rockbox/uisimulator/win32/Makefile.vc6
Felix Arends e3403ecd9f this fixes the win32 simulator compilation
the simulator does not use the firmare\include path, instead it uses standard header files
those header files that do not exist in the SDK are placed in the win32 directory (dir.h, sprintf.h)


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@3264 a1c6a512-1295-4272-9138-f99709370657
2003-02-14 20:51:10 +00:00

101 lines
3.5 KiB
Makefile

############################################################################
# __________ __ ___.
# Open \______ \ ____ ____ | | _\_ |__ _______ ___
# Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
# Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
# Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
# \/ \/ \/ \/ \/
# $Id$
#
# Copyright (C) 2002 by Felix Arends
#
# All files in this archive are subject to the GNU General Public License.
# See the file COPYING in the source tree root for full license agreement.
#
# This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
# KIND, either express or implied.
#
############################################################################
#CHANGE THIS FIELD TO SPECIFY RECORDER OR PLAYER (Player does not work very well atm)
TARGET = RECORDER
FIRMWAREDIR = ../../firmware
DRIVERS = $(FIRMWAREDIR)/drivers
COMMON = $(FIRMWAREDIR)/common
APPSCOMMON = ../common
TOOLSDIR = ..\..\tools
SIMDIR = ../win32/
APPDIR = ../../apps/
PLAYERDIR = $(APPDIR)player/
RECDIR = $(APPDIR)recorder/
RM = del
LANGUAGE = english
FONT = $(FIRMWAREDIR)/fonts/clR6x8.bdf
!IF ("$(TARGET)" == "RECORDER")
DISPLAY = -DHAVE_LCD_BITMAP
KEYPAD = -DHAVE_RECORDER_KEYPAD
MODEL_SPECIFIC_DIR = $(RECDIR)
!ELSE
DISPLAY = -DHAVE_LCD_CHARCELLS
KEYPAD = -DHAVE_PLAYER_KEYPAD
MODEL_SPECIFIC_DIR = $(PLAYERDIR)
!ENDIF
CC = cl
RC = rc
LINK = link
DEFINES = $(DEFINES) -DWIN32 -DHAVE_CONFIG_H -DGETTIMEOFDAY_TWO_ARGS -DSIMULATOR $(KEYPAD) $(DISPLAY) -DAPPSVERSION=\"WIN32SIM\"
LDFLAGS = /OUT:uisw32.exe /SUBSYSTEM:windows /NOLOGO /MACHINE:IX86 kernel32.lib user32.lib gdi32.lib
INCLUDES = -I$(FIRMWAREDIR)/export -I$(DRIVERS) -I$(COMMON) -I$(APPSCOMMON) -I$(SIMDIR) -I$(APPDIR) -I$(MODEL_SPECIFIC_DIR)
LIBS = /DEFAULTLIB:gdi32.lib /DEFAULTLIB:user32.lib /NODEFAULTLIB:libc.lib
CFLAGS = $(DEBUG) $(DEFINES) $(INCLUDES) /MD /Fd"Release/vc70.pdb" /c
SRCS = *.c \
$(DRIVERS)/power.c \
$(APPDIR)*.c \
$(APPSCOMMON)/lcd-common.c $(APPSCOMMON)/mpegplay.c $(APPSCOMMON)/sim_icons.c $(APPSCOMMON)/stubs.c \
$(FIRMWAREDIR)/mpeg.c $(FIRMWAREDIR)/id3.c $(FIRMWAREDIR)/usb.c $(FIRMWAREDIR)/mpeg.c $(FIRMWAREDIR)/font.c $(FIRMWAREDIR)/powermgmt.c \
$(COMMON)/sprintf.c $(COMMON)/strtok.c $(COMMON)/errno.c
!IF ("$(DISPLAY)" == "-DHAVE_LCD_BITMAP")
SRCS = $(SRCS) $(RECDIR)/bmp.c $(RECDIR)/bounce.c $(RECDIR)/cube.c $(RECDIR)/icons.c $(RECDIR)/keyboard.c $(RECDIR)/peakmeter.c \
$(RECDIR)/snow.c $(RECDIR)/sokoban.c $(RECDIR)/tetris.c $(RECDIR)/widgets.c $(RECDIR)/wormlet.c $(DRIVERS)/lcd-recorder.c
!ELSE
SRCS = $(SRCS) $(APPSCOMMON)/lcd-playersim.c $(DRIVERS)/lcd-player.c $(PLAYERDIR)*.c
!ENDIF
OBJS = lang.obj $(SRCS:.c=.obj) uisw32.res
all : uisw32.exe
$(APPDIR)credits.raw:
perl $(APPDIR)credits.pl < ../../docs/CREDITS > $(APPDIR)credits.raw
kernel.obj:
$(CC) $(CFLAGS) *.c
sysfont.c: $(FONT)
$(TOOLSDIR)\convbdf -c -o sysfont.c $(FONT)
sysfont.obj: sysfont.c
$(CC) $(CFLAGS) sysfont.c
uisw32.exe: $(APPDIR)credits.raw $(OBJS) sysfont.obj kernel.obj
$(LINK) $(LIBS) $(LDFLAGS) *.obj uisw32.res
uisw32.res:
$(RC) /r uisw32.rc
build.lang: $(APPDIR)/lang/$(LANGUAGE).lang
perl $(TOOLSDIR)/uplang $(APPDIR)/lang/english.lang $(APPDIR)/lang/$(LANGUAGE).lang > build.lang
lang.obj: build.lang
perl -s $(TOOLSDIR)/genlang -p=lang build.lang
$(CC) $(CFLAGS) -c lang.c -o lang.obj
clean:
$(RM) *.obj ..\..\apps\lang.c ..\..\apps\lang.h ..\..\apps\credits.raw lang.build uisw32.res uisw32.exe