5.
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2006-06-05 20:41:52 +00:00 |
brickmania_menu_bg.220x176x16.bmp
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*decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5.
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2006-06-05 20:41:52 +00:00 |
brickmania_menu_bg.320x240x16.bmp
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Portability enhancements - make the menu bitmap positions #defines, introduce a game loop timer (to fix the speed on all targets) and fix the menu on targets with 320x240 LCDs.
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2006-01-27 10:02:13 +00:00 |
brickmania_menu_items.160x128x2.bmp
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*decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5.
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2006-06-05 20:41:52 +00:00 |
brickmania_menu_items.160x128x16.bmp
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*decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5.
|
2006-06-05 20:41:52 +00:00 |
brickmania_menu_items.176x132x16.bmp
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*decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5.
|
2006-06-05 20:41:52 +00:00 |
brickmania_menu_items.220x176x16.bmp
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*decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5.
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2006-06-05 20:41:52 +00:00 |
brickmania_pads.160x128x2.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_pads.160x128x16.bmp
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Color bitmaps on iAudio X5 by Mustapha Senhaji
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2006-03-24 12:36:47 +00:00 |
brickmania_pads.176x132x16.bmp
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BrickMania for iPod Nano
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2006-02-20 18:56:34 +00:00 |
brickmania_pads.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
|
2006-01-23 16:00:06 +00:00 |
brickmania_powerups.160x128x2.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_powerups.160x128x16.bmp
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Color bitmaps on iAudio X5 by Mustapha Senhaji
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2006-03-24 12:36:47 +00:00 |
brickmania_powerups.176x132x16.bmp
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BrickMania for iPod Nano
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2006-02-20 18:56:34 +00:00 |
brickmania_powerups.220x176x16.bmp
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New powerup - multi balls
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2006-02-15 17:37:45 +00:00 |
bubbles_emblem.112x64x1.bmp
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Bubbles adapted to archos recorder & Ondio. Gfx work by Marianne Arnold.
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2006-04-17 02:21:08 +00:00 |
bubbles_emblem.138x110x2.bmp
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Patch #5102 by Anton Romanov: Bubbles for ipod mini.
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2006-04-15 12:30:37 +00:00 |
bubbles_emblem.160x128x2.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
bubbles_emblem.160x128x16.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
bubbles_emblem.220x176x16.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
bubbles_emblem.320x240x16.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
bubbles_left.160x128x16.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
bubbles_left.176x132x16.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
bubbles_left.220x176x16.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
bubbles_left.240x320x16.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
bubbles_left.320x240x16.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
bubbles_right.160x128x16.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
bubbles_right.176x132x16.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
bubbles_right.220x176x16.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
bubbles_right.240x320x16.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
bubbles_right.320x240x16.bmp
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New game plugin: bubbles, initial commit
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2006-03-20 03:06:07 +00:00 |
chessbox_pieces.64x64x1.bmp
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New chessbox plugin by Miguel A. ArЩvalo, based on GNU Chess v2
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2006-02-22 14:24:54 +00:00 |
chessbox_pieces.80x64x1.bmp
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Chessbox: New pieces for ipod mini, and simplified, easier recognisable pieces for the tiny archos LCD, by Marianne Arnold. * Mapped restart button for Ondios & recorders.
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2006-04-15 10:38:36 +00:00 |
chessbox_pieces.104x104x2.bmp
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Chessbox: New pieces for ipod mini, and simplified, easier recognisable pieces for the tiny archos LCD, by Marianne Arnold. * Mapped restart button for Ondios & recorders.
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2006-04-15 10:38:36 +00:00 |
chessbox_pieces.128x128x1.bmp
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New chessbox plugin by Miguel A. ArЩvalo, based on GNU Chess v2
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2006-02-22 14:24:54 +00:00 |
chessbox_pieces.128x128x2.bmp
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New chessbox plugin by Miguel A. ArЩvalo, based on GNU Chess v2
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2006-02-22 14:24:54 +00:00 |
chessbox_pieces.176x176x16.bmp
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New chessbox plugin by Miguel A. ArЩvalo, based on GNU Chess v2
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2006-02-22 14:24:54 +00:00 |
chessbox_pieces.240x240x16.bmp
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New chessbox plugin by Miguel A. ArЩvalo, based on GNU Chess v2
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2006-02-22 14:24:54 +00:00 |
flipit_cursor.25x25x16.bmp
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FlipIt graphics rework: * Adjusted token sizes to make them fit better on the various LCDs (4 different sizes, a 5th size is planned). Correct aspect ratio for archos bitmap LCD. Graphics work by Marianne Arnold.* Major code cleanup, use bitmap build system for all sizes. Info panel is now always displayed below.
