47f4a458d6
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9312 a1c6a512-1295-4272-9138-f99709370657
1753 lines
51 KiB
C
1753 lines
51 KiB
C
/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION: Heads-up displays
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*
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*-----------------------------------------------------------------------------
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*/
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// killough 5/3/98: remove unnecessary headers
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#include "doomstat.h"
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#include "hu_stuff.h"
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#include "hu_lib.h"
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#include "st_stuff.h" /* jff 2/16/98 need loc of status bar */
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#include "w_wad.h"
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#include "s_sound.h"
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#include "dstrings.h"
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#include "sounds.h"
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//#include "d_deh.h" /* Ty 03/27/98 - externalization of mapnamesx arrays */
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#include "g_game.h"
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#include "m_swap.h"
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// global heads up display controls
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int hud_active; //jff 2/17/98 controls heads-up display mode
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int hud_displayed; //jff 2/23/98 turns heads-up display on/off
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int hud_nosecrets; //jff 2/18/98 allows secrets line to be disabled in HUD
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int hud_distributed; //jff 3/4/98 display HUD in different places on screen
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int hud_graph_keys=1; //jff 3/7/98 display HUD keys as graphics
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//
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// Locally used constants, shortcuts.
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//
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// Ty 03/28/98 -
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// These four shortcuts modifed to reflect char ** of mapnamesx[]
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#define HU_TITLE (mapnames[(gameepisode-1)*9+gamemap-1])
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#define HU_TITLE2 (mapnames2[gamemap-1])
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#define HU_TITLEP (mapnamesp[gamemap-1])
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#define HU_TITLET (mapnamest[gamemap-1])
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#define HU_TITLEHEIGHT 1
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#define HU_TITLEX 0
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//jff 2/16/98 change 167 to ST_Y-1
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// CPhipps - changed to ST_TY
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// proff - changed to 200-ST_HEIGHT for stretching
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#define HU_TITLEY ((200-ST_HEIGHT) - 1 - SHORT(hu_font[0].height))
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//jff 2/16/98 add coord text widget coordinates
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// proff - changed to SCREENWIDTH to 320 for stretching
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#define HU_COORDX (320 - 13*SHORT(hu_font2['A'-HU_FONTSTART].width))
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//jff 3/3/98 split coord widget into three lines in upper right of screen
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#define HU_COORDX_Y (1 + 0*SHORT(hu_font['A'-HU_FONTSTART].height))
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#define HU_COORDY_Y (2 + 1*SHORT(hu_font['A'-HU_FONTSTART].height))
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#define HU_COORDZ_Y (3 + 2*SHORT(hu_font['A'-HU_FONTSTART].height))
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//jff 2/16/98 add ammo, health, armor widgets, 2/22/98 less gap
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#define HU_GAPY 8
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#define HU_HUDHEIGHT (6*HU_GAPY)
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#define HU_HUDX 2
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#define HU_HUDY (200-HU_HUDHEIGHT-1)
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#define HU_MONSECX (HU_HUDX)
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#define HU_MONSECY (HU_HUDY+0*HU_GAPY)
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#define HU_KEYSX (HU_HUDX)
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//jff 3/7/98 add offset for graphic key widget
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#define HU_KEYSGX (HU_HUDX+4*SHORT(hu_font2['A'-HU_FONTSTART].width))
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#define HU_KEYSY (HU_HUDY+1*HU_GAPY)
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#define HU_WEAPX (HU_HUDX)
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#define HU_WEAPY (HU_HUDY+2*HU_GAPY)
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#define HU_AMMOX (HU_HUDX)
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#define HU_AMMOY (HU_HUDY+3*HU_GAPY)
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#define HU_HEALTHX (HU_HUDX)
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#define HU_HEALTHY (HU_HUDY+4*HU_GAPY)
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#define HU_ARMORX (HU_HUDX)
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#define HU_ARMORY (HU_HUDY+5*HU_GAPY)
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//jff 3/4/98 distributed HUD positions
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#define HU_HUDX_LL 2
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#define HU_HUDY_LL (200-2*HU_GAPY-1)
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// proff/nicolas 09/20/98: Changed for high-res
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#define HU_HUDX_LR (320-120)
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#define HU_HUDY_LR (200-2*HU_GAPY-1)
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// proff/nicolas 09/20/98: Changed for high-res
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#define HU_HUDX_UR (320-96)
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#define HU_HUDY_UR 2
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#define HU_MONSECX_D (HU_HUDX_LL)
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#define HU_MONSECY_D (HU_HUDY_LL+0*HU_GAPY)
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#define HU_KEYSX_D (HU_HUDX_LL)
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#define HU_KEYSGX_D (HU_HUDX_LL+4*SHORT(hu_font2['A'-HU_FONTSTART].width))
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#define HU_KEYSY_D (HU_HUDY_LL+1*HU_GAPY)
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#define HU_WEAPX_D (HU_HUDX_LR)
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#define HU_WEAPY_D (HU_HUDY_LR+0*HU_GAPY)
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#define HU_AMMOX_D (HU_HUDX_LR)
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#define HU_AMMOY_D (HU_HUDY_LR+1*HU_GAPY)
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#define HU_HEALTHX_D (HU_HUDX_UR)
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#define HU_HEALTHY_D (HU_HUDY_UR+0*HU_GAPY)
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#define HU_ARMORX_D (HU_HUDX_UR)
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#define HU_ARMORY_D (HU_HUDY_UR+1*HU_GAPY)
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//#define HU_INPUTTOGGLE 't' // not used // phares
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#define HU_INPUTX HU_MSGX
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#define HU_INPUTY (HU_MSGY + HU_MSGHEIGHT*(SHORT(hu_font[0].height) +1))
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#define HU_INPUTWIDTH 64
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#define HU_INPUTHEIGHT 1
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#define key_alt KEY_RALT
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#define key_shift KEY_RSHIFT
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const char* chat_macros[] =
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// Ty 03/27/98 - *not* externalized
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// CPhipps - const char*
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{
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HUSTR_CHATMACRO0,
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HUSTR_CHATMACRO1,
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HUSTR_CHATMACRO2,
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HUSTR_CHATMACRO3,
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HUSTR_CHATMACRO4,
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HUSTR_CHATMACRO5,
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HUSTR_CHATMACRO6,
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HUSTR_CHATMACRO7,
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HUSTR_CHATMACRO8,
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HUSTR_CHATMACRO9
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};
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const char* player_names[] =
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// Ty 03/27/98 - *not* externalized
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// CPhipps - const char*
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{
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HUSTR_PLRGREEN,
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HUSTR_PLRINDIGO,
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HUSTR_PLRBROWN,
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HUSTR_PLRRED
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};
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//jff 3/17/98 translate player colmap to text color ranges
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int plyrcoltran[MAXPLAYERS]={CR_GREEN,CR_GRAY,CR_BROWN,CR_RED};
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char chat_char; // remove later.
