rockbox/apps/gui/wps.c
Jonathan Gordon 10e24d22c4 rename HAVE_PICTUREFLOW to HAVE_PICTUREFLOW_INTEGRATION to make it more clear what it is needed for
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26716 a1c6a512-1295-4272-9138-f99709370657
2010-06-09 08:51:29 +00:00

1300 lines
40 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 Jerome Kuptz
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "config.h"
#include "system.h"
#include "file.h"
#include "lcd.h"
#include "font.h"
#include "backlight.h"
#include "action.h"
#include "kernel.h"
#include "filetypes.h"
#include "settings.h"
#include "skin_engine/skin_engine.h"
#include "mp3_playback.h"
#include "audio.h"
#include "usb.h"
#include "status.h"
#include "storage.h"
#include "screens.h"
#include "playlist.h"
#ifdef HAVE_LCD_BITMAP
#include "icons.h"
#include "peakmeter.h"
#endif
#include "lang.h"
#include "bookmark.h"
#include "misc.h"
#include "sound.h"
#include "onplay.h"
#include "abrepeat.h"
#include "playback.h"
#include "splash.h"
#include "cuesheet.h"
#include "ata_idle_notify.h"
#include "root_menu.h"
#include "backdrop.h"
#include "quickscreen.h"
#include "pitchscreen.h"
#include "appevents.h"
#include "viewport.h"
#include "pcmbuf.h"
#include "option_select.h"
#include "dsp.h"
#include "playlist_viewer.h"
#include "wps.h"
#include "statusbar-skinned.h"
#define RESTORE_WPS_INSTANTLY 0l
#define RESTORE_WPS_NEXT_SECOND ((long)(HZ+current_tick))
#define FF_REWIND_MAX_PERCENT 3 /* cap ff/rewind step size at max % of file */
/* 3% of 30min file == 54s step size */
#define MIN_FF_REWIND_STEP 500
/* currently only one wps_state is needed, initialize to 0 */
struct wps_state wps_state = { .id3 = NULL };
static struct gui_wps gui_wps[NB_SCREENS] = {{ .data = NULL }};
static struct wps_data wps_datas[NB_SCREENS] = {{ .wps_loaded = 0 }};
static struct wps_sync_data wps_sync_data = { .do_full_update = false };
/* initial setup of wps_data */
static void wps_state_init(void);
static void track_changed_callback(void *param);
static void nextid3available_callback(void* param);
#ifdef HAVE_TOUCHSCREEN
static void wps_disarm_touchregions(struct wps_data *data);
#endif
#define WPS_DEFAULTCFG WPS_DIR "/rockbox_default.wps"
#ifdef HAVE_REMOTE_LCD
#define RWPS_DEFAULTCFG WPS_DIR "/rockbox_default.rwps"
#define DEFAULT_WPS(screen) ((screen) == SCREEN_MAIN ? \
WPS_DEFAULTCFG:RWPS_DEFAULTCFG)
#else
#define DEFAULT_WPS(screen) (WPS_DEFAULTCFG)
#endif
void wps_data_load(enum screen_type screen, const char *buf, bool isfile)
{
bool loaded_ok;
#ifndef __PCTOOL__
/*
* Hardcode loading WPS_DEFAULTCFG to cause a reset ideally this
* wants to be a virtual file. Feel free to modify dirbrowse()
* if you're feeling brave.
