rockbox/apps/codecs/libgme/kss_emu.c
Bertrik Sikken b127949860 libgme: make local functions static where possible
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30280 a1c6a512-1295-4272-9138-f99709370657
2011-08-11 19:04:28 +00:00

883 lines
24 KiB
C

// Game_Music_Emu 0.5.5. http://www.slack.net/~ant/
#include "kss_emu.h"
#include "blargg_endian.h"
/* Copyright (C) 2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
long const clock_rate = 3579545;
const char gme_wrong_file_type [] = "Wrong file type for this emulator";
int const stereo = 2; // number of channels for stereo
int const silence_max = 6; // seconds
int const silence_threshold = 0x10;
long const fade_block_size = 512;
int const fade_shift = 8; // fade ends with gain at 1.0 / (1 << fade_shift)
static void clear_track_vars( struct Kss_Emu* this )
{
this->current_track = -1;
this->out_time = 0;
this->emu_time = 0;
this->emu_track_ended_ = true;
this->track_ended = true;
this->fade_start = INT_MAX / 2 + 1;
this->fade_step = 1;
this->silence_time = 0;
this->silence_count = 0;
this->buf_remain = 0;
// warning(); // clear warning
}
static blargg_err_t init_opl_apu( enum opl_type_t type, struct Opl_Apu* out )
{
blip_time_t const period = 72;
int const rate = clock_rate / period;
return Opl_init( out, rate * period, rate, period, type );
}
void Kss_init( struct Kss_Emu* this )
{
this->sample_rate = 0;
this->mute_mask_ = 0;
this->tempo = (int)(FP_ONE_TEMPO);
this->gain = (int)FP_ONE_GAIN;
this->chip_flags = 0;
// defaults
this->max_initial_silence = 2;
this->silence_lookahead = 6;
this->ignore_silence = false;
this->voice_count = 0;
clear_track_vars( this );
memset( this->unmapped_read, 0xFF, sizeof this->unmapped_read );
// Init all stuff
Buffer_init( &this->stereo_buffer );
Z80_init( &this->cpu );
Rom_init( &this->rom, page_size );
// Initialize all apus just once (?)
Sms_apu_init( &this->sms.psg);
Ay_apu_init( &this->msx.psg );
Scc_init( &this->msx.scc );
#ifndef KSS_EMU_NO_FMOPL
init_opl_apu( type_smsfmunit, &this->sms.fm );
init_opl_apu( type_msxmusic, &this->msx.music );
init_opl_apu( type_msxaudio, &this->msx.audio );
#endif
}
// Track info
static blargg_err_t check_kss_header( void const* header )
{
if ( memcmp( header, "KSCC", 4 ) && memcmp( header, "KSSX", 4 ) )
return gme_wrong_file_type;
return 0;
}
// Setup
static void update_gain( struct Kss_Emu* this )
{
int g = this->gain;
if ( msx_music_enabled( this ) || msx_audio_enabled( this )
|| sms_fm_enabled( this ) )
{
g = (g*3) / 4; //g *= 0.75;
}
else
{
if ( this->scc_accessed )
g = (g*6) / 5; //g *= 1.2;
}
if ( sms_psg_enabled( this ) ) Sms_apu_volume( &this->sms.psg, g );
if ( sms_fm_enabled( this ) ) Opl_volume( &this->sms.fm, g );
if ( msx_psg_enabled( this ) ) Ay_apu_volume( &this->msx.psg, g );
if ( msx_scc_enabled( this ) ) Scc_volume( &this->msx.scc, g );
if ( msx_music_enabled( this ) ) Opl_volume( &this->msx.music, g );
if ( msx_audio_enabled( this ) ) Opl_volume( &this->msx.audio, g );
}
blargg_err_t Kss_load_mem( struct Kss_Emu* this, const void* data, long size )
{
/* warning( core.warning() ); */
memset( &this->header, 0, sizeof this->header );
assert( offsetof (header_t,msx_audio_vol) == header_size - 1 );
