b127949860
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30280 a1c6a512-1295-4272-9138-f99709370657
883 lines
24 KiB
C
883 lines
24 KiB
C
// Game_Music_Emu 0.5.5. http://www.slack.net/~ant/
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#include "kss_emu.h"
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#include "blargg_endian.h"
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/* Copyright (C) 2006 Shay Green. This module is free software; you
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can redistribute it and/or modify it under the terms of the GNU Lesser
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General Public License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version. This
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module is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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details. You should have received a copy of the GNU Lesser General Public
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License along with this module; if not, write to the Free Software Foundation,
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Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
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#include "blargg_source.h"
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long const clock_rate = 3579545;
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const char gme_wrong_file_type [] = "Wrong file type for this emulator";
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int const stereo = 2; // number of channels for stereo
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int const silence_max = 6; // seconds
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int const silence_threshold = 0x10;
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long const fade_block_size = 512;
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int const fade_shift = 8; // fade ends with gain at 1.0 / (1 << fade_shift)
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static void clear_track_vars( struct Kss_Emu* this )
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{
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this->current_track = -1;
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this->out_time = 0;
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this->emu_time = 0;
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this->emu_track_ended_ = true;
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this->track_ended = true;
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this->fade_start = INT_MAX / 2 + 1;
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this->fade_step = 1;
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this->silence_time = 0;
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this->silence_count = 0;
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this->buf_remain = 0;
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// warning(); // clear warning
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}
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static blargg_err_t init_opl_apu( enum opl_type_t type, struct Opl_Apu* out )
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{
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blip_time_t const period = 72;
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int const rate = clock_rate / period;
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return Opl_init( out, rate * period, rate, period, type );
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}
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void Kss_init( struct Kss_Emu* this )
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{
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this->sample_rate = 0;
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this->mute_mask_ = 0;
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this->tempo = (int)(FP_ONE_TEMPO);
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this->gain = (int)FP_ONE_GAIN;
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this->chip_flags = 0;
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// defaults
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this->max_initial_silence = 2;
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this->silence_lookahead = 6;
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this->ignore_silence = false;
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this->voice_count = 0;
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clear_track_vars( this );
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memset( this->unmapped_read, 0xFF, sizeof this->unmapped_read );
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// Init all stuff
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Buffer_init( &this->stereo_buffer );
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Z80_init( &this->cpu );
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Rom_init( &this->rom, page_size );
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// Initialize all apus just once (?)
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Sms_apu_init( &this->sms.psg);
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Ay_apu_init( &this->msx.psg );
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Scc_init( &this->msx.scc );
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#ifndef KSS_EMU_NO_FMOPL
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init_opl_apu( type_smsfmunit, &this->sms.fm );
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init_opl_apu( type_msxmusic, &this->msx.music );