*/
if (buf && ! strcmp(buf, DEFAULT_WPS(screen)) )
{
#ifdef HAVE_REMOTE_LCD
if (screen == SCREEN_REMOTE)
global_settings.rwps_file[0] = '\0';
else
#endif
global_settings.wps_file[0] = '\0';
buf = NULL;
}
#endif /* __PCTOOL__ */
loaded_ok = buf && skin_data_load(screen, gui_wps[screen].data, buf, isfile);
if (!loaded_ok) /* load the hardcoded default */
{
char *skin_buf[NB_SCREENS] = {
#ifdef HAVE_LCD_BITMAP
#if LCD_DEPTH > 1
"%X(d)\n"
#endif
"%s%?it<%?in<%in. |>%it|%fn>\n"
"%s%?ia<%ia|%?d(2)<%d(2)|%(root%)>>\n"
"%s%?id<%id|%?d(1)<%d(1)|%(root%)>> %?iy<%(%iy%)|>\n\n"
"%al%pc/%pt%ar[%pp:%pe]\n"
"%fbkBit %?fv<avg|> %?iv<%(id3v%iv%)|%(no id3%)>\n"
"%pb\n%pm\n",
#else
"%s%pp/%pe: %?it<%it|%fn> - %?ia<%ia|%d(2)> - %?id<%id|%d(1)>\n"
"%pc%?ps<*|/>%pt\n",
#endif
#ifdef HAVE_REMOTE_LCD
#if LCD_REMOTE_DEPTH > 1
"%X(d)\n"
#endif
"%s%?ia<%ia|%?d(2)<%d(2)|%(root%)>>\n"
"%s%?it<%?in<%in. |>%it|%fn>\n"
"%al%pc/%pt%ar[%pp:%pe]\n"
"%fbkBit %?fv<avg|> %?iv<%(id3v%iv%)|%(no id3%)>\n"
"%pb\n",
#endif
};
skin_data_load(screen, gui_wps[screen].data, skin_buf[screen], false);
}
}
void fade(bool fade_in, bool updatewps)
{
int fp_global_vol = global_settings.volume << 8;
int fp_min_vol = sound_min(SOUND_VOLUME) << 8;
int fp_step = (fp_global_vol - fp_min_vol) / 30;
int i;
wps_state.is_fading = !fade_in;
if (fade_in) {
/* fade in */
int fp_volume = fp_min_vol;
/* zero out the sound */
sound_set_volume(fp_min_vol >> 8);
sleep(HZ/10); /* let audio thread run */
audio_resume();
while (fp_volume < fp_global_vol - fp_step) {
fp_volume += fp_step;
sound_set_volume(fp_volume >> 8);
if (updatewps)
{
FOR_NB_SCREENS(i)
skin_update(&gui_wps[i], WPS_REFRESH_NON_STATIC);
}
sleep(1);
}
sound_set_volume(global_settings.volume);
}
else {
/* fade out */
int fp_volume = fp_global_vol;
while (fp_volume > fp_min_vol + fp_step) {
fp_volume -= fp_step;
sound_set_volume(fp_volume >> 8);
if (updatewps)
{
FOR_NB_SCREENS(i)
skin_update(&gui_wps[i], WPS_REFRESH_NON_STATIC);
}
sleep(1);
}
audio_pause();
wps_state.is_fading = false;
#if CONFIG_CODEC != SWCODEC
#ifndef SIMULATOR
/* let audio thread run and wait for the mas to run out of data */
while (!mp3_pause_done())
#endif
sleep(HZ/10);
#endif
/* reset volume to what it was before the fade */
sound_set_volume(global_settings.volume);
}
}
static bool update_onvol_change(struct gui_wps * gwps)
{
skin_update(gwps, WPS_REFRESH_NON_STATIC);
#ifdef HAVE_LCD_CHARCELLS
splashf(0, "Vol: %3d dB",
sound_val2phys(SOUND_VOLUME, global_settings.volume));
return true;
#endif
return false;
}
bool ffwd_rew(int button)
{
unsigned int step = 0; /* current ff/rewind step */
unsigned int max_step = 0; /* maximum ff/rewind step */
int ff_rewind_count = 0; /* current ff/rewind count (in ticks) */
int direction = -1; /* forward=1 or backward=-1 */
bool exit = false;
bool usb = false;
int i = 0;
const long ff_rw_accel = (global_settings.ff_rewind_accel + 3);
if (button == ACTION_NONE)
{
status_set_ffmode(0);
return usb;
}
while (!exit)
{
switch ( button )
{
case ACTION_WPS_SEEKFWD:
direction = 1;
case ACTION_WPS_SEEKBACK:
if (wps_state.ff_rewind)
{
if (direction == 1)
{
/* fast forwarding, calc max step relative to end */
max_step = (wps_state.id3->length -
(wps_state.id3->elapsed +
ff_rewind_count)) *
FF_REWIND_MAX_PERCENT / 100;
}
else
{
/* rewinding, calc max step relative to start */
max_step = (wps_state.id3->elapsed + ff_rewind_count) *
FF_REWIND_MAX_PERCENT / 100;
}
max_step = MAX(max_step, MIN_FF_REWIND_STEP);
if (step > max_step)
step = max_step;
ff_rewind_count += step * direction;
/* smooth seeking by multiplying step by: 1 + (2 ^ -accel) */
step += step >> ff_rw_accel;
}
else
{
if ( (audio_status() & AUDIO_STATUS_PLAY) &&
wps_state.id3 && wps_state.id3->length )
{
if (!wps_state.paused)
#if (CONFIG_CODEC == SWCODEC)
audio_pre_ff_rewind();
#else
audio_pause();
#endif
#if CONFIG_KEYPAD == PLAYER_PAD
FOR_NB_SCREENS(i)
gui_wps[i].display->stop_scroll();
#endif
if (direction > 0)
status_set_ffmode(STATUS_FASTFORWARD);
else
status_set_ffmode(STATUS_FASTBACKWARD);
wps_state.ff_rewind = true;
step = 1000 * global_settings.ff_rewind_min_step;
}
else
break;
}
if (direction > 0) {
if ((wps_state.id3->elapsed + ff_rewind_count) >
wps_state.id3->length)
ff_rewind_count = wps_state.id3->length -
wps_state.id3->elapsed;
}
else {
if ((int)(wps_state.id3->elapsed + ff_rewind_count) < 0)
ff_rewind_count = -wps_state.id3->elapsed;
}
/* set the wps state ff_rewind_count so the progess info
displays corectly */
wps_state.ff_rewind_count = (wps_state.wps_time_countup == false)?