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2006-10-15 22:31:09 +00:00 |
flipit_cursor.28x28x16.bmp
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FlipIt: Separate graphics for 160x128 pixel LCDs, by Marianne Arnold.
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2006-10-18 20:46:40 +00:00 |
flipit_cursor.40x40x16.bmp
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FlipIt graphics rework: * Adjusted token sizes to make them fit better on the various LCDs (4 different sizes, a 5th size is planned). Correct aspect ratio for archos bitmap LCD. Graphics work by Marianne Arnold.* Major code cleanup, use bitmap build system for all sizes. Info panel is now always displayed below.
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2006-10-15 22:31:09 +00:00 |
flipit_cursor.56x56x16.bmp
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FlipIt graphics rework: * Adjusted token sizes to make them fit better on the various LCDs (4 different sizes, a 5th size is planned). Correct aspect ratio for archos bitmap LCD. Graphics work by Marianne Arnold.* Major code cleanup, use bitmap build system for all sizes. Info panel is now always displayed below.
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2006-10-15 22:31:09 +00:00 |
flipit_tokens.16x26x1.bmp
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FlipIt graphics rework: * Adjusted token sizes to make them fit better on the various LCDs (4 different sizes, a 5th size is planned). Correct aspect ratio for archos bitmap LCD. Graphics work by Marianne Arnold.* Major code cleanup, use bitmap build system for all sizes. Info panel is now always displayed below.
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2006-10-15 22:31:09 +00:00 |
flipit_tokens.25x50x2.bmp
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FlipIt graphics rework: * Adjusted token sizes to make them fit better on the various LCDs (4 different sizes, a 5th size is planned). Correct aspect ratio for archos bitmap LCD. Graphics work by Marianne Arnold.* Major code cleanup, use bitmap build system for all sizes. Info panel is now always displayed below.
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2006-10-15 22:31:09 +00:00 |
flipit_tokens.25x50x16.bmp
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FlipIt graphics rework: * Adjusted token sizes to make them fit better on the various LCDs (4 different sizes, a 5th size is planned). Correct aspect ratio for archos bitmap LCD. Graphics work by Marianne Arnold.* Major code cleanup, use bitmap build system for all sizes. Info panel is now always displayed below.
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2006-10-15 22:31:09 +00:00 |
flipit_tokens.28x56x2.bmp
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FlipIt: Separate graphics for 160x128 pixel LCDs, by Marianne Arnold.
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2006-10-18 20:46:40 +00:00 |
flipit_tokens.28x56x16.bmp
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FlipIt: Separate graphics for 160x128 pixel LCDs, by Marianne Arnold.
|
2006-10-18 20:46:40 +00:00 |
flipit_tokens.40x80x16.bmp
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FlipIt graphics rework: * Adjusted token sizes to make them fit better on the various LCDs (4 different sizes, a 5th size is planned). Correct aspect ratio for archos bitmap LCD. Graphics work by Marianne Arnold.* Major code cleanup, use bitmap build system for all sizes. Info panel is now always displayed below.
|
2006-10-15 22:31:09 +00:00 |
flipit_tokens.56x112x16.bmp
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FlipIt graphics rework: * Adjusted token sizes to make them fit better on the various LCDs (4 different sizes, a 5th size is planned). Correct aspect ratio for archos bitmap LCD. Graphics work by Marianne Arnold.* Major code cleanup, use bitmap build system for all sizes. Info panel is now always displayed below.
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2006-10-15 22:31:09 +00:00 |
jewels.112x64x1.bmp
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Bejeweled: speed fixes, graphics enhancements, and use external bitmaps
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2006-02-15 22:32:57 +00:00 |
jewels.128x128x16.bmp
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Jewels: Different layouts for horizontal, vertical and square LCDs, used for H10-5GB (square) and Gigabeat (vertical). Idea and H10 graphics by Marianne Arnold.