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static player_t* plr;
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// font sets
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patchnum_t hu_font[HU_FONTSIZE];
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patchnum_t hu_font2[HU_FONTSIZE];
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patchnum_t hu_fontk[HU_FONTSIZE];//jff 3/7/98 added for graphic key indicators
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patchnum_t hu_msgbg[9]; //jff 2/26/98 add patches for message background
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// widgets
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static hu_textline_t w_title;
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static hu_stext_t w_message;
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static hu_itext_t w_chat;
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static hu_itext_t w_inputbuffer[MAXPLAYERS];
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static hu_textline_t w_coordx; //jff 2/16/98 new coord widget for automap
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static hu_textline_t w_coordy; //jff 3/3/98 split coord widgets automap
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static hu_textline_t w_coordz; //jff 3/3/98 split coord widgets automap
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static hu_textline_t w_ammo; //jff 2/16/98 new ammo widget for hud
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static hu_textline_t w_health; //jff 2/16/98 new health widget for hud
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static hu_textline_t w_armor; //jff 2/16/98 new armor widget for hud
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static hu_textline_t w_weapon; //jff 2/16/98 new weapon widget for hud
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static hu_textline_t w_keys; //jff 2/16/98 new keys widget for hud
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static hu_textline_t w_gkeys; //jff 3/7/98 graphic keys widget for hud
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static hu_textline_t w_monsec; //jff 2/16/98 new kill/secret widget for hud
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static hu_mtext_t w_rtext; //jff 2/26/98 text message refresh widget
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static boolean always_off = false;
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static char chat_dest[MAXPLAYERS];
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boolean chat_on;
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static boolean message_on;
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static boolean message_list; //2/26/98 enable showing list of messages
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boolean message_dontfuckwithme;
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static boolean message_nottobefuckedwith;
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static int message_counter;
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extern int showMessages;
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extern boolean automapactive;
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static boolean headsupactive = false;
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//jff 2/16/98 hud supported automap colors added
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int hudcolor_titl; // color range of automap level title
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int hudcolor_xyco; // color range of new coords on automap
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//jff 2/16/98 hud text colors, controls added
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int hudcolor_mesg; // color range of scrolling messages
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int hudcolor_chat; // color range of chat lines
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int hud_msg_lines; // number of message lines in window
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//jff 2/26/98 hud text colors, controls added
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int hudcolor_list; // list of messages color
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int hud_list_bgon; // enable for solid window background for message list
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//jff 2/16/98 initialization strings for ammo, health, armor widgets
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static char hud_coordstrx[32];
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static char hud_coordstry[32];
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static char hud_coordstrz[32];
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static char hud_ammostr[80];
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static char hud_healthstr[80];
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static char hud_armorstr[80];
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static char hud_weapstr[80];
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static char hud_keysstr[80];
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static char hud_gkeysstr[80]; //jff 3/7/98 add support for graphic key display
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static char hud_monsecstr[80];
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//jff 2/16/98 declaration of color switch points
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extern int ammo_red;
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extern int ammo_yellow;
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extern int health_red;
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extern int health_yellow;
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extern int health_green;
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extern int armor_red;
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extern int armor_yellow;
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extern int armor_green;
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//
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// Builtin map names.
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// The actual names can be found in DStrings.h.
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//
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// Ty 03/27/98 - externalized map name arrays - now in d_deh.c
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// and converted to arrays of pointers to char *
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// See modified HUTITLEx macros
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char* mapnames[] = // DOOM shareware/registered/retail (Ultimate) names.
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{
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HUSTR_E1M1,
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HUSTR_E1M2,
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HUSTR_E1M3,
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HUSTR_E1M4,
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HUSTR_E1M5,
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HUSTR_E1M6,
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HUSTR_E1M7,
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HUSTR_E1M8,
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HUSTR_E1M9,
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HUSTR_E2M1,
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HUSTR_E2M2,
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HUSTR_E2M3,
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HUSTR_E2M4,
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HUSTR_E2M5,
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HUSTR_E2M6,
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HUSTR_E2M7,
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HUSTR_E2M8,
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HUSTR_E2M9,
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HUSTR_E3M1,
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HUSTR_E3M2,
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HUSTR_E3M3,
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HUSTR_E3M4,
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HUSTR_E3M5,
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HUSTR_E3M6,
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HUSTR_E3M7,
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HUSTR_E3M8,
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HUSTR_E3M9,
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HUSTR_E4M1,
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HUSTR_E4M2,
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HUSTR_E4M3,
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HUSTR_E4M4,
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HUSTR_E4M5,
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HUSTR_E4M6,
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HUSTR_E4M7,
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HUSTR_E4M8,
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HUSTR_E4M9,
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"NEWLEVEL",
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"NEWLEVEL",
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"NEWLEVEL",
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"NEWLEVEL",
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"NEWLEVEL",
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"NEWLEVEL",
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"NEWLEVEL",
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"NEWLEVEL",
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"NEWLEVEL"
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};
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char* mapnames2[] = // DOOM 2 map names.
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{
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HUSTR_1,
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HUSTR_2,
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HUSTR_3,
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HUSTR_4,
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HUSTR_5,
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HUSTR_6,
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HUSTR_7,
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HUSTR_8,
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HUSTR_9,
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HUSTR_10,
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HUSTR_11,
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HUSTR_12,
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HUSTR_13,
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HUSTR_14,
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HUSTR_15,
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HUSTR_16,
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HUSTR_17,
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HUSTR_18,
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HUSTR_19,
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HUSTR_20,
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HUSTR_21,
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HUSTR_22,
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HUSTR_23,
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HUSTR_24,
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HUSTR_25,
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HUSTR_26,
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HUSTR_27,
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HUSTR_28,
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HUSTR_29,
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HUSTR_30,
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HUSTR_31,
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HUSTR_32
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};
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char* mapnamesp[] = // Plutonia WAD map names.
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{
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PHUSTR_1,
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PHUSTR_2,
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PHUSTR_3,
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PHUSTR_4,
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PHUSTR_5,
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PHUSTR_6,
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PHUSTR_7,
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PHUSTR_8,
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PHUSTR_9,
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PHUSTR_10,
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PHUSTR_11,
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PHUSTR_12,
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PHUSTR_13,
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PHUSTR_14,
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PHUSTR_15,
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PHUSTR_16,
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PHUSTR_17,
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PHUSTR_18,
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PHUSTR_19,
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PHUSTR_20,
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PHUSTR_21,
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PHUSTR_22,
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PHUSTR_23,
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PHUSTR_24,
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PHUSTR_25,
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PHUSTR_26,
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PHUSTR_27,
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PHUSTR_28,
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PHUSTR_29,
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PHUSTR_30,
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PHUSTR_31,
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PHUSTR_32
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};
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char *mapnamest[] = // TNT WAD map names.
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{
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THUSTR_1,
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THUSTR_2,
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THUSTR_3,
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THUSTR_4,
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THUSTR_5,
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THUSTR_6,
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THUSTR_7,
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THUSTR_8,
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THUSTR_9,
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THUSTR_10,
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THUSTR_11,
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THUSTR_12,
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THUSTR_13,
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THUSTR_14,
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THUSTR_15,
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THUSTR_16,
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THUSTR_17,
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THUSTR_18,
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THUSTR_19,
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THUSTR_20,
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THUSTR_21,
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THUSTR_22,
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THUSTR_23,
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THUSTR_24,
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THUSTR_25,
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THUSTR_26,
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THUSTR_27,
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THUSTR_28,
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THUSTR_29,
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THUSTR_30,
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THUSTR_31,
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THUSTR_32
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};
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// key tables
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// jff 5/10/98 french support removed,
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// as it was not being used and couldn't be easily tested
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//
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const char* shiftxform;
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const char english_shiftxform[] =
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{
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0,
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
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11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
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21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
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31,
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' ', '!', '"', '#', '$', '%', '&',
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'"', // shift-'
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'(', ')', '*', '+',
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'<', // shift-,
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'_', // shift--
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'>', // shift-.