ff_rewind_count:-ff_rewind_count;
FOR_NB_SCREENS(i)
{
skin_update(&gui_wps[i],
WPS_REFRESH_PLAYER_PROGRESS |
WPS_REFRESH_DYNAMIC);
}
break;
case ACTION_WPS_STOPSEEK:
wps_state.id3->elapsed = wps_state.id3->elapsed+ff_rewind_count;
audio_ff_rewind(wps_state.id3->elapsed);
wps_state.ff_rewind_count = 0;
wps_state.ff_rewind = false;
status_set_ffmode(0);
#if (CONFIG_CODEC != SWCODEC)
if (!wps_state.paused)
audio_resume();
#endif
#ifdef HAVE_LCD_CHARCELLS
FOR_NB_SCREENS(i)
skin_update(&gui_wps[i], WPS_REFRESH_ALL);
#endif
exit = true;
break;
default:
if(default_event_handler(button) == SYS_USB_CONNECTED) {
status_set_ffmode(0);
usb = true;
exit = true;
}
break;
}
if (!exit)
{
button = get_action(CONTEXT_WPS|ALLOW_SOFTLOCK,TIMEOUT_BLOCK);
#ifdef HAVE_TOUCHSCREEN
if (button == ACTION_TOUCHSCREEN)
button = wps_get_touchaction(gui_wps[SCREEN_MAIN].data);
#endif
}
}
return usb;
}
void display_keylock_text(bool locked)
{
int i;
FOR_NB_SCREENS(i)
gui_wps[i].display->stop_scroll();
splash(HZ, locked ? ID2P(LANG_KEYLOCK_ON) : ID2P(LANG_KEYLOCK_OFF));
}
#if defined(HAVE_BACKLIGHT) || defined(HAVE_REMOTE_LCD)
static void gwps_caption_backlight(struct wps_state *state)
{
if (state && state->id3)
{
#ifdef HAVE_BACKLIGHT
if (global_settings.caption_backlight)
{
/* turn on backlight n seconds before track ends, and turn it off n
seconds into the new track. n == backlight_timeout, or 5s */
int n = global_settings.backlight_timeout * 1000;
if ( n < 1000 )
n = 5000; /* use 5s if backlight is always on or off */
if (((state->id3->elapsed < 1000) ||
((state->id3->length - state->id3->elapsed) < (unsigned)n)) &&
(state->paused == false))
backlight_on();
}
#endif
#ifdef HAVE_REMOTE_LCD
if (global_settings.remote_caption_backlight)
{
/* turn on remote backlight n seconds before track ends, and turn it
off n seconds into the new track. n == remote_backlight_timeout,
or 5s */
int n = global_settings.remote_backlight_timeout * 1000;
if ( n < 1000 )
n = 5000; /* use 5s if backlight is always on or off */
if (((state->id3->elapsed < 1000) ||
((state->id3->length - state->id3->elapsed) < (unsigned)n)) &&
(state->paused == false))
remote_backlight_on();
}
#endif
}
}
#endif
static void change_dir(int direction)
{
if (global_settings.prevent_skip)
return;
if (direction < 0)
audio_prev_dir();
else if (direction > 0)
audio_next_dir();
/* prevent the next dir to immediatly start being ffw'd */
action_wait_for_release();
}
static void prev_track(unsigned long skip_thresh)
{
if (wps_state.id3->elapsed < skip_thresh)
{
audio_prev();
return;
}
else
{
if (wps_state.id3->cuesheet)
{
curr_cuesheet_skip(wps_state.id3->cuesheet, -1, wps_state.id3->elapsed);
return;
}
if (!wps_state.paused)
#if (CONFIG_CODEC == SWCODEC)
audio_pre_ff_rewind();
#else
audio_pause();
#endif
audio_ff_rewind(0);
#if (CONFIG_CODEC != SWCODEC)
if (!wps_state.paused)
audio_resume();
#endif
}
}
static void next_track(void)
{
/* take care of if we're playing a cuesheet */
if (wps_state.id3->cuesheet)
{
if (curr_cuesheet_skip(wps_state.id3->cuesheet, 1, wps_state.id3->elapsed))
{
/* if the result was false, then we really want
to skip to the next track */
return;
}
}
audio_next();
}
static void play_hop(int direction)
{
long step = global_settings.skip_length*1000;
long elapsed = wps_state.id3->elapsed;
long remaining = wps_state.id3->length - elapsed;
if (step < 0)
{
if (direction < 0)
{
prev_track(DEFAULT_SKIP_TRESH);
return;
}
else if (remaining < DEFAULT_SKIP_TRESH*2)
{
next_track();
return;
}