RETURN_ERR( Rom_load( &this->rom, data, size, header_base_size, &this->header, 0 ) );
RETURN_ERR( check_kss_header( this->header.tag ) );
this->chip_flags = 0;
this->header.last_track [0] = 255;
if ( this->header.tag [3] == 'C' )
{
if ( this->header.extra_header )
{
this->header.extra_header = 0;
/* warning( "Unknown data in header" ); */
}
if ( this->header.device_flags & ~0x0F )
{
this->header.device_flags &= 0x0F;
/* warning( "Unknown data in header" ); */
}
}
else if ( this->header.extra_header )
{
if ( this->header.extra_header != header_ext_size )
{
this->header.extra_header = 0;
/* warning( "Invalid extra_header_size" ); */
}
else
{
memcpy( this->header.data_size, this->rom.file_data, header_ext_size );
}
}
#ifndef NDEBUG
{
int ram_mode = this->header.device_flags & 0x84; // MSX
if ( this->header.device_flags & 0x02 ) // SMS
ram_mode = (this->header.device_flags & 0x88);
if ( ram_mode )
blargg_dprintf_( "RAM not supported\n" ); // TODO: support
}
#endif
this->track_count = get_le16( this->header.last_track ) + 1;
this->m3u.size = 0;
this->scc_enabled = false;
if ( this->header.device_flags & 0x02 ) // Sega Master System
{
int const osc_count = sms_osc_count + opl_osc_count;
// sms.psg
this->voice_count = sms_osc_count;
this->chip_flags |= sms_psg_flag;
// sms.fm
if ( this->header.device_flags & 0x01 )
{
this->voice_count = osc_count;
this->chip_flags |= sms_fm_flag;
}
}
else // MSX
{
int const osc_count = ay_osc_count + opl_osc_count;
// msx.psg
this->voice_count = ay_osc_count;
this->chip_flags |= msx_psg_flag;
/* if ( this->header.device_flags & 0x10 )
warning( "MSX stereo not supported" ); */
// msx.music
if ( this->header.device_flags & 0x01 )
{
this->voice_count = osc_count;
this->chip_flags |= msx_music_flag;
}
#ifndef KSS_EMU_NO_FMOPL
// msx.audio
if ( this->header.device_flags & 0x08 )
{
this->voice_count = osc_count;
this->chip_flags |= msx_audio_flag;
}
#endif
if ( !(this->header.device_flags & 0x80) )
{
if ( !(this->header.device_flags & 0x84) )
this->scc_enabled = scc_enabled_true;
// msx.scc
this->chip_flags |= msx_scc_flag;
this->voice_count = ay_osc_count + scc_osc_count;
}
}
this->silence_lookahead = 6;
if ( sms_fm_enabled( this ) || msx_music_enabled( this ) || msx_audio_enabled( this ) )
{
if ( !Opl_supported() )
; /* warning( "FM sound not supported" ); */
else
this->silence_lookahead = 3; // Opl_Apu is really slow
}
this->clock_rate_ = clock_rate;
Buffer_clock_rate( &this->stereo_buffer, clock_rate );
this->buf_changed_count = Buffer_channels_changed_count( &this->stereo_buffer );
Sound_set_tempo( this, this->tempo );
Sound_mute_voices( this, this->mute_mask_ );
return 0;
}
static void set_voice( struct Kss_Emu* this, int i, struct Blip_Buffer* center, struct Blip_Buffer* left, struct Blip_Buffer* right )
{
if ( sms_psg_enabled( this ) ) // Sega Master System
{
i -= sms_osc_count;
if ( i < 0 )
{
Sms_apu_set_output( &this->sms.psg, i + sms_osc_count, center, left, right );
return;
}
if ( sms_fm_enabled( this ) && i < opl_osc_count )
Opl_set_output( &this->sms.fm, center );
}
else if ( msx_psg_enabled( this ) ) // MSX
{
i -= ay_osc_count;
if ( i < 0 )
{
Ay_apu_set_output( &this->msx.psg, i + ay_osc_count, center );