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'?', // shift-/
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')', // shift-0
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'!', // shift-1
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'@', // shift-2
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'#', // shift-3
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'$', // shift-4
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'%', // shift-5
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'^', // shift-6
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'&', // shift-7
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'*', // shift-8
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'(', // shift-9
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':',
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':', // shift-;
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'<',
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'+', // shift-=
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'>', '?', '@',
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'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
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'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
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'[', // shift-[
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'!', // shift-backslash - OH MY GOD DOES WATCOM SUCK
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']', // shift-]
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'"', '_',
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'\'', // shift-`
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'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
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'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
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'{', '|', '}', '~', 127
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};
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//
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// HU_Init()
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//
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// Initialize the heads-up display, text that overwrites the primary display
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//
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// Passed nothing, returns nothing
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//
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void HU_Init(void)
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{
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int i;
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int j;
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char buffer[9];
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shiftxform = english_shiftxform;
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// load the heads-up font
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j = HU_FONTSTART;
|
|
for (i=0;i<HU_FONTSIZE;i++,j++)
|
|
{
|
|
if ('0'<=j && j<='9')
|
|
{
|
|
snprintf(buffer, sizeof(buffer), "DIG%d",j-48);
|
|
R_SetPatchNum(&hu_font2[i], buffer);
|
|
snprintf(buffer, sizeof(buffer), "STCFN%s%d", (j/10>0?"0":"00"), j); //NOTE ROCKHACK: "STCFN%.3d"
|
|
R_SetPatchNum(&hu_font[i], buffer);
|
|
}
|
|
else if ('A'<=j && j<='Z')
|
|
{
|
|
snprintf(buffer, sizeof(buffer), "DIG%c",j);
|
|
R_SetPatchNum(&hu_font2[i], buffer);
|
|
snprintf(buffer, sizeof(buffer), "STCFN%s%d", (j/10>0?"0":"00"), j); //NOTE ROCKHACK: "STCFN%.3d"
|
|
R_SetPatchNum(&hu_font[i], buffer);
|
|
}
|
|
else if (j=='-')
|
|
{
|
|
R_SetPatchNum(&hu_font2[i], "DIG45");
|
|
R_SetPatchNum(&hu_font[i], "STCFN045");
|
|
}
|
|
else if (j=='/')
|
|
{
|
|
R_SetPatchNum(&hu_font2[i], "DIG47");
|
|
R_SetPatchNum(&hu_font[i], "STCFN047");
|
|
}
|
|
else if (j==':')
|
|
{
|
|
R_SetPatchNum(&hu_font2[i], "DIG58");
|
|
R_SetPatchNum(&hu_font[i], "STCFN058");
|
|
}
|
|
else if (j=='[')
|
|
{
|
|
R_SetPatchNum(&hu_font2[i], "DIG91");
|
|
R_SetPatchNum(&hu_font[i], "STCFN091");
|
|
}
|
|
else if (j==']')
|
|
{
|
|
R_SetPatchNum(&hu_font2[i], "DIG93");
|
|
R_SetPatchNum(&hu_font[i], "STCFN093");
|
|
}
|
|
else if (j<97)
|
|
{
|
|
snprintf(buffer, sizeof(buffer), "STCFN%s%d", (j/10>0?"0":"00"), j); //NOTE ROCKHACK: "STCFN%.3d"
|
|
R_SetPatchNum(&hu_font2[i], buffer);
|
|
R_SetPatchNum(&hu_font[i], buffer);
|
|
//jff 2/23/98 make all font chars defined, useful or not
|
|
}
|
|
else if (j>122)
|
|
{
|
|
snprintf(buffer, sizeof(buffer), "STBR%d", j); //NOTE: "STBR%.3d"
|
|
R_SetPatchNum(&hu_font2[i], buffer);
|
|
R_SetPatchNum(&hu_font[i], buffer);
|
|
}
|
|
else
|
|
hu_font[i] = hu_font[0]; //jff 2/16/98 account for gap
|
|
}
|
|
|
|
// CPhipps - load patches for message background
|
|
for (i=0; i<9; i++) {
|
|
snprintf(buffer, sizeof(buffer), "BOX%c%c", "UCL"[i/3], "LCR"[i%3]);
|
|
R_SetPatchNum(&hu_msgbg[i], buffer);
|
|
}
|
|
|
|
// CPhipps - load patches for keys and double keys
|
|
for (i=0; i<6; i++) {
|
|
snprintf(buffer, sizeof(buffer), "STKEYS%d", i);
|
|
R_SetPatchNum(&hu_fontk[i], buffer);
|
|
}
|
|
}
|
|
|
|
//
|
|
// HU_Stop()
|
|
//
|
|
// Make the heads-up displays inactive
|
|
//
|
|
// Passed nothing, returns nothing
|
|
//
|
|
void HU_Stop(void)
|
|
{
|
|
headsupactive = false;
|
|
}
|
|
|
|
//
|
|
// HU_Start(void)
|
|
//
|
|
// Create and initialize the heads-up widgets, software machines to
|
|
// maintain, update, and display information over the primary display
|
|
//
|
|
// This routine must be called after any change to the heads up configuration
|
|
// in order for the changes to take effect in the actual displays
|
|
//
|
|
// Passed nothing, returns nothing
|
|
//
|
|
void HU_Start(void)
|
|
{
|
|
|
|
int i;
|
|
const char* s; /* cph - const */
|
|
|
|
if (headsupactive) // stop before starting
|
|
HU_Stop();
|
|
|
|
plr = &players[displayplayer]; // killough 3/7/98
|
|
message_on = false;
|
|
message_dontfuckwithme = false;
|
|
message_nottobefuckedwith = false;
|
|
chat_on = false;
|
|
|
|
// create the message widget
|
|