else
elapsed += (remaining - DEFAULT_SKIP_TRESH*2);
}
else if (!global_settings.prevent_skip &&
(!step ||
(direction > 0 && step >= remaining) ||
(direction < 0 && elapsed < DEFAULT_SKIP_TRESH)))
{ /* Do normal track skipping */
if (direction > 0)
next_track();
else if (direction < 0)
prev_track(DEFAULT_SKIP_TRESH);
return;
}
else if (direction == 1 && step >= remaining)
{
#if CONFIG_CODEC == SWCODEC
if(global_settings.beep)
pcmbuf_beep(1000, 150, 1500*global_settings.beep);
#endif
return;
}
else if ((direction == -1 && elapsed < step))
{
elapsed = 0;
}
else
{
elapsed += step * direction;
}
if((audio_status() & AUDIO_STATUS_PLAY) && !wps_state.paused)
{
#if (CONFIG_CODEC == SWCODEC)
audio_pre_ff_rewind();
#else
audio_pause();
#endif
}
audio_ff_rewind(wps_state.id3->elapsed = elapsed);
#if (CONFIG_CODEC != SWCODEC)
if (!wps_state.paused)
audio_resume();
#endif
}
#if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
/*
* If the user is unable to see the wps, because the display is deactivated,
* we suppress updates until the wps is activated again (the lcd driver will
* call this hook to issue an instant update)
* */
static void wps_lcd_activation_hook(void *param)
{
(void)param;
wps_sync_data.do_full_update = true;
/* force timeout in wps main loop, so that the update is instantly */
queue_post(&button_queue, BUTTON_NONE, 0);
}
#endif
static void gwps_leave_wps(void)
{
int i;
FOR_NB_SCREENS(i)
{
gui_wps[i].display->stop_scroll();
#if LCD_DEPTH > 1 || defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1
gui_wps[i].display->backdrop_show(sb_get_backdrop(i));
#endif
viewportmanager_theme_undo(i, skin_has_sbs(i, gui_wps[i].data));
}
#if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
/* Play safe and unregister the hook */
remove_event(LCD_EVENT_ACTIVATION, wps_lcd_activation_hook);
#endif
/* unhandle statusbar update delay */
sb_skin_set_update_delay(DEFAULT_UPDATE_DELAY);
}
/*
* display the wps on entering or restoring */
static void gwps_enter_wps(void)
{
int i;
FOR_NB_SCREENS(i)
{
struct gui_wps *gwps = &gui_wps[i];
struct screen *display = gwps->display;
display->stop_scroll();
viewportmanager_theme_enable(i, skin_has_sbs(i, gui_wps[i].data), NULL);
/* Update the values in the first (default) viewport - in case the user
has modified the statusbar or colour settings */
#if LCD_DEPTH > 1
if (display->depth > 1)
{
struct viewport *vp = &find_viewport(VP_DEFAULT_LABEL, gwps->data)->vp;
vp->fg_pattern = display->get_foreground();
vp->bg_pattern = display->get_background();
}
#endif
/* make the backdrop actually take effect */
#if LCD_DEPTH > 1 || defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1
display->backdrop_show(gwps->data->backdrop);
#endif
display->clear_display();
skin_update(gwps, WPS_REFRESH_ALL);
#ifdef HAVE_TOUCHSCREEN
wps_disarm_touchregions(gui_wps[i].data);
#endif
}
/* force statusbar/skin update since we just cleared the whole screen */
send_event(GUI_EVENT_ACTIONUPDATE, (void*)1);
}
#ifdef HAVE_TOUCHSCREEN
/** Disarms all touchregions. */
static void wps_disarm_touchregions(struct wps_data *data)
{
struct skin_token_list *regions = data->touchregions;
while (regions)
{
((struct touchregion *)regions->token->value.data)->armed = false;
regions = regions->next;
}
}
int wps_get_touchaction(struct wps_data *data)
{
int returncode = ACTION_NONE;
short x,y;
short vx, vy;
int type = action_get_touchscreen_press(&x, &y);
static int last_action = ACTION_NONE;
struct touchregion *r;
