8215b34fdb
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16323 a1c6a512-1295-4272-9138-f99709370657
703 lines
20 KiB
C
703 lines
20 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2004-2006 Antoine Cellerier <dionoea -at- videolan -dot- org>
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "plugin.h"
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#ifdef HAVE_LCD_BITMAP
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PLUGIN_HEADER
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/* what the minesweeper() function can return */
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enum minesweeper_status {
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MINESWEEPER_WIN,
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MINESWEEPER_LOSE,
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MINESWEEPER_QUIT,
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MINESWEEPER_USB
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};
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/* variable button definitions */
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#if CONFIG_KEYPAD == RECORDER_PAD
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# define MINESWP_UP BUTTON_UP
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# define MINESWP_DOWN BUTTON_DOWN
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# define MINESWP_QUIT BUTTON_OFF
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# define MINESWP_TOGGLE BUTTON_ON
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# define MINESWP_TOGGLE2 BUTTON_F1
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# define MINESWP_DISCOVER BUTTON_PLAY
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# define MINESWP_DISCOVER2 BUTTON_F2
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# define MINESWP_INFO BUTTON_F3
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#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
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# define MINESWP_UP BUTTON_UP
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# define MINESWP_DOWN BUTTON_DOWN
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# define MINESWP_QUIT BUTTON_OFF
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# define MINESWP_TOGGLE BUTTON_ON
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# define MINESWP_TOGGLE2 BUTTON_F1
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# define MINESWP_DISCOVER BUTTON_SELECT
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# define MINESWP_DISCOVER2 BUTTON_F2
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# define MINESWP_INFO BUTTON_F3
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#elif CONFIG_KEYPAD == ONDIO_PAD
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# define MINESWP_UP BUTTON_UP
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# define MINESWP_DOWN BUTTON_DOWN
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# define MINESWP_QUIT BUTTON_OFF
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# define MINESWP_TOGGLE_PRE BUTTON_MENU
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# define MINESWP_TOGGLE (BUTTON_MENU | BUTTON_REL)
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# define MINESWP_DISCOVER (BUTTON_MENU | BUTTON_REPEAT)
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# define MINESWP_INFO (BUTTON_MENU | BUTTON_OFF)
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#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
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(CONFIG_KEYPAD == IRIVER_H300_PAD)
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# define MINESWP_UP BUTTON_UP
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# define MINESWP_DOWN BUTTON_DOWN
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# define MINESWP_QUIT BUTTON_OFF
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# define MINESWP_TOGGLE BUTTON_ON
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# define MINESWP_TOGGLE2 BUTTON_REC
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# define MINESWP_DISCOVER BUTTON_SELECT
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# define MINESWP_INFO BUTTON_MODE
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# define MINESWP_RC_QUIT BUTTON_RC_STOP
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#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
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(CONFIG_KEYPAD == IPOD_3G_PAD) || \
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(CONFIG_KEYPAD == IPOD_1G2G_PAD)
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# define MINESWP_SCROLLWHEEL
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# define MINESWP_UP BUTTON_MENU
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# define MINESWP_DOWN BUTTON_PLAY
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# define MINESWP_NEXT BUTTON_SCROLL_FWD
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# define MINESWP_PREV BUTTON_SCROLL_BACK
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# define MINESWP_QUIT (BUTTON_SELECT | BUTTON_MENU)
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# define MINESWP_TOGGLE_PRE BUTTON_SELECT
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# define MINESWP_TOGGLE (BUTTON_SELECT | BUTTON_REL)
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# define MINESWP_DISCOVER (BUTTON_SELECT | BUTTON_REPEAT)
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# define MINESWP_INFO (BUTTON_SELECT | BUTTON_PLAY)
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#elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
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# define MINESWP_UP BUTTON_UP
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# define MINESWP_DOWN BUTTON_DOWN
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# define MINESWP_QUIT BUTTON_POWER
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# define MINESWP_TOGGLE BUTTON_PLAY
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# define MINESWP_DISCOVER BUTTON_SELECT
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# define MINESWP_INFO BUTTON_REC
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#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
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# define MINESWP_UP BUTTON_UP
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# define MINESWP_DOWN BUTTON_DOWN
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# define MINESWP_QUIT BUTTON_POWER
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# define MINESWP_TOGGLE BUTTON_A
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# define MINESWP_DISCOVER BUTTON_SELECT
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# define MINESWP_INFO BUTTON_MENU
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#elif (CONFIG_KEYPAD == SANSA_E200_PAD)
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# define MINESWP_SCROLLWHEEL
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# define MINESWP_UP BUTTON_UP
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# define MINESWP_DOWN BUTTON_DOWN
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# define MINESWP_QUIT BUTTON_POWER
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# define MINESWP_NEXT BUTTON_SCROLL_FWD
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# define MINESWP_PREV BUTTON_SCROLL_BACK
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# define MINESWP_TOGGLE BUTTON_REC
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# define MINESWP_DISCOVER BUTTON_SELECT
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# define MINESWP_INFO (BUTTON_REC|BUTTON_REPEAT)
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#elif (CONFIG_KEYPAD == SANSA_C200_PAD)
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# define MINESWP_UP BUTTON_UP
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# define MINESWP_DOWN BUTTON_DOWN
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# define MINESWP_QUIT BUTTON_POWER
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# define MINESWP_TOGGLE_PRE BUTTON_SELECT
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# define MINESWP_TOGGLE (BUTTON_SELECT | BUTTON_REL)
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# define MINESWP_TOGGLE2 BUTTON_VOL_DOWN
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# define MINESWP_DISCOVER (BUTTON_SELECT | BUTTON_REPEAT)