// messages to player in upper-left of screen
|
|
HUlib_initSText
|
|
(
|
|
&w_message,
|
|
HU_MSGX,
|
|
HU_MSGY,
|
|
HU_MSGHEIGHT,
|
|
hu_font,
|
|
HU_FONTSTART,
|
|
hudcolor_mesg,
|
|
&message_on
|
|
);
|
|
|
|
//jff 2/16/98 added some HUD widgets
|
|
// create the map title widget - map title display in lower left of automap
|
|
HUlib_initTextLine
|
|
(
|
|
&w_title,
|
|
HU_TITLEX,
|
|
HU_TITLEY,
|
|
hu_font,
|
|
HU_FONTSTART,
|
|
hudcolor_titl
|
|
);
|
|
|
|
// create the hud health widget
|
|
// bargraph and number for amount of health,
|
|
// lower left or upper right of screen
|
|
HUlib_initTextLine
|
|
(
|
|
&w_health,
|
|
hud_distributed? HU_HEALTHX_D : HU_HEALTHX, //3/4/98 distribute
|
|
hud_distributed? HU_HEALTHY_D : HU_HEALTHY,
|
|
hu_font2,
|
|
HU_FONTSTART,
|
|
CR_GREEN
|
|
);
|
|
|
|
// create the hud armor widget
|
|
// bargraph and number for amount of armor,
|
|
// lower left or upper right of screen
|
|
HUlib_initTextLine
|
|
(
|
|
&w_armor,
|
|
hud_distributed? HU_ARMORX_D : HU_ARMORX, //3/4/98 distribute
|
|
hud_distributed? HU_ARMORY_D : HU_ARMORY,
|
|
hu_font2,
|
|
HU_FONTSTART,
|
|
CR_GREEN
|
|
);
|
|
|
|
// create the hud ammo widget
|
|
// bargraph and number for amount of ammo for current weapon,
|
|
// lower left or lower right of screen
|
|
HUlib_initTextLine
|
|
(
|
|
&w_ammo,
|
|
hud_distributed? HU_AMMOX_D : HU_AMMOX, //3/4/98 distribute
|
|
hud_distributed? HU_AMMOY_D : HU_AMMOY,
|
|
hu_font2,
|
|
HU_FONTSTART,
|
|
CR_GOLD
|
|
);
|
|
|
|
// create the hud weapons widget
|
|
// list of numbers of weapons possessed
|
|
// lower left or lower right of screen
|
|
HUlib_initTextLine
|
|
(
|
|
&w_weapon,
|
|
hud_distributed? HU_WEAPX_D : HU_WEAPX, //3/4/98 distribute
|
|
hud_distributed? HU_WEAPY_D : HU_WEAPY,
|
|
hu_font2,
|
|
HU_FONTSTART,
|
|
CR_GRAY
|
|
);
|
|
|
|
// create the hud keys widget
|
|
// display of key letters possessed
|
|
// lower left of screen
|
|
HUlib_initTextLine
|
|
(
|
|
&w_keys,
|
|
hud_distributed? HU_KEYSX_D : HU_KEYSX, //3/4/98 distribute
|
|
hud_distributed? HU_KEYSY_D : HU_KEYSY,
|
|
hu_font2,
|
|
HU_FONTSTART,
|
|
CR_GRAY
|
|
);
|
|
|
|
// create the hud graphic keys widget
|
|
// display of key graphics possessed
|
|
// lower left of screen
|
|
HUlib_initTextLine
|
|
(
|
|
&w_gkeys,
|
|
hud_distributed? HU_KEYSGX_D : HU_KEYSGX, //3/4/98 distribute
|
|
hud_distributed? HU_KEYSY_D : HU_KEYSY,
|
|
hu_fontk,
|
|
HU_FONTSTART,
|
|
CR_RED
|
|
);
|
|
|
|
// create the hud monster/secret widget
|
|
// totals and current values for kills, items, secrets
|
|
// lower left of screen
|
|
HUlib_initTextLine
|
|
(
|
|
&w_monsec,
|
|
hud_distributed? HU_MONSECX_D : HU_MONSECX, //3/4/98 distribute
|
|
hud_distributed? HU_MONSECY_D : HU_MONSECY,
|
|
hu_font2,
|
|
HU_FONTSTART,
|
|
CR_GRAY
|
|
);
|
|
|
|
// create the hud text refresh widget
|
|
// scrolling display of last hud_msg_lines messages received
|
|
if (hud_msg_lines>HU_MAXMESSAGES)
|
|
hud_msg_lines=HU_MAXMESSAGES;
|
|
//jff 4/21/98 if setup has disabled message list while active, turn it off
|
|
message_list = hud_msg_lines > 1; //jff 8/8/98 initialize both ways
|
|
//jff 2/26/98 add the text refresh widget initialization
|
|
HUlib_initMText
|
|
(
|
|
&w_rtext,
|
|
0,
|
|
0,
|
|
320,
|
|
// SCREENWIDTH,
|
|
(hud_msg_lines+2)*HU_REFRESHSPACING,
|
|
hu_font,
|
|
HU_FONTSTART,
|
|
hudcolor_list,
|
|
hu_msgbg,
|
|
&message_list
|
|
);
|
|
|
|
// initialize the automap's level title widget
|
|
if (gamestate == GS_LEVEL) /* cph - stop SEGV here when not in level */
|
|
switch (gamemode)
|
|
{
|
|
case shareware:
|
|
case registered:
|
|
case retail:
|
|
s = HU_TITLE;
|
|
break;
|
|
|
|
case commercial:
|
|
default: // Ty 08/27/98 - modified to check mission for TNT/Plutonia
|
|
s = (gamemission==pack_tnt) ? HU_TITLET :
|
|
(gamemission==pack_plut) ? HU_TITLEP : HU_TITLE2;
|
|
break;
|
|
} else s = "";
|
|
while (*s)
|
|
HUlib_addCharToTextLine(&w_title, *(s++));
|
|
|
|
// create the automaps coordinate widget
|
|
// jff 3/3/98 split coord widget into three lines: x,y,z
|
|
// jff 2/16/98 added
|
|
HUlib_initTextLine
|
|
(
|
|
&w_coordx,
|
|
HU_COORDX,
|
|
HU_COORDX_Y,
|
|
hu_font,
|
|
HU_FONTSTART,
|
|
hudcolor_xyco
|
|
);
|
|
HUlib_initTextLine
|
|
(
|
|
&w_coordy,
|
|
HU_COORDX,
|
|
HU_COORDY_Y,
|
|
hu_font,
|
|
HU_FONTSTART,
|
|
hudcolor_xyco
|
|
);
|
|
HUlib_initTextLine
|
|
(
|
|
&w_coordz,
|
|
HU_COORDX,
|
|
HU_COORDZ_Y,
|
|
hu_font,
|
|
HU_FONTSTART,
|
|
hudcolor_xyco
|
|
);
|
|
|
|
// initialize the automaps coordinate widget
|
|
//jff 3/3/98 split coordstr widget into 3 parts
|
|
snprintf(hud_coordstrx,sizeof(hud_coordstrx),"X: %-5d",0); //jff 2/22/98 added z
|
|
s = hud_coordstrx;
|
|
while (*s)
|
|
HUlib_addCharToTextLine(&w_coordx, *(s++));
|
|
snprintf(hud_coordstry,sizeof(hud_coordstry),"Y: %-5d",0); //jff 3/3/98 split x,y,z
|
|
s = hud_coordstry;
|
|
while (*s)
|
|
HUlib_addCharToTextLine(&w_coordy, *(s++));
|
|
snprintf(hud_coordstrz,sizeof(hud_coordstrz),"Z: %-5d",0); //jff 3/3/98 split x,y,z
|
|
s = hud_coordstrz;
|
|
while (*s)
|
|
HUlib_addCharToTextLine(&w_coordz, *(s++));
|
|
|
|
//jff 2/16/98 initialize ammo widget
|
|
strcpy(hud_ammostr,"AMM ");
|
|
s = hud_ammostr;
|
|
while (*s)
|
|
HUlib_addCharToTextLine(&w_ammo, *(s++));
|
|
|
|
//jff 2/16/98 initialize health widget
|
|
strcpy(hud_healthstr,"HEL ");
|
|
s = hud_healthstr;
|
|
while (*s)
|
|
HUlib_addCharToTextLine(&w_health, *(s++));
|
|
|
|
//jff 2/16/98 initialize armor widget
|
|
strcpy(hud_armorstr,"ARM ");
|
|
s = hud_armorstr;
|
|
while (*s)
|
|
HUlib_addCharToTextLine(&w_armor, *(s++));
|
|
|
|
//jff 2/17/98 initialize weapons widget
|
|
strcpy(hud_weapstr,"WEA ");
|
|
s = hud_weapstr;
|
|
while (*s)
|
|
HUlib_addCharToTextLine(&w_weapon, *(s++));
|
|
|
|
//jff 2/17/98 initialize keys widget
|
|
if (!deathmatch) //jff 3/17/98 show frags in deathmatch mode
|
|
strcpy(hud_keysstr,"KEY ");
|
|
else
|
|
strcpy(hud_keysstr,"FRG ");
|
|
s = hud_keysstr;
|
|
while (*s)
|
|
HUlib_addCharToTextLine(&w_keys, *(s++));
|
|
|
|
//jff 2/17/98 initialize graphic keys widget
|
|
strcpy(hud_gkeysstr," ");
|
|
s = hud_gkeysstr;
|
|
while (*s)
|
|
HUlib_addCharToTextLine(&w_gkeys, *(s++));
|
|
|
|