bool repeated = (type == BUTTON_REPEAT);
bool released = (type == BUTTON_REL);
bool pressed = (type == BUTTON_TOUCHSCREEN);
struct skin_token_list *regions = data->touchregions;
while (regions)
{
r = (struct touchregion *)regions->token->value.data;
/* make sure this region's viewport is visible */
if (r->wvp->hidden_flags&VP_DRAW_HIDDEN)
{
regions = regions->next;
continue;
}
/* check if it's inside this viewport */
if (viewport_point_within_vp(&(r->wvp->vp), x, y))
{ /* reposition the touch inside the viewport since touchregions
* are relative to a preceding viewport */
vx = x - r->wvp->vp.x;
vy = y - r->wvp->vp.y;
/* now see if the point is inside this region */
if (vx >= r->x && vx < r->x+r->width &&
vy >= r->y && vy < r->y+r->height)
{
/* reposition the touch within the area */
vx -= r->x;
vy -= r->y;
switch(r->type)
{
case WPS_TOUCHREGION_ACTION:
if (r->armed && ((repeated && r->repeat) || (released && !r->repeat)))
{
last_action = r->action;
returncode = r->action;
}
if (pressed)
r->armed = true;
break;
case WPS_TOUCHREGION_SCROLLBAR:
if(r->width > r->height)
/* landscape */
wps_state.id3->elapsed = (vx *
wps_state.id3->length) / r->width;
else
/* portrait */
wps_state.id3->elapsed = (vy *
wps_state.id3->length) / r->height;
if (!wps_state.paused)
#if (CONFIG_CODEC == SWCODEC)
audio_pre_ff_rewind();
#else
audio_pause();
#endif
audio_ff_rewind(wps_state.id3->elapsed);
#if (CONFIG_CODEC != SWCODEC)
if (!wps_state.paused)
audio_resume();
#endif
break;
case WPS_TOUCHREGION_VOLUME:
{
const int min_vol = sound_min(SOUND_VOLUME);
const int max_vol = sound_max(SOUND_VOLUME);
if(r->width > r->height)
/* landscape */
global_settings.volume = (vx *
(max_vol - min_vol)) / r->width;
else
/* portrait */
global_settings.volume = ((r->height - vy) *
(max_vol-min_vol)) / r->height;
global_settings.volume += min_vol;
setvol();
returncode = ACTION_REDRAW;
}
}
}
}
regions = regions->next;
}
/* On release, all regions are disarmed. */
if (released)
wps_disarm_touchregions(data);
if (returncode != ACTION_NONE)
return returncode;
if ((last_action == ACTION_WPS_SEEKBACK || last_action == ACTION_WPS_SEEKFWD))
return ACTION_WPS_STOPSEEK;
last_action = ACTION_TOUCHSCREEN;
return ACTION_TOUCHSCREEN;
}
#endif
/* The WPS can be left in two ways:
* a) call a function, which draws over the wps. In this case, the wps
* will be still active (i.e. the below function didn't return)
* b) return with a value evaluated by root_menu.c, in this case the wps
* is really left, and root_menu will handle the next screen
*
* In either way, call gwps_leave_wps(), in order to restore the correct
* "main screen" backdrops and statusbars
*/
long gui_wps_show(void)
{
long button = 0;
bool restore = true;
long restoretimer = RESTORE_WPS_INSTANTLY; /* timer to delay screen redraw temporarily */
bool exit = false;
bool bookmark = false;
bool update = false;
bool vol_changed = false;
int i;
long last_left = 0, last_right = 0;
#ifdef HAVE_LCD_CHARCELLS
status_set_audio(true);
status_set_param(false);
#endif
#ifdef AB_REPEAT_ENABLE
ab_repeat_init();
ab_reset_markers();
#endif
wps_state_init();
while ( 1 )
{
bool audio_paused = (audio_status() & AUDIO_STATUS_PAUSE)?true:false;
/* did someone else (i.e power thread) change audio pause mode? */
if (wps_state.paused != audio_paused) {
wps_state.paused = audio_paused;
/* if another thread paused audio, we are probably in car mode,
about to shut down. lets save the settings. */
if (wps_state.paused) {
settings_save();