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2006-09-24 23:15:37 +00:00 |
jewels.138x110x1.bmp
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new menu system, consolidated button assignments, ipod mini support
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2006-02-24 00:24:03 +00:00 |
jewels.160x128x1.bmp
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Bejeweled: speed fixes, graphics enhancements, and use external bitmaps
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2006-02-15 22:32:57 +00:00 |
jewels.160x128x16.bmp
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Bejeweled: speed fixes, graphics enhancements, and use external bitmaps
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2006-02-15 22:32:57 +00:00 |
jewels.220x176x16.bmp
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Bejeweled: speed fixes, graphics enhancements, and use external bitmaps
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2006-02-15 22:32:57 +00:00 |
jewels.320x240x16.bmp
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Bejeweled: speed fixes, graphics enhancements, and use external bitmaps
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2006-02-15 22:32:57 +00:00 |
Makefile
|
Next step of Makefile tuning: * Use 'make' internal commands for printing messages. Saves build time especially on cygwin. * SILENT variable used in more places. * Bitmap build system uses one Makefille less.
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2006-10-27 21:48:06 +00:00 |
minesweeper_tiles.8x8x1.bmp
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*: Enhance minesweeper graphics
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2006-08-13 20:44:53 +00:00 |
minesweeper_tiles.12x12x2.bmp
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*: Enhance minesweeper graphics
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2006-08-13 20:44:53 +00:00 |
minesweeper_tiles.12x12x24.bmp
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*: Enhance minesweeper graphics
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2006-08-13 20:44:53 +00:00 |
minesweeper_tiles.16x16x24.bmp
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*: Enhance minesweeper graphics
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2006-08-13 20:44:53 +00:00 |
rockblox_background.128x128x16.bmp
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Tetrox renamed to Rockblox, to avoid trademark issues
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2006-09-19 20:48:47 +00:00 |
rockblox_background.138x110x2.bmp
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Tetrox renamed to Rockblox, to avoid trademark issues
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2006-09-19 20:48:47 +00:00 |
rockblox_background.160x128x2.bmp
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Tetrox renamed to Rockblox, to avoid trademark issues
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2006-09-19 20:48:47 +00:00 |
rockblox_background.160x128x16.bmp
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Tetrox renamed to Rockblox, to avoid trademark issues
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2006-09-19 20:48:47 +00:00 |
rockblox_background.176x132x16.bmp
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Tetrox renamed to Rockblox, to avoid trademark issues
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2006-09-19 20:48:47 +00:00 |
rockblox_background.220x176x16.bmp
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Tetrox renamed to Rockblox, to avoid trademark issues
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2006-09-19 20:48:47 +00:00 |
rockblox_background.320x240x16.bmp
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Tetrox renamed to Rockblox, to avoid trademark issues
|
2006-09-19 20:48:47 +00:00 |
rockpaint.8x8x24.bmp
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Rename rockpaint external .bmp files so they use the same convention as all other external bitmaps
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2006-10-23 19:09:53 +00:00 |
rockpaint_hsvrgb.8x10x24.bmp
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Rename rockpaint external .bmp files so they use the same convention as all other external bitmaps
|
2006-10-23 19:09:53 +00:00 |
snake2_bottom.160x128x2.bmp
|
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_bottom.160x128x16.bmp
|
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_bottom.176x132x16.bmp
|
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_bottom.220x176x16.bmp
|
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_bottom.240x320x16.bmp
|
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_bottom.320x240x16.bmp
|
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_header1.160x128x2.bmp
|
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_header1.160x128x16.bmp
|
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_header1.176x132x16.bmp
|
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_header1.220x176x16.bmp
|
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_header1.240x320x16.bmp
|
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_header1.320x240x16.bmp
|
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_header2.160x128x2.bmp
|
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_header2.160x128x16.bmp
|
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_header2.176x132x16.bmp
|
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_header2.220x176x16.bmp
|
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_header2.240x320x16.bmp
|
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_header2.320x240x16.bmp
|
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_left.160x128x2.bmp
|
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_left.160x128x16.bmp
|
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_left.176x132x16.bmp
|
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_left.220x176x16.bmp
|
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_left.240x320x16.bmp
|
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_left.320x240x16.bmp
|
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_right.160x128x2.bmp
|
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_right.160x128x16.bmp
|
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_right.176x132x16.bmp
|
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_right.220x176x16.bmp
|
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_right.240x320x16.bmp
|
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
snake2_right.320x240x16.bmp
|
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
|
2006-04-09 09:39:16 +00:00 |
sokoban_tiles.6x6.bmp
|
Add color bitmap files for flipit, sokoban and star plugins.