//jff 2/17/98 initialize kills/items/secret widget
|
|
strcpy(hud_monsecstr,"STS ");
|
|
s = hud_monsecstr;
|
|
while (*s)
|
|
HUlib_addCharToTextLine(&w_monsec, *(s++));
|
|
|
|
// create the chat widget
|
|
HUlib_initIText
|
|
(
|
|
&w_chat,
|
|
HU_INPUTX,
|
|
HU_INPUTY,
|
|
hu_font,
|
|
HU_FONTSTART,
|
|
hudcolor_chat,
|
|
&chat_on
|
|
);
|
|
|
|
// create the inputbuffer widgets, one per player
|
|
for (i=0 ; i<MAXPLAYERS ; i++)
|
|
HUlib_initIText
|
|
(
|
|
&w_inputbuffer[i],
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
hudcolor_chat,
|
|
&always_off
|
|
);
|
|
|
|
// now allow the heads-up display to run
|
|
headsupactive = true;
|
|
}
|
|
|
|
//
|
|
// HU_MoveHud()
|
|
//
|
|
// Move the HUD display from distributed to compact mode or vice-versa
|
|
//
|
|
// Passed nothing, returns nothing
|
|
//
|
|
//jff 3/9/98 create this externally callable to avoid glitch
|
|
// when menu scatter's HUD due to delay in change of position
|
|
//
|
|
void HU_MoveHud(void)
|
|
{
|
|
static int ohud_distributed=-1;
|
|
|
|
//jff 3/4/98 move displays around on F5 changing hud_distributed
|
|
if (hud_distributed!=ohud_distributed)
|
|
{
|
|
w_ammo.x = hud_distributed? HU_AMMOX_D : HU_AMMOX;
|
|
w_ammo.y = hud_distributed? HU_AMMOY_D : HU_AMMOY;
|
|
w_weapon.x = hud_distributed? HU_WEAPX_D : HU_WEAPX;
|
|
w_weapon.y = hud_distributed? HU_WEAPY_D : HU_WEAPY;
|
|
w_keys.x = hud_distributed? HU_KEYSX_D : HU_KEYSX;
|
|
w_keys.y = hud_distributed? HU_KEYSY_D : HU_KEYSY;
|
|
w_gkeys.x = hud_distributed? HU_KEYSGX_D : HU_KEYSGX;
|
|
w_gkeys.y = hud_distributed? HU_KEYSY_D : HU_KEYSY;
|
|
w_monsec.x = hud_distributed? HU_MONSECX_D : HU_MONSECX;
|
|
w_monsec.y = hud_distributed? HU_MONSECY_D : HU_MONSECY;
|
|
w_health.x = hud_distributed? HU_HEALTHX_D : HU_HEALTHX;
|
|
w_health.y = hud_distributed? HU_HEALTHY_D : HU_HEALTHY;
|
|
w_armor.x = hud_distributed? HU_ARMORX_D : HU_ARMORX;
|
|
w_armor.y = hud_distributed? HU_ARMORY_D : HU_ARMORY;
|
|
}
|
|
ohud_distributed = hud_distributed;
|
|
}
|
|
|
|
//
|
|
// HU_Drawer()
|
|
//
|
|
// Draw all the pieces of the heads-up display
|
|
//
|
|
// Passed nothing, returns nothing
|
|
//
|
|
void HU_Drawer(void)
|
|
{
|
|
char *s;
|
|
player_t *plr;
|
|
char ammostr[80]; //jff 3/8/98 allow plenty room for dehacked mods
|
|
char healthstr[80];//jff
|
|
char armorstr[80]; //jff
|
|
int i,doit;
|
|
|
|
plr = &players[displayplayer]; // killough 3/7/98
|
|
// draw the automap widgets if automap is displayed
|
|
if (automapmode & am_active)
|
|
{
|
|
// map title
|
|
HUlib_drawTextLine(&w_title, false);
|
|
|
|
//jff 2/16/98 output new coord display
|
|
// x-coord
|
|
snprintf(hud_coordstrx,sizeof(hud_coordstrx),"X: %-5d", (plr->mo->x)>>FRACBITS);
|
|
HUlib_clearTextLine(&w_coordx);
|
|
s = hud_coordstrx;
|
|
while (*s)
|
|
HUlib_addCharToTextLine(&w_coordx, *(s++));
|
|
HUlib_drawTextLine(&w_coordx, false);
|
|
|
|
//jff 3/3/98 split coord display into x,y,z lines
|
|
// y-coord
|
|
snprintf(hud_coordstry,sizeof(hud_coordstry),"Y: %-5d", (plr->mo->y)>>FRACBITS);
|
|
HUlib_clearTextLine(&w_coordy);
|
|
s = hud_coordstry;
|
|
while (*s)
|
|
HUlib_addCharToTextLine(&w_coordy, *(s++));
|
|
HUlib_drawTextLine(&w_coordy, false);
|
|
|
|
//jff 3/3/98 split coord display into x,y,z lines
|
|
//jff 2/22/98 added z
|
|
// z-coord
|
|
snprintf(hud_coordstrz,sizeof(hud_coordstrz),"Z: %-5d", (plr->mo->z)>>FRACBITS);
|
|
HUlib_clearTextLine(&w_coordz);
|
|
s = hud_coordstrz;
|
|
while (*s)
|
|
HUlib_addCharToTextLine(&w_coordz, *(s++));
|
|
HUlib_drawTextLine(&w_coordz, false);
|
|
}
|
|
|
|
// draw the weapon/health/ammo/armor/kills/keys displays if optioned
|
|
//jff 2/17/98 allow new hud stuff to be turned off
|
|
// killough 2/21/98: really allow new hud stuff to be turned off COMPLETELY
|
|
if
|
|
(
|
|
hud_active>0 && // hud optioned on
|
|
hud_displayed && // hud on from fullscreen key
|
|
viewheight==SCREENHEIGHT && // fullscreen mode is active
|
|
!(automapmode & am_active) // automap is not active
|
|
)
|
|
{
|
|
doit = !(gametic&1); //jff 3/4/98 speed update up for slow systems
|
|
if (doit) //jff 8/7/98 update every time, avoid lag in update
|
|
{
|
|
HU_MoveHud(); // insure HUD display coords are correct
|
|
|
|
// do the hud ammo display
|
|
// clear the widgets internal line
|
|
HUlib_clearTextLine(&w_ammo);
|
|
strcpy(hud_ammostr,"AMM ");
|
|
if (weaponinfo[plr->readyweapon].ammo == am_noammo)
|
|
{ // special case for weapon with no ammo selected - blank bargraph + N/A
|
|
strcat(hud_ammostr,"\x7f\x7f\x7f\x7f\x7f\x7f\x7f N/A");
|
|
w_ammo.cm = CR_GRAY;
|
|
}
|
|
else
|
|
{
|
|
int ammo = plr->ammo[weaponinfo[plr->readyweapon].ammo];
|
|
int fullammo = plr->maxammo[weaponinfo[plr->readyweapon].ammo];
|
|
int ammopct = (100*ammo)/fullammo;
|
|
int ammobars = ammopct/4;
|
|
|
|
// build the numeric amount init string
|
|
snprintf(ammostr,sizeof(ammostr),"%d/%d",ammo,fullammo);
|
|
// build the bargraph string
|
|
// full bargraph chars
|
|
for (i=4;i<4+ammobars/4;)
|
|
hud_ammostr[i++] = 123;
|
|
// plus one last character with 0,1,2,3 bars
|
|
switch(ammobars%4)
|
|
{
|
|
case 0:
|
|
break;
|
|
case 1:
|
|
hud_ammostr[i++] = 126;
|
|
break;
|
|
case 2:
|
|
hud_ammostr[i++] = 125;
|
|
break;
|
|
case 3:
|
|
hud_ammostr[i++] = 124;
|
|
break;
|
|
}
|
|
// pad string with blank bar characters
|
|
while(i<4+7)
|
|
hud_ammostr[i++] = 127;
|
|
hud_ammostr[i] = '\0';
|
|
strcat(hud_ammostr,ammostr);
|
|
|
|
// set the display color from the percentage of total ammo held
|
|
if (ammopct<ammo_red)
|
|
w_ammo.cm = CR_RED;
|
|
else if (ammopct<ammo_yellow)
|
|
w_ammo.cm = CR_GOLD;
|
|
else
|
|
w_ammo.cm = CR_GREEN;
|
|
}
|
|
// transfer the init string to the widget
|
|
s = hud_ammostr;
|
|
while (*s)
|
|
HUlib_addCharToTextLine(&w_ammo, *(s++));
|
|
}
|
|
// display the ammo widget every frame
|
|
HUlib_drawTextLine(&w_ammo, false);
|
|
|
|
// do the hud health display
|
|
if (doit)
|
|
{
|
|
int health = plr->health;
|
|
int healthbars = health>100? 25 : health/4;
|
|
|
|
// clear the widgets internal line
|
|
HUlib_clearTextLine(&w_health);
|
|
|
|
// build the numeric amount init string
|
|
snprintf(healthstr,sizeof(healthstr),"%3d",health);
|