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# define MINESWP_DISCOVER2 BUTTON_VOL_UP
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# define MINESWP_INFO BUTTON_REC
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#elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
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# define MINESWP_UP BUTTON_SCROLL_UP
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# define MINESWP_DOWN BUTTON_SCROLL_DOWN
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# define MINESWP_QUIT BUTTON_POWER
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# define MINESWP_TOGGLE BUTTON_PLAY
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# define MINESWP_DISCOVER BUTTON_REW
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# define MINESWP_INFO (BUTTON_REW | BUTTON_PLAY)
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#elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
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# define MINESWP_UP BUTTON_UP
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# define MINESWP_DOWN BUTTON_DOWN
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# define MINESWP_QUIT BUTTON_BACK
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# define MINESWP_TOGGLE BUTTON_PLAY
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# define MINESWP_DISCOVER BUTTON_SELECT
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# define MINESWP_INFO BUTTON_MENU
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#else
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# warning Missing key definitions for this keypad
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#endif
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/* here is a global api struct pointer. while not strictly necessary,
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* it's nice not to have to pass the api pointer in all function calls
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* in the plugin
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*/
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static struct plugin_api *rb;
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extern const fb_data minesweeper_tiles[];
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#ifdef HAVE_LCD_COLOR
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# if ( LCD_HEIGHT * LCD_WIDTH ) / ( 16 * 16 ) >= 130
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/* We want to have at least 130 tiles on the screen */
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# define TileSize 16
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# elif ( LCD_HEIGHT * LCD_WIDTH ) / ( 12 * 12 ) >= 130
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# define TileSize 12
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# else
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# define TileSize 10
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# endif
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# define BackgroundColor LCD_RGBPACK( 128, 128, 128 )
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#elif LCD_DEPTH > 1
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# define TileSize 12
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#else
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# define TileSize 8
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#endif
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#define Mine 9
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#define Flag 10
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#define Unknown 11
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#define ExplodedMine 12
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#define draw_tile( num, x, y ) \
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rb->lcd_bitmap_part( minesweeper_tiles, 0, num * TileSize, \
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TileSize, left+x*TileSize, top+y*TileSize, \
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TileSize, TileSize )
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#define invert_tile( x, y ) \
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rb->lcd_set_drawmode(DRMODE_COMPLEMENT); \
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rb->lcd_fillrect( left+x*TileSize, top+y*TileSize, TileSize, TileSize ); \
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rb->lcd_set_drawmode(DRMODE_SOLID);
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/* the tile struct
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* if there is a mine, mine is true
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* if tile is known by player, known is true
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* if tile has a flag, flag is true
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* neighbors is the total number of mines arround tile
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*/
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typedef struct tile
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{
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unsigned char mine : 1;
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unsigned char known : 1;
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unsigned char flag : 1;
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unsigned char neighbors : 4;
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} tile;
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/* the height and width of the field */
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#define MAX_HEIGHT (LCD_HEIGHT/TileSize)
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#define MAX_WIDTH (LCD_WIDTH/TileSize)
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int height = MAX_HEIGHT;
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int width = MAX_WIDTH;
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int top;
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int left;
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/* The Minefield. Caution it is defined as Y, X! Not the opposite. */
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tile minefield[MAX_HEIGHT][MAX_WIDTH];
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/* total number of mines on the game */
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int mine_num = 0;
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/* percentage of mines on minefield used during generation */
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int p = 16;
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/* number of tiles left on the game */
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int tiles_left;
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/* number of used flags on the game */
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int flags_used;
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/* Because mines are set after the first move... */
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bool no_mines = true;
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/* We need a stack (created on discover()) for the cascade algorithm. */
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int stack_pos = 0;
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/* a usefull string for snprintf */
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char str[30];
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void push( int *stack, int y, int x )
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{
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if( stack_pos <= height*width )
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{
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stack[++stack_pos] = y;
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stack[++stack_pos] = x;
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}
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}
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/* Unveil tiles and push them to stack if they are empty. */
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void unveil( int *stack, int y, int x )
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{
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if( x < 0 || y < 0 || x > width - 1 || y > height - 1
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|| minefield[y][x].known