return;
}
if ( msx_scc_enabled( this ) && i < scc_osc_count ) Scc_set_output( &this->msx.scc, i, center );
if ( msx_music_enabled( this ) && i < opl_osc_count ) Opl_set_output( &this->msx.music, center );
if ( msx_audio_enabled( this ) && i < opl_osc_count ) Opl_set_output( &this->msx.audio, center );
}
}
// Emulation
void jsr( struct Kss_Emu* this, byte const addr [] )
{
this->ram [--this->cpu.r.sp] = idle_addr >> 8;
this->ram [--this->cpu.r.sp] = idle_addr & 0xFF;
this->cpu.r.pc = get_le16( addr );
}
static void set_bank( struct Kss_Emu* this, int logical, int physical )
{
int const bank_size = (16 * 1024L) >> (this->header.bank_mode >> 7 & 1);
int addr = 0x8000;
if ( logical && bank_size == 8 * 1024 )
addr = 0xA000;
physical -= this->header.first_bank;
if ( (unsigned) physical >= (unsigned) this->bank_count )
{
byte* data = this->ram + addr;
Z80_map_mem( &this->cpu, addr, bank_size, data, data );
}
else
{
int offset, phys = physical * bank_size;
for ( offset = 0; offset < bank_size; offset += page_size )
Z80_map_mem( &this->cpu, addr + offset, page_size,
this->unmapped_write, Rom_at_addr( &this->rom, phys + offset ) );
}
}
void cpu_write( struct Kss_Emu* this, addr_t addr, int data )
{
*Z80_write( &this->cpu, addr ) = data;
if ( (addr & this->scc_enabled) == 0x8000 ) {
// TODO: SCC+ support
data &= 0xFF;
switch ( addr )
{
case 0x9000:
set_bank( this, 0, data );
return;
case 0xB000:
set_bank( this, 1, data );
return;
case 0xBFFE: // selects between mapping areas (we just always enable both)
if ( data == 0 || data == 0x20 )
return;
}
int scc_addr = (addr & 0xDFFF) - 0x9800;
if ( msx_scc_enabled( this ) && (unsigned) scc_addr < 0xB0 )
{
this->scc_accessed = true;
//if ( (unsigned) (scc_addr - 0x90) < 0x10 )
// scc_addr -= 0x10; // 0x90-0x9F mirrors to 0x80-0x8F
if ( scc_addr < scc_reg_count )
Scc_write( &this->msx.scc, Z80_time( &this->cpu ), addr, data );
return;
}
}
}
void cpu_out( struct Kss_Emu* this, kss_time_t time, kss_addr_t addr, int data )
{
data &= 0xFF;
switch ( addr & 0xFF )
{
case 0xA0:
if ( msx_psg_enabled( this ) )
Ay_apu_write_addr( &this->msx.psg, data );
return;
case 0xA1:
if ( msx_psg_enabled( this ) )
Ay_apu_write_data( &this->msx.psg, time, data );
return;
case 0x06:
if ( sms_psg_enabled( this ) && (this->header.device_flags & 0x04) )
{
Sms_apu_write_ggstereo( &this->sms.psg, time, data );
return;
}
break;
case 0x7E:
case 0x7F:
if ( sms_psg_enabled( this ) )
{
Sms_apu_write_data( &this->sms.psg, time, data );
return;
}
break;
#define OPL_WRITE_HANDLER( base, name, opl )\
case base : if ( name##_enabled( this ) ) { Opl_write_addr( opl, data ); return; } break;\
case base+1: if ( name##_enabled( this ) ) { Opl_write_data( opl, time, data ); return; } break;
OPL_WRITE_HANDLER( 0x7C, msx_music, &this->msx.music )
OPL_WRITE_HANDLER( 0xC0, msx_audio, &this->msx.audio )
OPL_WRITE_HANDLER( 0xF0, sms_fm, &this->sms.fm )
case 0xFE:
set_bank( this, 0, data );
return;
#ifndef NDEBUG
case 0xA8: // PPI
return;
#endif
}
/* cpu_out( time, addr, data ); */
}
int cpu_in( struct Kss_Emu* this, kss_time_t time, kss_addr_t addr )
{
switch ( addr & 0xFF )
{
case 0xC0:
case 0xC1:
if ( msx_audio_enabled( this ) )