|
// build the bargraph string
|
|
// full bargraph chars
|
|
for (i=4;i<4+healthbars/4;)
|
|
hud_healthstr[i++] = 123;
|
|
// plus one last character with 0,1,2,3 bars
|
|
switch(healthbars%4)
|
|
{
|
|
case 0:
|
|
break;
|
|
case 1:
|
|
hud_healthstr[i++] = 126;
|
|
break;
|
|
case 2:
|
|
hud_healthstr[i++] = 125;
|
|
break;
|
|
case 3:
|
|
hud_healthstr[i++] = 124;
|
|
break;
|
|
}
|
|
// pad string with blank bar characters
|
|
while(i<4+7)
|
|
hud_healthstr[i++] = 127;
|
|
hud_healthstr[i] = '\0';
|
|
strcat(hud_healthstr,healthstr);
|
|
|
|
// set the display color from the amount of health posessed
|
|
if (health<health_red)
|
|
w_health.cm = CR_RED;
|
|
else if (health<health_yellow)
|
|
w_health.cm = CR_GOLD;
|
|
else if (health<=health_green)
|
|
w_health.cm = CR_GREEN;
|
|
else
|
|
w_health.cm = CR_BLUE;
|
|
|
|
// transfer the init string to the widget
|
|
s = hud_healthstr;
|
|
while (*s)
|
|
HUlib_addCharToTextLine(&w_health, *(s++));
|
|
}
|
|
// display the health widget every frame
|
|
HUlib_drawTextLine(&w_health, false);
|
|
|
|
// do the hud armor display
|
|
if (doit)
|
|
{
|
|
int armor = plr->armorpoints;
|
|
int armorbars = armor>100? 25 : armor/4;
|
|
|
|
// clear the widgets internal line
|
|
HUlib_clearTextLine(&w_armor);
|
|
// build the numeric amount init string
|
|
snprintf(armorstr,sizeof(armorstr),"%3d",armor);
|
|
// build the bargraph string
|
|
// full bargraph chars
|
|
for (i=4;i<4+armorbars/4;)
|
|
hud_armorstr[i++] = 123;
|
|
// plus one last character with 0,1,2,3 bars
|
|
switch(armorbars%4)
|
|
{
|
|
case 0:
|
|
break;
|
|
case 1:
|
|
hud_armorstr[i++] = 126;
|
|
break;
|
|
case 2:
|
|
hud_armorstr[i++] = 125;
|
|
break;
|
|
case 3:
|
|
hud_armorstr[i++] = 124;
|
|
break;
|
|
}
|
|
// pad string with blank bar characters
|
|
while(i<4+7)
|
|
hud_armorstr[i++] = 127;
|
|
hud_armorstr[i] = '\0';
|
|
strcat(hud_armorstr,armorstr);
|
|
|
|
// set the display color from the amount of armor posessed
|
|
if (armor<armor_red)
|
|
w_armor.cm = CR_RED;
|
|
else if (armor<armor_yellow)
|
|
w_armor.cm = CR_GOLD;
|
|
else if (armor<=armor_green)
|
|
w_armor.cm = CR_GREEN;
|
|
else
|
|
w_armor.cm = CR_BLUE;
|
|
|
|
// transfer the init string to the widget
|
|
s = hud_armorstr;
|
|
while (*s)
|
|
HUlib_addCharToTextLine(&w_armor, *(s++));
|
|
}
|
|
// display the armor widget every frame
|
|
HUlib_drawTextLine(&w_armor, false);
|
|
|
|
// do the hud weapon display
|
|
if (doit)
|
|
{
|
|
int w;
|
|
int ammo,fullammo,ammopct;
|
|
|
|
// clear the widgets internal line
|
|
HUlib_clearTextLine(&w_weapon);
|
|
i=4; hud_weapstr[i] = '\0'; //jff 3/7/98 make sure ammo goes away
|
|
|
|
// do each weapon that exists in current gamemode
|
|
for (w=0;w<=wp_supershotgun;w++) //jff 3/4/98 show fists too, why not?
|
|
{
|
|
int ok=1;
|
|
//jff avoid executing for weapons that do not exist
|
|
switch (gamemode)
|
|
{
|
|
case shareware:
|
|
if (w>=wp_plasma && w!=wp_chainsaw)
|
|
ok=0;
|
|
break;
|
|
case retail:
|
|
case registered:
|
|
if (w>=wp_supershotgun)
|
|
ok=0;
|
|
break;
|
|
default:
|
|
case commercial:
|
|
break;
|
|
}
|
|
if (!ok) continue;
|
|
|
|
ammo = plr->ammo[weaponinfo[w].ammo];
|
|
fullammo = plr->maxammo[weaponinfo[w].ammo];
|
|
ammopct=0;
|
|
|
|
// skip weapons not currently posessed
|
|
if (!plr->weaponowned[w])
|
|
continue;
|
|
|
|
ammopct = fullammo? (100*ammo)/fullammo : 100;
|
|
|
|
// display each weapon number in a color related to the ammo for it
|
|
hud_weapstr[i++] = '\x1b'; //jff 3/26/98 use ESC not '\' for paths
|
|
if (weaponinfo[w].ammo==am_noammo) //jff 3/14/98 show berserk on HUD
|
|
hud_weapstr[i++] = plr->powers[pw_strength]? '0'+CR_GREEN : '0'+CR_GRAY;
|
|
else if (ammopct<ammo_red)
|
|
hud_weapstr[i++] = '0'+CR_RED;
|
|
else if (ammopct<ammo_yellow)
|
|
hud_weapstr[i++] = '0'+CR_GOLD;
|
|
else
|
|
hud_weapstr[i++] = '0'+CR_GREEN;
|
|
hud_weapstr[i++] = '0'+w+1;
|
|
hud_weapstr[i++] = ' ';
|
|
hud_weapstr[i] = '\0';
|
|
}
|
|
|
|
// transfer the init string to the widget
|
|
s = hud_weapstr;
|
|
while (*s)
|
|
HUlib_addCharToTextLine(&w_weapon, *(s++));
|
|
}
|
|
// display the weapon widget every frame
|
|
HUlib_drawTextLine(&w_weapon, false);
|
|
|
|
if (doit && hud_active>1)
|
|
{
|
|
int k;
|
|
|
|
hud_keysstr[4] = '\0'; //jff 3/7/98 make sure deleted keys go away
|
|
//jff add case for graphic key display
|
|
if (!deathmatch && hud_graph_keys)
|
|
{
|
|
i=0;
|
|
hud_gkeysstr[i] = '\0'; //jff 3/7/98 init graphic keys widget string
|
|
// build text string whose characters call out graphic keys from fontk
|
|
for (k=0;k<6;k++)
|
|
{
|
|
// skip keys not possessed
|
|
if (!plr->cards[k])
|
|
continue;
|
|
|
|
hud_gkeysstr[i++] = '!'+k; // key number plus '!' is char for key
|
|
hud_gkeysstr[i++] = ' '; // spacing
|
|
hud_gkeysstr[i++] = ' ';
|
|
}
|
|
hud_gkeysstr[i]='\0';
|
|
}
|
|
else // not possible in current code, unless deathmatching,
|
|
{
|
|
i=4;
|
|
hud_keysstr[i] = '\0'; //jff 3/7/98 make sure deleted keys go away
|
|
|
|
// if deathmatch, build string showing top four frag counts
|
|
if (deathmatch) //jff 3/17/98 show frags, not keys, in deathmatch
|
|
{
|
|
int top1=-999,top2=-999,top3=-999,top4=-999;
|
|
int idx1=-1,idx2=-1,idx3=-1,idx4=-1;
|
|
int fragcount,m;
|
|
char numbuf[32];
|
|
|
|
// scan thru players
|
|
for (k=0;k<MAXPLAYERS;k++)
|
|
{
|
|
// skip players not in game
|
|
if (!playeringame[k])
|
|
continue;
|
|
|
|
fragcount = 0;
|
|
// compute number of times they've fragged each player
|
|
// minus number of times they've been fragged by them
|
|
for (m=0;m<MAXPLAYERS;m++)
|
|
{
|
|
if (!playeringame[m]) continue;
|
|
fragcount += (m!=k)? players[k].frags[m] : -players[k].frags[m];
|
|
}
|
|
|
|
// very primitive sort of frags to find top four
|
|
if (fragcount>top1)
|
|
{
|
|
top4=top3; top3=top2; top2 = top1; top1=fragcount;
|
|
idx4=idx3; idx3=idx2; idx2 = idx1; idx1=k;
|
|
}
|
|
else if (fragcount>top2)
|
|
{
|
|
top4=top3; top3=top2; top2=fragcount;
|
|
idx4=idx3; idx3=idx2; idx2=k;
|
|
}
|
|
else if (fragcount>top3)
|
|
{
|
|
top4=top3; top3=fragcount;
|
|
idx4=idx3; idx3=k;
|
|
}
|
|
else if (fragcount>top4)
|
|
{
|
|
top4=fragcount;
|
|
idx4=k;
|
|
}
|
|
}
|