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|| minefield[y][x].mine || minefield[y][x].flag ) return;
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minefield[y][x].known = 1;
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if( minefield[y][x].neighbors == 0 )
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push( stack, y, x );
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}
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void discover( int y, int x )
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{
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int stack[height*width];
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/* Selected tile. */
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if( x < 0 || y < 0 || x > width - 1 || y > height - 1
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|| minefield[y][x].known
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|| minefield[y][x].mine || minefield[y][x].flag ) return;
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minefield[y][x].known = 1;
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/* Exit if the tile is not empty. (no mines nearby) */
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if( minefield[y][x].neighbors ) return;
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push( stack, y, x );
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/* Scan all nearby tiles. If we meet a tile with a number we just unveil
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* it. If we meet an empty tile, we push the location in stack. For each
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* location in stack we do the same thing. (scan again all nearby tiles)
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*/
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while( stack_pos )
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{
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/* Pop x, y from stack. */
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x = stack[stack_pos--];
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y = stack[stack_pos--];
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unveil( stack, y-1, x-1 );
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unveil( stack, y-1, x );
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unveil( stack, y-1, x+1 );
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unveil( stack, y, x+1 );
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unveil( stack, y+1, x+1 );
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unveil( stack, y+1, x );
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unveil( stack, y+1, x-1 );
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unveil( stack, y, x-1 );
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}
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}
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/* Reset the whole board for a new game. */
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void minesweeper_init( void )
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{
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int i,j;
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for( i = 0; i < MAX_HEIGHT; i++ )
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{
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for( j = 0; j < MAX_WIDTH; j++ )
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{
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minefield[i][j].known = 0;
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minefield[i][j].flag = 0;
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minefield[i][j].mine = 0;
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minefield[i][j].neighbors = 0;
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}
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}
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no_mines = true;
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tiles_left = width*height;
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}
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/* put mines on the mine field */
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/* there is p% chance that a tile is a mine */
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/* if the tile has coordinates (x,y), then it can't be a mine */
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void minesweeper_putmines( int p, int x, int y )
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{
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int i,j;
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mine_num = 0;
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for( i = 0; i < height; i++ )
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{
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for( j = 0; j < width; j++ )
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{
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if( rb->rand()%100 < p && !( y==i && x==j ) )
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{
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minefield[i][j].mine = 1;
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mine_num++;
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}
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else
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{
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minefield[i][j].mine = 0;
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}
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minefield[i][j].neighbors = 0;
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}
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}
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/* we need to compute the neighbor element for each tile */
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for( i = 0; i < height; i++ )
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{
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for( j = 0; j < width; j++ )
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{
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if( i > 0 )
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{
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if( j > 0 )
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minefield[i][j].neighbors += minefield[i-1][j-1].mine;
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minefield[i][j].neighbors += minefield[i-1][j].mine;
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if( j < width - 1 )
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minefield[i][j].neighbors += minefield[i-1][j+1].mine;
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}
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if( j > 0 )
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minefield[i][j].neighbors += minefield[i][j-1].mine;
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if( j < width - 1 )
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minefield[i][j].neighbors += minefield[i][j+1].mine;
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if( i < height - 1 )
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{
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if( j > 0 )
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minefield[i][j].neighbors += minefield[i+1][j-1].mine;
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minefield[i][j].neighbors += minefield[i+1][j].mine;
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if( j < width - 1 )
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minefield[i][j].neighbors += minefield[i+1][j+1].mine;
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}
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}
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}
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no_mines = false;
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/* In case the user is lucky and there are no mines positioned. */
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if( !mine_num && height*width != 1 )
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{
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minesweeper_putmines(p, x, y);
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}
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}
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/* A function that will uncover all the board, when the user wins or loses.