return Opl_read( &this->msx.audio, time, addr & 1 );
break;
case 0xA2:
if ( msx_psg_enabled( this ) )
return Ay_apu_read( &this->msx.psg );
break;
#ifndef NDEBUG
case 0xA8: // PPI
return 0;
#endif
}
/* return cpu_in( time, addr ); */
return 0xFF;
}
static blargg_err_t run_clocks( struct Kss_Emu* this, blip_time_t* duration_ )
{
blip_time_t duration = *duration_;
RETURN_ERR( end_frame( this, duration ) );
if ( sms_psg_enabled( this ) ) Sms_apu_end_frame( &this->sms.psg, duration );
if ( sms_fm_enabled( this ) ) Opl_end_frame( &this->sms.fm, duration );
if ( msx_psg_enabled( this ) ) Ay_apu_end_frame( &this->msx.psg, duration );
if ( msx_scc_enabled( this ) ) Scc_end_frame( &this->msx.scc, duration );
if ( msx_music_enabled( this ) ) Opl_end_frame( &this->msx.music, duration );
if ( msx_audio_enabled( this ) ) Opl_end_frame( &this->msx.audio, duration );
return 0;
}
blargg_err_t end_frame( struct Kss_Emu* this, kss_time_t end )
{
while ( Z80_time( &this->cpu ) < end )
{
kss_time_t next = min( end, this->next_play );
run_cpu( this, next );
if ( this->cpu.r.pc == idle_addr )
Z80_set_time( &this->cpu, next );
if ( Z80_time( &this->cpu ) >= this->next_play )
{
this->next_play += this->play_period;
if ( this->cpu.r.pc == idle_addr )
{
if ( !this->gain_updated )
{
this->gain_updated = true;
update_gain( this );
}
jsr( this, this->header.play_addr );
}
}
}
this->next_play -= end;
check( this->next_play >= 0 );
Z80_adjust_time( &this->cpu, -end );
return 0;
}
// MUSIC
blargg_err_t Kss_set_sample_rate( struct Kss_Emu* this, long rate )
{
require( !this->sample_rate ); // sample rate can't be changed once set
RETURN_ERR( Buffer_set_sample_rate( &this->stereo_buffer, rate, 1000 / 20 ) );
// Set bass frequency
Buffer_bass_freq( &this->stereo_buffer, 180 );
this->sample_rate = rate;
return 0;
}
void Sound_mute_voice( struct Kss_Emu* this, int index, bool mute )
{
require( (unsigned) index < (unsigned) this->voice_count );
int bit = 1 << index;
int mask = this->mute_mask_ | bit;
if ( !mute )
mask ^= bit;
Sound_mute_voices( this, mask );
}
void Sound_mute_voices( struct Kss_Emu* this, int mask )
{
require( this->sample_rate ); // sample rate must be set first
this->mute_mask_ = mask;
int i;
for ( i = this->voice_count; i--; )
{
if ( mask & (1 << i) )
{
set_voice( this, i, 0, 0, 0 );
}
else
{
struct channel_t ch = Buffer_channel( &this->stereo_buffer );
assert( (ch.center && ch.left && ch.right) ||
(!ch.center && !ch.left && !ch.right) ); // all or nothing
set_voice( this, i, ch.center, ch.left, ch.right );
}
}
}
void Sound_set_tempo( struct Kss_Emu* this, int t )
{
require( this->sample_rate ); // sample rate must be set first
int const min = (int)(FP_ONE_TEMPO*0.02);
int const max = (int)(FP_ONE_TEMPO*4.00);
if ( t < min ) t = min;
if ( t > max ) t = max;
this->tempo = t;
blip_time_t period =
(this->header.device_flags & 0x40 ? clock_rate / 50 : clock_rate / 60);
this->play_period = (blip_time_t) ((period * FP_ONE_TEMPO) / t);
}
void fill_buf( struct Kss_Emu* this );
blargg_err_t Kss_start_track( struct Kss_Emu* this, int track )
{
clear_track_vars( this );
// Remap track if playlist available
if ( this->m3u.size > 0 ) {
struct entry_t* e = &this->m3u.entries[track];