#if !defined(HAVE_RTC_RAM) && !defined(HAVE_SW_POWEROFF)
call_storage_idle_notifys(true);
#endif
}
}
button = skin_wait_for_action(gui_wps, CONTEXT_WPS|ALLOW_SOFTLOCK,
restore ? 1 : HZ/5);
/* Exit if audio has stopped playing. This happens e.g. at end of
playlist or if using the sleep timer. */
if (!(audio_status() & AUDIO_STATUS_PLAY))
exit = true;
#ifdef HAVE_TOUCHSCREEN
if (button == ACTION_TOUCHSCREEN)
button = wps_get_touchaction(gui_wps[SCREEN_MAIN].data);
#endif
/* The iPods/X5/M5 use a single button for the A-B mode markers,
defined as ACTION_WPSAB_SINGLE in their config files. */
#ifdef ACTION_WPSAB_SINGLE
if (!global_settings.party_mode && ab_repeat_mode_enabled())
{
static int wps_ab_state = 0;
if (button == ACTION_WPSAB_SINGLE)
{
switch (wps_ab_state)
{
case 0: /* set the A spot */
button = ACTION_WPS_ABSETA_PREVDIR;
break;
case 1: /* set the B spot */
button = ACTION_WPS_ABSETB_NEXTDIR;
break;
case 2:
button = ACTION_WPS_ABRESET;
break;
}
wps_ab_state = (wps_ab_state+1) % 3;
}
}
#endif
switch(button)
{
#ifdef HAVE_HOTKEY
case ACTION_WPS_HOTKEY:
if (!global_settings.hotkey_wps)
break;
/* fall through */
#endif
case ACTION_WPS_CONTEXT:
{
bool hotkey = button == ACTION_WPS_HOTKEY;
gwps_leave_wps();
int retval = onplay(wps_state.id3->path,
FILE_ATTR_AUDIO, CONTEXT_WPS, hotkey);
/* if music is stopped in the context menu we want to exit the wps */
if (retval == ONPLAY_MAINMENU
|| !audio_status())
return GO_TO_ROOT;
else if (retval == ONPLAY_PLAYLIST)
return GO_TO_PLAYLIST_VIEWER;
#ifdef HAVE_PICTUREFLOW_INTEGRATION
else if (retval == ONPLAY_PICTUREFLOW)
return GO_TO_PICTUREFLOW;
#endif
restore = true;
}
break;
case ACTION_WPS_BROWSE:
#ifdef HAVE_LCD_CHARCELLS
status_set_record(false);
status_set_audio(false);
#endif
gwps_leave_wps();
return GO_TO_PREVIOUS_BROWSER;
break;
/* play/pause */
case ACTION_WPS_PLAY:
if (global_settings.party_mode)
break;
if ( wps_state.paused )
{
wps_state.paused = false;
if ( global_settings.fade_on_stop )
fade(true, true);
else
audio_resume();
}
else
{
wps_state.paused = true;
if ( global_settings.fade_on_stop )
fade(false, true);
else
audio_pause();
settings_save();
#if !defined(HAVE_RTC_RAM) && !defined(HAVE_SW_POWEROFF)
call_storage_idle_notifys(true); /* make sure resume info is saved */
#endif
}
break;
case ACTION_WPS_VOLUP:
global_settings.volume++;
vol_changed = true;
break;
case ACTION_WPS_VOLDOWN:
global_settings.volume--;
vol_changed = true;
break;
/* fast forward
OR next dir if this is straight after ACTION_WPS_SKIPNEXT */
case ACTION_WPS_SEEKFWD:
if (global_settings.party_mode)
break;
if (current_tick -last_right < HZ)
{
if (wps_state.id3->cuesheet)
{
audio_next();
}
else
{
change_dir(1);
}
}
else
ffwd_rew(ACTION_WPS_SEEKFWD);
last_right = last_left = 0;
break;
/* fast rewind
OR prev dir if this is straight after ACTION_WPS_SKIPPREV,*/
case ACTION_WPS_SEEKBACK:
if (global_settings.party_mode)
break;
if (current_tick -last_left < HZ)
{
if (wps_state.id3->cuesheet)
{
if (!wps_state.paused)
#if (CONFIG_CODEC == SWCODEC)
audio_pre_ff_rewind();
#else
audio_pause();
#endif
audio_ff_rewind(0);
}
else
{
change_dir(-1);
}
}
else
ffwd_rew(ACTION_WPS_SEEKBACK);
last_left = last_right = 0;
break;
/* prev / restart */
case ACTION_WPS_SKIPPREV:
if (global_settings.party_mode)
break;
last_left = current_tick;
#ifdef AB_REPEAT_ENABLE
/* if we're in A/B repeat mode and the current position
is past the A marker, jump back to the A marker... */
if ( ab_repeat_mode_enabled() )
{
if ( ab_after_A_marker(wps_state.id3->elapsed) )