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can easily be expanded, (just a call assigned to a button) as a solver. */
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void mine_show( void )
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{
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int i, j, button;
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for( i = 0; i < height; i++ )
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{
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for( j = 0; j < width; j++ )
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{
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if( minefield[i][j].mine )
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{
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if( minefield[i][j].known )
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{
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draw_tile( ExplodedMine, j, i );
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}
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else
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{
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draw_tile( Mine, j, i );
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}
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}
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else
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{
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draw_tile( minefield[i][j].neighbors, j, i );
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}
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}
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}
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rb->lcd_update();
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do
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button = rb->button_get(true);
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while( ( button == BUTTON_NONE )
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|| ( button & (BUTTON_REL|BUTTON_REPEAT) ) );
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}
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int count_tiles_left( void )
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{
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int tiles_left = 0;
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int i, j;
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for( i = 0; i < height; i++ )
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for( j = 0; j < width; j++ )
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if( minefield[i][j].known == 0 )
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tiles_left++;
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return tiles_left;
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}
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int count_flags( void )
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{
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int flags_used = 0;
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int i, j;
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for( i = 0; i < height; i++ )
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for( j = 0; j < width; j++ )
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if( minefield[i][j].flag == 1 )
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flags_used++;
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return flags_used;
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}
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/* welcome screen where player can chose mine percentage */
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enum minesweeper_status menu( void )
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{
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int selection, result = MINESWEEPER_QUIT;
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bool menu_quit = false;
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MENUITEM_STRINGLIST( menu, "Minesweeper Menu", NULL, "Play Minesweeper",
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"Mine Percentage", "Number of Rows",
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"Number of Columns", "Quit" );
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#ifdef HAVE_LCD_COLOR
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rb->lcd_set_foreground( rb->global_settings->fg_color );
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rb->lcd_set_background( rb->global_settings->bg_color );
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#endif
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while( !menu_quit )
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{
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switch( rb->do_menu( &menu, &selection ) )
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{
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case 0:
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result = MINESWEEPER_WIN; /* start playing */
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menu_quit = true;
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break;
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case 1:
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rb->set_int( "Mine Percentage", "%", UNIT_INT, &p, NULL,
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1, 2, 98, NULL );
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break;
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case 2:
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rb->set_int( "Number of Rows", "", UNIT_INT, &height, NULL,
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1, 1, MAX_HEIGHT, NULL );
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break;
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case 3:
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rb->set_int( "Number of Columns", "", UNIT_INT, &width, NULL,
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1, 1, MAX_WIDTH, NULL );
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break;
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default:
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result = MINESWEEPER_QUIT; /* quit program */
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menu_quit = true;
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break;
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}
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}
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return result;
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}
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/* the big and ugly game function */
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enum minesweeper_status minesweeper( void )
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{
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int i, j;
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int button;
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int lastbutton = BUTTON_NONE;
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/* the cursor coordinates */
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int x=0, y=0;
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/**
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* Show the menu
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*/
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if( ( i = menu() ) != MINESWEEPER_WIN ) return i;
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/**
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* Init game
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*/
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top = (LCD_HEIGHT-height*TileSize)/2;
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left = (LCD_WIDTH-width*TileSize)/2;
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rb->srand( *rb->current_tick );
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minesweeper_init();
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x = 0;
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y = 0;
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/**
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* Play
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*/
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while( true )
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{
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/* clear the screen buffer */