|
// if the biggest number exists, put it in the init string
|
|
if (idx1>-1)
|
|
{
|
|
snprintf(numbuf,sizeof(numbuf),"%5d",top1);
|
|
// make frag count in player's color via escape code
|
|
hud_keysstr[i++] = '\x1b'; //jff 3/26/98 use ESC not '\' for paths
|
|
hud_keysstr[i++] = '0'+plyrcoltran[idx1&3];
|
|
s = numbuf;
|
|
while (*s)
|
|
hud_keysstr[i++] = *(s++);
|
|
}
|
|
// if the second biggest number exists, put it in the init string
|
|
if (idx2>-1)
|
|
{
|
|
snprintf(numbuf,sizeof(numbuf),"%5d",top2);
|
|
// make frag count in player's color via escape code
|
|
hud_keysstr[i++] = '\x1b'; //jff 3/26/98 use ESC not '\' for paths
|
|
hud_keysstr[i++] = '0'+plyrcoltran[idx2&3];
|
|
s = numbuf;
|
|
while (*s)
|
|
hud_keysstr[i++] = *(s++);
|
|
}
|
|
// if the third biggest number exists, put it in the init string
|
|
if (idx3>-1)
|
|
{
|
|
snprintf(numbuf,sizeof(numbuf),"%5d",top3);
|
|
// make frag count in player's color via escape code
|
|
hud_keysstr[i++] = '\x1b'; //jff 3/26/98 use ESC not '\' for paths
|
|
hud_keysstr[i++] = '0'+plyrcoltran[idx3&3];
|
|
s = numbuf;
|
|
while (*s)
|
|
hud_keysstr[i++] = *(s++);
|
|
}
|
|
// if the fourth biggest number exists, put it in the init string
|
|
if (idx4>-1)
|
|
{
|
|
snprintf(numbuf,sizeof(numbuf),"%5d",top4);
|
|
// make frag count in player's color via escape code
|
|
hud_keysstr[i++] = '\x1b'; //jff 3/26/98 use ESC not '\' for paths
|
|
hud_keysstr[i++] = '0'+plyrcoltran[idx4&3];
|
|
s = numbuf;
|
|
while (*s)
|
|
hud_keysstr[i++] = *(s++);
|
|
}
|
|
hud_keysstr[i] = '\0';
|
|
} //jff 3/17/98 end of deathmatch clause
|
|
else // build alphabetical key display (not used currently)
|
|
{
|
|
// scan the keys
|
|
for (k=0;k<6;k++)
|
|
{
|
|
// skip any not possessed by the displayed player's stats
|
|
if (!plr->cards[k])
|
|
continue;
|
|
|
|
// use color escapes to make text in key's color
|
|
hud_keysstr[i++] = '\x1b'; //jff 3/26/98 use ESC not '\' for paths
|
|
switch(k)
|
|
{
|
|
case 0:
|
|
hud_keysstr[i++] = '0'+CR_BLUE;
|
|
hud_keysstr[i++] = 'B';
|
|
hud_keysstr[i++] = 'C';
|
|
hud_keysstr[i++] = ' ';
|
|
break;
|
|
case 1:
|
|
hud_keysstr[i++] = '0'+CR_GOLD;
|
|
hud_keysstr[i++] = 'Y';
|
|
hud_keysstr[i++] = 'C';
|
|
hud_keysstr[i++] = ' ';
|
|
break;
|
|
case 2:
|
|
hud_keysstr[i++] = '0'+CR_RED;
|
|
hud_keysstr[i++] = 'R';
|
|
hud_keysstr[i++] = 'C';
|
|
hud_keysstr[i++] = ' ';
|
|
break;
|
|
case 3:
|
|
hud_keysstr[i++] = '0'+CR_BLUE;
|
|
hud_keysstr[i++] = 'B';
|
|
hud_keysstr[i++] = 'S';
|
|
hud_keysstr[i++] = ' ';
|
|
break;
|
|
case 4:
|
|
hud_keysstr[i++] = '0'+CR_GOLD;
|
|
hud_keysstr[i++] = 'Y';
|
|
hud_keysstr[i++] = 'S';
|
|
hud_keysstr[i++] = ' ';
|
|
break;
|
|
case 5:
|
|
hud_keysstr[i++] = '0'+CR_RED;
|
|
hud_keysstr[i++] = 'R';
|
|
hud_keysstr[i++] = 'S';
|
|
hud_keysstr[i++] = ' ';
|
|
break;
|
|
}
|
|
hud_keysstr[i]='\0';
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// display the keys/frags line each frame
|
|
if (hud_active>1)
|
|
{
|
|
HUlib_clearTextLine(&w_keys); // clear the widget strings
|
|
HUlib_clearTextLine(&w_gkeys);
|
|
|
|
// transfer the built string (frags or key title) to the widget
|
|
s = hud_keysstr; //jff 3/7/98 display key titles/key text or frags
|
|
while (*s)
|
|
HUlib_addCharToTextLine(&w_keys, *(s++));
|
|
HUlib_drawTextLine(&w_keys, false);
|
|
|
|
//jff 3/17/98 show graphic keys in non-DM only
|
|
if (!deathmatch) //jff 3/7/98 display graphic keys
|
|
{
|
|
// transfer the graphic key text to the widget
|
|
s = hud_gkeysstr;
|
|
while (*s)
|
|
HUlib_addCharToTextLine(&w_gkeys, *(s++));
|
|
// display the widget
|
|
HUlib_drawTextLine(&w_gkeys, false);
|
|
}
|
|
}
|
|
|
|
// display the hud kills/items/secret display if optioned
|
|
if (!hud_nosecrets)
|
|
{
|
|
if (hud_active>1 && doit)
|
|
{
|
|
// clear the internal widget text buffer
|
|
HUlib_clearTextLine(&w_monsec);
|
|
//jff 3/26/98 use ESC not '\' for paths
|
|
// build the init string with fixed colors
|
|
snprintf
|
|
(
|
|
hud_monsecstr,sizeof(hud_monsecstr),
|
|
"STS \x1b\x36K \x1b\x33%d \x1b\x36M \x1b\x33%d \x1b\x37I \x1b\x33%d/%d \x1b\x35S \x1b\x33%d/%d",
|
|
plr->killcount,totallive,
|
|
plr->itemcount,totalitems,
|
|
plr->secretcount,totalsecret
|
|
);
|
|
// transfer the init string to the widget
|
|
s = hud_monsecstr;
|
|
while (*s)
|
|
HUlib_addCharToTextLine(&w_monsec, *(s++));
|
|
}
|
|
// display the kills/items/secrets each frame, if optioned
|
|
if (hud_active>1)
|
|
HUlib_drawTextLine(&w_monsec, false);
|
|
}
|
|
}
|
|
|
|
//jff 3/4/98 display last to give priority
|
|
HU_Erase(); // jff 4/24/98 Erase current lines before drawing current
|
|
// needed when screen not fullsize
|
|
|
|
//jff 4/21/98 if setup has disabled message list while active, turn it off
|
|
if (hud_msg_lines<=1)
|
|
message_list = false;
|
|
|
|
// if the message review not enabled, show the standard message widget
|
|
if (!message_list)
|
|
HUlib_drawSText(&w_message);
|
|
|
|
// if the message review is enabled show the scrolling message review
|
|
if (hud_msg_lines>1 && message_list)
|
|
HUlib_drawMText(&w_rtext);
|
|
|
|
// display the interactive buffer for chat entry
|
|
HUlib_drawIText(&w_chat);
|
|
}
|
|
|
|
//
|
|
// HU_Erase()
|
|
//
|
|
// Erase hud display lines that can be trashed by small screen display
|
|
//
|
|
// Passed nothing, returns nothing
|
|
//
|
|
void HU_Erase(void)
|
|
{
|
|
// erase the message display or the message review display
|
|
if (!message_list)
|
|
HUlib_eraseSText(&w_message);
|
|
else
|
|
HUlib_eraseMText(&w_rtext);
|
|
|
|
// erase the interactive text buffer for chat entry
|
|
HUlib_eraseIText(&w_chat);
|
|
|
|
// erase the automap title
|
|
HUlib_eraseTextLine(&w_title);
|
|
}
|
|
|
|
//
|
|
// HU_Ticker()
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//
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// Update the hud displays once per frame
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//
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// Passed nothing, returns nothing
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//
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static boolean bsdown; // Is backspace down?
