rockbox/firmware/drivers/button.c
Linus Nielsen Feltzing e1a97288fc Reworked the button code
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@1462 a1c6a512-1295-4272-9138-f99709370657
2002-07-27 19:38:20 +00:00

292 lines
7.2 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 by Daniel Stenberg
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/*
* Archos Jukebox Recorder button functions
*/
#include <stdlib.h>
#include "config.h"
#include "sh7034.h"
#include "system.h"
#include "button.h"
#include "kernel.h"
#include "backlight.h"
#include "adc.h"
struct event_queue button_queue;
#define POLL_FREQUENCY HZ/20
#define REPEAT_START 6
#define REPEAT_INTERVAL 4
static int repeat_mask = DEFAULT_REPEAT_MASK;
static int release_mask = DEFAULT_RELEASE_MASK;
static int button_read(void);
static void button_tick(void)
{
static int tick=0;
static int count=0;
static int lastbtn=0;
static bool repeat=false;
int diff;
/* only poll every X ticks */
if ( ++tick >= POLL_FREQUENCY )
{
bool post = false;
int btn = button_read();
/* Find out if a key has been released */
diff = btn ^ lastbtn;
if((btn & diff) == 0)
{
if(diff & release_mask)
queue_post(&button_queue, BUTTON_REL | diff, NULL);
}
if ( btn )
{
/* normal keypress */
if ( btn != lastbtn )
{
post = true;
repeat = false;
}
else /* repeat? */
{
if ( repeat )
{
if ( ! --count ) {
post = true;
count = REPEAT_INTERVAL;
}
}
else
{
if(btn & repeat_mask ||
#ifdef HAVE_RECORDER_KEYPAD
btn == BUTTON_OFF)
#else
btn == BUTTON_STOP)
#endif
{
if (count++ > REPEAT_START)
{
/* Only repeat if a repeatable key is pressed */
if(btn & repeat_mask)
{
post = true;
repeat = true;
count = REPEAT_INTERVAL;
}
/* If the OFF button is pressed long enough,
and we are still alive, then the unit must be
connected to a charger. Therefore we will
reboot and let the original firmware handle
the charging. */
#ifdef HAVE_RECORDER_KEYPAD
if(btn == BUTTON_OFF)
#elif HAVE_PLAYER_KEYPAD
if(btn == BUTTON_STOP)
#endif
system_reboot();
}
}
else
{
count = 0;
}
}
}
if ( post )
{
if(repeat)
queue_post(&button_queue, BUTTON_REPEAT | btn, NULL);
else
queue_post(&button_queue, btn, NULL);
backlight_on();
}
}
else
{
repeat = false;
count = 0;
}
lastbtn = btn & ~(BUTTON_REL | BUTTON_REPEAT);
tick = 0;
}
backlight_tick();
}
int button_get(bool block)
{
struct event ev;
if ( block || !queue_empty(&button_queue) ) {
queue_wait(&button_queue, &ev);
return ev.id;
}
return BUTTON_NONE;
}
int button_set_repeat(int newmask)
{
int oldmask = repeat_mask;
repeat_mask = newmask;
return oldmask;
}
int button_set_release(int newmask)
{
int oldmask = release_mask;
release_mask = newmask;
return oldmask;
}
#ifdef HAVE_RECORDER_KEYPAD
/* AJBR buttons are connected to the CPU as follows:
*
* ON and OFF are connected to separate port B input pins.
*
* F1, F2, F3, and UP are connected to the AN4 analog input, each through
* a separate voltage divider. The voltage on AN4 depends on which button
* (or none, or a combination) is pressed.
*
* DOWN, PLAY, LEFT, and RIGHT are likewise connected to AN5. */
/* Button analog voltage levels */
#define LEVEL1 300
#define LEVEL2 500
#define LEVEL3 700
#define LEVEL4 900
/*
*Initialize buttons
*/
void button_init()
{
#ifndef SIMULATOR
/* Set PB4 and PB8 as input pins */
PBCR1 &= 0xfffc; /* PB8MD = 00 */
PBCR2 &= 0xfcff; /* PB4MD = 00 */
PBIOR &= ~(PBDR_BTN_ON|PBDR_BTN_OFF); /* Inputs */
#endif
queue_init(&button_queue);
tick_add_task(button_tick);
}
/*
* Get button pressed from hardware
*/
static int button_read(void)
{
int btn = BUTTON_NONE;
/* Check port B pins for ON and OFF */
int data = PBDR;
if ((data & PBDR_BTN_ON) == 0)
btn |= BUTTON_ON;
else if ((data & PBDR_BTN_OFF) == 0)
btn |= BUTTON_OFF;
/* Check F1-3 and UP */
data = adc_read(ADC_BUTTON_ROW1);
if (data >= LEVEL4)
btn |= BUTTON_F3;
else if (data >= LEVEL3)
btn |= BUTTON_UP;
else if (data >= LEVEL2)
btn |= BUTTON_F2;
else if (data >= LEVEL1)
btn |= BUTTON_F1;
/* Check DOWN, PLAY, LEFT, RIGHT */
data = adc_read(ADC_BUTTON_ROW2);
if (data >= LEVEL4)
btn |= BUTTON_DOWN;
else if (data >= LEVEL3)
btn |= BUTTON_PLAY;
else if (data >= LEVEL2)
btn |= BUTTON_LEFT;
else if (data >= LEVEL1)
btn |= BUTTON_RIGHT;
return btn;
}
#elif HAVE_PLAYER_KEYPAD
/* The player has two buttons on port pins:
STOP: PA11
ON: PA5
The rest are on analog inputs:
LEFT: AN0
MENU: AN1
RIGHT: AN2
PLAY: AN3
*/
void button_init(void)
{
/* set port pins as input */
PAIOR &= ~0x820;
queue_init(&button_queue);
tick_add_task(button_tick);
}
static int button_read(void)
{
int porta = PADR;
int btn = BUTTON_NONE;
/* buttons are active low */
if(adc_read(0) < 0x180)
btn |= BUTTON_LEFT;
if(adc_read(1) < 0x180)
btn |= BUTTON_MENU;
if(adc_read(2) < 0x180)
btn |= BUTTON_RIGHT;
if(adc_read(3) < 0x180)
btn |= BUTTON_PLAY | BUTTON_UP;
if ( !(porta & 0x20) )
btn |= BUTTON_ON;
if ( !(porta & 0x800) )
btn |= BUTTON_STOP | BUTTON_DOWN;
return btn;
}
#endif
/* -----------------------------------------------------------------
* local variables:
* eval: (load-file "../rockbox-mode.el")
* end:
*/