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#ifdef HAVE_LCD_COLOR
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rb->lcd_set_background( BackgroundColor );
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#endif
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rb->lcd_clear_display();
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/* display the mine field */
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for( i = 0; i < height; i++ )
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{
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for( j = 0; j < width; j++ )
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{
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if( minefield[i][j].known )
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{
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draw_tile( minefield[i][j].neighbors, j, i );
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}
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else if(minefield[i][j].flag)
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{
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draw_tile( Flag, j, i );
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}
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else
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{
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draw_tile( Unknown, j, i );
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}
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}
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}
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/* display the cursor */
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invert_tile( x, y );
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/* update the screen */
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rb->lcd_update();
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switch( button = rb->button_get( true ) )
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{
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/* quit minesweeper (you really shouldn't use this button ...) */
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#ifdef MINESWP_RC_QUIT
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case MINESWP_RC_QUIT:
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#endif
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case MINESWP_QUIT:
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return MINESWEEPER_QUIT;
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/* move cursor left */
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case BUTTON_LEFT:
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case BUTTON_LEFT|BUTTON_REPEAT:
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x = ( x + width - 1 )%width;
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break;
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/* move cursor right */
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case BUTTON_RIGHT:
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case BUTTON_RIGHT|BUTTON_REPEAT:
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x = ( x + 1 )%width;
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break;
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/* move cursor down */
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case MINESWP_DOWN:
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case MINESWP_DOWN|BUTTON_REPEAT:
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y = ( y + 1 )%height;
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break;
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/* move cursor up */
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case MINESWP_UP:
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case MINESWP_UP|BUTTON_REPEAT:
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y = ( y + height - 1 )%height;
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break;
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/*move cursor though the entire field*/
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#ifdef MINESWP_SCROLLWHEEL
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case MINESWP_NEXT:
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case MINESWP_NEXT|BUTTON_REPEAT:
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if (x == width -1 ) {
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y = ( y + 1 )%height;
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}
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x = ( x + 1 )%width;
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break;
|
|
|
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case MINESWP_PREV:
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case MINESWP_PREV|BUTTON_REPEAT:
|
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if (x == 0) {
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y = ( y + height - 1 )%height;
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}
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x = ( x + width - 1 )%width;
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break;
|
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#endif
|
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/* discover a tile (and it's neighbors if .neighbors == 0) */
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case MINESWP_DISCOVER:
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#ifdef MINESWP_DISCOVER2
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case MINESWP_DISCOVER2:
|
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#endif
|
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if( minefield[y][x].flag ) break;
|
|
/* we put the mines on the first "click" so that you don't
|
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* lose on the first "click" */
|
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if( tiles_left == width*height && no_mines )
|
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minesweeper_putmines(p,x,y);
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discover(y, x);
|
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if( minefield[y][x].mine )
|
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{
|
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minefield[y][x].known = 1;
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return MINESWEEPER_LOSE;
|
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}
|
|
tiles_left = count_tiles_left();
|
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if( tiles_left == mine_num )
|
|
{
|
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return MINESWEEPER_WIN;
|
|
}
|
|
break;
|
|
|
|
/* toggle flag under cursor */
|
|
case MINESWP_TOGGLE:
|
|
#ifdef MINESWP_TOGGLE_PRE
|
|
if( lastbutton != MINESWP_TOGGLE_PRE )
|
|
break;
|
|
#endif
|
|
#ifdef MINESWP_TOGGLE2
|
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case MINESWP_TOGGLE2:
|
|
#endif
|
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minefield[y][x].flag = ( minefield[y][x].flag + 1 )%2;
|
|
break;
|
|
|
|
/* show how many mines you think you have found and how many
|
|
* there really are on the game */
|
|
case MINESWP_INFO:
|
|
if( no_mines )
|
|
break;
|
|
flags_used = count_flags();
|
|
if (flags_used == 1) {
|
|
rb->splash( HZ*2, "You marked 1 field. There are %d mines.",
|
|
mine_num );
|
|
}
|
|
else
|
|
{
|
|
rb->splash( HZ*2, "You marked %d fields. There are %d mines.",
|
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flags_used, mine_num );
|
|
}
|
|
break;
|
|
|
|
default:
|
|
if( rb->default_event_handler( button ) == SYS_USB_CONNECTED )
|
|
return MINESWEEPER_USB;
|
|
break;
|
|
}
|
|
if( button != BUTTON_NONE )
|
|
lastbutton = button;
|
|
}
|
|
|
|
}
|
|
|
|
/* plugin entry point */
|
|
enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
|
|
{
|
|
bool exit = false;
|
|
|
|
(void)parameter;
|
|
rb = api;
|
|
#if LCD_DEPTH > 1
|
|
rb->lcd_set_backdrop(NULL);
|
|
#endif
|
|
|
|
while( !exit )
|
|
{
|
|
switch( minesweeper() )
|
|
{
|
|
case MINESWEEPER_WIN:
|
|
rb->splash( HZ, "You Win!" );
|
|
rb->lcd_clear_display();
|
|
mine_show();
|
|
break;
|
|
|
|
case MINESWEEPER_LOSE:
|
|
rb->splash( HZ, "You Lose!" );
|
|
rb->lcd_clear_display();
|
|
mine_show();
|
|
break;
|
|
|
|
case MINESWEEPER_USB:
|
|
return PLUGIN_USB_CONNECTED;
|
|
|
|
case MINESWEEPER_QUIT:
|
|
exit = true;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
return PLUGIN_OK;
|
|
}
|
|
|
|
#endif
|