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2006-06-10 20:35:02 +00:00 |
sokoban_tiles.6x6x2.bmp
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Grayscale graphics for sokoban. (h1x0, ipod mini and ipod 4g)
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2006-06-10 23:08:29 +00:00 |
sokoban_tiles.9x9.bmp
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Add color bitmap files for flipit, sokoban and star plugins.
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2006-06-10 20:35:02 +00:00 |
sokoban_tiles.14x14.bmp
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Add color bitmap files for flipit, sokoban and star plugins.
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2006-06-10 20:35:02 +00:00 |
solitaire_cardback.13x13x1.bmp
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Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns.
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2006-09-29 20:39:29 +00:00 |
solitaire_cardback.15x20x2.bmp
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Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns.
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2006-09-29 20:39:29 +00:00 |
solitaire_cardback.15x20x16.bmp
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Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns.
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2006-09-29 20:39:29 +00:00 |
solitaire_cardback.18x23x2.bmp
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Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns.
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2006-09-29 20:39:29 +00:00 |
solitaire_cardback.18x23x16.bmp
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Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns.
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2006-09-29 20:39:29 +00:00 |
solitaire_cardback.26x33x16.bmp
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Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns.
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2006-09-29 20:39:29 +00:00 |
solitaire_cardback.37x49x16.bmp
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Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns.
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2006-09-29 20:39:29 +00:00 |
solitaire_deck.169x52x1.bmp
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Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns.
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2006-09-29 20:39:29 +00:00 |
solitaire_deck.195x80x2.bmp
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Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns.
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2006-09-29 20:39:29 +00:00 |
solitaire_deck.195x80x16.bmp
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Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns.
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2006-09-29 20:39:29 +00:00 |
solitaire_deck.234x92x2.bmp
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Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns.
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2006-09-29 20:39:29 +00:00 |
solitaire_deck.234x92x16.bmp
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Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns.
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2006-09-29 20:39:29 +00:00 |
solitaire_deck.338x132x16.bmp
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Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns.
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2006-09-29 20:39:29 +00:00 |
solitaire_deck.481x196x16.bmp
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Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns.
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2006-09-29 20:39:29 +00:00 |
solitaire_suitsi.13x52x1.bmp
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Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns.
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2006-09-29 20:39:29 +00:00 |
solitaire_suitsi.15x80x2.bmp
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Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns.
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2006-09-29 20:39:29 +00:00 |
solitaire_suitsi.15x80x16.bmp
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Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns.
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2006-09-29 20:39:29 +00:00 |
solitaire_suitsi.18x92x2.bmp
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Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns.
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2006-09-29 20:39:29 +00:00 |
solitaire_suitsi.18x92x16.bmp
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Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns.
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2006-09-29 20:39:29 +00:00 |
solitaire_suitsi.26x132x16.bmp
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Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns.
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2006-09-29 20:39:29 +00:00 |
solitaire_suitsi.37x196x16.bmp
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Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns.
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2006-09-29 20:39:29 +00:00 |
SOURCES
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Rename rockpaint external .bmp files so they use the same convention as all other external bitmaps
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2006-10-23 19:09:53 +00:00 |
star_tiles.6x7.mono.bmp
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Star: * Uses bitmap build system for all resolutions. * Working bitmaps for H10_5GB and iPod mini, and extra bitmaps for iPod Nano, by Marianne Arnold. * 6x7 pixel bitmaps for archos to utilise the full screen width, have almost correct aspect ratio, and real stars. * Working button definitions for X5, some cleanup for Gigabeat and H10. * Faster transition update, working properly for portrait displays. * Proper vertical alignment and nicer horizontal alignment for the info display. * Better tile animation.
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2006-10-21 00:24:54 +00:00 |
star_tiles.8x8.bmp
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Star: * Uses bitmap build system for all resolutions. * Working bitmaps for H10_5GB and iPod mini, and extra bitmaps for iPod Nano, by Marianne Arnold. * 6x7 pixel bitmaps for archos to utilise the full screen width, have almost correct aspect ratio, and real stars. * Working button definitions for X5, some cleanup for Gigabeat and H10. * Faster transition update, working properly for portrait displays. * Proper vertical alignment and nicer horizontal alignment for the info display. * Better tile animation.
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2006-10-21 00:24:54 +00:00 |
star_tiles.8x8.grey.bmp
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Star: * Uses bitmap build system for all resolutions. * Working bitmaps for H10_5GB and iPod mini, and extra bitmaps for iPod Nano, by Marianne Arnold. * 6x7 pixel bitmaps for archos to utilise the full screen width, have almost correct aspect ratio, and real stars. * Working button definitions for X5, some cleanup for Gigabeat and H10. * Faster transition update, working properly for portrait displays. * Proper vertical alignment and nicer horizontal alignment for the info display. * Better tile animation.