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init_opl_apu( type_msxaudio, &this->msx.audio );
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#endif
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}
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// Track info
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static blargg_err_t check_kss_header( void const* header )
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{
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if ( memcmp( header, "KSCC", 4 ) && memcmp( header, "KSSX", 4 ) )
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return gme_wrong_file_type;
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return 0;
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}
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// Setup
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static void update_gain( struct Kss_Emu* this )
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{
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int g = this->gain;
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if ( msx_music_enabled( this ) || msx_audio_enabled( this )
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|| sms_fm_enabled( this ) )
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{
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g = (g*3) / 4; //g *= 0.75;
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}
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else
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{
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if ( this->scc_accessed )
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g = (g*6) / 5; //g *= 1.2;
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}
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if ( sms_psg_enabled( this ) ) Sms_apu_volume( &this->sms.psg, g );
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if ( sms_fm_enabled( this ) ) Opl_volume( &this->sms.fm, g );
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if ( msx_psg_enabled( this ) ) Ay_apu_volume( &this->msx.psg, g );
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if ( msx_scc_enabled( this ) ) Scc_volume( &this->msx.scc, g );
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if ( msx_music_enabled( this ) ) Opl_volume( &this->msx.music, g );
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if ( msx_audio_enabled( this ) ) Opl_volume( &this->msx.audio, g );
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}
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blargg_err_t Kss_load_mem( struct Kss_Emu* this, const void* data, long size )
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{
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/* warning( core.warning() ); */
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memset( &this->header, 0, sizeof this->header );
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assert( offsetof (header_t,msx_audio_vol) == header_size - 1 );
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RETURN_ERR( Rom_load( &this->rom, data, size, header_base_size, &this->header, 0 ) );
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RETURN_ERR( check_kss_header( this->header.tag ) );
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this->chip_flags = 0;
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this->header.last_track [0] = 255;
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if ( this->header.tag [3] == 'C' )
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{
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if ( this->header.extra_header )
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{
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this->header.extra_header = 0;
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/* warning( "Unknown data in header" ); */
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}
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if ( this->header.device_flags & ~0x0F )
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{
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this->header.device_flags &= 0x0F;
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/* warning( "Unknown data in header" ); */
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}
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}
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else if ( this->header.extra_header )
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{
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if ( this->header.extra_header != header_ext_size )
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{
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this->header.extra_header = 0;
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/* warning( "Invalid extra_header_size" ); */
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}
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else
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{
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memcpy( this->header.data_size, this->rom.file_data, header_ext_size );
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}
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}
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#ifndef NDEBUG
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{
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int ram_mode = this->header.device_flags & 0x84; // MSX
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if ( this->header.device_flags & 0x02 ) // SMS
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ram_mode = (this->header.device_flags & 0x88);
