4ca2367e34
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30277 a1c6a512-1295-4272-9138-f99709370657
172 lines
4.7 KiB
C
172 lines
4.7 KiB
C
// Sinclair Spectrum AY music file emulator
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// Game_Music_Emu 0.6-pre
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#ifndef AY_EMU_H
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#define AY_EMU_H
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#include "blargg_source.h"
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#include "multi_buffer.h"
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#include "z80_cpu.h"
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#include "ay_apu.h"
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#include "m3u_playlist.h"
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typedef short sample_t;
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// 64K memory to load code and data into before starting track. Caller
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// must parse the AY file.
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enum { mem_size = 0x10000 };
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enum { ram_addr = 0x4000 }; // where official RAM starts
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enum { buf_size = 2048 };
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// AY file header
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enum { header_size = 0x14 };
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struct header_t
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{
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byte tag [8];
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byte vers;
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byte player;
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byte unused [2];
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byte author [2];
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byte comment [2];
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byte max_track;
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byte first_track;
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byte track_info [2];
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};
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struct file_t {
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struct header_t const* header;
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byte const* tracks;
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byte const* end; // end of file data
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};
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struct mem_t {
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uint8_t padding1 [0x100];
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uint8_t ram [mem_size + 0x100];
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};
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struct Ay_Emu {
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struct file_t file;
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struct Blip_Buffer* beeper_output;
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int beeper_delta;
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int last_beeper;
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int beeper_mask;
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addr_t play_addr;
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cpu_time_t play_period;
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cpu_time_t next_play;
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int cpc_latch;
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bool spectrum_mode;
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bool cpc_mode;
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// general
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int max_initial_silence;
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int voice_count;
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int mute_mask_;
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int tempo;
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int gain;
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long sample_rate;
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// track-specific
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int current_track;
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int track_count;
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blargg_long out_time; // number of samples played since start of track
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blargg_long emu_time; // number of samples emulator has generated since start of track
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volatile bool track_ended;
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bool emu_track_ended_; // emulator has reached end of track
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// fading
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blargg_long fade_start;
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int fade_step;
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// silence detection
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bool ignore_silence;
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int silence_lookahead; // speed to run emulator when looking ahead for silence
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long silence_time; // number of samples where most recent silence began
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long silence_count; // number of samples of silence to play before using buf
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long buf_remain; // number of samples left in silence buffer
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long clock_rate_;
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unsigned buf_changed_count;
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// M3u Playlist
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struct M3u_Playlist m3u;
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// large items
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struct Ay_Apu apu;
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sample_t buf [buf_size];
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struct Stereo_Buffer stereo_buf; // NULL if using custom buffer
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struct Z80_Cpu cpu;
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struct mem_t mem;
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};
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// Basic functionality (see Gme_File.h for file loading/track info functions)
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void Ay_init( struct Ay_Emu* this );
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blargg_err_t Ay_load_mem( struct Ay_Emu* this, byte const in [], int size );
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// Set output sample rate. Must be called only once before loading file.
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blargg_err_t Ay_set_sample_rate( struct Ay_Emu* this, long sample_rate );
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// Start a track, where 0 is the first track. Also clears warning string.
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blargg_err_t Ay_start_track( struct Ay_Emu* this, int track );
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// Generate 'count' samples info 'buf'. Output is in stereo. Any emulation
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// errors set warning string, and major errors also end track.
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blargg_err_t Ay_play( struct Ay_Emu* this, long count, sample_t* buf );
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// Track status/control
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// Number of milliseconds (1000 msec = 1 second) played since beginning of track
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long Track_tell( struct Ay_Emu* this );
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// Seek to new time in track. Seeking backwards or far forward can take a while.
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blargg_err_t Track_seek( struct Ay_Emu* this, long msec );
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// Skip n samples
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blargg_err_t Track_skip( struct Ay_Emu* this, long n );
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// Set start time and length of track fade out. Once fade ends track_ended() returns
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// true. Fade time can be changed while track is playing.
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void Track_set_fade( struct Ay_Emu* this, long start_msec, long length_msec );
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// Get track length in milliseconds
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long Track_get_length( struct Ay_Emu* this, int n );
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// Sound customization
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// Adjust song tempo, where 1.0 = normal, 0.5 = half speed, 2.0 = double speed.
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// Track length as returned by track_info() assumes a tempo of 1.0.
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void Sound_set_tempo( struct Ay_Emu* this, int t );
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// Mute/unmute voice i, where voice 0 is first voice
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void Sound_mute_voice( struct Ay_Emu* this, int index, bool mute );
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// Set muting state of all voices at once using a bit mask, where -1 mutes them all,
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// 0 unmutes them all, 0x01 mutes just the first voice, etc.
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void Sound_mute_voices( struct Ay_Emu* this, int mask );
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// Change overall output amplitude, where 1.0 results in minimal clamping.
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// Must be called before set_sample_rate().
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static inline void Sound_set_gain( struct Ay_Emu* this, int g )
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{
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assert( !this->sample_rate ); // you must set gain before setting sample rate
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this->gain = g;
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}
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// Emulation (You shouldn't touch these)
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void cpu_out( struct Ay_Emu* this, cpu_time_t, addr_t, int data );
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void cpu_out_( struct Ay_Emu* this, cpu_time_t, addr_t, int data );
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bool run_cpu( struct Ay_Emu* this, cpu_time_t end );
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static inline void disable_beeper( struct Ay_Emu *this )
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{
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this->beeper_mask = 0;
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this->last_beeper = 0;
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}
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#endif
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