{
ab_jump_to_A_marker();
break;
#if (AB_REPEAT_ENABLE == 2)
} else {
ab_reset_markers();
#endif
}
}
else
/* ...otherwise, do it normally */
#endif
play_hop(-1);
break;
/* next
OR if skip length set, hop by predetermined amount. */
case ACTION_WPS_SKIPNEXT:
if (global_settings.party_mode)
break;
last_right = current_tick;
#ifdef AB_REPEAT_ENABLE
/* if we're in A/B repeat mode and the current position is
before the A marker, jump to the A marker... */
if ( ab_repeat_mode_enabled() )
{
if ( ab_before_A_marker(wps_state.id3->elapsed) )
{
ab_jump_to_A_marker();
break;
#if (AB_REPEAT_ENABLE == 2)
} else {
ab_reset_markers();
#endif
}
}
else
/* ...otherwise, do it normally */
#endif
play_hop(1);
break;
/* next / prev directories */
/* and set A-B markers if in a-b mode */
case ACTION_WPS_ABSETB_NEXTDIR:
if (global_settings.party_mode)
break;
#if defined(AB_REPEAT_ENABLE)
if (ab_repeat_mode_enabled())
{
ab_set_B_marker(wps_state.id3->elapsed);
ab_jump_to_A_marker();
}
else
#endif
{
change_dir(1);
}
break;
case ACTION_WPS_ABSETA_PREVDIR:
if (global_settings.party_mode)
break;
#if defined(AB_REPEAT_ENABLE)
if (ab_repeat_mode_enabled())
ab_set_A_marker(wps_state.id3->elapsed);
else
#endif
{
change_dir(-1);
}
break;
/* menu key functions */
case ACTION_WPS_MENU:
gwps_leave_wps();
return GO_TO_ROOT;
break;
#ifdef HAVE_QUICKSCREEN
case ACTION_WPS_QUICKSCREEN:
{
gwps_leave_wps();
if (quick_screen_quick(button))
return GO_TO_ROOT;
restore = true;
}
break;
#endif /* HAVE_QUICKSCREEN */
/* screen settings */
#ifdef BUTTON_F3
case ACTION_F3:
{
gwps_leave_wps();
if (quick_screen_f3(BUTTON_F3))
return GO_TO_ROOT;
restore = true;
}
break;
#endif /* BUTTON_F3 */
/* pitch screen */
#ifdef HAVE_PITCHSCREEN
case ACTION_WPS_PITCHSCREEN:
{
gwps_leave_wps();
if (1 == gui_syncpitchscreen_run())
return GO_TO_ROOT;
restore = true;
}
break;
#endif /* HAVE_PITCHSCREEN */
#ifdef AB_REPEAT_ENABLE
/* reset A&B markers */
case ACTION_WPS_ABRESET:
if (ab_repeat_mode_enabled())
{
ab_reset_markers();
update = true;
}
break;
#endif /* AB_REPEAT_ENABLE */
/* stop and exit wps */
case ACTION_WPS_STOP:
if (global_settings.party_mode)
break;
bookmark = true;
exit = true;
break;
case ACTION_WPS_ID3SCREEN:
{
gwps_leave_wps();
if (browse_id3())
return GO_TO_ROOT;
restore = true;
}
break;
#ifdef HAVE_TOUCHSCREEN
case ACTION_TOUCH_SHUFFLE: /* toggle shuffle mode */
{
global_settings.playlist_shuffle =
!global_settings.playlist_shuffle;
#if CONFIG_CODEC == SWCODEC
dsp_set_replaygain();
#endif
if (global_settings.playlist_shuffle)
playlist_randomise(NULL, current_tick, true);
else
playlist_sort(NULL, true);
}
break;
case ACTION_TOUCH_REPMODE: /* cycle the repeat mode setting */
{
const struct settings_list *rep_setting =
find_setting(&global_settings.repeat_mode, NULL);
option_select_next_val(rep_setting, false, true);
audio_flush_and_reload_tracks();
}
break;
#endif /* HAVE_TOUCHSCREEN */
/* this case is used by the softlock feature
* it requests a full update here */
case ACTION_REDRAW:
wps_sync_data.do_full_update = true;
break;
case ACTION_NONE: /* Timeout, do a partial update */
update = true;
ffwd_rew(button); /* hopefully fix the ffw/rwd bug */
break;
#ifdef HAVE_RECORDING
case ACTION_WPS_REC:
exit = true;
break;
#endif
case SYS_POWEROFF:
default_event_handler(SYS_POWEROFF);
break;
case ACTION_WPS_VIEW_PLAYLIST:
gwps_leave_wps();
return GO_TO_PLAYLIST_VIEWER;
break;
default:
if(default_event_handler(button) == SYS_USB_CONNECTED)
{
gwps_leave_wps();
return GO_TO_ROOT;