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if ( ram_mode )
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blargg_dprintf_( "RAM not supported\n" ); // TODO: support
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}
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#endif
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this->track_count = get_le16( this->header.last_track ) + 1;
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this->m3u.size = 0;
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this->scc_enabled = false;
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if ( this->header.device_flags & 0x02 ) // Sega Master System
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{
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int const osc_count = sms_osc_count + opl_osc_count;
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// sms.psg
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this->voice_count = sms_osc_count;
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this->chip_flags |= sms_psg_flag;
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// sms.fm
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if ( this->header.device_flags & 0x01 )
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{
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this->voice_count = osc_count;
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this->chip_flags |= sms_fm_flag;
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}
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}
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else // MSX
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{
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int const osc_count = ay_osc_count + opl_osc_count;
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// msx.psg
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this->voice_count = ay_osc_count;
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this->chip_flags |= msx_psg_flag;
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/* if ( this->header.device_flags & 0x10 )
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warning( "MSX stereo not supported" ); */
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// msx.music
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if ( this->header.device_flags & 0x01 )
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{
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this->voice_count = osc_count;
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this->chip_flags |= msx_music_flag;
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}
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#ifndef KSS_EMU_NO_FMOPL
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// msx.audio
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if ( this->header.device_flags & 0x08 )
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{
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this->voice_count = osc_count;
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this->chip_flags |= msx_audio_flag;
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}
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#endif
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if ( !(this->header.device_flags & 0x80) )
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{
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if ( !(this->header.device_flags & 0x84) )
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this->scc_enabled = scc_enabled_true;
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// msx.scc
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this->chip_flags |= msx_scc_flag;
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this->voice_count = ay_osc_count + scc_osc_count;
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}
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}
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this->silence_lookahead = 6;
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if ( sms_fm_enabled( this ) || msx_music_enabled( this ) || msx_audio_enabled( this ) )
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{
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if ( !Opl_supported() )
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; /* warning( "FM sound not supported" ); */
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else
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this->silence_lookahead = 3; // Opl_Apu is really slow
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}
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this->clock_rate_ = clock_rate;
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Buffer_clock_rate( &this->stereo_buffer, clock_rate );
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this->buf_changed_count = Buffer_channels_changed_count( &this->stereo_buffer );
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Sound_set_tempo( this, this->tempo );
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Sound_mute_voices( this, this->mute_mask_ );
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return 0;
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}
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static void set_voice( struct Kss_Emu* this, int i, struct Blip_Buffer* center, struct Blip_Buffer* left, struct Blip_Buffer* right )
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{
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if ( sms_psg_enabled( this ) ) // Sega Master System
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{
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i -= sms_osc_count;