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2006-10-21 00:24:54 +00:00 |
star_tiles.10x10.bmp
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Add color bitmap files for flipit, sokoban and star plugins.
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2006-06-10 20:35:02 +00:00 |
star_tiles.10x10.grey.bmp
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Commit greyscale images again using binary mode this time. Also changed bitmap a bit to increase contrast
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2006-07-28 21:09:58 +00:00 |
star_tiles.11x11.bmp
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Star: * Uses bitmap build system for all resolutions. * Working bitmaps for H10_5GB and iPod mini, and extra bitmaps for iPod Nano, by Marianne Arnold. * 6x7 pixel bitmaps for archos to utilise the full screen width, have almost correct aspect ratio, and real stars. * Working button definitions for X5, some cleanup for Gigabeat and H10. * Faster transition update, working properly for portrait displays. * Proper vertical alignment and nicer horizontal alignment for the info display. * Better tile animation.
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2006-10-21 00:24:54 +00:00 |
star_tiles.13x13.bmp
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Add color bitmap files for flipit, sokoban and star plugins.
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2006-06-10 20:35:02 +00:00 |
star_tiles.15x15.bmp
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Star: separate graphics for Gigabeat, by Marianne Arnold.
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2006-10-22 13:20:47 +00:00 |
star_tiles.20x20.bmp
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Add color bitmap files for flipit, sokoban and star plugins.
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2006-06-10 20:35:02 +00:00 |
sudoku_inverse.112x64x1.bmp
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Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold.
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2006-08-09 20:31:38 +00:00 |
sudoku_inverse.128x128x16.bmp
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Sudoku adapted to H10-5GB by Marianne Arnold.
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2006-09-18 21:44:24 +00:00 |
sudoku_inverse.138x110x2.bmp
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Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold.
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2006-08-09 20:31:38 +00:00 |
sudoku_inverse.160x128x2.bmp
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sudoku_inverse.160x128x16.bmp
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Ooooops, committed the wrong files. Fixed.
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2006-09-15 00:42:15 +00:00 |
sudoku_inverse.220x176x16.bmp
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Ooooops, committed the wrong files. Fixed.
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2006-09-15 00:42:15 +00:00 |
sudoku_inverse.320x240x16.bmp
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Ooooops, committed the wrong files. Fixed.
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2006-09-15 00:42:15 +00:00 |
sudoku_normal.112x64x1.bmp
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Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold.
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2006-08-09 20:31:38 +00:00 |
sudoku_normal.128x128x16.bmp
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Sudoku adapted to H10-5GB by Marianne Arnold.
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2006-09-18 21:44:24 +00:00 |
sudoku_normal.138x110x2.bmp
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Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold.
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2006-08-09 20:31:38 +00:00 |
sudoku_normal.160x128x2.bmp
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sudoku_normal.160x128x16.bmp
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Ooooops, committed the wrong files. Fixed.
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2006-09-15 00:42:15 +00:00 |
sudoku_normal.220x176x16.bmp
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Ooooops, committed the wrong files. Fixed.
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2006-09-15 00:42:15 +00:00 |
sudoku_normal.320x240x16.bmp
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Ooooops, committed the wrong files. Fixed.
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2006-09-15 00:42:15 +00:00 |
sudoku_start.112x64x1.bmp
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Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold.
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2006-08-09 20:31:38 +00:00 |
sudoku_start.128x128x16.bmp
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Sudoku adapted to H10-5GB by Marianne Arnold.
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2006-09-18 21:44:24 +00:00 |
sudoku_start.138x110x2.bmp
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Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold.
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2006-08-09 20:31:38 +00:00 |
sudoku_start.160x128x2.bmp
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sudoku_start.160x128x16.bmp
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Ooooops, committed the wrong files. Fixed.
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2006-09-15 00:42:15 +00:00 |
sudoku_start.220x176x16.bmp
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New Sudoku bitmaps for 220x176x16 and larger LCDs.
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2006-04-15 09:06:34 +00:00 |
sudoku_start.320x240x16.bmp
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Sudoku: Slightly smaller bitmaps for iPod Video and Gigabeat to make the board not stick to the LCD border, by Marianne Arnold.
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2006-08-10 11:14:26 +00:00 |