track = e->track;
}
this->current_track = track;
Buffer_clear( &this->stereo_buffer );
if ( sms_psg_enabled( this ) ) Sms_apu_reset( &this->sms.psg, 0, 0 );
if ( sms_fm_enabled( this ) ) Opl_reset( &this->sms.fm );
if ( msx_psg_enabled( this ) ) Ay_apu_reset( &this->msx.psg );
if ( msx_scc_enabled( this ) ) Scc_reset( &this->msx.scc );
if ( msx_music_enabled( this ) ) Opl_reset( &this->msx.music );
if ( msx_audio_enabled( this ) ) Opl_reset( &this->msx.audio );
this->scc_accessed = false;
update_gain( this );
memset( this->ram, 0xC9, 0x4000 );
memset( this->ram + 0x4000, 0, sizeof this->ram - 0x4000 );
// copy driver code to lo RAM
static byte const bios [] = {
0xD3, 0xA0, 0xF5, 0x7B, 0xD3, 0xA1, 0xF1, 0xC9, // $0001: WRTPSG
0xD3, 0xA0, 0xDB, 0xA2, 0xC9 // $0009: RDPSG
};
static byte const vectors [] = {
0xC3, 0x01, 0x00, // $0093: WRTPSG vector
0xC3, 0x09, 0x00, // $0096: RDPSG vector
};
memcpy( this->ram + 0x01, bios, sizeof bios );
memcpy( this->ram + 0x93, vectors, sizeof vectors );
// copy non-banked data into RAM
int load_addr = get_le16( this->header.load_addr );
int orig_load_size = get_le16( this->header.load_size );
int load_size = min( orig_load_size, (int) this->rom.file_size );
load_size = min( load_size, (int) mem_size - load_addr );
/* if ( load_size != orig_load_size )
warning( "Excessive data size" ); */
memcpy( this->ram + load_addr, this->rom.file_data + this->header.extra_header, load_size );
Rom_set_addr( &this->rom, -load_size - this->header.extra_header );
// check available bank data
int const bank_size = (16 * 1024L) >> (this->header.bank_mode >> 7 & 1);
int max_banks = (this->rom.file_size - load_size + bank_size - 1) / bank_size;
this->bank_count = this->header.bank_mode & 0x7F;
if ( this->bank_count > max_banks )
{
this->bank_count = max_banks;
/* warning( "Bank data missing" ); */
}
//dprintf( "load_size : $%X\n", load_size );
//dprintf( "bank_size : $%X\n", bank_size );
//dprintf( "bank_count: %d (%d claimed)\n", bank_count, this->header.bank_mode & 0x7F );
this->ram [idle_addr] = 0xFF;
Z80_reset( &this->cpu, this->unmapped_write, this->unmapped_read );
Z80_map_mem( &this->cpu, 0, mem_size, this->ram, this->ram );
this->cpu.r.sp = 0xF380;
this->cpu.r.b.a = track;
this->cpu.r.b.h = 0;
this->next_play = this->play_period;
this->gain_updated = false;
jsr( this, this->header.init_addr );
this->emu_track_ended_ = false;
this->track_ended = false;
if ( !this->ignore_silence )
{
// play until non-silence or end of track
long end;
for ( end = this->max_initial_silence * stereo * this->sample_rate; this->emu_time < end; )
{
fill_buf( this );
if ( this->buf_remain | (int) this->emu_track_ended_ )
break;
}
this->emu_time = this->buf_remain;
this->out_time = 0;
this->silence_time = 0;
this->silence_count = 0;
}
/* return track_ended() ? warning() : 0; */
return 0;
}
// Tell/Seek
static blargg_long msec_to_samples( blargg_long msec, long sample_rate )
{
blargg_long sec = msec / 1000;
msec -= sec * 1000;
return (sec * sample_rate + msec * sample_rate / 1000) * stereo;
}
long Track_tell( struct Kss_Emu* this )
{
blargg_long rate = this->sample_rate * stereo;
blargg_long sec = this->out_time / rate;