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if ( i < 0 )
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{
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Sms_apu_set_output( &this->sms.psg, i + sms_osc_count, center, left, right );
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return;
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}
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if ( sms_fm_enabled( this ) && i < opl_osc_count )
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Opl_set_output( &this->sms.fm, center );
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}
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else if ( msx_psg_enabled( this ) ) // MSX
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{
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i -= ay_osc_count;
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if ( i < 0 )
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{
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Ay_apu_set_output( &this->msx.psg, i + ay_osc_count, center );
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return;
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}
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if ( msx_scc_enabled( this ) && i < scc_osc_count ) Scc_set_output( &this->msx.scc, i, center );
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if ( msx_music_enabled( this ) && i < opl_osc_count ) Opl_set_output( &this->msx.music, center );
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if ( msx_audio_enabled( this ) && i < opl_osc_count ) Opl_set_output( &this->msx.audio, center );
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}
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}
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// Emulation
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void jsr( struct Kss_Emu* this, byte const addr [] )
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{
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this->ram [--this->cpu.r.sp] = idle_addr >> 8;
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this->ram [--this->cpu.r.sp] = idle_addr & 0xFF;
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this->cpu.r.pc = get_le16( addr );
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}
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static void set_bank( struct Kss_Emu* this, int logical, int physical )
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{
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int const bank_size = (16 * 1024L) >> (this->header.bank_mode >> 7 & 1);
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int addr = 0x8000;
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if ( logical && bank_size == 8 * 1024 )
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addr = 0xA000;
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physical -= this->header.first_bank;
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if ( (unsigned) physical >= (unsigned) this->bank_count )
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{
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byte* data = this->ram + addr;
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Z80_map_mem( &this->cpu, addr, bank_size, data, data );
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}
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else
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{
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int offset, phys = physical * bank_size;
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for ( offset = 0; offset < bank_size; offset += page_size )
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Z80_map_mem( &this->cpu, addr + offset, page_size,
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this->unmapped_write, Rom_at_addr( &this->rom, phys + offset ) );
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}
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}
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void cpu_write( struct Kss_Emu* this, addr_t addr, int data )
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{
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*Z80_write( &this->cpu, addr ) = data;
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if ( (addr & this->scc_enabled) == 0x8000 ) {
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// TODO: SCC+ support
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data &= 0xFF;
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switch ( addr )
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{
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case 0x9000:
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set_bank( this, 0, data );
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return;
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case 0xB000:
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set_bank( this, 1, data );
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return;
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case 0xBFFE: // selects between mapping areas (we just always enable both)
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if ( data == 0 || data == 0x20 )
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return;
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}
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int scc_addr = (addr & 0xDFFF) - 0x9800;
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if ( msx_scc_enabled( this ) && (unsigned) scc_addr < 0xB0 )
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{
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this->scc_accessed = true;