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static int bscounter;
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void HU_Ticker(void)
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{
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int i, rc;
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char c;
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// tick down message counter if message is up
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if (message_counter && !--message_counter)
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{
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message_on = false;
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message_nottobefuckedwith = false;
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}
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if (bsdown && bscounter++ > 9) {
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HUlib_keyInIText(&w_chat, (unsigned char)key_backspace);
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bscounter = 8;
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}
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// if messages on, or "Messages Off" is being displayed
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// this allows the notification of turning messages off to be seen
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if (showMessages || message_dontfuckwithme)
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{
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// display message if necessary
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if ((plr->message && !message_nottobefuckedwith)
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|| (plr->message && message_dontfuckwithme))
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{
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//post the message to the message widget
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HUlib_addMessageToSText(&w_message, 0, plr->message);
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//jff 2/26/98 add message to refresh text widget too
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HUlib_addMessageToMText(&w_rtext, 0, plr->message);
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// clear the message to avoid posting multiple times
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plr->message = 0;
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// note a message is displayed
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message_on = true;
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// start the message persistence counter
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message_counter = HU_MSGTIMEOUT;
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// transfer "Messages Off" exception to the "being displayed" variable
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message_nottobefuckedwith = message_dontfuckwithme;
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// clear the flag that "Messages Off" is being posted
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message_dontfuckwithme = 0;
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}
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}
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// check for incoming chat characters
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if (netgame)
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{
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for (i=0; i<MAXPLAYERS; i++)
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{
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if (!playeringame[i])
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continue;
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if (i != consoleplayer
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&& (c = players[i].cmd.chatchar))
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{
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if (c <= HU_BROADCAST)
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chat_dest[i] = c;
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else
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{
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if (c >= 'a' && c <= 'z')
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c = (char) shiftxform[(unsigned char) c];
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rc = HUlib_keyInIText(&w_inputbuffer[i], c);
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if (rc && c == KEY_ENTER)
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{
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if (w_inputbuffer[i].l.len
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&& (chat_dest[i] == consoleplayer+1
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|| chat_dest[i] == HU_BROADCAST))
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{
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HUlib_addMessageToSText(&w_message,
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player_names[i],
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w_inputbuffer[i].l.l);
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message_nottobefuckedwith = true;
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message_on = true;
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message_counter = HU_MSGTIMEOUT;
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if ( gamemode == commercial )
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S_StartSound(0, sfx_radio);
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else
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S_StartSound(0, sfx_tink);
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}
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HUlib_resetIText(&w_inputbuffer[i]);
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}
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}
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players[i].cmd.chatchar = 0;
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}
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}
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}
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}
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#define QUEUESIZE 128
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static char chatchars[QUEUESIZE];
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static int head = 0;
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static int tail = 0;
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//
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// HU_queueChatChar()
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//
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// Add an incoming character to the circular chat queue
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//
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// Passed the character to queue, returns nothing
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//
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void HU_queueChatChar(char c)
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{
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if (((head + 1) & (QUEUESIZE-1)) == tail)
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{
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plr->message = HUSTR_MSGU;
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}
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else
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{
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chatchars[head] = c;
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head = (head + 1) & (QUEUESIZE-1);
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}
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}
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//
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// HU_dequeueChatChar()
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//
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// Remove the earliest added character from the circular chat queue
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//
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// Passed nothing, returns the character dequeued
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//
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char HU_dequeueChatChar(void)
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{
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char c;
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if (head != tail)
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{
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c = chatchars[tail];
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tail = (tail + 1) & (QUEUESIZE-1);
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}
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else
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{
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c = 0;
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}
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return c;
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}
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//
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// HU_Responder()
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//
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// Responds to input events that affect the heads up displays
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//
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// Passed the event to respond to, returns true if the event was handled
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//
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boolean HU_Responder(event_t *ev)
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{
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static char lastmessage[HU_MAXLINELENGTH+1];
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const char* macromessage; // CPhipps - const char*
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boolean eatkey = false;
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static boolean shiftdown = false;
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static boolean altdown = false;
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unsigned char c;
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int i;
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int numplayers;
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static int num_nobrainers = 0;
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numplayers = 0;
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for (i=0 ; i<MAXPLAYERS ; i++)
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numplayers += playeringame[i];
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if (ev->data1 == key_shift)
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{
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shiftdown = ev->type == ev_keydown;
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return false;
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}
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else if (ev->data1 == key_alt)
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{
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altdown = ev->type == ev_keydown;
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return false;
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}
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else if (ev->data1 == key_backspace)
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{
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bsdown = ev->type == ev_keydown;
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bscounter = 0;
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}
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if (ev->type != ev_keydown)
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return false;
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if (!chat_on)
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{
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if (ev->data1 == key_enter) // phares
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{
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#ifndef INSTRUMENTED // never turn on message review if INSTRUMENTED defined
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if (hud_msg_lines>1) // it posts multi-line messages that will trash
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{
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if (message_list) HU_Erase(); //jff 4/28/98 erase behind messages
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message_list = !message_list; //jff 2/26/98 toggle list of messages
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}
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#endif
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if (!message_list) // if not message list, refresh message
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{
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message_on = true;
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message_counter = HU_MSGTIMEOUT;
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}
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eatkey = true;
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}//jff 2/26/98 no chat if message review is displayed
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else if (!message_list && netgame && ev->data1 == key_chat)
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{
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eatkey = chat_on = true;
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HUlib_resetIText(&w_chat);
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HU_queueChatChar(HU_BROADCAST);
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}//jff 2/26/98 no chat if message review is displayed
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// killough 10/02/98: no chat if demo playback
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else if (!demoplayback && !message_list && netgame && numplayers > 2)
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{
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for (i=0; i<MAXPLAYERS ; i++)
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{
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if (ev->data1 == destination_keys[i])
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{
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if (playeringame[i] && i!=consoleplayer)
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{
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eatkey = chat_on = true;
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HUlib_resetIText(&w_chat);
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HU_queueChatChar((char)(i+1));
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break;
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}
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else if (i == consoleplayer)
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{
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num_nobrainers++;
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if (num_nobrainers < 3)
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plr->message = HUSTR_TALKTOSELF1;
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else if (num_nobrainers < 6)
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plr->message = HUSTR_TALKTOSELF2;
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else if (num_nobrainers < 9)
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plr->message = HUSTR_TALKTOSELF3;
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else if (num_nobrainers < 32)
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plr->message = HUSTR_TALKTOSELF4;
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else
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plr->message = HUSTR_TALKTOSELF5;
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}
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}
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}
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}
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}//jff 2/26/98 no chat functions if message review is displayed
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else if (!message_list)
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{
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c = ev->data1;
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// send a macro
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if (altdown)
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{
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c = c - '0';
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if (c > 9)
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return false;
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macromessage = chat_macros[c];
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// kill last message with a '\n'
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HU_queueChatChar((char)key_enter); // DEBUG!!! // phares
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// send the macro message
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while (*macromessage)
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HU_queueChatChar(*macromessage++);
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HU_queueChatChar((char)key_enter); // phares
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// leave chat mode and notify that it was sent
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chat_on = false;
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strcpy(lastmessage, chat_macros[c]);
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plr->message = lastmessage;
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eatkey = true;
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}
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else
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{
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if (shiftdown || (c >= 'a' && c <= 'z'))
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c = shiftxform[c];
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eatkey = HUlib_keyInIText(&w_chat, c);
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if (eatkey)
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HU_queueChatChar(c);
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if (c == key_enter) // phares
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{
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chat_on = false;
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if (w_chat.l.len)
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{
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strcpy(lastmessage, w_chat.l.l);
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plr->message = lastmessage;
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}
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}
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else if (c == key_escape) // phares
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chat_on = false;
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}
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}
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return eatkey;
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}
|