}
update = true;
break;
}
if (vol_changed)
{
bool res = false;
vol_changed = false;
setvol();
FOR_NB_SCREENS(i)
{
if(update_onvol_change(&gui_wps[i]))
res = true;
}
if (res) {
restore = true;
restoretimer = RESTORE_WPS_NEXT_SECOND;
}
}
if (restore &&
((restoretimer == RESTORE_WPS_INSTANTLY) ||
TIME_AFTER(current_tick, restoretimer)))
{
restore = false;
restoretimer = RESTORE_WPS_INSTANTLY;
#if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
add_event(LCD_EVENT_ACTIVATION, false, wps_lcd_activation_hook);
#endif
/* we remove the update delay since it's not very usable in the wps,
* e.g. during volume changing or ffwd/rewind */
sb_skin_set_update_delay(0);
wps_sync_data.do_full_update = update = false;
gwps_enter_wps();
}
else if (wps_sync_data.do_full_update || update)
{
#if defined(HAVE_BACKLIGHT) || defined(HAVE_REMOTE_LCD)
gwps_caption_backlight(&wps_state);
#endif
FOR_NB_SCREENS(i)
{
#if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
/* currently, all remotes are readable without backlight
* so still update those */
if (lcd_active() || (i != SCREEN_MAIN))
#endif
{
skin_update(&gui_wps[i], wps_sync_data.do_full_update ?
WPS_REFRESH_ALL : WPS_REFRESH_NON_STATIC);
}
}
wps_sync_data.do_full_update = false;
update = false;
}
if (exit) {
#ifdef HAVE_LCD_CHARCELLS
status_set_record(false);
status_set_audio(false);
#endif
if (global_settings.fade_on_stop)
fade(false, true);
if (bookmark)
bookmark_autobookmark(true);
audio_stop();
#ifdef AB_REPEAT_ENABLE
ab_reset_markers();
#endif
gwps_leave_wps();
#ifdef HAVE_RECORDING
if (button == ACTION_WPS_REC)
return GO_TO_RECSCREEN;
#endif
if (global_settings.browse_current)
return GO_TO_PREVIOUS_BROWSER;
return GO_TO_PREVIOUS;
}
if (button && !IS_SYSEVENT(button) )
storage_spin();
}
return GO_TO_ROOT; /* unreachable - just to reduce compiler warnings */
}
/* this is called from the playback thread so NO DRAWING! */
static void track_changed_callback(void *param)
{
wps_state.id3 = (struct mp3entry*)param;
wps_state.nid3 = audio_next_track();
if (wps_state.id3->cuesheet)
{
cue_find_current_track(wps_state.id3->cuesheet, wps_state.id3->elapsed);
}
wps_sync_data.do_full_update = true;
}
static void nextid3available_callback(void* param)
{
(void)param;
wps_state.nid3 = audio_next_track();
wps_sync_data.do_full_update = true;
}
static void wps_state_init(void)
{
wps_state.ff_rewind = false;
wps_state.paused = false;
if(audio_status() & AUDIO_STATUS_PLAY)
{
wps_state.id3 = audio_current_track();
wps_state.nid3 = audio_next_track();
}
else
{
wps_state.id3 = NULL;
wps_state.nid3 = NULL;
}
/* We'll be updating due to restore initialized with true */
wps_sync_data.do_full_update = false;
/* add the WPS track event callbacks */
add_event(PLAYBACK_EVENT_TRACK_CHANGE, false, track_changed_callback);
add_event(PLAYBACK_EVENT_NEXTTRACKID3_AVAILABLE, false, nextid3available_callback);
}
void gui_sync_wps_init(void)
{
int i;
FOR_NB_SCREENS(i)
{
#ifdef HAVE_ALBUMART
wps_datas[i].albumart = NULL;
wps_datas[i].playback_aa_slot = -1;
#endif
gui_wps[i].data = &wps_datas[i];
gui_wps[i].display = &screens[i];
/* Currently no seperate wps_state needed/possible
so use the only available ( "global" ) one */
gui_wps[i].state = &wps_state;
/* must point to the same struct for both screens */
gui_wps[i].sync_data = &wps_sync_data;
}
}
#ifdef IPOD_ACCESSORY_PROTOCOL
bool is_wps_fading(void)
{
return wps_state.is_fading;
}
int wps_get_ff_rewind_count(void)
{
return wps_state.ff_rewind_count;
}
#endif