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//if ( (unsigned) (scc_addr - 0x90) < 0x10 )
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// scc_addr -= 0x10; // 0x90-0x9F mirrors to 0x80-0x8F
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if ( scc_addr < scc_reg_count )
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Scc_write( &this->msx.scc, Z80_time( &this->cpu ), addr, data );
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return;
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}
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}
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}
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void cpu_out( struct Kss_Emu* this, kss_time_t time, kss_addr_t addr, int data )
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{
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data &= 0xFF;
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switch ( addr & 0xFF )
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{
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case 0xA0:
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if ( msx_psg_enabled( this ) )
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Ay_apu_write_addr( &this->msx.psg, data );
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return;
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case 0xA1:
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if ( msx_psg_enabled( this ) )
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Ay_apu_write_data( &this->msx.psg, time, data );
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return;
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case 0x06:
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if ( sms_psg_enabled( this ) && (this->header.device_flags & 0x04) )
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{
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Sms_apu_write_ggstereo( &this->sms.psg, time, data );
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return;
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}
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break;
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case 0x7E:
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case 0x7F:
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if ( sms_psg_enabled( this ) )
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{
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Sms_apu_write_data( &this->sms.psg, time, data );
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return;
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}
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break;
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#define OPL_WRITE_HANDLER( base, name, opl )\
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case base : if ( name##_enabled( this ) ) { Opl_write_addr( opl, data ); return; } break;\
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case base+1: if ( name##_enabled( this ) ) { Opl_write_data( opl, time, data ); return; } break;
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OPL_WRITE_HANDLER( 0x7C, msx_music, &this->msx.music )
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OPL_WRITE_HANDLER( 0xC0, msx_audio, &this->msx.audio )
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OPL_WRITE_HANDLER( 0xF0, sms_fm, &this->sms.fm )
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case 0xFE:
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set_bank( this, 0, data );
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return;
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#ifndef NDEBUG
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case 0xA8: // PPI
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return;
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#endif
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}
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/* cpu_out( time, addr, data ); */
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}
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int cpu_in( struct Kss_Emu* this, kss_time_t time, kss_addr_t addr )
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{
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switch ( addr & 0xFF )
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{
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case 0xC0:
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case 0xC1:
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if ( msx_audio_enabled( this ) )
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return Opl_read( &this->msx.audio, time, addr & 1 );
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break;
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case 0xA2:
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if ( msx_psg_enabled( this ) )
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return Ay_apu_read( &this->msx.psg );
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break;
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#ifndef NDEBUG
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case 0xA8: // PPI
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return 0;
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#endif
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}
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/* return cpu_in( time, addr ); */
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return 0xFF;
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}
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static blargg_err_t run_clocks( struct Kss_Emu* this, blip_time_t* duration_ )