return sec * 1000 + (this->out_time - sec * rate) * 1000 / rate;
}
blargg_err_t Track_seek( struct Kss_Emu* this, long msec )
{
blargg_long time = msec_to_samples( msec, this->sample_rate );
if ( time < this->out_time )
RETURN_ERR( Kss_start_track( this, this->current_track ) );
return Track_skip( this, time - this->out_time );
}
blargg_err_t play_( struct Kss_Emu* this, long count, sample_t* out );
static blargg_err_t skip_( struct Kss_Emu* this, long count )
{
// for long skip, mute sound
const long threshold = 30000;
if ( count > threshold )
{
int saved_mute = this->mute_mask_;
Sound_mute_voices( this, ~0 );
while ( count > threshold / 2 && !this->emu_track_ended_ )
{
RETURN_ERR( play_( this, buf_size, this->buf ) );
count -= buf_size;
}
Sound_mute_voices( this, saved_mute );
}
while ( count && !this->emu_track_ended_ )
{
long n = buf_size;
if ( n > count )
n = count;
count -= n;
RETURN_ERR( play_( this, n, this->buf ) );
}
return 0;
}
blargg_err_t Track_skip( struct Kss_Emu* this, long count )
{
require( this->current_track >= 0 ); // start_track() must have been called already
this->out_time += count;
// remove from silence and buf first
{
long n = min( count, this->silence_count );
this->silence_count -= n;
count -= n;
n = min( count, this->buf_remain );
this->buf_remain -= n;
count -= n;
}
if ( count && !this->emu_track_ended_ )
{
this->emu_time += count;
if ( skip_( this, count ) )
this->emu_track_ended_ = true;
}
if ( !(this->silence_count | this->buf_remain) ) // caught up to emulator, so update track ended
this->track_ended |= this->emu_track_ended_;
return 0;
}
// Fading
void Track_set_fade( struct Kss_Emu* this, long start_msec, long length_msec )
{
this->fade_step = this->sample_rate * length_msec / (fade_block_size * fade_shift * 1000 / stereo);
this->fade_start = msec_to_samples( start_msec, this->sample_rate );
}
// unit / pow( 2.0, (double) x / step )
static int int_log( blargg_long x, int step, int unit )
{
int shift = x / step;
int fraction = (x - shift * step) * unit / step;
return ((unit - fraction) + (fraction >> 1)) >> shift;
}
static void handle_fade( struct Kss_Emu *this, long out_count, sample_t* out )
{
int i;
for ( i = 0; i < out_count; i += fade_block_size )
{
int const shift = 14;
int const unit = 1 << shift;
int gain = int_log( (this->out_time + i - this->fade_start) / fade_block_size,
this->fade_step, unit );
if ( gain < (unit >> fade_shift) )
this->track_ended = this->emu_track_ended_ = true;
sample_t* io = &out [i];
int count;
for ( count = min( fade_block_size, out_count - i ); count; --count )
{
*io = (sample_t) ((*io * gain) >> shift);
++io;
}
}
}
// Silence detection
static void emu_play( struct Kss_Emu* this, long count, sample_t* out )
{
check( current_track_ >= 0 );
this->emu_time += count;
if ( this->current_track >= 0 && !this->emu_track_ended_ ) {
if ( play_( this, count, out ) )
this->emu_track_ended_ = true;
}
else
memset( out, 0, count * sizeof *out );
}
// number of consecutive silent samples at end
static long count_silence( sample_t* begin, long size )
{
sample_t first = *begin;
*begin = silence_threshold; // sentinel
sample_t* p = begin + size;
while ( (unsigned) (*--p + silence_threshold / 2) <= (unsigned) silence_threshold ) { }
