c6fb565dd9
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@3571 a1c6a512-1295-4272-9138-f99709370657
175 lines
4.3 KiB
C
175 lines
4.3 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 by Felix Arends
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <windows.h>
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#include <process.h>
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#include "uisw32.h"
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#include "lcd.h"
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#include "lcd-playersim.h"
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unsigned char lcd_framebuffer[LCD_WIDTH][LCD_HEIGHT/8]; /* the display */
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char bitmap[LCD_HEIGHT][LCD_WIDTH]; /* the ui display */
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BITMAPINFO2 bmi =
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{
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{sizeof (BITMAPINFOHEADER),
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LCD_WIDTH, -LCD_HEIGHT, 1, 8,
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BI_RGB, 0, 0, 0, 2, 2,
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},
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{
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//{UI_LCD_BGCOLOR, 0}, /* green background color */
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{UI_LCD_BGCOLORLIGHT, 0}, /* green background color */
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{UI_LCD_BLACK, 0} /* black color */
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}
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}; /* bitmap information */
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#ifdef HAVE_LCD_CHARCELLS
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/* Defined in lcd-playersim.c */
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extern void lcd_print_char(int x, int y);
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extern bool lcd_display_redraw;
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extern unsigned char hardware_buffer_lcd[11][2];
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static unsigned char lcd_buffer_copy[11][2];
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#endif
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void lcd_set_invert_display(bool invert)
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{
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(void)invert;
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}
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/* lcd_update()
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update lcd */
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void lcd_update()
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{
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int x, y;
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if (hGUIWnd == NULL)
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_endthread ();
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#ifdef HAVE_LCD_CHARCELLS
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for (y = 0; y < 2; y++)
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{
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for (x = 0; x < 11; x++)
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{
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if (lcd_display_redraw ||
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lcd_buffer_copy[x][y] != hardware_buffer_lcd[x][y])
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{
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lcd_buffer_copy[x][y] = hardware_buffer_lcd[x][y];
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lcd_print_char(x, y);
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}
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}
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}
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lcd_display_redraw = false;
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#endif
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for (x = 0; x < LCD_WIDTH; x++)
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for (y = 0; y < LCD_HEIGHT; y++)
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bitmap[y][x] = ((lcd_framebuffer[x][y/8] >> (y & 7)) & 1);
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InvalidateRect (hGUIWnd, NULL, FALSE);
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/* natural sleep :) Bagder: why is this here? */
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//Sleep (50);
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}
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void lcd_update_rect(int x_start, int y_start,
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int width, int height)
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{
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int x, y;
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int xmax, ymax;
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ymax = y_start + height;
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xmax = x_start + width;
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if (hGUIWnd == NULL)
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_endthread ();
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if(xmax > LCD_WIDTH)
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xmax = LCD_WIDTH;
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if(ymax >= LCD_HEIGHT)
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ymax = LCD_HEIGHT;
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for (x = x_start; x < xmax; x++)
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for (y = y_start; y < ymax; y++)
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bitmap[y][x] = ((lcd_framebuffer[x][y/8] >> (y & 7)) & 1);
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/* Bagder: If I only knew how, I would make this call only invalidate
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the actual rectangle we want updated here, this NULL thing here will
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make the full rectangle updated! */
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InvalidateRect (hGUIWnd, NULL, FALSE);
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}
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/* lcd_backlight()
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set backlight state of lcd */
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void lcd_backlight (bool on)
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{
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if (on)
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{
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RGBQUAD blon = {UI_LCD_BGCOLORLIGHT, 0};
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bmi.bmiColors[0] = blon;
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}
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else
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{
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RGBQUAD blon = {UI_LCD_BGCOLOR, 0};
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bmi.bmiColors[0] = blon;
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}
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InvalidateRect (hGUIWnd, NULL, FALSE);
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}
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void drawdots(int color, struct coordinate *points, int count)
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{
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while (count--)
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{
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if (color)
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{
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DRAW_PIXEL(points[count].x, points[count].y);
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}
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else
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{
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CLEAR_PIXEL(points[count].x, points[count].y);
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}
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}
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}
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void drawrectangles(int color, struct rectangle *points, int count)
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{
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while (count--)
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{
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int x;
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int y;
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int ix;
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int iy;
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for (x = points[count].x, ix = 0; ix < points[count].width; x++, ix++)
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{
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for (y = points[count].y, iy = 0; iy < points[count].width; y++, iy++)
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{
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if (color)
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{
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DRAW_PIXEL(x, y);
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}
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else
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{
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CLEAR_PIXEL(x, y);
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}
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}
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}
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}
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}
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