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{
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blip_time_t duration = *duration_;
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RETURN_ERR( end_frame( this, duration ) );
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if ( sms_psg_enabled( this ) ) Sms_apu_end_frame( &this->sms.psg, duration );
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if ( sms_fm_enabled( this ) ) Opl_end_frame( &this->sms.fm, duration );
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if ( msx_psg_enabled( this ) ) Ay_apu_end_frame( &this->msx.psg, duration );
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if ( msx_scc_enabled( this ) ) Scc_end_frame( &this->msx.scc, duration );
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if ( msx_music_enabled( this ) ) Opl_end_frame( &this->msx.music, duration );
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if ( msx_audio_enabled( this ) ) Opl_end_frame( &this->msx.audio, duration );
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return 0;
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}
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blargg_err_t end_frame( struct Kss_Emu* this, kss_time_t end )
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{
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while ( Z80_time( &this->cpu ) < end )
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{
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kss_time_t next = min( end, this->next_play );
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run_cpu( this, next );
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if ( this->cpu.r.pc == idle_addr )
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Z80_set_time( &this->cpu, next );
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if ( Z80_time( &this->cpu ) >= this->next_play )
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{
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this->next_play += this->play_period;
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if ( this->cpu.r.pc == idle_addr )
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{
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if ( !this->gain_updated )
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{
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this->gain_updated = true;
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update_gain( this );
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}
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jsr( this, this->header.play_addr );
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}
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}
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}
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this->next_play -= end;
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check( this->next_play >= 0 );
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Z80_adjust_time( &this->cpu, -end );
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return 0;
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}
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// MUSIC
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blargg_err_t Kss_set_sample_rate( struct Kss_Emu* this, long rate )
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{
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require( !this->sample_rate ); // sample rate can't be changed once set
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RETURN_ERR( Buffer_set_sample_rate( &this->stereo_buffer, rate, 1000 / 20 ) );
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// Set bass frequency
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Buffer_bass_freq( &this->stereo_buffer, 180 );
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this->sample_rate = rate;
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return 0;
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}
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void Sound_mute_voice( struct Kss_Emu* this, int index, bool mute )
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{
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require( (unsigned) index < (unsigned) this->voice_count );
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int bit = 1 << index;
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int mask = this->mute_mask_ | bit;
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if ( !mute )
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mask ^= bit;
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Sound_mute_voices( this, mask );
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|
}
|
|
|
|
void Sound_mute_voices( struct Kss_Emu* this, int mask )
|
|
{
|
|
require( this->sample_rate ); // sample rate must be set first
|
|
this->mute_mask_ = mask;
|
|
|
|
int i;
|
|
for ( i = this->voice_count; i--; )
|
|
{
|
|
if ( mask & (1 << i) )
|
|
{
|
|
set_voice( this, i, 0, 0, 0 );
|
|
}
|
|
else
|
|
{
|
|
struct channel_t ch = Buffer_channel( &this->stereo_buffer );
|
|
assert( (ch.center && ch.left && ch.right) ||
|
|
(!ch.center && !ch.left && !ch.right) ); // all or nothing
|
|
set_voice( this, i, ch.center, ch.left, ch.right );
|
|
}
|
|
}
|
|
}
|
|
|
|
void Sound_set_tempo( struct Kss_Emu* this, int t )
|
|
{
|
|
require( this->sample_rate ); // sample rate must be set first
|
|
int const min = (int)(FP_ONE_TEMPO*0.02);
|
|
int const max = (int)(FP_ONE_TEMPO*4.00);
|
|
if ( t < min ) t = min;
|
|
if ( t > max ) t = max;
|
|
this->tempo = t;
|
|
|
|
blip_time_t period =
|
|