*begin = first;
return size - (p - begin);
}
// fill internal buffer and check it for silence
void fill_buf( struct Kss_Emu* this )
{
assert( !this->buf_remain );
if ( !this->emu_track_ended_ )
{
emu_play( this, buf_size, this->buf );
long silence = count_silence( this->buf, buf_size );
if ( silence < buf_size )
{
this->silence_time = this->emu_time - silence;
this->buf_remain = buf_size;
return;
}
}
this->silence_count += buf_size;
}
blargg_err_t Kss_play( struct Kss_Emu* this, long out_count, sample_t* out )
{
if ( this->track_ended )
{
memset( out, 0, out_count * sizeof *out );
}
else
{
require( this->current_track >= 0 );
require( out_count % stereo == 0 );
assert( this->emu_time >= this->out_time );
// prints nifty graph of how far ahead we are when searching for silence
//debug_printf( "%*s \n", int ((emu_time - out_time) * 7 / sample_rate()), "*" );
long pos = 0;
if ( this->silence_count )
{
// during a run of silence, run emulator at >=2x speed so it gets ahead
long ahead_time = this->silence_lookahead * (this->out_time + out_count -this->silence_time) + this->silence_time;
while ( this->emu_time < ahead_time && !(this->buf_remain |this-> emu_track_ended_) )
fill_buf( this );
// fill with silence
pos = min( this->silence_count, out_count );
memset( out, 0, pos * sizeof *out );
this->silence_count -= pos;
if ( this->emu_time - this->silence_time > silence_max * stereo * this->sample_rate )
{
this->track_ended = this->emu_track_ended_ = true;
this->silence_count = 0;
this->buf_remain = 0;
}
}
if ( this->buf_remain )
{
// empty silence buf
long n = min( this->buf_remain, out_count - pos );
memcpy( &out [pos], this->buf + (buf_size - this->buf_remain), n * sizeof *out );
this->buf_remain -= n;
pos += n;
}
// generate remaining samples normally
long remain = out_count - pos;
if ( remain )
{
emu_play( this, remain, out + pos );
this->track_ended |= this->emu_track_ended_;
if ( !this->ignore_silence || this->out_time > this->fade_start )
{
// check end for a new run of silence
long silence = count_silence( out + pos, remain );
if ( silence < remain )
this->silence_time = this->emu_time - silence;
if ( this->emu_time - this->silence_time >= buf_size )
fill_buf( this ); // cause silence detection on next play()
}
}
if ( this->out_time > this->fade_start )
handle_fade( this, out_count, out );
}
this->out_time += out_count;
return 0;
}
blargg_err_t play_( struct Kss_Emu* this, long count, sample_t* out )
{
long remain = count;
while ( remain )
{
remain -= Buffer_read_samples( &this->stereo_buffer, &out [count - remain], remain );
if ( remain )
{
if ( this->buf_changed_count != Buffer_channels_changed_count( &this->stereo_buffer ) )
{
this->buf_changed_count = Buffer_channels_changed_count( &this->stereo_buffer );
Sound_mute_voices( this, this->mute_mask_ );
}
int msec = Buffer_length( &this->stereo_buffer );
/* blip_time_t clocks_emulated = (blargg_long) msec * clock_rate_ / 1000; */
blip_time_t clocks_emulated = msec * this->clock_rate_ / 1000 - 100;
RETURN_ERR( run_clocks( this, &clocks_emulated ) );
assert( clocks_emulated );
Buffer_end_frame( &this->stereo_buffer, clocks_emulated );
}
}
return 0;
}