(this->header.device_flags & 0x40 ? clock_rate / 50 : clock_rate / 60);
|
|
this->play_period = (blip_time_t) ((period * FP_ONE_TEMPO) / t);
|
|
}
|
|
|
|
void fill_buf( struct Kss_Emu* this );
|
|
blargg_err_t Kss_start_track( struct Kss_Emu* this, int track )
|
|
{
|
|
clear_track_vars( this );
|
|
|
|
// Remap track if playlist available
|
|
if ( this->m3u.size > 0 ) {
|
|
struct entry_t* e = &this->m3u.entries[track];
|
|
track = e->track;
|
|
}
|
|
|
|
this->current_track = track;
|
|
|
|
Buffer_clear( &this->stereo_buffer );
|
|
|
|
if ( sms_psg_enabled( this ) ) Sms_apu_reset( &this->sms.psg, 0, 0 );
|
|
if ( sms_fm_enabled( this ) ) Opl_reset( &this->sms.fm );
|
|
if ( msx_psg_enabled( this ) ) Ay_apu_reset( &this->msx.psg );
|
|
if ( msx_scc_enabled( this ) ) Scc_reset( &this->msx.scc );
|
|
if ( msx_music_enabled( this ) ) Opl_reset( &this->msx.music );
|
|
if ( msx_audio_enabled( this ) ) Opl_reset( &this->msx.audio );
|
|
|
|
this->scc_accessed = false;
|
|
update_gain( this );
|
|
|
|
memset( this->ram, 0xC9, 0x4000 );
|
|
memset( this->ram + 0x4000, 0, sizeof this->ram - 0x4000 );
|
|
|
|
// copy driver code to lo RAM
|
|
static byte const bios [] = {
|
|
0xD3, 0xA0, 0xF5, 0x7B, 0xD3, 0xA1, 0xF1, 0xC9, // $0001: WRTPSG
|
|
0xD3, 0xA0, 0xDB, 0xA2, 0xC9 // $0009: RDPSG
|
|
};
|
|
static byte const vectors [] = {
|
|
0xC3, 0x01, 0x00, // $0093: WRTPSG vector
|
|
0xC3, 0x09, 0x00, // $0096: RDPSG vector
|
|
};
|
|
memcpy( this->ram + 0x01, bios, sizeof bios );
|
|
memcpy( this->ram + 0x93, vectors, sizeof vectors );
|
|
|
|
// copy non-banked data into RAM
|
|
int load_addr = get_le16( this->header.load_addr );
|
|
int orig_load_size = get_le16( this->header.load_size );
|
|
int load_size = min( orig_load_size, (int) this->rom.file_size );
|
|
load_size = min( load_size, (int) mem_size - load_addr );
|
|
/* if ( load_size != orig_load_size )
|
|
warning( "Excessive data size" ); */
|
|
memcpy( this->ram + load_addr, this->rom.file_data + this->header.extra_header, load_size );
|
|
|
|
Rom_set_addr( &this->rom, -load_size - this->header.extra_header );
|
|
|
|
// check available bank data
|
|
int const bank_size = (16 * 1024L) >> (this->header.bank_mode >> 7 & 1);
|
|
int max_banks = (this->rom.file_size - load_size + bank_size - 1) / bank_size;
|
|
this->bank_count = this->header.bank_mode & 0x7F;
|
|
if ( this->bank_count > max_banks )
|
|
{
|
|
this->bank_count = max_banks;
|
|
/* warning( "Bank data missing" ); */
|
|
}
|
|
//dprintf( "load_size : $%X\n", load_size );
|
|
//dprintf( "bank_size : $%X\n", bank_size );
|
|
//dprintf( "bank_count: %d (%d claimed)\n", bank_count, this->header.bank_mode & 0x7F );
|
|
|
|
this->ram [idle_addr] = 0xFF;
|
|
Z80_reset( &this->cpu, this->unmapped_write, this->unmapped_read );
|
|
Z80_map_mem( &this->cpu, 0, mem_size, this->ram, this->ram );
|
|
|
|
this->cpu.r.sp = 0xF380;
|
|
this->cpu.r.b.a = track;
|
|
this->cpu.r.b.h = 0;
|
|
this->next_play = this->play_period;
|
|
this->gain_updated = false;
|
|
jsr( this, this->header.init_addr );
|
|
|
|
this->emu_track_ended_ = false;
|
|
this->track_ended = false;
|
|
|
|
if ( !this->ignore_silence )
|
|
{
|
|
// play until non-silence or end of track
|
|
long end;
|
|
for ( end = this->max_initial_silence * stereo * this->sample_rate; this->emu_time < end; )
|
|
{
|
|
fill_buf( this );
|
|
if ( this->buf_remain | (int) this->emu_track_ended_ )
|
|
break;
|
|
}
|
|
|
|
this->emu_time = this->buf_remain;
|
|
this->out_time = 0;
|
|
this->silence_time = 0;
|
|
this->silence_count = 0;
|
|
}
|
|
/* return track_ended() ? warning() : 0; */
|
|
return 0;
|
|
}
|
|
|
|
// Tell/Seek
|
|
|
|
static blargg_long msec_to_samples( blargg_long msec, long sample_rate )
|
|
{
|
|
blargg_long sec = msec / 1000;
|
|
msec -= sec * 1000;
|
|
return (sec * sample_rate + msec * sample_rate / 1000) * stereo;
|
|
}
|
|
|
|
long Track_tell( struct Kss_Emu* this )
|
|
{
|
|
blargg_long rate = this->sample_rate * stereo;
|
|
blargg_long sec = this->out_time / rate;
|
|
return sec * 1000 + (this->out_time - sec * rate) * 1000 / rate;
|
|
}
|
|
|
|
blargg_err_t Track_seek( struct Kss_Emu* this, long msec )
|
|
{
|
|
blargg_long time = msec_to_samples( msec, this->sample_rate );
|
|
if ( time < this->out_time )
|
|
RETURN_ERR( Kss_start_track( this, this->current_track ) );
|
|
return Track_skip( this, time - this->out_time );
|
|
}
|
|
|
|
blargg_err_t play_( struct Kss_Emu* this, long count, sample_t* out );
|
|
static blargg_err_t skip_( struct Kss_Emu* this, long count )
|
|
{
|
|
// for long skip, mute sound
|
|
const long threshold = 30000;
|
|
if ( count > threshold )
|
|
{
|
|
int saved_mute = this->mute_mask_;
|
|
Sound_mute_voices( this, ~0 );
|
|
|
|
while ( count > threshold / 2 && !this->emu_track_ended_ )
|
|
{
|
|
RETURN_ERR( play_( this, buf_size, this->buf ) );
|
|
count -= buf_size;
|
|
}
|
|
|
|
Sound_mute_voices( this, saved_mute );
|
|
}
|
|
|
|
while ( count && !this->emu_track_ended_ )
|
|
{
|
|
long n = buf_size;
|
|
if ( n > count )
|
|
n = count;
|
|
count -= n;
|
|
RETURN_ERR( play_( this, n, this->buf ) );
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
blargg_err_t Track_skip( struct Kss_Emu* this, long count )
|
|
{
|
|
require( this->current_track >= 0 ); // start_track() must have been called already
|
|
this->out_time += count;
|
|
|
|
// remove from silence and buf first
|
|
{
|
|
long n = min( count, this->silence_count );
|
|
this->silence_count -= n;
|
|
count -= n;
|
|
|
|
n = min( count, this->buf_remain );
|
|
this->buf_remain -= n;
|
|
count -= n;
|
|
}
|
|
|
|
if ( count && !this->emu_track_ended_ )
|
|
{
|
|
this->emu_time += count;
|
|
if ( skip_( this, count ) )
|
|
this->emu_track_ended_ = true;
|
|
}
|
|
|
|
if ( !(this->silence_count | this->buf_remain) ) // caught up to emulator, so update track ended
|
|
this->track_ended |= this->emu_track_ended_;
|
|
|
|
return 0;
|
|
}
|
|
|
|
// Fading
|
|
|
|
void Track_set_fade( struct Kss_Emu* this, long start_msec, long length_msec )
|
|
{
|
|
this->fade_step = this->sample_rate * length_msec / (fade_block_size * fade_shift * 1000 / stereo);
|
|
this->fade_start = msec_to_samples( start_msec, this->sample_rate );
|
|
}
|
|
|
|
// unit / pow( 2.0, (double) x / step )
|
|
static int int_log( blargg_long x, int step, int unit )
|
|
{
|
|
int shift = x / step;
|
|
int fraction = (x - shift * step) * unit / step;
|
|
return ((unit - fraction) + (fraction >> 1)) >> shift;
|
|
}
|
|
|
|
static void handle_fade( struct Kss_Emu *this, long out_count, sample_t* out )
|
|
{
|
|
int i;
|
|
for ( i = 0; i < out_count; i += fade_block_size )
|
|
{
|
|
int const shift = 14;
|
|
int const unit = 1 << shift;
|
|
int gain = int_log( (this->out_time + i - this->fade_start) / fade_block_size,
|
|
this->fade_step, unit );
|
|
if ( gain < (unit >> fade_shift) )
|
|
this->track_ended = this->emu_track_ended_ = true;
|
|
|
|
sample_t* io = &out [i];
|
|
int count;
|
|
for ( count = min( fade_block_size, out_count - i ); count; --count )
|
|
{
|
|
*io = (sample_t) ((*io * gain) >> shift);
|
|
++io;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Silence detection
|
|
|
|
static void emu_play( struct Kss_Emu* this, long count, sample_t* out )
|
|
{
|
|
check( current_track_ >= 0 );
|
|
this->emu_time += count;
|
|
if ( this->current_track >= 0 && !this->emu_track_ended_ ) {
|
|
if ( play_( this, count, out ) )
|
|
this->emu_track_ended_ = true;
|
|
}
|
|
else
|
|
memset( out, 0, count * sizeof *out );
|
|
}
|
|
|
|
// number of consecutive silent samples at end
|
|
static long count_silence( sample_t* begin, long size )
|
|
{
|
|
sample_t first = *begin;
|
|
*begin = silence_threshold; // sentinel
|
|
sample_t* p = begin + size;
|
|
while ( (unsigned) (*--p + silence_threshold / 2) <= (unsigned) silence_threshold ) { }
|
|
*begin = first;
|
|
return size - (p - begin);
|
|
}
|
|
|
|
// fill internal buffer and check it for silence
|
|
void fill_buf( struct Kss_Emu* this )
|
|
{
|
|
assert( !this->buf_remain );
|
|
if ( !this->emu_track_ended_ )
|
|
{
|
|
emu_play( this, buf_size, this->buf );
|
|
long silence = count_silence( this->buf, buf_size );
|
|
if ( silence < buf_size )
|
|
{
|
|
this->silence_time = this->emu_time - silence;
|
|
this->buf_remain = buf_size;
|
|
return;
|
|
}
|
|
}
|
|
this->silence_count += buf_size;
|
|
}
|
|
|
|
blargg_err_t Kss_play( struct Kss_Emu* this, long out_count, sample_t* out )
|
|
{
|
|
if ( this->track_ended )
|
|
{
|
|
memset( out, 0, out_count * sizeof *out );
|
|
}
|
|
else
|
|
{
|
|
require( this->current_track >= 0 );
|
|
require( out_count % stereo == 0 );
|
|
|
|
assert( this->emu_time >= this->out_time );
|
|
|
|
// prints nifty graph of how far ahead we are when searching for silence
|
|
//debug_printf( "%*s \n", int ((emu_time - out_time) * 7 / sample_rate()), "*" );
|
|
|
|
long pos = 0;
|
|
if ( this->silence_count )
|
|
{
|
|
// during a run of silence, run emulator at >=2x speed so it gets ahead
|
|
long ahead_time = this->silence_lookahead * (this->out_time + out_count -this->silence_time) + this->silence_time;
|
|
while ( this->emu_time < ahead_time && !(this->buf_remain |this-> emu_track_ended_) )
|
|
fill_buf( this );
|
|
|
|
// fill with silence
|
|
pos = min( this->silence_count, out_count );
|
|
memset( out, 0, pos * sizeof *out );
|
|
this->silence_count -= pos;
|
|
|
|
if ( this->emu_time - this->silence_time > silence_max * stereo * this->sample_rate )
|
|
{
|
|
this->track_ended = this->emu_track_ended_ = true;
|
|
this->silence_count = 0;
|
|
this->buf_remain = 0;
|
|
}
|
|
}
|
|
|
|
if ( this->buf_remain )
|
|
{
|
|
// empty silence buf
|
|
long n = min( this->buf_remain, out_count - pos );
|
|
memcpy( &out [pos], this->buf + (buf_size - this->buf_remain), n * sizeof *out );
|
|
this->buf_remain -= n;
|
|
pos += n;
|
|
}
|
|
|
|
// generate remaining samples normally
|
|
long remain = out_count - pos;
|
|
if ( remain )
|
|
{
|
|
emu_play( this, remain, out + pos );
|
|
this->track_ended |= this->emu_track_ended_;
|
|
|
|
if ( !this->ignore_silence || this->out_time > this->fade_start )
|
|
{
|
|
// check end for a new run of silence
|
|
long silence = count_silence( out + pos, remain );
|
|
if ( silence < remain )
|
|
this->silence_time = this->emu_time - silence;
|
|
|
|
if ( this->emu_time - this->silence_time >= buf_size )
|
|
fill_buf( this ); // cause silence detection on next play()
|
|
}
|
|
}
|
|
|
|
if ( this->out_time > this->fade_start )
|
|
handle_fade( this, out_count, out );
|
|
}
|
|
this->out_time += out_count;
|
|
return 0;
|
|
}
|
|
|
|
blargg_err_t play_( struct Kss_Emu* this, long count, sample_t* out )
|
|
{
|
|
long remain = count;
|
|
while ( remain )
|
|
{
|
|
remain -= Buffer_read_samples( &this->stereo_buffer, &out [count - remain], remain );
|
|
if ( remain )
|
|
{
|
|
if ( this->buf_changed_count != Buffer_channels_changed_count( &this->stereo_buffer ) )
|
|
{
|
|
this->buf_changed_count = Buffer_channels_changed_count( &this->stereo_buffer );
|
|
Sound_mute_voices( this, this->mute_mask_ );
|
|
}
|
|
int msec = Buffer_length( &this->stereo_buffer );
|
|
/* blip_time_t clocks_emulated = (blargg_long) msec * clock_rate_ / 1000; */
|
|
blip_time_t clocks_emulated = msec * this->clock_rate_ / 1000 - 100;
|
|
RETURN_ERR( run_clocks( this, &clocks_emulated ) );
|
|
assert( clocks_emulated );
|
|
Buffer_end_frame( &this->stereo_buffer, clocks_emulated );
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|